Still really disappointed in some of the design decisions on some cards though, such as the weaponsmith opting for being cute with flavor and draft structure instead of actual playbilty.
I mean, Renowned Weaponsmith is still arguably a better Vedalken Engineer (better body, but limited to colorless mana). Would anybody be complaining if it didn't even have that equipment-search clause?
What about this card?
Turds of Paradise - G
Flying T: Add one mana of any color to your mana pool 8, T: Search your library for a card named Razor Boomerang, reveal it, then shuffle it back into your library.
[quote from="NGW »" url="http://www.mtgsalvation.com/forums/magic-fundamentals/the-rumor-mill/583786-all-cards-spoiled?comment=62"]Nothing really jumps out at me from the last batch of spoilers. Ah well, I got a couple cards to try out in my decks at least.
Still really disappointed in some of the design decisions on some cards though, such as the weaponsmith opting for being cute with flavor and draft structure instead of actual playbilty.[/quote
It can still ramp out any artifact or artifact ability pretty quickly, on a decent body for the cost. It's somewhat playable by that alone. Ignore the added ability, and it doesn't seem bad, if only a bit "meh".
</blockquote>
But at that point I'd be better off with a mana rock tbqh. In a format where Sol Ring is a staple, 2 colorless that can only be used on artifacts and artifact abilities is not enough to run a creature for.
[quote from="NGW »" url="http://www.mtgsalvation.com/forums/magic-fundamentals/the-rumor-mill/583786-all-cards-spoiled?comment=62"]Nothing really jumps out at me from the last batch of spoilers. Ah well, I got a couple cards to try out in my decks at least.
Still really disappointed in some of the design decisions on some cards though, such as the weaponsmith opting for being cute with flavor and draft structure instead of actual playbilty.[/quote
It can still ramp out any artifact or artifact ability pretty quickly, on a decent body for the cost. It's somewhat playable by that alone. Ignore the added ability, and it doesn't seem bad, if only a bit "meh".
</blockquote>
But at that point I'd be better off with a mana rock tbqh. In a format where Sol Ring is a staple, 2 colorless that can only be used on artifacts and artifact abilities is not enough to run a creature for.
It's a bit unfair to assume that anything approaching Sol Ring's power level will be printed in a Standard environment, is it not? Not just for what it would do to Standard, but also to modern.
This s about as good an effect that will be printed. It's a bit pointless to bring up one of the most powerful mana rocks ever printed.
Collateral Damage: I squeed when there was finally a Lightning Bolt-esque spell in Standard. Break Through the Line: Red Sligh is back in business baby. Bloodfire Enforcers: The only way to turn it online is to have a sorcery and instant you say? Easy Mode activated. Friendly Fire: This honestly had me cracking up as all I can picture is the guy getting shot by a teammate in a FPS. It can potentially awesome. It can also be potentially crap. Like your opponent reveals at random for you a... land. Mob Rule: This is where I recall M. Bison doing his "YES! YES!" clip as honestly this is some good lategame punch. If its a close match you can turn the game in your favor with this.
The people complaining about Renowned Weaponsmith remind me of the ones that complained about Tavern Swindler, i.e. the card is perfectly acceptable if you pretend the last line of rules text doesn't exist, but because it does, suddenly it's an abomination. There's nothing wrong with it. It's fine. Just stop.
Cloudform is going to be a ***** in Limited. You just know someone's going to manifest a Pearl Lake Ancient and end up being unstoppable.
Nekusar doesn't want Dark Deal, or at least mine doesn't. I can't think of anything I would want to cut for a card where not only does everyone draw one less card than they had (minimizing the damage it deals), but I draw an additional one less on top of that. A five card hand leaves me with 3 after Dark Deal. That's pointless. Mine does, however, have eyes for Fascination. I've been wanting a third Prosperity effect to go with Skyscribing, and this fits the bill perfectly.
[quote from="NGW »" url="http://www.mtgsalvation.com/forums/magic-fundamentals/the-rumor-mill/583786-all-cards-spoiled?comment=62"]Nothing really jumps out at me from the last batch of spoilers. Ah well, I got a couple cards to try out in my decks at least.
Still really disappointed in some of the design decisions on some cards though, such as the weaponsmith opting for being cute with flavor and draft structure instead of actual playbilty.[/quote
It can still ramp out any artifact or artifact ability pretty quickly, on a decent body for the cost. It's somewhat playable by that alone. Ignore the added ability, and it doesn't seem bad, if only a bit "meh".
</blockquote>
But at that point I'd be better off with a mana rock tbqh. In a format where Sol Ring is a staple, 2 colorless that can only be used on artifacts and artifact abilities is not enough to run a creature for.
It's a bit unfair to assume that anything approaching Sol Ring's power level will be printed in a Standard environment, is it not? Not just for what it would do to Standard, but also to modern.
This s about as good an effect that will be printed. It's a bit pointless to bring up one of the most powerful mana rocks ever printed.
</blockquote>
My complaint isn't really that it isn't as good as Sol Ring. It's that it's second ability offers nothing to me to make me consider including it over any other mana rock or mana dork. It allows you to fetch an equipment that doesn't see play in any format or an equipment that doesn't exist yet, but I can't imagine being all that noteworthy either. Wizards thought they were being cute and hurt the playability of the card in the process. They could have increased the cost to activate it and let you find any equipment and I would have jumped at the chance to play him in Lazav. As is, meh.
Some things that nobody seems to have mentioned: pressure point: This seems really solid in a w/x tempo deck especially with things like seeker and mentor.
grave strength: a PERFECT card for a g/b dredge deck. It puts 4 cards in the yard so you can cast this and tasigur on turn3 if you fetched. This will 100% see play
qarsi high priest: not sure if this is any good, but it could be good in an aristocrats-esque deck, it's even got high priest in the name lol!
dragonrage: a mono red finisher, this is pretty scary.
vaultbreaker: a mid-late game card that could help out monored, it's probably only a sideboard card, but seems descent.
ruthless instincts: this seems like it's at least close to being playable.
sudden reclamation: this is almost harmonize. Should be really good in a deck like abzan, possibly replaces a card like read the bones or splits with it.
If MTG is a part of your life, the formats are like relationships:
Standard/Block = The on-again, off-again holiday fling
Modern/Vintage/Legacy = Stable, homely. A ***** after absence/misreading
Limited/Sealed = Heart breaking free spirit
Commander/Cube = Agreeable, needy and expensive
Pauper/Peasant = Sweet, kind, practical, but shy and boring
My complaint isn't really that it isn't as good as Sol Ring. It's that it's second ability offers nothing to me to make me consider including it over any other mana rock or mana dork. It allows you to fetch an equipment that doesn't see play in any format or an equipment that doesn't exist yet, but I can't imagine being all that noteworthy either. Wizards thought they were being cute and hurt the playability of the card in the process. They could have increased the cost to activate it and let you find any equipment and I would have jumped at the chance to play him in Lazav. As is, meh.
It's not a card for spike-y EDH decks, doesn't mean it's a bad card. But for lower budget, casual EDH artifact decks it could be fine. It's perfect for a modern Grand Architect deck. It's some more stuff for m15's artifact sub-theme. And if you can manage to get two of them, it's a sweet build-around card in limited. Not to mention it's just dripping with flavor.
My complaint isn't really that it isn't as good as Sol Ring. It's that it's second ability offers nothing to me to make me consider including it over any other mana rock or mana dork. It allows you to fetch an equipment that doesn't see play in any format or an equipment that doesn't exist yet, but I can't imagine being all that noteworthy either. Wizards thought they were being cute and hurt the playability of the card in the process. They could have increased the cost to activate it and let you find any equipment and I would have jumped at the chance to play him in Lazav. As is, meh.
So let me guess this straight. You want a creature that ramps out artifact at twice the normal rate for most playable ramp cards, has a somewhat decent body, searches up any equipment repeatably, and all at 2 mana to cast. Might as well add the julienne fries attachment and built in wi-fi accessability for what you're asking for.
Honestly, 2 mana for a 1/3 dude that produce 2 mana (That can only cast for artifacts) is actually not bad. Yes, they second ability likely won't *do* anything for you ever, but it's still a 1/3 dude that produces 2 mana for 2. There is no activation cost you could tack onto it to not push it over the line of acceptable if it could search up any equipment, at will, repeatably at that. At least not a cost that people would be willing to pay. People would then be griping that it costs too much to search anything up.
I somehow think that if the Weaponsmith didn't have the last ability it would be received at least better than it currently is.
Target creature gains double strike until end of turn.
Ferocious — That creature also gains trample until end of turn if you control a creature with power 4 or greater.
Yup, it's going to be a problem. I'm going to jam as many of those as a I can pack 1 and then pick up all the green pump I can find in Khans. This and Become Immense are going to end a lot of games together.
Private Mod Note
():
Rollback Post to RevisionRollBack
Rules Advisor as of 4/23/10
Regarding Stoneforge Mystic
Quote from oranges2 »
This guy, would either eat up several turns worth of mana to get a slow permanent that relies on your already have some board presence (after wasting said mana), or dies without generating any advantage.
Target creature gains double strike until end of turn.
Ferocious — That creature also gains trample until end of turn if you control a creature with power 4 or greater.
Yup, it's going to be a problem. I'm going to jam as many of those as a I can pack 1 and then pick up all the green pump I can find in Khans. This and Become Immense are going to end a lot of games together.
This card will see standard play for sure. It might even be what Temur needs to become really competitive. Turn 1 land turn 2 land sylvan caryatid Turn three land Savage Knuckleblade Haste swing for 4 turn 4 land pump it to 6 Temur Battle rage swing for 12 trample. and just for fun turn 5 stoke the flames or stormbreath or sarkan. I might need to try and build that.
I can easily see it show up Mardu too Double strike lifelink butcher? (forgot what colour it was)
All in all I like the set, but Abzan Beastmaster's flavor text annoys me to no hand because it feels half-assed in so many ways.
Not trying to pick a fight, just curious as to why this feels half-assed. It seems to me like it's just building on flavor that's already been established in Khans. Like it's saying, "hey, remember War Behemoth and Siegecraft? He's the guy who trained them!"
Dammit, you know how long I've been waiting for WotC to print a Suntail Hawk with the soldier creature type? And now they make Aven Skirmisher, a warrior, as though to taunt me.
I drooled a little when I saw Sage's Reverie. (Context: I have an Uril EDH deck.)
Ironically, Temur Battle Rage seems like it would be most effective in a Jeskai prowess deck.
Red got a lot of fun cards. Break Through the Line could be nasty with manifests (1 mana to make them unblockable, then however much else to flip them into something significantly larger than a 2/2), Dragonrage has the potential to be a blowout (at worst it's a weaker Trumpet Blast that lets you distribute the power boosts unevenly to get around blocks), Friendly Fire can be mean against Sultai limited decks, Mob Rule has potential, Arcbond is still a thing...and I'm (happily) stunned that we have a conditional Lightning Bolt in Standard.
I'm really feeling Black/Blue Waste Not discard-control, too. Dark Deal has blowout potential with Waste Not in play.
I'm happier than I reasonably ought to be that Typhoid Rats is now going to be a thing in both Khans-Fate and Fate-Dragons drafts. Rakshasa's Disdain seems fun. Refocus and Pressure Point will be super fun in Jeskai decks - tempo-y cantrips that trigger Prowess for cheap are rarely a bad thing - and Cloudform just seems potent.
Fun stuff all around. FRF seems significantly higher in removal than KTK, to my untrained eye. Maybe that's a logical progression when a lot of the non-creatures put creatures on the field via manifest...
Private Mod Note
():
Rollback Post to RevisionRollBack
"The true measure of all heroes is not what they achieve, but who they inspire." —Triumph of Gerrard
To post a comment, please login or register a new account.
I mean, Renowned Weaponsmith is still arguably a better Vedalken Engineer (better body, but limited to colorless mana). Would anybody be complaining if it didn't even have that equipment-search clause?
What about this card?
Turds of Paradise - G
Flying
T: Add one mana of any color to your mana pool
8, T: Search your library for a card named Razor Boomerang, reveal it, then shuffle it back into your library.
But at that point I'd be better off with a mana rock tbqh. In a format where Sol Ring is a staple, 2 colorless that can only be used on artifacts and artifact abilities is not enough to run a creature for.
UBBreya's Toybox (Competitive, Combo)WR
RGodzilla, King of the MonstersG
-Retired Decks-
UBLazav, Dimir Mastermind (Competitive, UB Voltron/Control)UB
"Knowledge is such a burden. Release it. Release all your fears to me."
—Ashiok, Nightmare Weaver
It's a bit unfair to assume that anything approaching Sol Ring's power level will be printed in a Standard environment, is it not? Not just for what it would do to Standard, but also to modern.
This s about as good an effect that will be printed. It's a bit pointless to bring up one of the most powerful mana rocks ever printed.
Collateral Damage: I squeed when there was finally a Lightning Bolt-esque spell in Standard.
Break Through the Line: Red Sligh is back in business baby.
Bloodfire Enforcers: The only way to turn it online is to have a sorcery and instant you say? Easy Mode activated.
Friendly Fire: This honestly had me cracking up as all I can picture is the guy getting shot by a teammate in a FPS. It can potentially awesome. It can also be potentially crap. Like your opponent reveals at random for you a... land.
Mob Rule: This is where I recall M. Bison doing his "YES! YES!" clip as honestly this is some good lategame punch. If its a close match you can turn the game in your favor with this.
Battlefront Krushok: My Abzan deck has been dying for a card like this.
Feral Krushok: The flavor text made me giggle.
Return to the Earth: I like it. I will have to have it for my satyr deck.
Winds of Qal Sisma: Now that is a man's fog. Combined with Defend the Hearth and Hunter's Ambush you do a potential 12x fog in the deck.
Cloudform is going to be a ***** in Limited. You just know someone's going to manifest a Pearl Lake Ancient and end up being unstoppable.
Nekusar doesn't want Dark Deal, or at least mine doesn't. I can't think of anything I would want to cut for a card where not only does everyone draw one less card than they had (minimizing the damage it deals), but I draw an additional one less on top of that. A five card hand leaves me with 3 after Dark Deal. That's pointless. Mine does, however, have eyes for Fascination. I've been wanting a third Prosperity effect to go with Skyscribing, and this fits the bill perfectly.
UBDragonlord Silumgar WGKarametra, God of Harvests
BRUNekusar, the Mindrazer BGMazirek, Kraul Death Priest
URMelek, Izzet Paragon UGPrime Speaker Zegana
WUHanna, Ship's Navigator BWUSydri, Galvanic Genius
WUBRGSliver Queen RBBladewing the Risen
WBKarlov of the Ghost Council RGXenagos, God of Revels
GFreyalise, Llanowar's Fury RWAurelia, the Warleader
RIb Halfheart, Goblin Tactician BDrana, Liberator of Malakir
UAzami, Lady of Scrolls WNahiri, the Lithomancer
WBGDoran, the Siege Tower CEmrakul, the Promised End
My complaint isn't really that it isn't as good as Sol Ring. It's that it's second ability offers nothing to me to make me consider including it over any other mana rock or mana dork. It allows you to fetch an equipment that doesn't see play in any format or an equipment that doesn't exist yet, but I can't imagine being all that noteworthy either. Wizards thought they were being cute and hurt the playability of the card in the process. They could have increased the cost to activate it and let you find any equipment and I would have jumped at the chance to play him in Lazav. As is, meh.
UBBreya's Toybox (Competitive, Combo)WR
RGodzilla, King of the MonstersG
-Retired Decks-
UBLazav, Dimir Mastermind (Competitive, UB Voltron/Control)UB
"Knowledge is such a burden. Release it. Release all your fears to me."
—Ashiok, Nightmare Weaver
Dark Deal is a cool card, and it has its uses. It isn't broken. It isn't Windfall. It definitely isn't Wheel of Fortune.
PucaTrade Invite. Sign up and enjoy the first 500 points ($5) free!
Refocus is good not only in Jeskai Ascendancy combo, but it should also be nuts in UW Heroic.
Give Zaliki a CardI must have all the cats!
pressure point: This seems really solid in a w/x tempo deck especially with things like seeker and mentor.
rite of undoing/will of the naga: cards that can be good in a u/x tempo deck
grave strength: a PERFECT card for a g/b dredge deck. It puts 4 cards in the yard so you can cast this and tasigur on turn3 if you fetched. This will 100% see play
qarsi high priest: not sure if this is any good, but it could be good in an aristocrats-esque deck, it's even got high priest in the name lol!
dragonrage: a mono red finisher, this is pretty scary.
vaultbreaker: a mid-late game card that could help out monored, it's probably only a sideboard card, but seems descent.
ruthless instincts: this seems like it's at least close to being playable.
sudden reclamation: this is almost harmonize. Should be really good in a deck like abzan, possibly replaces a card like read the bones or splits with it.
hewed stone retainers/pilgrim of the fires: chief engineer still exists and we have another artifact ramp guy. Maybe this works now.
Standard/Block = The on-again, off-again holiday fling
Modern/Vintage/Legacy = Stable, homely. A ***** after absence/misreading
Limited/Sealed = Heart breaking free spirit
Commander/Cube = Agreeable, needy and expensive
Pauper/Peasant = Sweet, kind, practical, but shy and boring
It's not a card for spike-y EDH decks, doesn't mean it's a bad card. But for lower budget, casual EDH artifact decks it could be fine. It's perfect for a modern Grand Architect deck. It's some more stuff for m15's artifact sub-theme. And if you can manage to get two of them, it's a sweet build-around card in limited. Not to mention it's just dripping with flavor.
So let me guess this straight. You want a creature that ramps out artifact at twice the normal rate for most playable ramp cards, has a somewhat decent body, searches up any equipment repeatably, and all at 2 mana to cast. Might as well add the julienne fries attachment and built in wi-fi accessability for what you're asking for.
Honestly, 2 mana for a 1/3 dude that produce 2 mana (That can only cast for artifacts) is actually not bad. Yes, they second ability likely won't *do* anything for you ever, but it's still a 1/3 dude that produces 2 mana for 2. There is no activation cost you could tack onto it to not push it over the line of acceptable if it could search up any equipment, at will, repeatably at that. At least not a cost that people would be willing to pay. People would then be griping that it costs too much to search anything up.
I somehow think that if the Weaponsmith didn't have the last ability it would be received at least better than it currently is.
Yup, it's going to be a problem. I'm going to jam as many of those as a I can pack 1 and then pick up all the green pump I can find in Khans. This and Become Immense are going to end a lot of games together.
Rules Advisor as of 4/23/10
Regarding Stoneforge Mystic
EDH: GWCaptain Sisay
Combo's with that stupid 2/1 that draws two cards :| 2 cards, draw 5 cards.
Add that sac 1 for 3 damage for R to the mix and we got
CCL Winner- July '08, Aug '08 Sept '08, Oct '08
Survivor- CCS: Lost in Takenuma, CCS: Stranded In Tolaria
This card will see standard play for sure. It might even be what Temur needs to become really competitive. Turn 1 land turn 2 land sylvan caryatid Turn three land Savage Knuckleblade Haste swing for 4 turn 4 land pump it to 6 Temur Battle rage swing for 12 trample. and just for fun turn 5 stoke the flames or stormbreath or sarkan. I might need to try and build that.
I can easily see it show up Mardu too Double strike lifelink butcher? (forgot what colour it was)
Not trying to pick a fight, just curious as to why this feels half-assed. It seems to me like it's just building on flavor that's already been established in Khans. Like it's saying, "hey, remember War Behemoth and Siegecraft? He's the guy who trained them!"
I drooled a little when I saw Sage's Reverie. (Context: I have an Uril EDH deck.)
Ironically, Temur Battle Rage seems like it would be most effective in a Jeskai prowess deck.
Map the Wastes may yet find a place in my Vorel EDH deck. We shall see.
I'm really feeling Black/Blue Waste Not discard-control, too. Dark Deal has blowout potential with Waste Not in play.
I'm happier than I reasonably ought to be that Typhoid Rats is now going to be a thing in both Khans-Fate and Fate-Dragons drafts. Rakshasa's Disdain seems fun. Refocus and Pressure Point will be super fun in Jeskai decks - tempo-y cantrips that trigger Prowess for cheap are rarely a bad thing - and Cloudform just seems potent.
Fun stuff all around. FRF seems significantly higher in removal than KTK, to my untrained eye. Maybe that's a logical progression when a lot of the non-creatures put creatures on the field via manifest...