This card is squarely in blues color pie. Furthermore, I'll be shocked if this shows up in any high-tiered decks. It's not very good.
Apologies, for English is my 2nd language, but how exactly is this card "squarely" in blue's colour pie? The only other card I could find to permanently! unconditionally! exile! an opponents! creature was Curse of the Swine, a fairly new card.
Also, I honestly don't get all those comparisons to Pongify. If it would destroy the creature then yes, very similar. But it exiles, which makes it quite different(=better) to me. The only similar thing is that it is removal with a possible positive upside to the creature's controller, but that is it.
Off the top of my head, this will be the 7th time blue has gotten this effect, and it'll be the third block in a row. In addition to Curse of the Swine, Mass Polymorph also exiled. The important part of the card is the transformation though, that is certainly a blue ability. The change to exile happened because it makes more flavor sense. In flavor land, transforming a creature shouldn't kill it, it just makes it a new thing, but with destroy effects you can target indestructible creatures (like the gods) and end up keeping your God and getting an Ape out of it. That doesn't make sense. Also, what if turn my Grizzly Bear into an Ape token, then next turn return my Grizzly Bear to the field right next to the Ape token. That also doesn't make flavor sense.
The card fits into blues color pie, and the change to exile probably makes the card worse in more instances that will matter competitively. This card is fine.
I never said that the effect was not blue flavourwise, which I know it does well, given cards like Ovinize or Polymorphist's Jest already exist, even though the are only temporary creature transformation. Of the cards you mentioned, only Curse of the Swine fulfills the parameters I gave(those with exclamation marks). Flavourwise, an aura version of Turn to Frog would have made much, much more sense than exiling the card. Exiling still makes it leave the battlefield, except it doesn't land in a graveyard but rather in whatever afterlife it believes in. Actually, the new manifested card gets polymorphed, especially if it's a non creature card. Nothing more polymorphed than a walking, lasting instant spell.
My point was that targeted, conditionless exiling of enemy creatures is quite rare in blue. Rare abilites do not, in my opinion, make up a colour pie. I also highly doubt that the change to exile makes it worse, but we will see, hopefully.
This card is squarely in blues color pie. Furthermore, I'll be shocked if this shows up in any high-tiered decks. It's not very good.
Apologies, for English is my 2nd language, but how exactly is this card "squarely" in blue's colour pie? The only other card I could find to permanently! unconditionally! exile! an opponents! creature was Curse of the Swine, a fairly new card.
Also, I honestly don't get all those comparisons to Pongify. If it would destroy the creature then yes, very similar. But it exiles, which makes it quite different(=better) to me. The only similar thing is that it is removal with a possible positive upside to the creature's controller, but that is it.
It's been said (in this thread, even) that Pongify and this card are meant to be the same sort of thing. Destroy was switched to exile because it's weird that polymorphing would leave an extra corpse around. Exile is closer to the transformation flavor. It's obviously not precisely transformed (it becomes a new object by the game's rules) but Pongify and this card are indeed meant to be the same thing, color-pie-wise. Here's an example linking the two from Maro's blog: http://markrosewater.tumblr.com/post/60060157564/so-i-noticed-curse-of-the-swine-exiles-will
Edit: Found another, talking about Polymorph: "I do admit that in retrospect I wish this card either exiled the creature or put it on the bottom of its owner's library. It is odd that it sets off death triggers and can be reanimated while the creature it turned into is still on the battlefield." http://archive.wizards.com/Magic/magazine/Article.aspx?x=mtg/daily/mm/232
Is there a post by Rosewater where he explains that this really is the Pongify he wanted? I can see it, just asking. Still think that an enchantment would be closer to a real transformation, like a true Frogprince or soemthing like that
I hope he doesn't expand blue opponent exile onto other permanents for the sake of transformation though.
This card is squarely in blues color pie. Furthermore, I'll be shocked if this shows up in any high-tiered decks. It's not very good.
Apologies, for English is my 2nd language, but how exactly is this card "squarely" in blue's colour pie? The only other card I could find to permanently! unconditionally! exile! an opponents! creature was Curse of the Swine, a fairly new card.
Also, I honestly don't get all those comparisons to Pongify. If it would destroy the creature then yes, very similar. But it exiles, which makes it quite different(=better) to me. The only similar thing is that it is removal with a possible positive upside to the creature's controller, but that is it.
Off the top of my head, this will be the 7th time blue has gotten this effect, and it'll be the third block in a row. In addition to Curse of the Swine, Mass Polymorph also exiled. The important part of the card is the transformation though, that is certainly a blue ability. The change to exile happened because it makes more flavor sense. In flavor land, transforming a creature shouldn't kill it, it just makes it a new thing, but with destroy effects you can target indestructible creatures (like the gods) and end up keeping your God and getting an Ape out of it. That doesn't make sense. Also, what if turn my Grizzly Bear into an Ape token, then next turn return my Grizzly Bear to the field right next to the Ape token. That also doesn't make flavor sense.
The card fits into blues color pie, and the change to exile probably makes the card worse in more instances that will matter competitively. This card is fine.
I never said that the effect was not blue flavourwise, which I know it does well, given cards like Ovinize or Polymorphist's Jest already exist, even though the are only temporary creature transformation. Of the cards you mentioned, only Curse of the Swine fulfills the parameters I gave(those with exclamation marks). Flavourwise, an aura version of Turn to Frog would have made much, much more sense than exiling the card. Exiling still makes it leave the battlefield, except it doesn't land in a graveyard but rather in whatever afterlife it believes in. Actually, the new manifested card gets polymorphed, especially if it's a non creature card. Nothing more polymorphed than a walking, lasting instant spell.
My point was that targeted, conditionless exiling of enemy creatures is quite rare in blue. Rare abilites do not, in my opinion, make up a colour pie. I also highly doubt that the change to exile makes it worse, but we will see, hopefully.
Exiling the creature makes it better when you are trying to remove a creature defensively, but with these effects you generally want to 'break' the card and use it on your own creatures, where exiling it makes it worse than straight destroy effects.
Phyrexian Ingester will permanently, unconditionally exile an opponents creature, without a downside, so there is that.
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Regarding Stoneforge Mystic
Quote from oranges2 »
This guy, would either eat up several turns worth of mana to get a slow permanent that relies on your already have some board presence (after wasting said mana), or dies without generating any advantage.
It breaks the game when you remove the awesome noncreature card you can see through your opponents Courser. Possible 2 for 1 is excellent, can very much break the game.
This card is a 1 for 2. You're expending a card on one of their creatures and putting another card from the top of their library into play. It may be very advantageous, but it's still card disadvantage.
Except it's sorcery speed. There's a world of difference between instant and sorcery speed.
Also, no black equivalents for Brainstorm nor ponder that are not on the banned list.
Even green gets Green Sun's Zenith, and arguably Birthing Pod, when black is supposed to be the color about tutoring and yet the best it gets is Grim Tutor.
This comes across as whining about what blue used to get. Most of the things you are complaining about are things in the past, and most of it was the pretty far past. The worst part is that a lot of your arguments about the past are incorrect as well. Mono-black has had plenty of tempo decks. Mono-white combo is a fringe deck in current legacy and modern. I played a mono-red ramp deck in Standard 4 years ago at FNMs, and won with it. I'm not going to sit here and try to make sure theres an instance of each one, but Im sure I could if I tried.
This card is squarely in blues color pie. Furthermore, I'll be shocked if this shows up in any high-tiered decks. It's not very good.
It should be obvious that I am not a blue fan by my avatar (etc) but one of the things that annoys me to no end is when people who don't like blue cry about it incessantly. One could make the argument that blue is the weakest color in standard right now (I think the argument would be pointless since all of the colors are pretty evenly matched, with green maybe a tiny bit out front.)
I can't help but to see your arguments as incredibly immature.
Yes, it was a rant about what blue used to be.
Despite that, the black decks you refer to as tempo, I call them aggro, and to me Death and Taxes is a control deck. I don't consider Puresteel Paladin a competitive reliable deck, and Second Sunrise wasn't a mono-white deck. On second thought, red rituals are basically ramp.
And I accept that my argument of blue having a huge part of the color wheel was based on the older times of magic, and by looking at modern's card pool one can see that's not the case anymore. It's just that I still see the marks of the past every time I see legacy events or whenever I play commander, but that isn't true for modern nor standard.
The other side of my argument was that cards like Song of the Dryads and Hornet Sting shouldn't exist. It’s not about power; it’s about a color not being allowed to deal with some things by itself.
I thought at first that Reality Shift should have been white, because white has always had creature removal in the color pie since the beginning of magic, and it has had cards that swap creatures as Afterlife, Crib Swap, or even Humility. Creature transformation to get rid of creatures didn't used to be blue´s thing. Pongify comes from a set where the color pie’s mechanics got scrambled, and ovinize is a colorshifted humble.
Over the last years wizards decided that mono-blue should be able to get rid of big threats through polymorphing (polymorph wasn't originally meant as a reliable way to get rid of opponent creatures), and that green should be able to do so as well with fight. When I first looked at fight, it was a completely red mechanic to me, but I grew used to see it in green.
Thing is, in this day and age, creatures are the primary focus of magic. WotC wants the game to revolve around them as much as possible, and in order to do so, each color needs some way of dealing with them.
Probably people may cry to heavens about Reality Shift, but thing is Blue is not made for creatures. In fact, Blue is more of a effect color than a attack collor. It has the least amount of monsters and the most amount of nonpermanent spells.
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Let's get Random! Forum Set Make! (W/B)(U/R)(B/G)(R/W)(G/U)Mornad Broken (Active)(W/B)(U/R)(B/G)(R/W)(G/U)
So wait, is every ugin's fate pack gonna come /with/ Ugin? If so, that's nuts.
no. each pack has 4 cards. 1 Basic land, 1 Token and 2 alt-art promos from KTK/FRF. Those 2 cards will be commons/uncommons and every once in a while you'll get a rare. alt-art Ugin is the only mythic is this 'promo set' and will appear in much less quantity.
Except it's sorcery speed. There's a world of difference between instant and sorcery speed.
Also, no black equivalents for Brainstorm nor ponder that are not on the banned list.
Even green gets Green Sun's Zenith, and arguably Birthing Pod, when black is supposed to be the color about tutoring and yet the best it gets is Grim Tutor.
This comes across as whining about what blue used to get. Most of the things you are complaining about are things in the past, and most of it was the pretty far past. The worst part is that a lot of your arguments about the past are incorrect as well. Mono-black has had plenty of tempo decks. Mono-white combo is a fringe deck in current legacy and modern. I played a mono-red ramp deck in Standard 4 years ago at FNMs, and won with it. I'm not going to sit here and try to make sure theres an instance of each one, but Im sure I could if I tried.
This card is squarely in blues color pie. Furthermore, I'll be shocked if this shows up in any high-tiered decks. It's not very good.
It should be obvious that I am not a blue fan by my avatar (etc) but one of the things that annoys me to no end is when people who don't like blue cry about it incessantly. One could make the argument that blue is the weakest color in standard right now (I think the argument would be pointless since all of the colors are pretty evenly matched, with green maybe a tiny bit out front.)
I can't help but to see your arguments as incredibly immature.
Yes, it was a rant about what blue used to be.
Despite that, the black decks you refer to as tempo, I call them aggro, and to me Death and Taxes is a control deck. I don't consider Puresteel Paladin a competitive reliable deck, and Second Sunrise wasn't a mono-white deck. On second thought, red rituals are basically ramp.
And I accept that my argument of blue having a huge part of the color wheel was based on the older times of magic, and by looking at modern's card pool one can see that's not the case anymore. It's just that I still see the marks of the past every time I see legacy events or whenever I play commander, but that isn't true for modern nor standard.
The other side of my argument was that cards like Song of the Dryads and Hornet Sting shouldn't exist. It’s not about power; it’s about a color not being allowed to deal with some things by itself.
I thought at first that Reality Shift should have been white, because white has always had creature removal in the color pie since the beginning of magic, and it has had cards that swap creatures as Afterlife, Crib Swap, or even Humility. Creature transformation to get rid of creatures didn't used to be blue´s thing. Pongify comes from a set where the color pie’s mechanics got scrambled, and ovinize is a colorshifted humble.
Over the last years wizards decided that mono-blue should be able to get rid of big threats through polymorphing (polymorph wasn't originally meant as a reliable way to get rid of opponent creatures), and that green should be able to do so as well with fight. When I first looked at fight, it was a completely red mechanic to me, but I grew used to see it in green.
Thing is, in this day and age, creatures are the primary focus of magic. WotC wants the game to revolve around them as much as possible, and in order to do so, each color needs some way of dealing with them.
Black has tempo in the form of removal. If I spend 1 mana on Deathmark to kill something that costs 4 mana, and then I play another small threat the same turn, I am using tempo to my advantage. Black just does it differently than blue.
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Regarding Stoneforge Mystic
Quote from oranges2 »
This guy, would either eat up several turns worth of mana to get a slow permanent that relies on your already have some board presence (after wasting said mana), or dies without generating any advantage.
Even if we didn't already have Curse of the Swine Flu, we already knew blue interacts with the exile zone, so blue exile is well within the colour pie; the fact that it's flavourfully similar to Pongify and Ixidron should just me more wind out of the hater sails. Other colours are good these days guys; talk about punishing for past transgressions.
Among Cube, MOCS, MOPR, FNM, Grand Prix, Launch, Game Day, Buy-a-Box, Clash Packs, Intro Pack promos there are also KTK and FRF alt arts from Ugin's Fate boosters:
So, let's list them:
Ugin, the Spirit Dragon
Mastery of the Unseen (Ugin)
Soul Summons (Ugin)
Watcher of the Roost (dragon in the sky above him)
Smite the Monstrous (dragon BBQd)
Reality Shift (zoomed out, Ugin is casting the spell)
Jeskai Infiltrator (the difference is the manifest shell around him)
Write into Being (Ugin banner instead of three Jeskai banners in the background)
Mystic of the Hidden Way
Ruthless Ripper
Debilitating Injury
Sultai Emissary
Grim Haruspex (looks like Silumgar is watching over his shoulder)
Jeering Instigator (seems that he only stole something different)
Fierce Invocation (again, identical image, only Ugin is in the background now)
Ainok Tracker (huh? don't see anything particularly dragon here)
Arc Lightning (Kolaghan brood spewing the lightning)
Dragonscale Boon (orange scales)
Formless Nurturing
Arashin War Beast (more manifest swirls)
Wildcall (Ugin in the background)
Hewed-Stone Retainers (door is open)
Ghostfire Blade (dragons)
Ugin's Construct (Ugin in the background)
Altar of the Brood (looks like a dragon instead of a naga idol)
Briber's Purse (dragon hand)
Among Cube, MOCS, MOPR, FNM, Grand Prix, Launch, Game Day, Buy-a-Box, Clash Packs, Intro Pack promos there are also KTK and FRF alt arts from Ugin's Fate boosters:
So, let's list them:
Ugin, the Spirit Dragon M
Mastery of the Unseen (Ugin) R
Soul Summons (Ugin)C
Watcher of the Roost (dragon in the sky above him)C
Smite the Monstrous (dragon BBQd) C
Reality Shift (zoomed out, Ugin is casting the spell) U
Jeskai Infiltrator (the difference is the manifest shell around him) R
Write into Being (Ugin banner instead of three Jeskai banners in the background) C
Mystic of the Hidden Way U
Ruthless Ripper U
Debilitating Injury C
Sultai Emissary C
Grim Haruspex (looks like Silumgar is watching over his shoulder) R
Jeering Instigator (seems that he only stole something different) R
Fierce Invocation (again, identical image, only Ugin is in the background now) C
Ainok Tracker (huh? don't see anything particularly dragon here) C
Arc Lightning (Kolaghan brood spewing the lightning) U
Dragonscale Boon (orange scales) C
Formless Nurturing C
Arashin War Beast (more manifest swirls) U
Wildcall (Ugin in the background) R
Hewed-Stone Retainers (door is open) U
Ghostfire Blade (dragons) R
Ugin's Construct (Ugin in the background) U
Altar of the Brood (looks like a dragon instead of a naga idol) R
Briber's Purse (dragon hand) U
Did I miss something?
Well I added rarities and if my count is correct we know 26/40 cards 7 rares 10 Commons 8 Uncommons 1 mythic
If necropolis fiend is in the pack that puts it to 27/40 8 rares 10 commons 8 uncommons 1 mythic.
Among Cube, MOCS, MOPR, FNM, Grand Prix, Launch, Game Day, Buy-a-Box, Clash Packs, Intro Pack promos there are also KTK and FRF alt arts from Ugin's Fate boosters:
So, let's list them:
Ugin, the Spirit Dragon M
Mastery of the Unseen (Ugin) R
Soul Summons (Ugin)C
Watcher of the Roost (dragon in the sky above him)C
Smite the Monstrous (dragon BBQd) C
Reality Shift (zoomed out, Ugin is casting the spell) U
Jeskai Infiltrator (the difference is the manifest shell around him) R
Write into Being (Ugin banner instead of three Jeskai banners in the background) C
Mystic of the Hidden Way U
Ruthless Ripper U
Debilitating Injury C
Sultai Emissary C
Grim Haruspex (looks like Silumgar is watching over his shoulder) R
Jeering Instigator (seems that he only stole something different) R
Fierce Invocation (again, identical image, only Ugin is in the background now) C
Ainok Tracker (huh? don't see anything particularly dragon here) C
Arc Lightning (Kolaghan brood spewing the lightning) U
Dragonscale Boon (orange scales) C
Formless Nurturing C
Arashin War Beast (more manifest swirls) U
Wildcall (Ugin in the background) R
Hewed-Stone Retainers (door is open) U
Ghostfire Blade (dragons) R
Ugin's Construct (Ugin in the background) U
Altar of the Brood (looks like a dragon instead of a naga idol) R
Briber's Purse (dragon hand) U
Did I miss something?
Well I added rarities and if my count is correct we know 26/40 cards 7 rares 10 Commons 8 Uncommons 1 mythic
If necropolis fiend is in the pack that puts it to 27/40 8 rares 10 commons 8 uncommons 1 mythic.
Fiend is from the Clash Pack, as is Sultai Ascendancy.
Where it was stated that there are 40 Ugin's Fate promos? Aren't you confusing this with the 40 foil promos in the seeded packs?
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Let this great clan rest in peace (2001-2011)
I never said that the effect was not blue flavourwise, which I know it does well, given cards like Ovinize or Polymorphist's Jest already exist, even though the are only temporary creature transformation. Of the cards you mentioned, only Curse of the Swine fulfills the parameters I gave(those with exclamation marks). Flavourwise, an aura version of Turn to Frog would have made much, much more sense than exiling the card. Exiling still makes it leave the battlefield, except it doesn't land in a graveyard but rather in whatever afterlife it believes in. Actually, the new manifested card gets polymorphed, especially if it's a non creature card. Nothing more polymorphed than a walking, lasting instant spell.
My point was that targeted, conditionless exiling of enemy creatures is quite rare in blue. Rare abilites do not, in my opinion, make up a colour pie. I also highly doubt that the change to exile makes it worse, but we will see, hopefully.
It's been said (in this thread, even) that Pongify and this card are meant to be the same sort of thing. Destroy was switched to exile because it's weird that polymorphing would leave an extra corpse around. Exile is closer to the transformation flavor. It's obviously not precisely transformed (it becomes a new object by the game's rules) but Pongify and this card are indeed meant to be the same thing, color-pie-wise. Here's an example linking the two from Maro's blog: http://markrosewater.tumblr.com/post/60060157564/so-i-noticed-curse-of-the-swine-exiles-will
Edit: Found another, talking about Polymorph: "I do admit that in retrospect I wish this card either exiled the creature or put it on the bottom of its owner's library. It is odd that it sets off death triggers and can be reanimated while the creature it turned into is still on the battlefield." http://archive.wizards.com/Magic/magazine/Article.aspx?x=mtg/daily/mm/232
Is there a post by Rosewater where he explains that this really is the Pongify he wanted? I can see it, just asking. Still think that an enchantment would be closer to a real transformation, like a true Frogprince or soemthing like that
I hope he doesn't expand blue opponent exile onto other permanents for the sake of transformation though.
Exiling the creature makes it better when you are trying to remove a creature defensively, but with these effects you generally want to 'break' the card and use it on your own creatures, where exiling it makes it worse than straight destroy effects.
Phyrexian Ingester will permanently, unconditionally exile an opponents creature, without a downside, so there is that.
Rules Advisor as of 4/23/10
Regarding Stoneforge Mystic
UR Blue-Red Control
Modern:
UBR Grixis Control
UWR Jeskai Control
Except it's sorcery speed. There's a world of difference between instant and sorcery speed.
Also, no black equivalents for Brainstorm nor ponder that are not on the banned list.
Even green gets Green Sun's Zenith, and arguably Birthing Pod, when black is supposed to be the color about tutoring and yet the best it gets is Grim Tutor.
Yes, it was a rant about what blue used to be.
Despite that, the black decks you refer to as tempo, I call them aggro, and to me Death and Taxes is a control deck. I don't consider Puresteel Paladin a competitive reliable deck, and Second Sunrise wasn't a mono-white deck. On second thought, red rituals are basically ramp.
And I accept that my argument of blue having a huge part of the color wheel was based on the older times of magic, and by looking at modern's card pool one can see that's not the case anymore. It's just that I still see the marks of the past every time I see legacy events or whenever I play commander, but that isn't true for modern nor standard.
The other side of my argument was that cards like Song of the Dryads and Hornet Sting shouldn't exist. It’s not about power; it’s about a color not being allowed to deal with some things by itself.
I thought at first that Reality Shift should have been white, because white has always had creature removal in the color pie since the beginning of magic, and it has had cards that swap creatures as Afterlife, Crib Swap, or even Humility. Creature transformation to get rid of creatures didn't used to be blue´s thing. Pongify comes from a set where the color pie’s mechanics got scrambled, and ovinize is a colorshifted humble.
Over the last years wizards decided that mono-blue should be able to get rid of big threats through polymorphing (polymorph wasn't originally meant as a reliable way to get rid of opponent creatures), and that green should be able to do so as well with fight. When I first looked at fight, it was a completely red mechanic to me, but I grew used to see it in green.
But as it was said by nerf before:
So perhaps it's for the best of the game.
Forum Set Make!
(W/B)(U/R)(B/G)(R/W)(G/U)Mornad Broken (Active)(W/B)(U/R)(B/G)(R/W)(G/U)
My decks:
(R/G)Atarka, the Beastly Dragon Call (EDH)(R/G)
Stay reasonable, be mindful of your expectations and don't feed the trolls.
Doomsdayin'
no It has rare also look at alt art of Mastery of the unseenmisread it sorryIt's less janky with one of the regular manifest cards where you don't have to sac a creature...
The white combo decks I'm talking about are Martyr of Sands with or without Proclamation of Rebirth.
Black has tempo in the form of removal. If I spend 1 mana on Deathmark to kill something that costs 4 mana, and then I play another small threat the same turn, I am using tempo to my advantage. Black just does it differently than blue.
Rules Advisor as of 4/23/10
Regarding Stoneforge Mystic
Playtesting | Karador, Ghost Chieftain | Narset, Enlightened Master | Ephara, God of the Polis
Established | Gahiji, Honored One | Shirei, Shizo's Caretaker | Opal-Eye, Konda's Yojimbo | Rubinia Soulsinger
Retired | Medomai the Ageless | Diaochan, Artful Beauty
These are just promos in general, they are not all in the Ugins Booster.
WUBRG#BlackLotusMatterWUBRG
👮👮👮 #BlueLivesMatter 👮👮👮
So, let's list them:
Ugin, the Spirit Dragon
Mastery of the Unseen (Ugin)
Soul Summons (Ugin)
Watcher of the Roost (dragon in the sky above him)
Smite the Monstrous (dragon BBQd)
Reality Shift (zoomed out, Ugin is casting the spell)
Jeskai Infiltrator (the difference is the manifest shell around him)
Write into Being (Ugin banner instead of three Jeskai banners in the background)
Mystic of the Hidden Way
Ruthless Ripper
Debilitating Injury
Sultai Emissary
Grim Haruspex (looks like Silumgar is watching over his shoulder)
Jeering Instigator (seems that he only stole something different)
Fierce Invocation (again, identical image, only Ugin is in the background now)
Ainok Tracker (huh? don't see anything particularly dragon here)
Arc Lightning (Kolaghan brood spewing the lightning)
Dragonscale Boon (orange scales)
Formless Nurturing
Arashin War Beast (more manifest swirls)
Wildcall (Ugin in the background)
Hewed-Stone Retainers (door is open)
Ghostfire Blade (dragons)
Ugin's Construct (Ugin in the background)
Altar of the Brood (looks like a dragon instead of a naga idol)
Briber's Purse (dragon hand)
Did I miss something?
Let this great clan rest in peace (2001-2011)
Well I added rarities and if my count is correct we know 26/40 cards 7 rares 10 Commons 8 Uncommons 1 mythic
If necropolis fiend is in the pack that puts it to 27/40 8 rares 10 commons 8 uncommons 1 mythic.
Fiend is from the Clash Pack, as is Sultai Ascendancy.
Where it was stated that there are 40 Ugin's Fate promos? Aren't you confusing this with the 40 foil promos in the seeded packs?
Let this great clan rest in peace (2001-2011)
Aaron Forsythe, 23:05
http://magic.wizards.com/en/articles/archive/feature/pax-australia-magic-panel-2014-11-07
Hmm. 26 spells + 5 lands + 9 tokens? Or do we figure 40 spells, + lands + tokens?
The one thing blue didn't have was good way to exile creatures. And now it has it.
They seem to include the lands and the tokens, indeed
UR Blue-Red Control
Modern:
UBR Grixis Control
UWR Jeskai Control