FRF uses 5 mechanics taken from both sets (2 from one and 3 from another).
This way both KTK/FRF and FRF/DTK have 7-8 mechanics, which is fine.
It would make for a cool draft experience imho altho it could be quite confusing
I think this is the most likely scenario, and would make the most sense from a flavor standpoint, with the past being the anchor point and only some things having overlap in the future. Another scenario could be one mechanic which favors the dragon's side and one that favors the clans (much like the modal cards that have been spoiled). My only problem with this is the whole x vs. y thing has been done before. So what mechanics would everyone want to survive the alternate timeline? I'm going to guess Outlast, Prowess, and Raid will change (or really, never evolve from their past--man time travel is annoying to explain, lol), leaving Ferocious (which plays well with Dragons) and Delve (because, you know, Delve).
So does this mean all colors are getting this very Abzan-y mechanic,
or are we getting five *new* clan mechanics?
The first seems silly and the second excessive-
maybe some clans get new mechanics and some keep the previous ones
(ie- a mix of mechanics from KTK and DTK)?
I feel like it's gonna be less "new clan mechanics" and more Clans v. Dragons mechanics, given that they didn't really "Divide" until the dragons died off.
Maybe two a piece. So Bolster and something else, probably Prowess related, and the dragons will get Raid and Ferocious related mechanics.
Delve seems Rakshasa related, so if they never get a chance to put their claws into the Sultai, that may not come to pass.
While this card is not the most amazing thing, the potential for bolster should not be dismissed as a dopey creature ETB ability. It doesn't have to apply exclusively to ETB triggers
Consider this for example:
Battlefield Scavenger 2BG
Creature - Human Warrior
Whenever another creature dies Bolster 2
2/4
Or Put it on a fortification:
Armoury Storehouse 2
Artifact - Fortification
You may choose not to untap fortified land during your untap step, if you do bolster 1
Fortify 2
elephant with a reach??? how an elephant shoot something from the skies ???
For that matter, who wants something with reach for 5GG?
Still a better love story than Twilight spider than Archweaver, but definitely not worthy of rare unless bolster is better than I'm thinking it is. But at least we know the Abzan mechanic now.
Private Mod Note
():
Rollback Post to RevisionRollBack
Card advantage is not the same thing as card draw. Something for 2B cannot be strictly worse than something for BBB or 3BB. If you're taking out Swords to Plowshares for Plummet, you're a fool. Stop doing these things!
Temur deck with This + Sage of Hours or Slumbering Dragon? Sounds kinda weird and delicate and not really that powerful for the involvement of 7 drops if the opponent is on the ball, but sooo awesome! Please let there be a Slumbering Dragon reprint in the block! My inner noob wants to do this at least once!
You do realize that Slumbering Dragon is worse with this than something like Stormbreath Dragon right?
FRF uses 5 mechanics taken from both sets (2 from one and 3 from another).
This way both KTK/FRF and FRF/DTK have 7-8 mechanics, which is fine.
It would make for a cool draft experience imho altho it could be quite confusing
That wouldn't make much sense. The different mechanics wouldn't get similar amounts of cards if all 10 weren't in Fate Reforged. Besides, how would they choose which mechanics to keep and which ones to replace in Fate Reforged?
I suspected a toughness matters mechanic would appear, and it looks like I was right. This is almost like an inverse Evolve, except it's an action word so it can also be used as an activated ability or even as part of a spell's effect. I would guess that common Bolster cards will use smaller numbers like 1 or 2. Primarily it will function as a catch-up mechanic for your smaller creatures; those Elvish Mystics you tapped to speed into a beastie like this suddenly become additional beasties. Mechanically Bolster works well with Abzan's +1/+1 counter subtheme and Ferocious, identifying it as primarily green with white as a likely secondary color. Red is the least likely color to get this mechanic but its creatures will benefit the most from it as top heavy creatures are one of red's fortes.
Private Mod Note
():
Rollback Post to RevisionRollBack
MTGS Wikia Article about "New World Order"
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
PSA to everyone who keeps forgetting about the Reserved List:
You're on a website dedicated to talking about MtG. You're only a few keystrokes away from finding out what cards are on the Reserved List. You're also only a few keystrokes away from finding out why some cards on the Reserved List got foil printings in FtV, as Judge promos, or whatnot, as well as why that won't happen again. Stop doing this.
FRF uses 5 mechanics taken from both sets (2 from one and 3 from another).
This way both KTK/FRF and FRF/DTK have 7-8 mechanics, which is fine.
It would make for a cool draft experience imho altho it could be quite confusing
That wouldn't make much sense. The different mechanics wouldn't get similar amounts of cards if all 10 weren't in Fate Reforged. Besides, how would they choose which mechanics to keep and which ones to replace in Fate Reforged?
Perhaps it has to do with design space?
There isn't very much at all in Outlast or Prowess,
so maybe those get replaced in FRF with slightly "bigger" mechanics,
while the others keep their KTK mechanics
since those have bigger design space than whatever they have in DTK?
Put simpler- Abzan and Jeskai get their DTK mechanics "early"
because their KTK mechanics were too shallow.
Just a theory.
Momir Vig, Simic Visionary
Melek, Izzet Paragon
Oona, Queen of the Fae
Bruna, Light of Alabaster
Gisela, Blade of Goldnight
Rhys the Redeemed
Jarad, Golgari Lich Lord
Sen Triplets
The Mimeoplasm WUBRGSliver OverlordGRBUW WUBRGSliver Hivelord(Superfriends)GRBUW
FRF uses 5 mechanics taken from both sets (2 from one and 3 from another).
This way both KTK/FRF and FRF/DTK have 7-8 mechanics, which is fine.
It would make for a cool draft experience imho altho it could be quite confusing
That wouldn't make much sense. The different mechanics wouldn't get similar amounts of cards if all 10 weren't in Fate Reforged. Besides, how would they choose which mechanics to keep and which ones to replace in Fate Reforged?
Perhaps it has to do with design space?
There isn't very much at all in Outlast or Prowess,
so maybe those get replaced in FRF with slightly "bigger" mechanics,
while the others keep their KTK mechanics
since those have bigger design space than whatever they have in DTK?
Put simpler- Abzan and Jeskai get their DTK mechanics "early"
because their KTK mechanics were too shallow.
Just a theory.
While Outlast doesn't have much design space, Prowess still has some. For example, "whenever CARDNAME's prowess is triggered, effect".
I think we may be judging this mechanic too harshly, especially because of how midrange-y much of standard is right now. Also, 90% of powerlevel is costing, so just as Evolve had a decent card in Experiment One, we could also see some great cards in Bolster. Heck, for all we know we could see something with the potential for fringe modern play like:
___
1GG
ETB, Bolster 3
2/2
As a limited player (who always ends up drafting azban), I think this mechanic will be useful.
Outlast ability enabler, token pumper or simply make a lone fatty fatter.
As for constructed, unless they print a super efficient bolster card - not a chance...
msun: Knives scoop ice cream.
Highroller: No they don't, knives don't scoop. Spoons scoop.
msun: Well, knives SHOULD scoop icecream.
Highroller: We have spoons that do it. Moreover, the shape of a knife that would scoop ice cream would make it horrible for performing the functions of a knife.
msun: Highroller, you bring up spoons as though they were the utensil used for scooping ice cream.
As for the card itself, competing with Hornet Queen for the G 7-drop slot is tough to do. Like Hornet Queen, it works well with Whip of Erebos. The card puts 10 P/T on the field, but Nemesis of Mortals can do that for 4 mana.
As for the card itself, competing with Hornet Queen for the G 7-drop slot is tough to do. Like Hornet Queen, it works well with Whip of Erebos. The card puts 10 P/T on the field, but Nemesis of Mortals can do that for 4 mana.
And seven creature cards in your graveyard. Sandsteppe Mastodon can drop on turn four with four lands and three dorks. And we just so happen to have Elvish Mystic, Voyaging Satyr, and Sylvan Caryatid.
Private Mod Note
():
Rollback Post to RevisionRollBack
MTGS Wikia Article about "New World Order"
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
PSA to everyone who keeps forgetting about the Reserved List:
You're on a website dedicated to talking about MtG. You're only a few keystrokes away from finding out what cards are on the Reserved List. You're also only a few keystrokes away from finding out why some cards on the Reserved List got foil printings in FtV, as Judge promos, or whatnot, as well as why that won't happen again. Stop doing this.
Bolster strikes me as being more efficient on several lower-costed cards and smaller amounts so you can consistently increase the size of your creatures across the board, which is why I think this particular card probably won't see constructed play.
Just to check, since Bolster doesn't target, it will always successfully resolve as long as you have a creature on the battlefield right?
I think this is an Intro Pack rare, it reminds me of Ivorytusk Fortress when it was first previewed.
As for the card itself, competing with Hornet Queen for the G 7-drop slot is tough to do. Like Hornet Queen, it works well with Whip of Erebos. The card puts 10 P/T on the field, but Nemesis of Mortals can do that for 4 mana.
And seven creature cards in your graveyard. Sandsteppe Mastodon can drop on turn four with four lands and three dorks. And we just so happen to have Elvish Mystic, Voyaging Satyr, and Sylvan Caryatid.
Because you can't use dorks to summon Nemesis of Mortals ever, I'm sure, and those dorks absolutely do not ruin your ability to get a 10/10 out of this, or otherwise make one creature with toughness > 1 a lot bigger. Seriously, that was physically painful.
Private Mod Note
():
Rollback Post to RevisionRollBack
Card advantage is not the same thing as card draw. Something for 2B cannot be strictly worse than something for BBB or 3BB. If you're taking out Swords to Plowshares for Plummet, you're a fool. Stop doing these things!
I think this is the most likely scenario, and would make the most sense from a flavor standpoint, with the past being the anchor point and only some things having overlap in the future. Another scenario could be one mechanic which favors the dragon's side and one that favors the clans (much like the modal cards that have been spoiled). My only problem with this is the whole x vs. y thing has been done before. So what mechanics would everyone want to survive the alternate timeline? I'm going to guess Outlast, Prowess, and Raid will change (or really, never evolve from their past--man time travel is annoying to explain, lol), leaving Ferocious (which plays well with Dragons) and Delve (because, you know, Delve).
I feel like it's gonna be less "new clan mechanics" and more Clans v. Dragons mechanics, given that they didn't really "Divide" until the dragons died off.
Maybe two a piece. So Bolster and something else, probably Prowess related, and the dragons will get Raid and Ferocious related mechanics.
Delve seems Rakshasa related, so if they never get a chance to put their claws into the Sultai, that may not come to pass.
Consider this for example:
Battlefield Scavenger 2BG
Creature - Human Warrior
Whenever another creature dies Bolster 2
2/4
Or Put it on a fortification:
Armoury Storehouse 2
Artifact - Fortification
You may choose not to untap fortified land during your untap step, if you do bolster 1
Fortify 2
For that matter, who wants something with reach for 5GG?
Still a better
love story than Twilightspider than Archweaver, but definitely not worthy of rare unless bolster is better than I'm thinking it is. But at least we know the Abzan mechanic now.On phasing:
You do realize that Slumbering Dragon is worse with this than something like Stormbreath Dragon right?
That wouldn't make much sense. The different mechanics wouldn't get similar amounts of cards if all 10 weren't in Fate Reforged. Besides, how would they choose which mechanics to keep and which ones to replace in Fate Reforged?
Storm Crow is strictly worse than Seacoast Drake.
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
Perhaps it has to do with design space?
There isn't very much at all in Outlast or Prowess,
so maybe those get replaced in FRF with slightly "bigger" mechanics,
while the others keep their KTK mechanics
since those have bigger design space than whatever they have in DTK?
Put simpler- Abzan and Jeskai get their DTK mechanics "early"
because their KTK mechanics were too shallow.
Just a theory.
Reprint Stasis!
Control needs more love.
EDH:
Momir Vig, Simic Visionary
Melek, Izzet Paragon
Oona, Queen of the Fae
Bruna, Light of Alabaster
Gisela, Blade of Goldnight
Rhys the Redeemed
Jarad, Golgari Lich Lord
Sen Triplets
The Mimeoplasm
WUBRGSliver OverlordGRBUW
WUBRGSliver Hivelord(Superfriends)GRBUW
While Outlast doesn't have much design space, Prowess still has some. For example, "whenever CARDNAME's prowess is triggered, effect".
Storm Crow is strictly worse than Seacoast Drake.
"Ohh, you can make webs in the forest canopy? I guess I'm screwed then as I can't fly over trees..."
This is a game where snakes carry warhammers for Chrissakes.
Playtesting | Karador, Ghost Chieftain | Narset, Enlightened Master | Ephara, God of the Polis
Established | Gahiji, Honored One | Shirei, Shizo's Caretaker | Opal-Eye, Konda's Yojimbo | Rubinia Soulsinger
Retired | Medomai the Ageless | Diaochan, Artful Beauty
As for an elephant with Reach, why not? This guy is potentially Eldrazi-sized
Commander:
R Daretti, Scrap Savant
BR Olivia Voldaren
BRG Shattergang Brothers
GUR Riku of Two Reflections
WBG Karador, Ghost Chieftain
___
1GG
ETB, Bolster 3
2/2
or even:
___
G
Whenever ___ attacks, Bolster 1
1/1
Outlast ability enabler, token pumper or simply make a lone fatty fatter.
As for constructed, unless they print a super efficient bolster card - not a chance...
As for the card itself, competing with Hornet Queen for the G 7-drop slot is tough to do. Like Hornet Queen, it works well with Whip of Erebos. The card puts 10 P/T on the field, but Nemesis of Mortals can do that for 4 mana.
EDH maybe... but that's a stretch as well...
UR Melek, Izzet ParagonUR, B Shirei, Shizo's CaretakerB, R Jaya Ballard, Task MageR,RW Tajic, Blade of the LegionRW, UB Lazav, Dimir MastermindUB, UB Circu, Dimir LobotomistUB, RWU Zedruu the GreatheartedRWU, GUBThe MimeoplasmGUB, UGExperiment Kraj UG, WDarien, King of KjeldorW, BMarrow-GnawerB, WBGKarador, Ghost ChieftainWBG, UTeferi, Temporal ArchmageU, GWUDerevi, Empyrial TacticianGWU, RDaretti, Scrap SavantR, UTalrand, Sky SummonerU, GEzuri, Renegade LeaderG, WUBRGReaper KingWUBRG, RGXenagos, God of RevelsRG, CKozilek, Butcher of TruthC, WUBRGGeneral TazriWUBRG, GTitania, Protector of ArgothG
And seven creature cards in your graveyard. Sandsteppe Mastodon can drop on turn four with four lands and three dorks. And we just so happen to have Elvish Mystic, Voyaging Satyr, and Sylvan Caryatid.
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
Just to check, since Bolster doesn't target, it will always successfully resolve as long as you have a creature on the battlefield right?
I think this is an Intro Pack rare, it reminds me of Ivorytusk Fortress when it was first previewed.
They definitely did. They most likely didn't want it stronger.
See the Unwritten is a 6 drop. I think a more compelling argument would be that Nykthos, Shrine to Nyx is a thing.
Yeah, I was poking fun at the initial reaction to Outlast.
Commander:
R Daretti, Scrap Savant
BR Olivia Voldaren
BRG Shattergang Brothers
GUR Riku of Two Reflections
WBG Karador, Ghost Chieftain
Because you can't use dorks to summon Nemesis of Mortals ever, I'm sure, and those dorks absolutely do not ruin your ability to get a 10/10 out of this, or otherwise make one creature with toughness > 1 a lot bigger. Seriously, that was physically painful.
On phasing: