already said the first time some1 posted dig through time, that its pointless in my eyes, to give cards delve and make them overpriced on the other side.
also it should put the rest of the cards into the graveyard and not on bottom of the library.
BUT WHY IS THIS RARE ?!?!?!?!
we got draw cards at uncommon level that are better.
i would have expected this one to be common, since its so overpriced and if u use delve for it, u probably cant delve for another card
i know there are allways crap rares, but this card is so full of mistakes, i really liked the set so far, but around delve wizards developement team did no good work
It seems like you don't understand delve at all. If they didn't overcost the cards without the delve option, it would totally break the game. Take any decent normally-priced card and just add delve, and it becomes totally overpowered.
Dig Through Time is a great card. It's meant to by played as a 2-3 of, not a 4-of. I'll probably play 2.
Are people seriously saying that Dig Through Time is better than Sphinx's Revelation more than maybe 5% of the time? Who was actually regularly casting their Sphinx's before turn 7 or 8? Because, SPOILER ALERT, you're doing it wrong. Dig is quite powerful, but you get two cards out of the top seven. Without Delve, the card would be utterly unplayable. And are we honestly going to go down the road again of underestimating the power of Sphinx's life gain clause?
Again, there's no doubt about Dig's power level. But it's nowhere near as powerful as Sphinx's 95% of the time.
Where Dig will be scary is enabling combo in Modern/Legacy. I can even see it being banned eventually. It will just make combo decks that much more consistent. You do have to build up your GY to use it, so it won't enable really early combos, but they will become more oppressive because of this card.
Villainous wealth is an amazing card, may have to try to build that color combination for commander when I'm done building nekusar...... Run kruphix in the deck for all the value
As a huge BUG aficionado, please allow me a moment to recommend The Mimeoplasm.
Mimeo already wants to run major creature buffs like Akroma's Memorial and Eldrazi Monument,
and when the stuff you steal gets killed, 'Plasm can gobble it up and hit them with it again!
Momir Vig, Simic Visionary
Melek, Izzet Paragon
Oona, Queen of the Fae
Bruna, Light of Alabaster
Gisela, Blade of Goldnight
Rhys the Redeemed
Jarad, Golgari Lich Lord
Sen Triplets
The Mimeoplasm WUBRGSliver OverlordGRBUW WUBRGSliver Hivelord(Superfriends)GRBUW
Are people seriously saying that Dig Through Time is better than Sphinx's Revelation more than maybe 5% of the time? Who was actually regularly casting their Sphinx's before turn 7 or 8? Because, SPOILER ALERT, you're doing it wrong. Dig is quite powerful, but you get two cards out of the top seven. Without Delve, the card would be utterly unplayable. And are we honestly going to go down the road again of underestimating the power of Sphinx's life gain clause?
Again, there's no doubt about Dig's power level. But it's nowhere near as powerful as Sphinx's 95% of the time.
There were some good answers already to this question, but I'd like to add on. What I really meant when I said I can see this as a 4-of, was that it might fill the role of Sphinx's Revelation in a super-control build in the upcoming standard. I'm not discounting the lifegain of revelation, but since dig is more relevant on turns 4-5 as people said, it lets you stabilize more easily during that time - it's better at finding the wrath/planeswalker or lifegain/utility or wrath/fatty cards you might need to get to the lategame. And also, like Revelation, once you're in lategame with a bajillion mana, the downside of the casting cost isn't that relevant and you just play it during their end step, same as rev.
Momir Vig, Simic Visionary
Melek, Izzet Paragon
Oona, Queen of the Fae
Bruna, Light of Alabaster
Gisela, Blade of Goldnight
Rhys the Redeemed
Jarad, Golgari Lich Lord
Sen Triplets
The Mimeoplasm WUBRGSliver OverlordGRBUW WUBRGSliver Hivelord(Superfriends)GRBUW
Why would a digging card with delve on it put things ON THE BOTTOM OF YOUR LIBRARY?
Because if it didn't it would instantly have enough fuel for another copy of this? The five cards not chosen plus the original Dig would be six cards, just enough to make it cost UU again. So for two blue at a time, you could absolutely tear through your deck, and still end with six cards in the graveyard. There'd be no net loss, and it would be broken.
Can anyone see DelveDig Through Time being a playable card in anything other than Delve decks or decks made of mostly Instants and Sorceries? I'm actually asking.
You can cast Dig Through Time on turn 4/5 pretty reliably. You just need to do some combination of 4 of the folowing: Crack a fetch, play a discard spell, play a removal spell, chump block with a creature.
Dig would be a really nice card if it would actual put the rest of the cards in the graveyard.
// I wish so hard this set would have Flashback instead of Delve ; that would actual work with all the self-mill and prowess way better.
// Put Delve in a set that at least has a converted manacost matters mechanic or anything like it.
What? Honestly, Dig would be broken if it put the cards in the GY. It would be the best draw/filter spell possibly ever printed. Not that I would say no to such a card, but just because it doesn't dump the cards in the GY doesn't not make it a really nice card. The card is very good - and will probably be played in every blue deck in the format no doubt. (Much better than Cruise imho)
Has everyone basically reached the consensus that Villainous Wealth is only viable in EDH? Because honestly, even though I see the glaring drawbacks (playing from your own deck is generally better, milling your opponent can occasionally help them, pumping mana into a sorcery speed spell with a chance to whiff seems pretty awful) I can also see how this could potentially ruin any creature based deck. Against green based decks you just steal their fatties. Against aggro you clear their side of the board, cast this to flood your side, and then turn everything sideways. I think this has more potential than Empty the Pits as a finisher in some sort of control build. It allows you to play with fewer threats in the MB since your win cons can easily be stolen from the opponent's deck. I also think that this card would be played somewhat like Sphinx's Revelation, I.e., it grows exponentially as the game drags on. You can cast it for cheap mid-game in an attempt to stall/apply pressure and eventually ramp up to the point where you're digging pretty deep into your opponent's deck.
However, the variance here may be too high for it to be worth building around. For example - I have no idea what you would switch this out for in the control mirror, if in fact this is your main win condition.
EDIT: this seems particularly nasty with Aetherspouts...
Are people seriously saying that Dig Through Time is better than Sphinx's Revelation more than maybe 5% of the time? Who was actually regularly casting their Sphinx's before turn 7 or 8? Because, SPOILER ALERT, you're doing it wrong. Dig is quite powerful, but you get two cards out of the top seven. Without Delve, the card would be utterly unplayable. And are we honestly going to go down the road again of underestimating the power of Sphinx's life gain clause?
Again, there's no doubt about Dig's power level. But it's nowhere near as powerful as Sphinx's 95% of the time.
It all depends on the format. In Modern and Legacy, Dig is much more powerful than Revelation.
However, the variance here may be too high for it to be worth building around. For example - I have no idea what you would switch this out for in the control mirror, if in fact this is your main win condition.
EDIT: this seems particularly nasty with Aetherspouts...
Just sideboard in Empty the Pits for the permanent light control decks. By the time you would be able to cast a substantial Villainous Wealth, you should be able to cast large Empty with the delve and even have mana open for counter magic.
However, the variance here may be too high for it to be worth building around. For example - I have no idea what you would switch this out for in the control mirror, if in fact this is your main win condition.
EDIT: this seems particularly nasty with Aetherspouts...
Just sideboard in Empty the Pits for the permanent light control decks. By the time you would be able to cast a substantial Villainous Wealth, you should be able to cast large Empty with the delve and even have mana open for counter magic.
Yeah, that's what I was thinking (I think I actually mentioned this in another thread).
I also prox'd up a BUG control deck with Villainous Wealth and played it against my mono black aggro deck. I think 'X' was somewhere around 5 or 6 everytime I casted it and I managed a few good plays. One thing it did was blank Mogis's Marauder, since the stolen cards could just chump or trade with everything. Speaking of the Marauder, I was able to pull this off:
Opponent drops Mogis's Marauder with 2 Tormented Heros and a Spiteful Returned on board. Swings with everything. In response, I Aetherspouts. He has another Marauder in hand, so he just puts everything back on top with Marauder 4th from top.
On my turn cast Villainous Wealth and steal everything off the top plus a Pain Seer. Cast everything and swing for 11.
That's pretty Magical Christmas Land, but still, it was awesome. My only concern is that against the midrange monster decks you're probably going to want a way to ramp up mana so that you can cast everything hit with wealth. It might be tough, but worth it seeing how creature/planeswalker dense those decks are.
I dunno- I'll agree that Genesis Wave is likely more powerful since you actually have some control over it,
but most people who cast this on my decks for Jarad, Golgari Lich Lord or Momir Vig, Simic Visionary are going to end up winning.
And maybe we have very different metas, but casting this for 10 or more is *very* doable in my group.
Also, never underestimate the fun factor of a card that both steals from opponents and has an element of randomness.
Even if Genesis Wave is twice is good, it's only half as fun.
Based on what I am responding to I assume we are talking about power and not some ethereal notion of fun. In terms of "Weeeeee here we go!!!!" fun, yes, this card is a beast.[/quote]
In my meta, I'm fairly sure that using VW for 10 on most of the decks I face would result in either a game win or a huge advantage, but if you're trying to get a really huge effect off of this card, you have a lot of options open in black and green anyway.
]Another Wizards fanboy wants to glorify everything they do. Why can't you see that the game has gotten nothing but worse since the 1940's? At least in the 1800's we had spells that actually did something. I remember in 1492 when I first opened a pack of Alpha under the dim light of my oil lantern, I was at least inspired to travel to a new undiscovered land.!
It seems like you don't understand delve at all. If they didn't overcost the cards without the delve option, it would totally break the game. Take any decent normally-priced card and just add delve, and it becomes totally overpowered.
Dig Through Time is a great card. It's meant to by played as a 2-3 of, not a 4-of. I'll probably play 2.
Where Dig will be scary is enabling combo in Modern/Legacy. I can even see it being banned eventually. It will just make combo decks that much more consistent. You do have to build up your GY to use it, so it won't enable really early combos, but they will become more oppressive because of this card.
As a huge BUG aficionado, please allow me a moment to recommend The Mimeoplasm.
Damia, Sage of Stone works in a more generic way,
as do (to a lesser extent) Vorosh, the Hunter and Sidisi, Brood Tyrant.
Mimeo already wants to run major creature buffs like Akroma's Memorial and Eldrazi Monument,
and when the stuff you steal gets killed, 'Plasm can gobble it up and hit them with it again!
Reprint Stasis!
Control needs more love.
EDH:
Momir Vig, Simic Visionary
Melek, Izzet Paragon
Oona, Queen of the Fae
Bruna, Light of Alabaster
Gisela, Blade of Goldnight
Rhys the Redeemed
Jarad, Golgari Lich Lord
Sen Triplets
The Mimeoplasm
WUBRGSliver OverlordGRBUW
WUBRGSliver Hivelord(Superfriends)GRBUW
There were some good answers already to this question, but I'd like to add on. What I really meant when I said I can see this as a 4-of, was that it might fill the role of Sphinx's Revelation in a super-control build in the upcoming standard. I'm not discounting the lifegain of revelation, but since dig is more relevant on turns 4-5 as people said, it lets you stabilize more easily during that time - it's better at finding the wrath/planeswalker or lifegain/utility or wrath/fatty cards you might need to get to the lategame. And also, like Revelation, once you're in lategame with a bajillion mana, the downside of the casting cost isn't that relevant and you just play it during their end step, same as rev.
To not make it the best enabler printed since Brainstorm?
Reprint Stasis!
Control needs more love.
EDH:
Momir Vig, Simic Visionary
Melek, Izzet Paragon
Oona, Queen of the Fae
Bruna, Light of Alabaster
Gisela, Blade of Goldnight
Rhys the Redeemed
Jarad, Golgari Lich Lord
Sen Triplets
The Mimeoplasm
WUBRGSliver OverlordGRBUW
WUBRGSliver Hivelord(Superfriends)GRBUW
You can cast Dig Through Time on turn 4/5 pretty reliably. You just need to do some combination of 4 of the folowing: Crack a fetch, play a discard spell, play a removal spell, chump block with a creature.
// I wish so hard this set would have Flashback instead of Delve ; that would actual work with all the self-mill and prowess way better.
// Put Delve in a set that at least has a converted manacost matters mechanic or anything like it.
WUBRG#BlackLotusMatterWUBRG
👮👮👮 #BlueLivesMatter 👮👮👮
What? Honestly, Dig would be broken if it put the cards in the GY. It would be the best draw/filter spell possibly ever printed. Not that I would say no to such a card, but just because it doesn't dump the cards in the GY doesn't not make it a really nice card. The card is very good - and will probably be played in every blue deck in the format no doubt. (Much better than Cruise imho)
However, the variance here may be too high for it to be worth building around. For example - I have no idea what you would switch this out for in the control mirror, if in fact this is your main win condition.
EDIT: this seems particularly nasty with Aetherspouts...
U/R Delver
It all depends on the format. In Modern and Legacy, Dig is much more powerful than Revelation.
Storm Crow is strictly worse than Seacoast Drake.
Just sideboard in Empty the Pits for the permanent light control decks. By the time you would be able to cast a substantial Villainous Wealth, you should be able to cast large Empty with the delve and even have mana open for counter magic.
Yeah, that's what I was thinking (I think I actually mentioned this in another thread).
I also prox'd up a BUG control deck with Villainous Wealth and played it against my mono black aggro deck. I think 'X' was somewhere around 5 or 6 everytime I casted it and I managed a few good plays. One thing it did was blank Mogis's Marauder, since the stolen cards could just chump or trade with everything. Speaking of the Marauder, I was able to pull this off:
That's pretty Magical Christmas Land, but still, it was awesome. My only concern is that against the midrange monster decks you're probably going to want a way to ramp up mana so that you can cast everything hit with wealth. It might be tough, but worth it seeing how creature/planeswalker dense those decks are.
U/R Delver
In my meta, I'm fairly sure that using VW for 10 on most of the decks I face would result in either a game win or a huge advantage, but if you're trying to get a really huge effect off of this card, you have a lot of options open in black and green anyway.
EDH Decks
Daretti, Scrap Savant
Wrexial, the Risen Deep
Phelddagrif
Karador, Ghost Chieftain
Bladewing the Risen
The extra "a" means quality.