Sorry if this has been touched on, but if you activate Defector in 1v1 play, untap it in response with a separate effect, then tap it again, you end up drawing 4 cards and keep the Defector, right?
Sorry if this has been touched on, but if you activate Defector in 1v1 play, untap it in response with a separate effect, then tap it again, you end up drawing 4 cards and keep the Defector, right?
No because both activations will resolve targeting only your opponent, since targets are declared before resolution.
People seem to have a hard time understanding stacking the defector with Jeskai Ascendancy.
Tap Defector
[Draw 2, target opponent gains control of defector]
While ability is on stack, cast a non-creature spell (instant speed)
Ascendancy Triggers
[Draw, Discard]
[Untap all creatures you control]
[Draw 2, target opponent gains control of defector]
Allow the first triggers two triggers to resolve. Then tap Defector again.
[Draw 2, target opponent gains control of defector]
[Draw 2, target opponent gains control of defector]
While both defector abilities are on the stack, cast another instant spell.
[Draw, Discard]
[Untap all creatures you control]
[Draw 2, target opponent gains control of defector]
[Draw 2, target opponent gains control of defector]
You can repeat this process as many times as you like, as long as you have the instants to play in response. Ascendancy will help you replace non-instants with instants. Then, when you're out of instants, tap the defector one last time. Then, resolve the stack. Each defector ability on the stack resolves, each time the same opponent gaining control of defector (which does nothing after the first time).
Viola, draw 2 cards plus 2 more cards for each instant you play in response. I would imagine you'd have a hard time losing at that point. As a bonus, if you get a retraction helix as your final spell (and have another creature), you can bounce the defector, and then tap it in response. The defector will go to your opponent, then bounce to your hand, and then you draw 2 for each ability on the stack.
If you see a Jeskai Ascendancy player put this guy into play, kill it on sight, otherwise they are going to draw a LOT of cards.
Certainly makes up for the Gruul Clans never getting a dragon. Atarka is another way for Scion of the Ur-Dragon to put an opponent down quick.
Private Mod Note
():
Rollback Post to RevisionRollBack
Quote from Nirvava »
you can generally tell the easiest road to victory by how many players congregate on it; and the road of counterspells/control has been the freeway of choice in magic for quite some time.
Quote from photodyer »
What I find offensive is not that Wizards is endeavoring to make the game more accessible, but the attitudes of elitists who act as though no one of any age should show their face in the Magic public without first having mastery over the complexities of the game.
It´s really good, but it´s like Wizard couldnt think of anything better to give it. A fight mechanic would have been awesome for instance
Frontier Siege serves this purpose since all of the dragons have great synergy with their Sieges dragon mode.
On the other hand, Atarka, World Render may or may not be playable in Standard, depending how she fits into one deck. Xenagos, God of Revels too is one of the most hype during spoiler season but hardly playable. Well, she's a great card on its own but in a real game play situation, we hardly tell. Just need to wait and see.
But, Atarka may find a slot in Sultai Reanimator, or Makihito Mihara's GB Whip. If reanimate Hornet Queen via Whip of Erebos is already difficult enough, reanimate this is a no joke either. Yes, dies to Stoke the Flames but we still see Stormbreath Dragon, Butcher of the Horde, Brimaz in Standard. Serious RG ramp, or maybe Gr Devotion may see play again too. The quickest she likely to come in by turn 4, with or without haste depending on how the ramp works. See the Unwritten is another way to cheat her to play.
Atarka and Karrthus and a couple other guys emerge from a Dragonstorm. There were no survivors...
New name, "Dragon-Moot-Point"
This new dragon at 7 mana should have a 5 tougness butt, but that is my only complaint, i love love it, and think it is great with xenagod, as it only needs to be played once to wreak havoc.
Humble Defector's ability has a target, which means the ability fizzles if that target is no longer valid. And it targets an opponent. Is target validity dependent on the current owner of the creature, or just the owner of the ability on the stack?
Tell me if this is right or wrong:
Say Adam and Zebiriah are playing. Adam has the defector, taps it and targets Zeb, responds with Triton Tactics to untap it (and lets Tactics resolve), then taps it again targeting Zeb.
You now have two abilities targeting Zeb. The first resolves, and Adam draws 2 cards and gives control of the defector to Zeb.
The second tries to resolve. Zeb is still Adam's opponent, but does the ability care that the creature it came from is now not an opponent?
The second tries to resolve. Zeb is still Adam's opponent, but does the ability care that the creature it came from is now not an opponent?
In contrast to exchanges, this ability doesn't care about the creature at all. You can bounce it, kill it, give it to another player, or anything else. The ability will still resolve as much as possible, giving you the cards. It only cares that the opponent is a legal target.
No because both activations will resolve targeting only your opponent, since targets are declared before resolution.
Trades
Pucatrade with me!
(Signature courtesy of Argetlam of Hakai Studios
That's ******* gross. Brb, gonna brew.
"There are no two words in the English language more harmful than 'good job'." -Terrance Fletcher, Whiplash (2014)
Frontier Siege serves this purpose since all of the dragons have great synergy with their Sieges dragon mode.
On the other hand, Atarka, World Render may or may not be playable in Standard, depending how she fits into one deck. Xenagos, God of Revels too is one of the most hype during spoiler season but hardly playable. Well, she's a great card on its own but in a real game play situation, we hardly tell. Just need to wait and see.
But, Atarka may find a slot in Sultai Reanimator, or Makihito Mihara's GB Whip. If reanimate Hornet Queen via Whip of Erebos is already difficult enough, reanimate this is a no joke either. Yes, dies to Stoke the Flames but we still see Stormbreath Dragon, Butcher of the Horde, Brimaz in Standard. Serious RG ramp, or maybe Gr Devotion may see play again too. The quickest she likely to come in by turn 4, with or without haste depending on how the ramp works. See the Unwritten is another way to cheat her to play.
Modern : RG Titan Shift RG | RG Revolt Zoo RG | RG Ponza RG | RGW Naya Burn RGW
Legacy : RG Belcher RG
New name, "Dragon-Moot-Point"
This new dragon at 7 mana should have a 5 tougness butt, but that is my only complaint, i love love it, and think it is great with xenagod, as it only needs to be played once to wreak havoc.
Tell me if this is right or wrong:
Say Adam and Zebiriah are playing. Adam has the defector, taps it and targets Zeb, responds with Triton Tactics to untap it (and lets Tactics resolve), then taps it again targeting Zeb.
You now have two abilities targeting Zeb. The first resolves, and Adam draws 2 cards and gives control of the defector to Zeb.
The second tries to resolve. Zeb is still Adam's opponent, but does the ability care that the creature it came from is now not an opponent?
In contrast to exchanges, this ability doesn't care about the creature at all. You can bounce it, kill it, give it to another player, or anything else. The ability will still resolve as much as possible, giving you the cards. It only cares that the opponent is a legal target.
You wish they were playable but they just aren't.
Hornet Queen is not cast much of the time for those that want to use it as a come back. It's a mill/whip target most of the time.