Oh yeah sorry - It´s still a few tho if you want to make a multi / Tricolored dragon deck just with FTF dragons
To be fair though, even Alara, a set which had an entire wedge of fierce dragons, only had 10 dragons the entire set. FTF is already printing more dragons that most blocks, and I think it's possible we could have a common cycle, too.
Edit: Nope, Maro's article says there is a Common Dragon in Red, and that's it.
Also, we now have the name of the Temur legendary dragon; Atarka, apparently.
I am willing to bet that Alesha Who Smiles at Death is a female Mardu khan. The clans with female leaders in present have male leaders in the past and vice versa so far,
Ľast but not least...the names of the dragon broods are in the flavor texts of the uncommon dragons...all except the "Jeskai" one.
The Jeskai seem to have special relations with Ugin (the eye, the knowledge of ghostfire...). The Jeskai brood dragons have feathered wings like Ugin himself. Now, they intentionally break a flavortext cycle, hiding the name of the Jeskai broodleader. I smell a rat of dragon proportions here
Private Mod Note
():
Rollback Post to RevisionRollBack
100% Vorthos Spike and Storyline Expert
Former Fact Prospector of the Greek Alliance.
Let this great clan rest in peace (2001-2011)
Sorry if someone has already mentioned this, but in this article we find the following information:
Khans of Tarkir was a wedge set with five factions. Dragons of Tarkir is going to be a [CENSORED] set with five factions. The five factions of both sets have their origins in Fate Reforged. Each of these factions has a mechanic associated with it.
Using the information that we already have, With Bastion being in White and Green, and Dash being in Red and Black. It is pretty much confirmed that Dragons of Tarkir will be a allied color pair set, right?
theres a problem with playing too many delve cards in one deck, though. You'll probably be fine stacking a couple copies of the legend and a full order of cruises though
But how does it stop? Damage is dealt, trigger, trigger resolves, damage is dealt, trigger, trigger resolves, damage is dealt, trigger... Gnome sayin?
Because dealt damage will eventually cause something to die, and then that something won't be around to be dealt any further damage.
If the two creatures had Indestructible, this would loop... until one of the players had 0 or less life, then the game would end. It would only be a draw if the players' life totals were close enough that the same iteration of the loop would put both players to-or-below 0 life in the same trigger resolution.
If the two creatures were indestructible Platinum Angels (one controlled by each player), then yes, you would have a draw.
theres a problem with playing too many delve cards in one deck, though. You'll probably be fine stacking a couple copies of the legend and a full order of cruises though
I just wanted to point out that you don't have to go outside of the block to find enablers, since this is a lot more likely for standard or block than legacy (with DRS being banned in modern). You're completely right that you don't want to go too crazy on delve though.
Do you guys think that we will see more dragons in FTF than this?
In FTF? Maybe. A cycle of 5 legends and a cycle of 5 uncommons is still the most dragons ever in one set. I think Invasion had the next most at once at 7 total.
It just seems weird to be on a plane where dragons are alive and yet we get so few of them. I´m sure Dragons of Tarkir will have a lot but having 5-6 is like nothing
5+5 = 10
Oh yeah sorry - It´s still a few tho if you want to make a multi / Tricolored dragon deck just with FTF dragons
Warden of the first tree is Figure of Destiny in green, love how the latest ability can be activated how many times as you want to make the little dude bigger and bigger.
seriously, what's not to love about this dude?
People aren't going to love investing seven mana in a creature that gets killed by Lightning Strike.
and there we go again with the old "dies to removal" argument.
the little dude is cute.... it'll not warp the format, and yes, it's quite killable as is almost everything else.
It's really nice to see a new Figure of Destiny which saw a really fair amount of play despite the "dies to removal" argument.
It's a dude that can attack in turn 2 as a 3/3 if you drop him in your first turn, it's not bad...
and it forces people to spend removal on it, or else it will grow to become a win condition eventually, and that's not a small feat for a 1drop.
It isn't dies to removal, it's costs way too much mana to invest into a fragile body before you get the big payoff and hence dies at a great loss of tempo to commonly played removal spells. Not saying he is unplayable, but I don't know if decks with the current available mostly tapped duals fixing being too keen on this guy. I could be wrong, and wouldn't just dismiss him w/o some testing, but keep in mind that figure was far more tempo friendly than this guy with their first 2 abilities while curving out. I think he might be less the aggro creature that figure was and more a midrange dude which is fitting given his color identity. The option to activate his abilities at instant speed and the incredible late game mana dumping power on this guy is what would likely sell it for me, a trait shared with the much more durable though much more mana restrictive rakshasha deathdealer.
Tasigur, the Golden Fang intrigues me. Hooting Mandrills is already pretty close to playable, and this guy trades trample for a point of toughness that allows it to block considerably better in the current meta, and a fantastic ability. : draw a non-land card is a worthy lategame sink even if your opponent gets to pick it for you, and I love that the ability has synergy with Sidisi, Brood Tyrant. I could easily see him getting played in standard.
Wild Slash is pretty nice too. I'm not in the market for strictly better Shock right now, and it is possible that Magma Spray is better for as long as they both are legal in standard, but I like that they did it and in a way that doesn't completely invalidate shock as an option when both are available (if you never play to trigger ferocious, then they are equal). I think being able to perma kill Ashcloud Phoenix and flamewake phoenix as well as hornet queen from whip decks is more important than the ability to go to the face would be right now.
Some of you guys are severely underrating warden of the first tree.
He's a one drop that stays relevant throughout the game, much like fleecemane and deathdealer. You don't have to pump him turn 2. If you are on the draw and you play him turn1 then your opponent plays sylvan caryatid turn 2, he's not blocking this guy, instead of pumping him, play a 2 drop. His ability is meant to be used to fill out your curve, not distort it. In an agro deck, mana sinks can be huge.
I think this guy can potentially make a g/w agro deck viable, that deck only had sunblade elf and elvish mystic as descent one-drops before this (soldier of the pantheon sucks with this many tokens running around).
This guy will see a descent amount of play.
Tasigur is pretty strong. There is a descent shell for a g/b dredge/agro deck, but right now your payoff would be hooting mandrills. Hooting mandrills is awesome on turn 3, but it getting stoked isn't fun. This guy is harder to kill and can draw you cards if the game drags on. He's quite powerful.
Wild slash might be good. The problem I see with it, is that most of the creatures this can hit (outside of mono red decks and mana dorks), have prowess and 2 toughness, or heroic. Playing this might be asking to get blown out. It's possible this is still good, but who knows. The best targets seem to be agro creatures (1cmc 2/1's and such), soulfire grandmaster, heir of the wilds, boon satyr, yasova, shaman of the great hunt, and goblin rabblemaster. If those cards see a big uptick in play then this will be a major player.
Private Mod Note
():
Rollback Post to RevisionRollBack
If MTG is a part of your life, the formats are like relationships:
Standard/Block = The on-again, off-again holiday fling
Modern/Vintage/Legacy = Stable, homely. A ***** after absence/misreading
Limited/Sealed = Heart breaking free spirit
Commander/Cube = Agreeable, needy and expensive
Pauper/Peasant = Sweet, kind, practical, but shy and boring
Warden of the first tree is Figure of Destiny in green, love how the latest ability can be activated how many times as you want to make the little dude bigger and bigger.
seriously, what's not to love about this dude?
People aren't going to love investing seven mana in a creature that gets killed by Lightning Strike.
and there we go again with the old "dies to removal" argument.
No, that's an efficiency argument. You're pouring a lot of mana, entire turns worth of actions really, into a single card. That is a huge mistake unless you can protect it.
Speaking from a Modern perspective, Tas is quite strong. He's an easy turn 3-4 play for B, and a possible turn 2 play for B with the right opener (turn 1 fetch + Thought Scour, turn 2 fetch or TS/IoK). He's immune to all of the commonly used burn spells in the format (Bolt, Slash, Blast, Helix, etc.), and also Decay-proof. He also blocks both the average 4/5 Goyf and Rhino. Add to that a relevant upside ability that wins you grindy games and you have a strong BUG creature for the format. Of course, BUG isn't really a deck right now, so Tas's power is a bit speculative. But if BUG becomes a thing, Tas easily finds a home there and helps the deck be strong.
Warden of the first tree is Figure of Destiny in green, love how the latest ability can be activated how many times as you want to make the little dude bigger and bigger.
seriously, what's not to love about this dude?
People aren't going to love investing seven mana in a creature that gets killed by Lightning Strike.
and there we go again with the old "dies to removal" argument.
No, that's an efficiency argument. You're pouring a lot of mana, entire turns worth of actions really, into a single card. That is a huge mistake unless you can protect it.
It's really nice to see a new Figure of Destiny which saw a really fair amount of play despite the "dies to removal" argument.
Figure of Destinty is both cheaper and less vulnerable than Warden of the First Tree.
Spending whole turns into this guy is only bad if you have better stuff to do.
you'll not always have better stuff to do than pumping this guy.
Newsflash also... if you have better stuff to do, THEN DO THE BETTER STUFF.
and, yes, Figure of Destiny is less vulnerable because he has 4 toughness in the second transformation and thus won't die to Lightning Bolt and friends.
I could say more, but I'll just quote a post above yours.
Some of you guys are severely underrating warden of the first tree.
He's a one drop that stays relevant throughout the game, much like fleecemane and deathdealer. You don't have to pump him turn 2. If you are on the draw and you play him turn1 then your opponent plays sylvan caryatid turn 2, he's not blocking this guy, instead of pumping him, play a 2 drop. His ability is meant to be used to fill out your curve, not distort it. In an agro deck, mana sinks can be huge.
I think this guy can potentially make a g/w agro deck viable, that deck only had sunblade elf and elvish mystic as descent one-drops before this (soldier of the pantheon sucks with this many tokens running around).
This guy will see a descent amount of play.
Warden of the First Tree is epic. It will easily see play in Standard. I might even try it in Modern, though if Figure of Destiny is any indication it won't be good enough there.
Wild Slash is something that has really been missing from Standard. A shock effect will be really helpful for the red decks.
Taisgur will be amazing in Commander.
Arcbond is pretty interesting. I may try this in Standard.
The Dragons will see limited play, but they seem overcosted.
I think people need to take a bit of perspective here. Warden is the first true mythic at 1cmc. The ones from FTV don't count, and Mikaeus certainly isn't gonna get cast for W.
Also, it's never gonna be like Figure of Destiny. One needs to see it as a 3/3 like 90% of the time. If anything, it gives Abzan Aggro more options when's it's already the hottest deck in town.
Does it bother anyone else that Wardscale Dragon doesn't have a "the" before "defending player"? Technically, it's the correct Oracle text (see Xantid Swarm and other similar cards), and this is oddly the first time I've noticed it on one of these cards, but now it just looks really jarring and strange.
Not really, because of multiplayer-team formats like 2HG. 'The' defending player would imply there's only one defending player, which isn't necessarily true in that format.
As for the cards, get Deathrite Shaman, Bow of Nylea, and/or similar cards to thin your graveyard, then you will almost always get a useful card back.
Shu Yun, the Silent Tempest WUR Voltron Control
Temmet, Vizier of Naktamun WU Unblockable Mirror Trickery
Ra's al Ghul (Sidar Kondo) and Face-Down Ninjas
Brudiclad, Token Engineer
Vaevictis (VV2) the Dire Lantern
Rona, Disciple of Gix
Tiana the Auror
Hallar
Ulrich the Politician
Zur the Rebel
Scorpion, Locust, Scarab, Egyptian Gods
O-Kagachi, Mathas, Mairsil
"Non-Tribal" Tribal Generals, Eggs
To be fair though, even Alara, a set which had an entire wedge of fierce dragons, only had 10 dragons the entire set. FTF is already printing more dragons that most blocks, and I think it's possible we could have a common cycle, too.
Edit: Nope, Maro's article says there is a Common Dragon in Red, and that's it.
TerribleBad at Magic since 1998.A Vorthos Guide to Magic Story | Twitter | Tumblr
[Primer] Krenko | Azor | Kess | Zacama | Kumena | Sram | The Ur-Dragon | Edgar Markov | Daretti | Marath
You don't even have to go outside the Khans block to find enablers; delve cards are pretty good already. Treasure Cruise, Dig Through Time, Murderous Cut.
The damage just stacks up.
UR Melek, Izzet ParagonUR, B Shirei, Shizo's CaretakerB, R Jaya Ballard, Task MageR,RW Tajic, Blade of the LegionRW, UB Lazav, Dimir MastermindUB, UB Circu, Dimir LobotomistUB, RWU Zedruu the GreatheartedRWU, GUBThe MimeoplasmGUB, UGExperiment Kraj UG, WDarien, King of KjeldorW, BMarrow-GnawerB, WBGKarador, Ghost ChieftainWBG, UTeferi, Temporal ArchmageU, GWUDerevi, Empyrial TacticianGWU, RDaretti, Scrap SavantR, UTalrand, Sky SummonerU, GEzuri, Renegade LeaderG, WUBRGReaper KingWUBRG, RGXenagos, God of RevelsRG, CKozilek, Butcher of TruthC, WUBRGGeneral TazriWUBRG, GTitania, Protector of ArgothG
I am willing to bet that Alesha Who Smiles at Death is a female Mardu khan. The clans with female leaders in present have male leaders in the past and vice versa so far,
Ľast but not least...the names of the dragon broods are in the flavor texts of the uncommon dragons...all except the "Jeskai" one.
The Jeskai seem to have special relations with Ugin (the eye, the knowledge of ghostfire...). The Jeskai brood dragons have feathered wings like Ugin himself. Now, they intentionally break a flavortext cycle, hiding the name of the Jeskai broodleader. I smell a rat of dragon proportions here
Let this great clan rest in peace (2001-2011)
Using the information that we already have, With Bastion being in White and Green, and Dash being in Red and Black. It is pretty much confirmed that Dragons of Tarkir will be a allied color pair set, right?
theres a problem with playing too many delve cards in one deck, though. You'll probably be fine stacking a couple copies of the legend and a full order of cruises though
Because dealt damage will eventually cause something to die, and then that something won't be around to be dealt any further damage.
If the two creatures had Indestructible, this would loop... until one of the players had 0 or less life, then the game would end. It would only be a draw if the players' life totals were close enough that the same iteration of the loop would put both players to-or-below 0 life in the same trigger resolution.
If the two creatures were indestructible Platinum Angels (one controlled by each player), then yes, you would have a draw.
Right, challenge accepted... Make indestructible first.
I just wanted to point out that you don't have to go outside of the block to find enablers, since this is a lot more likely for standard or block than legacy (with DRS being banned in modern). You're completely right that you don't want to go too crazy on delve though.
It isn't dies to removal, it's costs way too much mana to invest into a fragile body before you get the big payoff and hence dies at a great loss of tempo to commonly played removal spells. Not saying he is unplayable, but I don't know if decks with the current available mostly tapped duals fixing being too keen on this guy. I could be wrong, and wouldn't just dismiss him w/o some testing, but keep in mind that figure was far more tempo friendly than this guy with their first 2 abilities while curving out. I think he might be less the aggro creature that figure was and more a midrange dude which is fitting given his color identity. The option to activate his abilities at instant speed and the incredible late game mana dumping power on this guy is what would likely sell it for me, a trait shared with the much more durable though much more mana restrictive rakshasha deathdealer.
Tasigur, the Golden Fang intrigues me. Hooting Mandrills is already pretty close to playable, and this guy trades trample for a point of toughness that allows it to block considerably better in the current meta, and a fantastic ability. : draw a non-land card is a worthy lategame sink even if your opponent gets to pick it for you, and I love that the ability has synergy with Sidisi, Brood Tyrant. I could easily see him getting played in standard.
Wild Slash is pretty nice too. I'm not in the market for strictly better Shock right now, and it is possible that Magma Spray is better for as long as they both are legal in standard, but I like that they did it and in a way that doesn't completely invalidate shock as an option when both are available (if you never play to trigger ferocious, then they are equal). I think being able to perma kill Ashcloud Phoenix and flamewake phoenix as well as hornet queen from whip decks is more important than the ability to go to the face would be right now.
He's a one drop that stays relevant throughout the game, much like fleecemane and deathdealer. You don't have to pump him turn 2. If you are on the draw and you play him turn1 then your opponent plays sylvan caryatid turn 2, he's not blocking this guy, instead of pumping him, play a 2 drop. His ability is meant to be used to fill out your curve, not distort it. In an agro deck, mana sinks can be huge.
I think this guy can potentially make a g/w agro deck viable, that deck only had sunblade elf and elvish mystic as descent one-drops before this (soldier of the pantheon sucks with this many tokens running around).
This guy will see a descent amount of play.
Tasigur is pretty strong. There is a descent shell for a g/b dredge/agro deck, but right now your payoff would be hooting mandrills. Hooting mandrills is awesome on turn 3, but it getting stoked isn't fun. This guy is harder to kill and can draw you cards if the game drags on. He's quite powerful.
Wild slash might be good. The problem I see with it, is that most of the creatures this can hit (outside of mono red decks and mana dorks), have prowess and 2 toughness, or heroic. Playing this might be asking to get blown out. It's possible this is still good, but who knows. The best targets seem to be agro creatures (1cmc 2/1's and such), soulfire grandmaster, heir of the wilds, boon satyr, yasova, shaman of the great hunt, and goblin rabblemaster. If those cards see a big uptick in play then this will be a major player.
Standard/Block = The on-again, off-again holiday fling
Modern/Vintage/Legacy = Stable, homely. A ***** after absence/misreading
Limited/Sealed = Heart breaking free spirit
Commander/Cube = Agreeable, needy and expensive
Pauper/Peasant = Sweet, kind, practical, but shy and boring
No, that's an efficiency argument. You're pouring a lot of mana, entire turns worth of actions really, into a single card. That is a huge mistake unless you can protect it.
Figure of Destinty is both cheaper and less vulnerable than Warden of the First Tree.
What I love is that Tasigur doesn't even require us to play all three Sultai color. In other words, if I want to play B/G I can do it.
Shu Yun, the Silent Tempest WUR Voltron Control
Temmet, Vizier of Naktamun WU Unblockable Mirror Trickery
Ra's al Ghul (Sidar Kondo) and Face-Down Ninjas
Brudiclad, Token Engineer
Vaevictis (VV2) the Dire Lantern
Rona, Disciple of Gix
Tiana the Auror
Hallar
Ulrich the Politician
Zur the Rebel
Scorpion, Locust, Scarab, Egyptian Gods
O-Kagachi, Mathas, Mairsil
"Non-Tribal" Tribal Generals, Eggs
Spending whole turns into this guy is only bad if you have better stuff to do.
you'll not always have better stuff to do than pumping this guy.
Newsflash also... if you have better stuff to do, THEN DO THE BETTER STUFF.
and, yes, Figure of Destiny is less vulnerable because he has 4 toughness in the second transformation and thus won't die to Lightning Bolt and friends.
I could say more, but I'll just quote a post above yours.
the guy is probably right.
Wild Slash is something that has really been missing from Standard. A shock effect will be really helpful for the red decks.
Taisgur will be amazing in Commander.
Arcbond is pretty interesting. I may try this in Standard.
The Dragons will see limited play, but they seem overcosted.
Storm Crow is strictly worse than Seacoast Drake.
Also, it's never gonna be like Figure of Destiny. One needs to see it as a 3/3 like 90% of the time. If anything, it gives Abzan Aggro more options when's it's already the hottest deck in town.
UR Melek, Izzet ParagonUR, B Shirei, Shizo's CaretakerB, R Jaya Ballard, Task MageR,RW Tajic, Blade of the LegionRW, UB Lazav, Dimir MastermindUB, UB Circu, Dimir LobotomistUB, RWU Zedruu the GreatheartedRWU, GUBThe MimeoplasmGUB, UGExperiment Kraj UG, WDarien, King of KjeldorW, BMarrow-GnawerB, WBGKarador, Ghost ChieftainWBG, UTeferi, Temporal ArchmageU, GWUDerevi, Empyrial TacticianGWU, RDaretti, Scrap SavantR, UTalrand, Sky SummonerU, GEzuri, Renegade LeaderG, WUBRGReaper KingWUBRG, RGXenagos, God of RevelsRG, CKozilek, Butcher of TruthC, WUBRGGeneral TazriWUBRG, GTitania, Protector of ArgothG
Past Ruminations
Links are broken, will fix in near future.
- Kaladesh
- Zendikar
- Rise of the Eldrazi
- Alara Reborn
- Innistrad <- Personal Favorite
- Dark Ascension
- Avacyn Restored
- Theros
- Return to Ravnica
- Tarkir