Scalding Tarn, for instance, would appear between Barrens and Swiftwater Cliffs, however the numbers don't allow it. So they won't be printed in FTR proper. The only way they *could* appear is if they reverse-shifted the lands in the same manner as they are doing for the Khans fetches; IE, if they are reprinted in Dragons, they will have the chance to appear in the land slot as well. Frankly, I'm finding that the inclusion of the allied fetches in the packs in a similar manner to the Shocks in DGM to be rather bizarre, and kind of an odd duck. It honestly doesn't make much sense to have only them available (As it's just much cleaner in many regards to have a full cycle printed in this manner). Which makes me think that they could play with the whole "time travel" theme by including something from the future. A kind of fun little thing.
Otherwise I have no idea why they would put the Fetches in FTR packs. It would just makes a really strange sort of inbalance.
I can see Vault being left in as a concession to Whip. I'm drawing from my experience against UW Control in which their 10 or so counters in the main prevent me from resolving anything relevant with Banishing Light as back up for anything that gets through whereas UB only has Downfall for creatures and walkers. Since most green lists seem to have mainboard ways to deal with Vault, though admittedly not very consistently, I've always thought of Vault in this meta as a huge liability. In fact, I would attribute this as one of the many reasons why UW seems to be in resurgence (Hostilities can also be used with Elspeth whereas Vault cannot be used in conjunction with your win con without a set back such as PLA). The other notable one being that playing more counters in the main is a tempo gain as it forces your opponent to commit a lot of mana if not tap out to attempt to resolve anything relevant that can be countered for less mana instead of spending mana yourself to proactively deal with a threat through discard. Granted, this is all theorizing and my limited amount of exposure to UB control is sufficient reason to invalidate my line of thinking, but I think a UB list that runs more counterspells and Crux of Fate could see more success than ones that run Vault and essentially commit two turns to clearing an established field. Running discard and plenty of counterspells sounds very appealing as one of the main weaknesses of UW is the inability to do anything until turns 2 or 3 whereas even if you play a tapland two turns in a row in UB, discard can still be used on T2.
Momir Vig, Simic Visionary
Melek, Izzet Paragon
Oona, Queen of the Fae
Bruna, Light of Alabaster
Gisela, Blade of Goldnight
Rhys the Redeemed
Jarad, Golgari Lich Lord
Sen Triplets
The Mimeoplasm WUBRGSliver OverlordGRBUW WUBRGSliver Hivelord(Superfriends)GRBUW
Based on the unique draft strucute, fetchlands will definitly be in Dragons of Tarkir now. No way would they only have them in the small set and not the second big set, which it alone will be drafted with. Which fetches, though?
Going to call you out for being false on this.
There is no reason to print more fetchlands later in the block.
Except that wizards already stated that they will no longer print incomplete dual cycles on a expert block.
Shortly after khans was released, i formed a theory about the fetches. And the spoiling of the common slight different lands to me gives a strong indication i may be right. It occurred to me that given the artwork, and flavor text of the Khan fetches, and given that this block is about time travel, and the subtle changes caused by it, what if in the third set the fetches were transformed into the other ones given that the dragons never died? Flooded strand becomes misty rainforest?
Private Mod Note
():
Rollback Post to RevisionRollBack
The answer is purple because ice cream has no bones.
Man, my Karn, Silver Golem EDH deck just got another PW! Too awesome. Doubles as a quasi-second copy of All Is Dust, to basically be an O-Stone that doesn't touch anything on my side. I like that it doesn't touch other players' mana rocks either. Killing mana is uncool. Killing creatures and enchantments and most PW's, though, is what it's all about!
Eight mana is a bit much for Standard, though obviously Nykthos Ramp could pull it off. Any activation of his minus would sweep their own mana dorks though, so I dunno. In Modern I could definitely see this card getting some play in Tron.
Hope I can get one at prerelease and sell it for 50 bucks!
Private Mod Note
():
Rollback Post to RevisionRollBack
First come the goblins. Hordes of them. But soon the ramp produced by xenagos attracts monstrous token-producing hydras. Towering over the battlefield, these 12-headed killing machines are protected 2 archetypes of endurance as they crash any resistence left
I think ugin will see play.
People are hard-casting hornet queen and duneblast right not, 8 mana isn't too much for this sort of effect.
Some people are comparing him to garruk, but garruk doesn't sweep the board the turn he's played.
Just like hornet queen this guy will be the top end of some deck, maybe as just a 1-of, but he'll see play. One of the biggest things he has going for him is that you can sweep up tokens without having him lose loyalty. You can also sweep the vast majority of threats in standard while keeping your Elspeth. He's a bigger and better bomb than duneblast.
Private Mod Note
():
Rollback Post to RevisionRollBack
If MTG is a part of your life, the formats are like relationships:
Standard/Block = The on-again, off-again holiday fling
Modern/Vintage/Legacy = Stable, homely. A ***** after absence/misreading
Limited/Sealed = Heart breaking free spirit
Commander/Cube = Agreeable, needy and expensive
Pauper/Peasant = Sweet, kind, practical, but shy and boring
LOL at people saying this will see legacy competitive play and be priced around $50 after it's out of Standard. Come on, seriously? It's not Karn. It's a good planes walker, don't get me wrong, there is a lot to be excited about Ugin. About as much as Bolas in the past. It looks like a good EDH card for decks that can't play cheaper and more efficient removal spells. Mostly colorless decks and it might be good in my morph deck too since blue doesn't have a lot of exile effect (or Bolt).
It's very good but not great enough for Modern or Legacy, seriously. Karn is just better for 1v1 overall. And Bolas +3 is better than Ugin's +2 also. At least for EDG where life doesn't matter that much.
My own rules when building a Commander deck:
1) Underrated general that I can build around but the deck must work without him/her too.
2) Every card must be legal in both banlists.
3) No infinite combo that could win (and ruin) instantly a multiplayer game.
4) Synergy at all costs; stay on theme, avoid goodstuff.
Am i the only person who thinks ugin is actually significantly better than karn?
1. Ugin can remove things while gaining loyalty or go straight for the dome.
2. Can boardwipe the turn he comes down and still have loyalty as opposed to removing one thing.
The difference between 7 and 8 mana is not an issue i think in the decks that would run either honestly.
Modern: UUUBlue Man Group
Legacy: UWBMiracles
Edh: UUUThassa Control WWWHokori Stax GGGJolrael, Empress of Land Stompy BBBGriselbrand French List RBGShattergang(Super Villians) RWGHazezon Flicker UBRMarchesa Aggro URGMaelstom Wanderer (Maelstorm)
He is really good but I wouldn't say he is better. For me they are close, I would probably run maybe 1 or 2 copies of Ugin in decks like Tron. He can wipe the board as soon as he comes into play but vs artifact decks and colorless decks he doesn't do much. So it really depends on circumstances.
EDIT: On a side note, since Ugin is marked as the first card in the whole set I don't think we will get any colorless spells like Ghostfire.
Can I make BUG Superfriends with him and Garruk, Apex Predator at the Top End? -5 or 6 to wipe the board with Ugin, and Garruk and Ugin take over from there.
Well, the number crunch is:
Currently, this the number crunch:
165: Bloodfell Caves
166: Blossoming Sands
167: Unknown
168: Dismal Blackwater
169: Jungle Hollow
170: Rugged Highlands
171: Scoured Barrens
172: Swiftwater Cliffs
173: Thornwood Falls
174: Tranquil Cove
175: Wind-Scarred Crag
Scalding Tarn, for instance, would appear between Barrens and Swiftwater Cliffs, however the numbers don't allow it. So they won't be printed in FTR proper. The only way they *could* appear is if they reverse-shifted the lands in the same manner as they are doing for the Khans fetches; IE, if they are reprinted in Dragons, they will have the chance to appear in the land slot as well. Frankly, I'm finding that the inclusion of the allied fetches in the packs in a similar manner to the Shocks in DGM to be rather bizarre, and kind of an odd duck. It honestly doesn't make much sense to have only them available (As it's just much cleaner in many regards to have a full cycle printed in this manner). Which makes me think that they could play with the whole "time travel" theme by including something from the future. A kind of fun little thing.
Otherwise I have no idea why they would put the Fetches in FTR packs. It would just makes a really strange sort of inbalance.
Blossoming Sands, I'm not sure why they left it out of the OP.
Reprint Stasis!
Control needs more love.
EDH:
Momir Vig, Simic Visionary
Melek, Izzet Paragon
Oona, Queen of the Fae
Bruna, Light of Alabaster
Gisela, Blade of Goldnight
Rhys the Redeemed
Jarad, Golgari Lich Lord
Sen Triplets
The Mimeoplasm
WUBRGSliver OverlordGRBUW
WUBRGSliver Hivelord(Superfriends)GRBUW
Current decks of choice:
Vintage: Shops.
Legacy: Lands.
Modern: Lantern.
Actually its more like Gandalf the Gray and Saurman of Many Colors.
Eight mana is a bit much for Standard, though obviously Nykthos Ramp could pull it off. Any activation of his minus would sweep their own mana dorks though, so I dunno. In Modern I could definitely see this card getting some play in Tron.
--Kurt Vonnegut, Jr., who is up in Heaven now. EDH WUBRG Child of Alara WUBRG BGW Karador, Ghost Chieftain BGW RGW Mayael the Anima RGW WUB Sharuum the Hegemon WUB RWU Zedruu the Greathearted RWU
WB Ghost Council of Orzhova WB RG Ulasht, the Hate Seed RG B Korlash, Heir to Blackblade B G Molimo, Maro-Sorcerer G *click the general's name to see my list!*
This will be constructed playable, specifically EDH and Standard only.
Modern, not so much. 7cmc and 8cmc is one turn apart, and that's a huge difference. I could see a 1-of, but it's really a stretch.
Again, the jury still out for Ugin in limited though, coz the same above reasoning applies. 8cmc is really really alot. Can't stress that enough.
UR Melek, Izzet ParagonUR, B Shirei, Shizo's CaretakerB, R Jaya Ballard, Task MageR,RW Tajic, Blade of the LegionRW, UB Lazav, Dimir MastermindUB, UB Circu, Dimir LobotomistUB, RWU Zedruu the GreatheartedRWU, GUBThe MimeoplasmGUB, UGExperiment Kraj UG, WDarien, King of KjeldorW, BMarrow-GnawerB, WBGKarador, Ghost ChieftainWBG, UTeferi, Temporal ArchmageU, GWUDerevi, Empyrial TacticianGWU, RDaretti, Scrap SavantR, UTalrand, Sky SummonerU, GEzuri, Renegade LeaderG, WUBRGReaper KingWUBRG, RGXenagos, God of RevelsRG, CKozilek, Butcher of TruthC, WUBRGGeneral TazriWUBRG, GTitania, Protector of ArgothG
People are hard-casting hornet queen and duneblast right not, 8 mana isn't too much for this sort of effect.
Some people are comparing him to garruk, but garruk doesn't sweep the board the turn he's played.
Just like hornet queen this guy will be the top end of some deck, maybe as just a 1-of, but he'll see play. One of the biggest things he has going for him is that you can sweep up tokens without having him lose loyalty. You can also sweep the vast majority of threats in standard while keeping your Elspeth. He's a bigger and better bomb than duneblast.
Standard/Block = The on-again, off-again holiday fling
Modern/Vintage/Legacy = Stable, homely. A ***** after absence/misreading
Limited/Sealed = Heart breaking free spirit
Commander/Cube = Agreeable, needy and expensive
Pauper/Peasant = Sweet, kind, practical, but shy and boring
Yeah sorry about that added it to the OP
It's very good but not great enough for Modern or Legacy, seriously. Karn is just better for 1v1 overall. And Bolas +3 is better than Ugin's +2 also. At least for EDG where life doesn't matter that much.
Rules Advisor
Pauper decks: Weenie Tokens — Zombies
My own rules when building a Commander deck:
1) Underrated general that I can build around but the deck must work without him/her too.
2) Every card must be legal in both banlists.
3) No infinite combo that could win (and ruin) instantly a multiplayer game.
4) Synergy at all costs; stay on theme, avoid goodstuff.
Also i really hope, with Ugin spoiled, that FTR will have a colorless theme
So much better than the fake one. Loved it.
I secretly ship Ral x Jace... and Nissa x Chandra... :">His X ability doesn't destroy it exiles all colored permanents that are equal to or less then X
1. Ugin can remove things while gaining loyalty or go straight for the dome.
2. Can boardwipe the turn he comes down and still have loyalty as opposed to removing one thing.
The difference between 7 and 8 mana is not an issue i think in the decks that would run either honestly.
Draft it Here!
UUUBlue Man Group
Legacy:
UWBMiracles
Edh:
UUUThassa Control
WWWHokori Stax
GGGJolrael, Empress of Land Stompy
BBBGriselbrand French List
RBGShattergang(Super Villians)
RWGHazezon Flicker
UBRMarchesa Aggro
URGMaelstom Wanderer (Maelstorm)
EDIT: On a side note, since Ugin is marked as the first card in the whole set I don't think we will get any colorless spells like Ghostfire.
Many thanks to DNC at Heroes of the Plane Studios