Scroll is nothing great, but there are places where this card can fit in. I don't know what control deck wants it, but there are a ton of worse rare cards. The Ugin land is an example of a much worse card.
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All your base are belong to us!
RIP Batman guy. I hope somebody picks up the slack now that you are gone. Sick children need their Batman.
the wall is mostly a bad Whitemane Lion as it can't attack and can't return itself, and won't kill anything it blocks...
there are not many situations where a 0/4 defender is better than a bear, really.
May be ok for limited because of block and manifest shenanigans, but not convinced.... could've been a common.
Artifact dude and green dude are nice for limited.
Scroll seems like a pretty bad card.
The wall is really good, partially due to the reasons that you list but don't yet convince you. =)
yeah, it has potential....
if it was a common I'd be rejoicing...
I don't think it'll see any constructed play, and it's a fairly high pick on limited, just below bombs and removal
it's a nice card, but not "best spoiler of the day" material...
unfortunately it'll take that spot today
I'm pretty sure this card will be crazy good in limited. Once this has even a couple of counters on it you can control combat because this is a instant ability. Yes, it will take a while to get going, but once it does its deadly
well, yes....
still, in limited, you're likely to have quite a bunch of dudes in your deck, and dudes won't trigger the scroll...
you'll play that, then need at least 3 other spells for it to begin to shine...
and even then, it's 3 mana per activation.
in the right situation, sure, it can steal games in limited...
I really like the scroll from a flavor/mechanical standpoint: it stores the lore of past masters for future use...and it literally stores your Prowess boosts from turn to turn. Cool stuff. Just wish the activation cost less. Might make for some casual fun with Sphinx-Bone Wand, I guess, seeing as they're partners in slow, slow value.
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"The true measure of all heroes is not what they achieve, but who they inspire." —Triumph of Gerrard
the wall is mostly a bad Whitemane Lion as it can't attack and can't return itself, and won't kill anything it blocks...
there are not many situations where a 0/4 defender is better than a bear, really.
May be ok for limited because of block and manifest shenanigans, but not convinced.... could've been a common.
Artifact dude and green dude are nice for limited.
Scroll seems like a pretty bad card.
I really like the Wall but it definitely could/should have been a common
Not under NWO. A common shouldn't spawn timing discussions in a MTG fan forum.
Also, the card is pretty good. A 0/4 creature is favored over a 2/2 when you want to block Courser, Fleecemane Lion and the likes. It's not quite playable because there isn't nice control ETB creatures such as Seagate Oracle or Augur of Bolas.
You can't - either you flash the wall in after attackers have been declared in which case you would return a creature to your hand before you block with it (if you want to return one of course), or you flash it in after declare blockers is done in which case you can safe one guy before damage, but the wall can't become a blocker anymore.
Its really annoying because its not intuitive and it almost seems like it was designed to work that way but it doesn't.
Scroll is a train wreck of a card, not sure if thats on design or development.
I like that wizards is trying to enable manifest with bounce effects among others, but these bounce effects so far are pretty sad and weak
You can't - either you flash the wall in after attackers have been declared in which case you would return a creature to your hand before you block with it (if you want to return one of course), or you flash it in after declare blockers is done in which case you can safe one guy before damage, but the wall can't become a blocker anymore.
Its really annoying because its not intuitive and it almost seems like it was designed to work that way but it doesn't.
Either it's on the battlefield when you declare blockers, or it isn't. What is it about the card that is unintuitive?
The only reason the artifact is rare is for limited. It would have been amazing for a non creature build in limited if it was uncommon. It would have been great at uncommon but as a rare it sucks. But yeah limited > your needs.
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To the people that say that a card needs to be a higher rarity because of Limited... I hate you guys so much. I present to you with this.
If the scroll gave all creatures the pump, then it would be a proper card. 5 mana and spell investments to give one creature a pump is terrible. +1/+1 counters would have been much better too.
You can't - either you flash the wall in after attackers have been declared in which case you would return a creature to your hand before you block with it (if you want to return one of course), or you flash it in after declare blockers is done in which case you can safe one guy before damage, but the wall can't become a blocker anymore.
Its really annoying because its not intuitive and it almost seems like it was designed to work that way but it doesn't.
Either it's on the battlefield when you declare blockers, or it isn't. What is it about the card that is unintuitive?
To a degree it's unintuitive but that's easily cured with a solid understanding of the process of combat.
Beginning combat: There is a passage of priority here meaning you can cast spells and activate abilities.
Declare attackers: The player who's turn it is declares any attackers they wish and tap the ones that must be tapped. There is no passage of priority thus no spells or abilities can be declared
Intermittent step: A passage of priority prior to declaration of blockers but ofter declaration of attackers. If you wish for your wall to block you must flash it in here.
Declare blockers: Defending player assigns blockers as required by card effects or as desired.
Intermittent step: A second passage of priority after declaration of blockers but before the assigning of combat damage. If you block with another creature that you wish to save with your wall this is when you would flash it in.
After that comes damage, cleanup and end of combat.
On the note of the wall it may well be my favorite art so far if not of the set.
The Scroll is a solid Limited card. You only need maybe one or two spells for the activation to become worthwhile. Even being able to give +1/+1 forces your opponent to re-evaluate their combat math and makes the potential for bad attacks and blocks a lot higher. It's not great, but a deck with enough spells (I dare say around 4 or more, not counting this card) would be able to make good use of it. The fact that casting it triggers Prowess in of itself has added value.
The Flash Wall is really good for Limited. The Hydralisk, not so much. And the artifact dragon is certainly interesting. It can be quite powerful at some points of the game, but also hard to work around in others. I do like that there's a lot of token making in the format, since sacrificing a 1/1 Goblin or Warrior for a 4/5 is an acceptable trade-off.
I'm gauging the scroll in my head as another Runechanter's Pike or Leering Emblem in storm EDH, and it's actually NOT coming up lacking here. It can easily get a boatload of counters, doesn't expend them, is a nice early drop and acts as both a defensive and offensive combat trick. I actually like it a lot. What junk rares should be.
Scroll's a decent card, definitely not a Loafing Giant or Mudhole Store up Prowess triggers; pump up Jeleva or Narset in EDH; works with enchantment/artifact casts instead of just instant or sorcery. I like it, it's got applications.
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Quote from Skullum »
that's not what happened at all. kamahl stabbed phage, akroma, and some old lady and they became korona. then korona got stabbed by her "prophets" and kamahl got drunk with a mutant centaur
To a degree it's unintuitive but that's easily cured with a solid understanding of the process of combat.
Beginning combat: There is a passage of priority here meaning you can cast spells and activate abilities.
Declare attackers: The player who's turn it is declares any attackers they wish and tap the ones that must be tapped. There is no passage of priority thus no spells or abilities can be declared
Intermittent step: A passage of priority prior to declaration of blockers but ofter declaration of attackers. If you wish for your wall to block you must flash it in here.
Declare blockers: Defending player assigns blockers as required by card effects or as desired.
Intermittent step: A second passage of priority after declaration of blockers but before the assigning of combat damage. If you block with another creature that you wish to save with your wall this is when you would flash it in.
After that comes damage, cleanup and end of combat.
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Just one thing, the combate phase dont have a "cleanup".
The cleanup step is the last part of the turn, not combat
I somehow find it tragic when an attacking Traveling Philosopher gets blocked by another Traveling Philosopher, which normally results in two dead philosophers. Shouldn't they just sit aside and start discussing?
"This is really exciting, so much to find out about, so much to look forward to, I'm quite dizzy with anticipation . . . Or is it the wind? There really is a lot of that now, isn't there? And wow! Hey! What's this thing suddenly coming toward me very fast? Very, very fast. So big and flat and round, it needs a big wide-sounding name like . . . ow . . . ound . . . round . . . ground! That's it! That's a good name- ground! I wonder if it will be friends with me? Hello Ground!"
Curiously enough, the only thing that went through the mind of the Sprouting Phytohydra as it fell was Oh no, not again.
Momir Vig, Simic Visionary
Melek, Izzet Paragon
Oona, Queen of the Fae
Bruna, Light of Alabaster
Gisela, Blade of Goldnight
Rhys the Redeemed
Jarad, Golgari Lich Lord
Sen Triplets
The Mimeoplasm WUBRGSliver OverlordGRBUW WUBRGSliver Hivelord(Superfriends)GRBUW
I like the Barricade, but maybe that's just because toughness matters so much in this set. But I still think I'd play it in other decks. Flash is one of my favourite keywords, and I don't mind Walls or saving my creatures from removal.
Not sure about the Construct. Unimpressed by the 5/5 and the scroll.
RIP Batman guy. I hope somebody picks up the slack now that you are gone. Sick children need their Batman.
yeah, it has potential....
if it was a common I'd be rejoicing...
I don't think it'll see any constructed play, and it's a fairly high pick on limited, just below bombs and removal
it's a nice card, but not "best spoiler of the day" material...
unfortunately it'll take that spot today
well, yes....
still, in limited, you're likely to have quite a bunch of dudes in your deck, and dudes won't trigger the scroll...
you'll play that, then need at least 3 other spells for it to begin to shine...
and even then, it's 3 mana per activation.
in the right situation, sure, it can steal games in limited...
Not under NWO. A common shouldn't spawn timing discussions in a MTG fan forum.
Also, the card is pretty good. A 0/4 creature is favored over a 2/2 when you want to block Courser, Fleecemane Lion and the likes. It's not quite playable because there isn't nice control ETB creatures such as Seagate Oracle or Augur of Bolas.
BGU Control
R Aggro
Standard - For Fun
BG Auras
Its really annoying because its not intuitive and it almost seems like it was designed to work that way but it doesn't.
Yes, especially with the word Ambush in its name. Wonder if it had flash at some point but they took it out and bumped it down to common?
I like that wizards is trying to enable manifest with bounce effects among others, but these bounce effects so far are pretty sad and weak
PucaTrade Invite. Sign up and enjoy the first 500 points ($5) free!
Either it's on the battlefield when you declare blockers, or it isn't. What is it about the card that is unintuitive?
UR Blue-Red Control
Modern:
UBR Grixis Control
UWR Jeskai Control
http://www.youtube.com/watch?v=SY8h2vp5Xis
bit of a minor understatement
nope, they didnt. i hope its something exciting. still not sure if i want to buy a booster box of this set.
To a degree it's unintuitive but that's easily cured with a solid understanding of the process of combat.
Beginning combat: There is a passage of priority here meaning you can cast spells and activate abilities.
Declare attackers: The player who's turn it is declares any attackers they wish and tap the ones that must be tapped. There is no passage of priority thus no spells or abilities can be declared
Intermittent step: A passage of priority prior to declaration of blockers but ofter declaration of attackers. If you wish for your wall to block you must flash it in here.
Declare blockers: Defending player assigns blockers as required by card effects or as desired.
Intermittent step: A second passage of priority after declaration of blockers but before the assigning of combat damage. If you block with another creature that you wish to save with your wall this is when you would flash it in.
After that comes damage, cleanup and end of combat.
On the note of the wall it may well be my favorite art so far if not of the set.
The Flash Wall is really good for Limited. The Hydralisk, not so much. And the artifact dragon is certainly interesting. It can be quite powerful at some points of the game, but also hard to work around in others. I do like that there's a lot of token making in the format, since sacrificing a 1/1 Goblin or Warrior for a 4/5 is an acceptable trade-off.
Playtesting | Karador, Ghost Chieftain | Narset, Enlightened Master | Ephara, God of the Polis
Established | Gahiji, Honored One | Shirei, Shizo's Caretaker | Opal-Eye, Konda's Yojimbo | Rubinia Soulsinger
Retired | Medomai the Ageless | Diaochan, Artful Beauty
Sultai have Altar of the Brood. Mardu have Dragon Throne of Tarkir. Now Jeskai have the Scroll, and I expect Abzan and Temur artifacts in DTK.
Let this great clan rest in peace (2001-2011)
Just one thing, the combate phase dont have a "cleanup".
The cleanup step is the last part of the turn, not combat
Reprint Stasis!
Control needs more love.
EDH:
Momir Vig, Simic Visionary
Melek, Izzet Paragon
Oona, Queen of the Fae
Bruna, Light of Alabaster
Gisela, Blade of Goldnight
Rhys the Redeemed
Jarad, Golgari Lich Lord
Sen Triplets
The Mimeoplasm
WUBRGSliver OverlordGRBUW
WUBRGSliver Hivelord(Superfriends)GRBUW
Not sure about the Construct. Unimpressed by the 5/5 and the scroll.
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