If blue devotion ever becomes a thing again, Cloudform will be a part of it. Feelbad when you hit a Master of Waves, but otherwise it should be really good.
On the other hand having an almost indestructible Master is nice should you get another on the field.
Break Through the Line looks like a decent 1-2 of in Red Aggro Sb's. It makes a great "late game" mana sink. The fact that it makes rabblemaster unblockable can't be ignored either.
Winds of Change shuffles cards into your library. Putting them into the graveyard makes Dark Deal stronger, even at two mana more.
I don't see how that is so much stronger that would make the card restricted in *Vintage*.
and you forgot the reason why Wheel of Fortune is restricted. Not for the discard, drawing 7 isn't like drawing 2-3.
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Meowth~
I secretly ship Ral x Jace... and Nissa x Chandra... :">
Winds of Change shuffles cards into your library. Putting them into the graveyard makes Dark Deal stronger, even at two mana more.
I don't see how that is so much stronger that would make the card restricted in *Vintage*.
and you forgot the reason why Wheel of Fortune is restricted. Not for the discard, drawing 7 isn't like drawing 2-3.
Are you kidding? This fuels Yawgmoth's Will like nothing else. You could easily draw 9 or 10 off of this in a Gush deck.
Winds of Change shuffles cards into your library. Putting them into the graveyard makes Dark Deal stronger, even at two mana more.
I don't see how that is so much stronger that would make the card restricted in *Vintage*.
and you forgot the reason why Wheel of Fortune is restricted. Not for the discard, drawing 7 isn't like drawing 2-3.
Are you kidding? This fuels Yawgmoth's Will like nothing else. You could easily draw 9 or 10 off of this in a Gush deck.
Yea. That's a better argument. But, i still don't think it will see that much play... I don't know.
Someone correct me if I'm wrong. I have Break the line on the field I have Rabble and 3 goblins tokens at start of combat I declare my attack then cast Dragonrage I can then use that red Mana I gain from dragonrage to give all my creatures unblockable?
Am I the only one that thinks it's stupid as hell for it not to be in this set?
Yes, you're the only one missing the point of the whole "two possible futures" gimmick.
So, this is a story thing? Sorry, I didn't pay attention to that. I guess it makes sense then. I just hope it isn't half as underwhelming as Heart-Piercer Bow.
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If the Vikings were around today, they would probably be amazed at how much glow-in-the-dark stuff we have, and how we take it for granted.
Man.... I really think Waste Not with Dark Deal will be huge in standard....
I mean... you're on play...
T1: swamp, go
T2: swamp, Waste Not
T3: swamp, Dark Deal
your opponent has played 2 turns, normally he'd drawn 9 cards, played 2 lands and 2 spells in average if he starded ok, he has 5 cards in hand.
so... you'll discard 4 cards, draw 3, he discards 5, draws 4 Waste Not triggers 5 times
you'll get, in average, BBBB in your mana pool, 2 Zombie Tokens and draw 1 card....
from there, you cast a big delve spell, a random 4 drop, another Dark Deal....
this wins games just like that.
I mean Megrim and Liliana's Caress were in standard together with Burning Inquiry and Blightning and it was just an "alright" deck. Considering that those decks actually outright killed opponents when they went off, unlike waste not, the deck might see some play, but I don't foresee it getting very big.
Winds of Change shuffles cards into your library. Putting them into the graveyard makes Dark Deal stronger, even at two mana more.
I don't see how that is so much stronger that would make the card restricted in *Vintage*.
and you forgot the reason why Wheel of Fortune is restricted. Not for the discard, drawing 7 isn't like drawing 2-3.
He literally never even mentioned Wheel of Fortune. You're making an absurd assumption when the obvious parallel is Windfall, a card that is also restricted in vintage. It's pretty smug to accuse someone of "forgetting" something totally irrelevant to their point.
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Check out the thread for my cube if you have the time, and tell me how terrible it is.
Generals meant to be drafted first in a single pack of 6 cards.
And here is the actual cube, meant to be drafted in 4 regular sized packs. (60 card decks)
Someone correct me if I'm wrong. I have Break the line on the field I have Rabble and 3 goblins tokens at start of combat I declare my attack then cast Dragonrage I can then use that red Mana I gain from dragonrage to give all my creatures unblockable?
This works. Make sure to handle the stack as follows
- Declare attackers step
Declare attacks with Rabblemaster and 3 goblins.
Rabblemaster's self-pump ability triggers and is put on the stack.
Cast Dragonrage while Rabblemaster's ability is still on the stack.
Dragonrage resolves.
Activate Break the Line's ability 4 times while Rabblemaster's ability is still on the stack.
Break the Line ability resolve x4
Goblin Rabblemaster pump resolves
Man.... I really think Waste Not with Dark Deal will be huge in standard....
I mean... you're on play...
T1: swamp, go
T2: swamp, Waste Not
T3: swamp, Dark Deal
your opponent has played 2 turns, normally he'd drawn 9 cards, played 2 lands and 2 spells in average if he starded ok, he has 5 cards in hand.
so... you'll discard 4 cards, draw 3, he discards 5, draws 4 Waste Not triggers 5 times
you'll get, in average, BBBB in your mana pool, 2 Zombie Tokens and draw 1 card....
from there, you cast a big delve spell, a random 4 drop, another Dark Deal....
this wins games just like that.
I mean Megrim and Liliana's Caress were in standard together with Burning Inquiry and Blightning and it was just an "alright" deck. Considering that those decks actually outright killed opponents when they went off, unlike waste not, the deck might see some play, but I don't foresee it getting very big.
Winds of Change shuffles cards into your library. Putting them into the graveyard makes Dark Deal stronger, even at two mana more.
I don't see how that is so much stronger that would make the card restricted in *Vintage*.
and you forgot the reason why Wheel of Fortune is restricted. Not for the discard, drawing 7 isn't like drawing 2-3.
He literally never even mentioned Wheel of Fortune. You're making an absurd assumption when the obvious parallel is Windfall, a card that is also restricted in vintage. It's pretty smug to accuse someone of "forgetting" something totally irrelevant to their point.
No, the obvious parallel is Winds of Change. Windfall, like Wheel of Fortune, lets you draw more cards than you originally had. Dark Deal doesn't do that.
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If the Vikings were around today, they would probably be amazed at how much glow-in-the-dark stuff we have, and how we take it for granted.
Someone correct me if I'm wrong. I have Break the line on the field I have Rabble and 3 goblins tokens at start of combat I declare my attack then cast Dragonrage I can then use that red Mana I gain from dragonrage to give all my creatures unblockable?
Goblin Rabblemaster
Yeah, that's fine, just do all that in response to the Rabblemaster's attacking trigger, so you can still make it unblockable. Once it is unblockable, it doesn't matter that it gets bigger.
Honestly, though, you're better off not using Dragonrage for that purpose. All you're doing is generating 1 mana, unless you really need the filtering into red mana.
Man.... I really think Waste Not with Dark Deal will be huge in standard....
I mean... you're on play...
T1: swamp, go
T2: swamp, Waste Not
T3: swamp, Dark Deal
your opponent has played 2 turns, normally he'd drawn 9 cards, played 2 lands and 2 spells in average if he starded ok, he has 5 cards in hand.
so... you'll discard 4 cards, draw 3, he discards 5, draws 4 Waste Not triggers 5 times
you'll get, in average, BBBB in your mana pool, 2 Zombie Tokens and draw 1 card....
from there, you cast a big delve spell, a random 4 drop, another Dark Deal....
this wins games just like that.
I mean Megrim and Liliana's Caress were in standard together with Burning Inquiry and Blightning and it was just an "alright" deck. Considering that those decks actually outright killed opponents when they went off, unlike waste not, the deck might see some play, but I don't foresee it getting very big.
Winds of Change shuffles cards into your library. Putting them into the graveyard makes Dark Deal stronger, even at two mana more.
I don't see how that is so much stronger that would make the card restricted in *Vintage*.
and you forgot the reason why Wheel of Fortune is restricted. Not for the discard, drawing 7 isn't like drawing 2-3.
He literally never even mentioned Wheel of Fortune. You're making an absurd assumption when the obvious parallel is Windfall, a card that is also restricted in vintage. It's pretty smug to accuse someone of "forgetting" something totally irrelevant to their point.
One of the big advantages of Windfall as well as Wheel is that you can play out a hand of cheap spells (rituals, moxen, lotus) and then refill with wheel (seven cards) or with windfall (Likely drawing more cards then you had in your hand). This card doesn't allow for that as you are always drawing less cards then you had in your hand.
Man.... I really think Waste Not with Dark Deal will be huge in standard....
I mean... you're on play...
T1: swamp, go
T2: swamp, Waste Not
T3: swamp, Dark Deal
your opponent has played 2 turns, normally he'd drawn 9 cards, played 2 lands and 2 spells in average if he starded ok, he has 5 cards in hand.
so... you'll discard 4 cards, draw 3, he discards 5, draws 4 Waste Not triggers 5 times
you'll get, in average, BBBB in your mana pool, 2 Zombie Tokens and draw 1 card....
from there, you cast a big delve spell, a random 4 drop, another Dark Deal....
this wins games just like that.
I mean Megrim and Liliana's Caress were in standard together with Burning Inquiry and Blightning and it was just an "alright" deck. Considering that those decks actually outright killed opponents when they went off, unlike waste not, the deck might see some play, but I don't foresee it getting very big.
Caress + Mass discard acts like a kill combo that you'll need to assemble before using, and then use to kill.
Waste Not you play and it acts as an engine... it sits there adding value, making the rest better, it actually helps you to find the other stuff you need to win.
Also, in the play example I mentioned in the post you quoted, Liliana's Caress would deal 10 damage at that time...
that's mostly a lot worse than the board position that Waste Not would generate.
I too was under the impression that Waste Not played a lot like Liliana's Caress or Megrim...
until the day I assembled a deck for it... it's REALLY different.
Perusing through the list for what immediately stands out(Of what was spoiled today only):
Standard:
Lotus-Eye Mystics looks like interesting tech for U/W heroic. Recurring Ordeals is quite strong. Considering they are already willing to pay 3 for Heliod's Pilgrim, I can see this find a slot in some number in the 75 of heroic. It's an aggressive beater that has a good CA effect for the deck. Probably only a 1-2 of in the lists I imagine as it is costly. Still, I think it's potent enough (With the added bonus of being a 3 power prowess creature) to warrant inclusion.
Cloudform is actually quite interesting. I feel blue devotion at least has a chance, and a 2/2 flying hexproof creature for 3 is exactly what they want it seems. I don't know if it'll see play, but I feel it's possible. Not just in U-devotion, really, but in some as of yet created deck. Hell, I can actually see it pop up in control sideboards as a way to combat the mirror, even (Sweepers coming out, general spot removal staying in is good business for it). It's quite good in the current meta game it seems, and has the possibility of being turned face up for value (Imagine a U/R list with Rabblemaster being manifested, as one good example). I feel we may see it played.
Refocus in Jeskai Combo. That is gross. The deck still exists, even though it isn't played heavily. Might just see a small bit of resurgence with this card.
Whisk Away seems just on the verge of fringe playable. It's not overcosted, and is splashable. I think Jeskai tokens wouldn't mind the effect, however they mind the cost. Still, it's not too out of league with what is considered playable in standard.
Ancestral Vengeance looks solid for black based aggro decks. Pump and dump in one card. Even if you remove a single token, you still get good value out of it, as you make one of your creatures a bit larger. Probably sideboard material, but reducing a courser to a 1/3 is actually quite relevant.
Fearsome Awakening isn't unplayable in standard in general. Might see play in whip decks as a 1 or 2 of (As ramping into it is trivial). Still, Rescue from the Underworld isn't played at all, and it's arguable better in most ways. So maybe not. If reanimator exists post rotation, however, I can see this being used. Sidisi will still be legal, after all. So, maybe, on the lowest order of fringe.
Break Through the Line seems at least intriguing. Probably not good enough, but it's ability to push through a ton of damage (And abusable with prowess) makes it at least eye-brow raising.
Collateral Damage seems solid in tokens builds, and Red aggro in general. A lightning bolt, even if you have to sac a creature, is still pretty strong.
Dragonrage seems incredibly strong in decks that flood the board and against decks that run few blockers. The fact you can use it as a Seething Song in a pinch isn't horrendous if the situation calls for it. It's versatility carries it.
Vault Breaker is a 4/2 that can be cast for 3, that helps your draw quality and trades with Courser. That can be mighty useful. Particularly against decks that have sorcery speed sweepers, such as Drown in Sorrow or End Hostilities. Seems like a strong card in general, but probably a sideboard card, and only a 2 of at most (You will rarely want more than one in hand).
Sudden Reclamation just seems incredible for Whip decks. Two cards to hand, at instant speed (And it can be anything in your graveyard?!). Color me shocked if this doesn't get included in whip. Yes, it's a bit spendy, but it's incredible value for the deck (And instant is huge for something so costly).
Really don't see much, but Dark Deal seems good in Nekusar EDH. I'm not too well versed on the format, really, so I can't speak to much else. Collateral Damage might hypothetically see play as lightning bolt 5-8 in Modern, or Lightning Bolt 9-12 in Legacy. I heavily doubt it, as your bolts are usually used to clear a path, which saccing a creature is the exact opposite of doing. Still, 1-mana 3 damage is damn interesting, and I've seen many cases where your Goblin Guides or what have have gotten some leg work in, and are now getting completely stonewalled by, say, a Batterskull. So eh? Still doubtful.
Nothing really jumps out at me from the last batch of spoilers. Ah well, I got a couple cards to try out in my decks at least.
Still really disappointed in some of the design decisions on some cards though, such as the weaponsmith opting for being cute with flavor and draft structure instead of actual playbilty.
[quote from="master_of_the_universe »" url="http://www.mtgsalvation.com/forums/magic-fundamentals/the-rumor-mill/583786-all-cards-spoiled?comment=30"]Pretty bold prediction here, but... I think Dark Deal will be restricted in Vintage.
Winds of Change shuffles cards into your library. Putting them into the graveyard makes Dark Deal stronger, even at two mana more.
I don't see how that is so much stronger that would make the card restricted in *Vintage*.
and you forgot the reason why Wheel of Fortune is restricted. Not for the discard, drawing 7 isn't like drawing 2-3.
He literally never even mentioned Wheel of Fortune. You're making an absurd assumption when the obvious parallel is Windfall, a card that is also restricted in vintage. It's pretty smug to accuse someone of "forgetting" something totally irrelevant to their point.
I was just pointing out a similar card.
- I don't think neither Wheel of Fortune nor Windfall. Dark deal doesn't have an obvious parallel.
With Windfall you can play all your hand and you'll still can get 5-7 cards and Wheel of Fortune will always get you 7 cards.
Dark Deal doesn't let you play your hand. You must have a good number of cards in hand for it to be *that* good (so probably would go in *at least* slightly different decks). If it was that super, Winds of Change would see some play, even if it doesn't put cards in your graveyard.
- Also, I already told him that it was a good argument on the Gush decks with Yawgmoth's Will. But still don't think it will see play.
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Meowth~
I secretly ship Ral x Jace... and Nissa x Chandra... :">
[quote from="NGW »" url="http://www.mtgsalvation.com/forums/magic-fundamentals/the-rumor-mill/583786-all-cards-spoiled?comment=62"]Nothing really jumps out at me from the last batch of spoilers. Ah well, I got a couple cards to try out in my decks at least.
Still really disappointed in some of the design decisions on some cards though, such as the weaponsmith opting for being cute with flavor and draft structure instead of actual playbilty.[/quote
It can still ramp out any artifact or artifact ability pretty quickly, on a decent body for the cost. It's somewhat playable by that alone. Ignore the added ability, and it doesn't seem bad, if only a bit "meh".
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Presumably, to mirror the Heartpiercer, it'll be printed in DTK. That way, in either limited environment, he'll have an artifact to search up.
On the other hand having an almost indestructible Master is nice should you get another on the field.
In the new future since the bow is from the original future. I like Dragonrage, mass fire breathing spell.
RGW Rith, the Awakener
BRG Prossh, Skyraider of Kher
UBR Nicol Bolas
GWU Treva, the Renewer
RWU Numot, the Devastator
I mean... you're on play...
T1: swamp, go
T2: swamp, Waste Not
T3: swamp, Dark Deal
your opponent has played 2 turns, normally he'd drawn 9 cards, played 2 lands and 2 spells in average if he starded ok, he has 5 cards in hand.
so... you'll discard 4 cards, draw 3, he discards 5, draws 4
Waste Not triggers 5 times
you'll get, in average, BBBB in your mana pool, 2 Zombie Tokens and draw 1 card....
from there, you cast a big delve spell, a random 4 drop, another Dark Deal....
this wins games just like that.
I don't see how that is so much stronger that would make the card restricted in *Vintage*.
and you forgot the reason why Wheel of Fortune is restricted. Not for the discard, drawing 7 isn't like drawing 2-3.
I secretly ship Ral x Jace... and Nissa x Chandra... :">Am I the only one that thinks it's stupid as hell for it not to be in this set?
into bruna it goes
Are you kidding? This fuels Yawgmoth's Will like nothing else. You could easily draw 9 or 10 off of this in a Gush deck.
You know. I think we found the whole reason why "FTR is supposed to draft with khans or dragons and not alone."
Yea. That's a better argument. But, i still don't think it will see that much play... I don't know.
I secretly ship Ral x Jace... and Nissa x Chandra... :">Someone correct me if I'm wrong. I have Break the line on the field I have Rabble and 3 goblins tokens at start of combat I declare my attack then cast Dragonrage I can then use that red Mana I gain from dragonrage to give all my creatures unblockable?
Manifest seems like a great mechanic, and Bolster could be good too (and I'm willing to give Dash the benefit of the doubt).
While there's nothing from today that jumps out as unbelievably exciting, I think all the "choose one" cards will make for an interesting Limited environment, and I'm loving Cloudform, Will of the Naga, Winds of Qal Sisma, Merciless Executioner, Qarsi High Priest, and Sudden Reclamation.
So, this is a story thing? Sorry, I didn't pay attention to that. I guess it makes sense then. I just hope it isn't half as underwhelming as Heart-Piercer Bow.
I mean Megrim and Liliana's Caress were in standard together with Burning Inquiry and Blightning and it was just an "alright" deck. Considering that those decks actually outright killed opponents when they went off, unlike waste not, the deck might see some play, but I don't foresee it getting very big.
He literally never even mentioned Wheel of Fortune. You're making an absurd assumption when the obvious parallel is Windfall, a card that is also restricted in vintage. It's pretty smug to accuse someone of "forgetting" something totally irrelevant to their point.
Generals meant to be drafted first in a single pack of 6 cards.
And here is the actual cube, meant to be drafted in 4 regular sized packs. (60 card decks)
This works. Make sure to handle the stack as follows
- Declare attackers step
Declare attacks with Rabblemaster and 3 goblins.
Rabblemaster's self-pump ability triggers and is put on the stack.
Cast Dragonrage while Rabblemaster's ability is still on the stack.
Dragonrage resolves.
Activate Break the Line's ability 4 times while Rabblemaster's ability is still on the stack.
Break the Line ability resolve x4
Goblin Rabblemaster pump resolves
No, the obvious parallel is Winds of Change. Windfall, like Wheel of Fortune, lets you draw more cards than you originally had. Dark Deal doesn't do that.
Goblin Rabblemaster
Yeah, that's fine, just do all that in response to the Rabblemaster's attacking trigger, so you can still make it unblockable. Once it is unblockable, it doesn't matter that it gets bigger.
Honestly, though, you're better off not using Dragonrage for that purpose. All you're doing is generating 1 mana, unless you really need the filtering into red mana.
One of the big advantages of Windfall as well as Wheel is that you can play out a hand of cheap spells (rituals, moxen, lotus) and then refill with wheel (seven cards) or with windfall (Likely drawing more cards then you had in your hand). This card doesn't allow for that as you are always drawing less cards then you had in your hand.
Well, we´re wrong a lot of times...
but Waste Not is VERY different from Liliana's Caress
Caress + Mass discard acts like a kill combo that you'll need to assemble before using, and then use to kill.
Waste Not you play and it acts as an engine... it sits there adding value, making the rest better, it actually helps you to find the other stuff you need to win.
I have a kitchen table deck that uses Waste Not with Life from the Loam and Raven's Crime that's becoming more and more respected in my kitchen's meta...
and that deck wouldn't work, at all, with Liliana's Caress in place of waste not.
Also, in the play example I mentioned in the post you quoted, Liliana's Caress would deal 10 damage at that time...
that's mostly a lot worse than the board position that Waste Not would generate.
I too was under the impression that Waste Not played a lot like Liliana's Caress or Megrim...
until the day I assembled a deck for it... it's REALLY different.
Standard:
Lotus-Eye Mystics looks like interesting tech for U/W heroic. Recurring Ordeals is quite strong. Considering they are already willing to pay 3 for Heliod's Pilgrim, I can see this find a slot in some number in the 75 of heroic. It's an aggressive beater that has a good CA effect for the deck. Probably only a 1-2 of in the lists I imagine as it is costly. Still, I think it's potent enough (With the added bonus of being a 3 power prowess creature) to warrant inclusion.
Cloudform is actually quite interesting. I feel blue devotion at least has a chance, and a 2/2 flying hexproof creature for 3 is exactly what they want it seems. I don't know if it'll see play, but I feel it's possible. Not just in U-devotion, really, but in some as of yet created deck. Hell, I can actually see it pop up in control sideboards as a way to combat the mirror, even (Sweepers coming out, general spot removal staying in is good business for it). It's quite good in the current meta game it seems, and has the possibility of being turned face up for value (Imagine a U/R list with Rabblemaster being manifested, as one good example). I feel we may see it played.
Refocus in Jeskai Combo. That is gross. The deck still exists, even though it isn't played heavily. Might just see a small bit of resurgence with this card.
Whisk Away seems just on the verge of fringe playable. It's not overcosted, and is splashable. I think Jeskai tokens wouldn't mind the effect, however they mind the cost. Still, it's not too out of league with what is considered playable in standard.
Ancestral Vengeance looks solid for black based aggro decks. Pump and dump in one card. Even if you remove a single token, you still get good value out of it, as you make one of your creatures a bit larger. Probably sideboard material, but reducing a courser to a 1/3 is actually quite relevant.
Fearsome Awakening isn't unplayable in standard in general. Might see play in whip decks as a 1 or 2 of (As ramping into it is trivial). Still, Rescue from the Underworld isn't played at all, and it's arguable better in most ways. So maybe not. If reanimator exists post rotation, however, I can see this being used. Sidisi will still be legal, after all. So, maybe, on the lowest order of fringe.
Break Through the Line seems at least intriguing. Probably not good enough, but it's ability to push through a ton of damage (And abusable with prowess) makes it at least eye-brow raising.
Collateral Damage seems solid in tokens builds, and Red aggro in general. A lightning bolt, even if you have to sac a creature, is still pretty strong.
Dragonrage seems incredibly strong in decks that flood the board and against decks that run few blockers. The fact you can use it as a Seething Song in a pinch isn't horrendous if the situation calls for it. It's versatility carries it.
Vault Breaker is a 4/2 that can be cast for 3, that helps your draw quality and trades with Courser. That can be mighty useful. Particularly against decks that have sorcery speed sweepers, such as Drown in Sorrow or End Hostilities. Seems like a strong card in general, but probably a sideboard card, and only a 2 of at most (You will rarely want more than one in hand).
Sudden Reclamation just seems incredible for Whip decks. Two cards to hand, at instant speed (And it can be anything in your graveyard?!). Color me shocked if this doesn't get included in whip. Yes, it's a bit spendy, but it's incredible value for the deck (And instant is huge for something so costly).
Hewed Stone Retainers seems solid in the very fringe, currently not played U/R Robits deck off of an ornithopter as a second Illusory Angel type effect, which can be Shrapnel Blasted out.
Other formats:
Really don't see much, but Dark Deal seems good in Nekusar EDH. I'm not too well versed on the format, really, so I can't speak to much else. Collateral Damage might hypothetically see play as lightning bolt 5-8 in Modern, or Lightning Bolt 9-12 in Legacy. I heavily doubt it, as your bolts are usually used to clear a path, which saccing a creature is the exact opposite of doing. Still, 1-mana 3 damage is damn interesting, and I've seen many cases where your Goblin Guides or what have have gotten some leg work in, and are now getting completely stonewalled by, say, a Batterskull. So eh? Still doubtful.
Still really disappointed in some of the design decisions on some cards though, such as the weaponsmith opting for being cute with flavor and draft structure instead of actual playbilty.
UBBreya's Toybox (Competitive, Combo)WR
RGodzilla, King of the MonstersG
-Retired Decks-
UBLazav, Dimir Mastermind (Competitive, UB Voltron/Control)UB
"Knowledge is such a burden. Release it. Release all your fears to me."
—Ashiok, Nightmare Weaver
I was just pointing out a similar card.
- I don't think neither Wheel of Fortune nor Windfall. Dark deal doesn't have an obvious parallel.
With Windfall you can play all your hand and you'll still can get 5-7 cards and Wheel of Fortune will always get you 7 cards.
Dark Deal doesn't let you play your hand. You must have a good number of cards in hand for it to be *that* good (so probably would go in *at least* slightly different decks). If it was that super, Winds of Change would see some play, even if it doesn't put cards in your graveyard.
- Also, I already told him that it was a good argument on the Gush decks with Yawgmoth's Will. But still don't think it will see play.
I secretly ship Ral x Jace... and Nissa x Chandra... :">Still really disappointed in some of the design decisions on some cards though, such as the weaponsmith opting for being cute with flavor and draft structure instead of actual playbilty.[/quote
It can still ramp out any artifact or artifact ability pretty quickly, on a decent body for the cost. It's somewhat playable by that alone. Ignore the added ability, and it doesn't seem bad, if only a bit "meh".