This means if you know your top card is a terrible top deck like through Courser of Kruphix or Sensei's Divining Top and you have a lot of spare mana, you can turn a normally terrible top deck into a great top deck. 4GG to turn a 1/1 useless mana dork into a burly 6/6? YES PLEASE.
Man, wizards is really going all-out with Manifest. Now where's our Break Open-type card that hits any creature?
Interestingly enough, a Manifested morph can be a face-down non-creature card, Break Open would downright kill it. That is, if you know which one to hit.
Lategame bomb. No matter what is on the top of the library, just cast this and make it an enormous creature. Also serves as an emergency creature when you need it the most. Me likey, a lot.
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Man, wizards is really going all-out with Manifest. Now where's our Break Open-type card that hits any creature?
Interestingly enough, a Manifested morph can be a face-down non-creature card, Break Open would downright kill it. That is, if you know which one to hit.
Well, it would only outright kill an Aura. A noncreature permanent would stay a noncreature permanent (of course, it would probably not be able to utilize the +1/+1 counters), and instant or sorcery card would get just revealed and turned back face down.
Man, wizards is really going all-out with Manifest. Now where's our Break Open-type card that hits any creature?
Interestingly enough, a Manifested morph can be a face-down non-creature card, Break Open would downright kill it. That is, if you know which one to hit.
No. According to Tabak, if a face down non-pernanent card would be turned face up, instead it's revealed, and it isn't.
Fantastic limited card because of how versatile it is (ie, it's good at every point on the curve). It also has good value about 40% of the time (because you'll be able to turn a creature up and at least make it slightly bigger. BCS is you even get a turned face up trigger for the ultimate blowout.
GG for 2 is ok, GG1 for a 3/3 vanilla is just fine. GG2 for 4/4 or GG3 for 5/5 is also just dandy. So this can be an efficient vanilla beater at any point in the curve (Except 1). Get it later in the game, its a decent mana sink. Additionally, it gives you options and an element of surprise.
Manifest seems like a weird sort of card advantage. Thinking about it.. it is card advantage: It puts one more card into a zone where you could potentially use it. It gives you one more option of things to do; one more trick you opponent has to be wary of. On the list of 'things I can do' the possibility of flipping this adds one more boost.
This could actually be scary, if an environment where vanilla attackers could be considered viable.
I don't really get it. Feels forced.
As for power level, green already has plenty of 3/3s for 3, 4/4s for 4, and so on. There may be some crazy manifest interactions that this combos with though.
Have we actually gotten any hydras in the past this efficient? Even emblazoned golem, using 5-color mana, was still -1/-0 on this. This is +1/+1 over feral hydra, ivy elemental, mistcutter hydra, etc. Only shifting wall pulled off that P/T efficiency.
I'd hate to imagine this not being good enough to be constructed playable. You've got an on-curve beater at all relevant mana costs in the game (bears are the minimum, 1/1's for 1 do nothing), plus the inherent card advantage with the ~1/3 chance you can flip it as a heavily boosted creature.
I want to believe this will be playable, even if I have that nagging feeling its jank
What I'd love to see is some 0 cost creatures (maybe with alternate costs) to serve as manifest enablers and combat tricks, that could do something useful beyond being a 2/2 base.
Yeah, most midrange decks will almost certainly have less variable, more potent ways of spending their mana then spending it on this at almost any point in the game. Manifest really needs library manipulation to be good/consistent but I also feel like such a thing could end up being overpowered. Ultimately, this is such an odd mechanic haha.
At X>=2 it triggers Ferocious. It's a sorcery, so it still fuels Delve. And, of course, even for X=1 it gets the benefit of the Abzan Outlast lords: trample, in particular, gets more and more relevant the higher X is (even better if paired with either deathtouch or flying, obviously). This thing can be downright mean in the late-game in those decks...and it isn't dead in the early-game. If I was planning on going for a green clan at the prerelease, I'd be hoping to pull this.
...also, the more efficient manifest enablers there are, the closer I get to being able to make that face-down-fun-time deck a reality. Just need a couple more crazy unmorph effects on creatures that are normally pretty cheap in DTK, to go with Hooded Hydra, Kheru Spellsnatcher, etc., and I'll be good to go. It might not be standard viable, but I'm gonna have a hell of a fun time trying.
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"The true measure of all heroes is not what they achieve, but who they inspire." —Triumph of Gerrard
Another thing, of course, is the +1/+1 counters: great with Khans Abzan stuff.
Love the name, art; cool card! I'm excited to see Manifest in action.
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that's not what happened at all. kamahl stabbed phage, akroma, and some old lady and they became korona. then korona got stabbed by her "prophets" and kamahl got drunk with a mutant centaur
This is a difficult card to evaluate, but I feel that it is not bad.
Starting turn 2, this card curves out into a mediocre cmc manifest, but that is its strength. No matter what, this card is a curved out creature with 1 power and 1 toughness for each mana spent. That's not a bad ratio considering the versatility it gives.
Needs to be tested. Seems like Abzan aggro *could* want it, but the decks with Courser also have ok synergy. Also limited bomb.
Is there a situation where you would want to NOT look at your own manifested cards, in order to prevent giving any involuntary clues to your opponent? I'm thinking Jeskai Infiltrator could benefit from this...
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I think its a cool card. I've always wanted to kill someone with a healing salve.
This means if you know your top card is a terrible top deck like through Courser of Kruphix or Sensei's Divining Top and you have a lot of spare mana, you can turn a normally terrible top deck into a great top deck. 4GG to turn a 1/1 useless mana dork into a burly 6/6? YES PLEASE.
Interestingly enough, a Manifested morph can be a face-down non-creature card, Break Open would downright kill it. That is, if you know which one to hit.
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Well, it would only outright kill an Aura. A noncreature permanent would stay a noncreature permanent (of course, it would probably not be able to utilize the +1/+1 counters), and instant or sorcery card would get just revealed and turned back face down.
Fantastic limited card because of how versatile it is (ie, it's good at every point on the curve). It also has good value about 40% of the time (because you'll be able to turn a creature up and at least make it slightly bigger. BCS is you even get a turned face up trigger for the ultimate blowout.
I kinda wish this were instant but I suppose that's asking too much.
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GG for 2 is ok, GG1 for a 3/3 vanilla is just fine. GG2 for 4/4 or GG3 for 5/5 is also just dandy. So this can be an efficient vanilla beater at any point in the curve (Except 1). Get it later in the game, its a decent mana sink. Additionally, it gives you options and an element of surprise.
Manifest seems like a weird sort of card advantage. Thinking about it.. it is card advantage: It puts one more card into a zone where you could potentially use it. It gives you one more option of things to do; one more trick you opponent has to be wary of. On the list of 'things I can do' the possibility of flipping this adds one more boost.
This could actually be scary, if an environment where vanilla attackers could be considered viable.
So dissapointed ...
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As for power level, green already has plenty of 3/3s for 3, 4/4s for 4, and so on. There may be some crazy manifest interactions that this combos with though.
.
I'd hate to imagine this not being good enough to be constructed playable. You've got an on-curve beater at all relevant mana costs in the game (bears are the minimum, 1/1's for 1 do nothing), plus the inherent card advantage with the ~1/3 chance you can flip it as a heavily boosted creature.
I want to believe this will be playable, even if I have that nagging feeling its jank
What I'd love to see is some 0 cost creatures (maybe with alternate costs) to serve as manifest enablers and combat tricks, that could do something useful beyond being a 2/2 base.
Mistcutter Hydra barely managed to catch on in a few sideboards.
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I remember mono green aggro taking down a scg open once.
...also, the more efficient manifest enablers there are, the closer I get to being able to make that face-down-fun-time deck a reality. Just need a couple more crazy unmorph effects on creatures that are normally pretty cheap in DTK, to go with Hooded Hydra, Kheru Spellsnatcher, etc., and I'll be good to go. It might not be standard viable, but I'm gonna have a hell of a fun time trying.
Yup and of course you still get the 5 +1/+1 counters.
Love the name, art; cool card! I'm excited to see Manifest in action.
yeah, thats the reason hooded hydra is under the top 5 sold cards in the last few days. but still its not more than a bulk mythic price wise^^
Starting turn 2, this card curves out into a mediocre cmc manifest, but that is its strength. No matter what, this card is a curved out creature with 1 power and 1 toughness for each mana spent. That's not a bad ratio considering the versatility it gives.
Needs to be tested. Seems like Abzan aggro *could* want it, but the decks with Courser also have ok synergy. Also limited bomb.
Is there a situation where you would want to NOT look at your own manifested cards, in order to prevent giving any involuntary clues to your opponent? I'm thinking Jeskai Infiltrator could benefit from this...