Can anyone find a source for this (or any of the non-Jeskai Ascendancy spoilers on mythic spoiler)? They have posted bad spoilers in the past, just these past two weeks in fact, so I am not inclined to trust them without some sources.
The credibility is helped by Surrak being spoiled just as the one they had up. It doesn't confirm this, but it helps.
Very true. That's 2 confirmed of the bunch. It's interesting that 2 of the confirmed spoilers are cards that got previewed today.
they are killing delve by timid overpricing. I think they should have priced the spells 2 more then what they normally cost, not 3+ more. i have to use 4 cards to get concentrate? bad.
they are killing delve by timid overpricing. I think they should have priced the spells 2 more then what they normally cost, not 3+ more. i have to use 4 cards to get concentrate? bad.
Allow me to add to the complaints about this common card. Should have been Brainstorm. Seriously though, I think this has a home in something. Like I have said already once, this card is good for sculpting your yard while filling your hand and in older formats, possibly shrinking an opposing tarmagoyf.
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RIP Batman guy. I hope somebody picks up the slack now that you are gone. Sick children need their Batman.
Late game draw three for blue......in a creature heavy mass removal light environment.....just dont know. In standards back when you could draw go this would be an auto 2-3 include, today your cards have to be ok to great all the time with no inbetween...early this is awful.
You have to remember, guys, that Concentrate was phased out for being too good. Ever since 8E rotated, not a single card has ever been printed that gives +2 CA for less than five mana. Can you have four cards in your graveyard on turn four? Then you've already got an overpowered card. It's not "bad in your opening hand" any more than Concentrate would be.
I mean, think for a second. Jace's Ingenuity is a playable card. If it wasn't for Sphinx's Revelation, it would have been a Constructed staple. Can you manage two cards in your graveyard by turn five? Well then you've already got Jace's Ingenuity.
This has the potential for causing serious problems in Legacy as well. It's not great in RUG, because that deck needs its graveyard to power Tarmogoyf and Mongoose, but any kind of U/B or BUG deck that would ordinarily play Tombstalker absolutely loves this. They have no problems filling their graveyards and don't really use them either.
they are killing delve by timid overpricing. I think they should have priced the spells 2 more then what they normally cost, not 3+ more. i have to use 4 cards to get concentrate? bad.
Generally 1 colored mana = 2 colorless mana, so a single blue Concentrate would cost 4U. Then dropping it from uncommon to common is going to up the price as well. This card without delve would never cost less than 5U, and more likely be 6U. So 7U with the ability to significantly discount it is actually rather good.
You have to remember, guys, that Concentrate was phased out for being too good. Ever since 8E rotated, not a single card has ever been printed that gives +2 CA for less than five mana. Can you have four cards in your graveyard on turn four? Then you've already got an overpowered card. It's not "bad in your opening hand" any more than Concentrate would be.
I mean, think for a second. Jace's Ingenuity is a playable card. If it wasn't for Sphinx's Revelation, it would have been a Constructed staple. Can you manage two cards in your graveyard by turn five? Well then you've already got Jace's Ingenuity.
This has the potential for causing serious problems in Legacy as well. It's not great in RUG, because that deck needs its graveyard to power Tarmogoyf and Mongoose, but any kind of U/B or BUG deck that would ordinarily play Tombstalker absolutely loves this. They have no problems filling their graveyards and don't really use them either.
Except Jace's Ingenuity is an INSTANT.
I do agree its too bad that this spell is a sorcery. It would be isntant-playable if it was an instant. But unfortunatly it is not.
Wow - this card is just what some modern control decks needed.
So people know - this isn't a card you play as a 4-of. You play 1-2 of these, and at the time where you NEED to refuel your hand, you can then proceed to draw 3 cards for only 1-2 mana. Think of this more as an Ancestral Vision type effect than anything else.
This pairs quite well with fetchlands, hand disruption, cantrips, etc etc.
But why would you want to run a sorcery speed ancestral vision that exiles your own GY? (in a control shell running Snapcasters). \
EDIT: I don't see this card being used, even in standard. By the time you can cast this spell for 1-3 mana, I'm guesing you'd also have the mana available to cast Jace's Ingenuity
You're right. By the time you play this you could cast Jace's Ingenuity on your opponents turn. Or you could cast this for one on your turn and keep counter mana up. This is a two-of that you can play in place of ingenuity that would be cast around the same time as it, but leaves mana up for counterspells or spot removal. The sorcery speed plus the fact that modern/legacy have spell recursion makes this pretty unappealing in those formats, but as long as you're not using your graveyard for much else, I see no reason why a standard control or tempo deck wouldn't want this over Ingenuity to get some good draw mid-late game.
You have to remember, guys, that Concentrate was phased out for being too good. Ever since 8E rotated, not a single card has ever been printed that gives +2 CA for less than five mana. Can you have four cards in your graveyard on turn four? Then you've already got an overpowered card. It's not "bad in your opening hand" any more than Concentrate would be.
4 cards in your yard on turn 4 is far from a guarantee. Also, Concentrate wouldn't really be overpowered in standard right now. Jace's Ingenuity is better than Concentrate for control decks anyway.
I mean, think for a second. Jace's Ingenuity is a playable card. If it wasn't for Sphinx's Revelation, it would have been a Constructed staple. Can you manage two cards in your graveyard by turn five? Well then you've already got Jace's Ingenuity.
Jace's Ingenuity is an instant. That makes a HUUUUUUUUUGE difference. If this card were an instant this would be a whole different discussion and it would probably also be a rare.
This has the potential for causing serious problems in Legacy as well. It's not great in RUG, because that deck needs its graveyard to power Tarmogoyf and Mongoose, but any kind of U/B or BUG deck that would ordinarily play Tombstalker absolutely loves this. They have no problems filling their graveyards and don't really use them either.
The decks that play Tombstalker also play Tarmogoyf. Oh, and they also play Tombstalker. I can't imagine wanting to run both stalker and this card in the same deck.
It's a sorcery, but so is Divination. Lots of people played that this season.
Divination was only played because there was no instant-speed card draw in blue around that spot on the curve. That hasn't changed, but Divination is still in standard and I would never consider playing this over Divination.
Wow - this card is just what some modern control decks needed.
So people know - this isn't a card you play as a 4-of. You play 1-2 of these, and at the time where you NEED to refuel your hand, you can then proceed to draw 3 cards for only 1-2 mana. Think of this more as an Ancestral Vision type effect than anything else.
This pairs quite well with fetchlands, hand disruption, cantrips, etc etc.
But why would you want to run a sorcery speed ancestral vision that exiles your own GY? (in a control shell running Snapcasters). \
EDIT: I don't see this card being used, even in standard. By the time you can cast this spell for 1-3 mana, I'm guesing you'd also have the mana available to cast Jace's Ingenuity
You're right. By the time you play this you could cast Jace's Ingenuity on your opponents turn. Or you could cast this for one on your turn and keep counter mana up. This is a two-of that you can play in place of ingenuity that would be cast around the same time as it, but leaves mana up for counterspells or spot removal. The sorcery speed plus the fact that modern/legacy have spell recursion makes this pretty unappealing in those formats, but as long as you're not using your graveyard for much else, I see no reason why a standard control or tempo deck wouldn't want this over Ingenuity to get some good draw mid-late game.
But why would you need to leave counter magic up? Are you afraid of someone countering Jace's Ingenuity?
Wow - this card is just what some modern control decks needed.
So people know - this isn't a card you play as a 4-of. You play 1-2 of these, and at the time where you NEED to refuel your hand, you can then proceed to draw 3 cards for only 1-2 mana. Think of this more as an Ancestral Vision type effect than anything else.
This pairs quite well with fetchlands, hand disruption, cantrips, etc etc.
But why would you want to run a sorcery speed ancestral vision that exiles your own GY? (in a control shell running Snapcasters). \
EDIT: I don't see this card being used, even in standard. By the time you can cast this spell for 1-3 mana, I'm guesing you'd also have the mana available to cast Jace's Ingenuity
You're right. By the time you play this you could cast Jace's Ingenuity on your opponents turn. Or you could cast this for one on your turn and keep counter mana up. This is a two-of that you can play in place of ingenuity that would be cast around the same time as it, but leaves mana up for counterspells or spot removal. The sorcery speed plus the fact that modern/legacy have spell recursion makes this pretty unappealing in those formats, but as long as you're not using your graveyard for much else, I see no reason why a standard control or tempo deck wouldn't want this over Ingenuity to get some good draw mid-late game.
But why would you need to leave counter magic up? Are you afraid of someone countering Jace's Ingenuity?
It would let you draw cards and still counter their spells. With Jace's Ingenuity you can wait until EOT, but if you're forced to use mana on removal/counter, you often can't cast it. If you can mainphase this for 2-3, you can draw into more removal/counters and still have the mana up to cast them.
It's a sorcery, but so is Divination. Lots of people played that this season.
Divination saw play because control decks needed a draw spell turn 3/4.
Also... Divination will still be in standard.
I'd be shocked if this card sees large scale play. It "might" see play in tempo decks (if they come about) but I don't think blue based control would play this card.
It would let you draw cards and still counter their spells. With Jace's Ingenuity you can wait until EOT, but if you're forced to use mana on removal/counter, you often can't cast it. If you can mainphase this for 2-3, you can draw into more removal/counters and still have the mana up to cast them.
The only unconditional counters/removal spells come in at 3 CMC. That means (at turn 5) you'd need 6 cards in your graveyard to leave 3 mana open.
this card is so awful in your opening hand in modern its offensive. you'll be dead before you can play it. thirst for knowledge is always 3 for 3 at instant speed
This. The hype of this card confuses me 0_o.
This is just as bad as a Cruel Ultimatum, or Sphinx's revelation in your opening hand in modern, in fact, it's probably better than both of those cards since it's extremely reasonable you can pay 3-4 to cast this as early as turn 4. The only way you'll be dead before you can play it is if you are playing absolutely zero disruption.
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this card is so awful in your opening hand in modern its offensive. you'll be dead before you can play it. thirst for knowledge is always 3 for 3 at instant speed
This. The hype of this card confuses me 0_o.
This is just as bad as a Cruel Ultimatum, or Sphinx's revelation in your opening hand in modern, in fact, it's probably better than both of those cards since it's extremely reasonable you can pay 3-4 to cast this as early as turn 4. The only way you'll be dead before you can play it is if you are playing absolutely zero disruption.
I think even on a amazing day... being able to pay 3-4 to cast this by turn 4 is living in magical Christmas land. Unless you are playing dredge... and in that case you don't want to exile your graaveyard.
EDIT: As an affinity player... I would welcome a deck casting this. I think it would be an auto-win.
I don't understand the people who think this would be fair at CMC 6 or less. With just two cards in the GY (which means you fetched once and cast almost anything) you would have a better Concentrate. A card WotC is already saying is too good for standard. Particularly since this set doesn't seem to have anything a control player would really want to better use with their GY this would often just be Divination + draw 1 more. By the time you need to refuel you should have plenty in the GY.
this card is so awful in your opening hand in modern its offensive. you'll be dead before you can play it. thirst for knowledge is always 3 for 3 at instant speed
This. The hype of this card confuses me 0_o.
This is just as bad as a Cruel Ultimatum, or Sphinx's revelation in your opening hand in modern, in fact, it's probably better than both of those cards since it's extremely reasonable you can pay 3-4 to cast this as early as turn 4. The only way you'll be dead before you can play it is if you are playing absolutely zero disruption.
I think even on a amazing day... being able to pay 3-4 to cast this by turn 4 is living in magical Christmas land. Unless you are playing dredge... and in that case you don't want to exile your graaveyard.
EDIT: As an affinity player... I would welcome a deck casting this. I think it would be an auto-win.
It's two fetchlands and two spells. Thoughtseize is also pretty ubiquitous in Modern which makes it even easier.
That's a really good card for mid to late game. Especially decks that don't care about graveyards. Getting a U to cast it then the rest of my mana is open to those cards I drew.
4 cards in your yard on turn 4 is far from a guarantee. Also, Concentrate wouldn't really be overpowered in standard right now. Jace's Ingenuity is better than Concentrate for control decks anyway.
Concentrate is quite overpowered. I think that if +2 CA for 4 mana at sorcery was balanced, we'd have seen at least one card that does this printed in the decade since Concentrate rotated out. The fact that it's comparable to Concentrate means it's also overpowered. You can't always cast it for 4 mana on turn 4, but at the same time you can't cast Concentrate for U on turn 8.
Divination was only played because there was no instant-speed card draw in blue around that spot on the curve. That hasn't changed, but Divination is still in standard and I would never consider playing this over Divination.
I can certainly see running Satyr Wayfinder in a BUG or UGR control shell in order to enable this on turn 3.
I can certainly see running Satyr Wayfinder in a BUG or UGR control shell in order to enable this on turn 3.
At that point you're running a bad card to justify playing a bad card. Wayfinder is fine in decks that want to fill their yards, but that's not really what you want in a control deck. Besides, how many copies of this card do you want to run? If you run too few, you risk them being milled by Wayfinder, and if you run too many you risk drawing into two of them early and having dead cards in your hand.
this card is so awful in your opening hand in modern its offensive. you'll be dead before you can play it. thirst for knowledge is always 3 for 3 at instant speed
This. The hype of this card confuses me 0_o.
This is just as bad as a Cruel Ultimatum, or Sphinx's revelation in your opening hand in modern, in fact, it's probably better than both of those cards since it's extremely reasonable you can pay 3-4 to cast this as early as turn 4. The only way you'll be dead before you can play it is if you are playing absolutely zero disruption.
I think even on a amazing day... being able to pay 3-4 to cast this by turn 4 is living in magical Christmas land. Unless you are playing dredge... and in that case you don't want to exile your graaveyard.
EDIT: As an affinity player... I would welcome a deck casting this. I think it would be an auto-win.
It's two fetchlands and two spells. Thoughtseize is also pretty ubiquitous in Modern which makes it even easier.
Once again. I play affinity. If I'm playing against a blue deck (snapcasters) and they exile their ENTIRE graveyard to draw 3 on turn 3/4... I am happy.
Very true. That's 2 confirmed of the bunch. It's interesting that 2 of the confirmed spoilers are cards that got previewed today.
To be fair... it IS a common after all
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Legacy: Death and Taxes :symw::symr:
Vintage: NA
RIP Batman guy. I hope somebody picks up the slack now that you are gone. Sick children need their Batman.
Peak rating 1832
Brain Freeze is the coolest card ever printed.
You have to remember, guys, that Concentrate was phased out for being too good. Ever since 8E rotated, not a single card has ever been printed that gives +2 CA for less than five mana. Can you have four cards in your graveyard on turn four? Then you've already got an overpowered card. It's not "bad in your opening hand" any more than Concentrate would be.
I mean, think for a second. Jace's Ingenuity is a playable card. If it wasn't for Sphinx's Revelation, it would have been a Constructed staple. Can you manage two cards in your graveyard by turn five? Well then you've already got Jace's Ingenuity.
This has the potential for causing serious problems in Legacy as well. It's not great in RUG, because that deck needs its graveyard to power Tarmogoyf and Mongoose, but any kind of U/B or BUG deck that would ordinarily play Tombstalker absolutely loves this. They have no problems filling their graveyards and don't really use them either.
Generally 1 colored mana = 2 colorless mana, so a single blue Concentrate would cost 4U. Then dropping it from uncommon to common is going to up the price as well. This card without delve would never cost less than 5U, and more likely be 6U. So 7U with the ability to significantly discount it is actually rather good.
EDH Decks
BGGlissa, the TraitorGB
URTibor and LumiaRU
WUBOloro, Ageless AsceticBUW
UBSygg, River CutthroatBU
RGXenagos, God of RevelsGR
UGVorel of the Hull CladeGU
GBSavra, Queen of the GolgariBG
URGMaelstrom WandererGRU
Except Jace's Ingenuity is an INSTANT.
I do agree its too bad that this spell is a sorcery. It would be isntant-playable if it was an instant. But unfortunatly it is not.
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Current Decks
Modern: Affinity
Standard: BW Control
Legacy: Death and Taxes :symw::symr:
Vintage: NA
You're right. By the time you play this you could cast Jace's Ingenuity on your opponents turn. Or you could cast this for one on your turn and keep counter mana up. This is a two-of that you can play in place of ingenuity that would be cast around the same time as it, but leaves mana up for counterspells or spot removal. The sorcery speed plus the fact that modern/legacy have spell recursion makes this pretty unappealing in those formats, but as long as you're not using your graveyard for much else, I see no reason why a standard control or tempo deck wouldn't want this over Ingenuity to get some good draw mid-late game.
Nope
4 cards in your yard on turn 4 is far from a guarantee. Also, Concentrate wouldn't really be overpowered in standard right now. Jace's Ingenuity is better than Concentrate for control decks anyway.
Jace's Ingenuity is an instant. That makes a HUUUUUUUUUGE difference. If this card were an instant this would be a whole different discussion and it would probably also be a rare.
The decks that play Tombstalker also play Tarmogoyf. Oh, and they also play Tombstalker. I can't imagine wanting to run both stalker and this card in the same deck.
Divination was only played because there was no instant-speed card draw in blue around that spot on the curve. That hasn't changed, but Divination is still in standard and I would never consider playing this over Divination.
But why would you need to leave counter magic up? Are you afraid of someone countering Jace's Ingenuity?
Twitter: twitter.com/axmanonline
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Current Decks
Modern: Affinity
Standard: BW Control
Legacy: Death and Taxes :symw::symr:
Vintage: NA
It would let you draw cards and still counter their spells. With Jace's Ingenuity you can wait until EOT, but if you're forced to use mana on removal/counter, you often can't cast it. If you can mainphase this for 2-3, you can draw into more removal/counters and still have the mana up to cast them.
EDH Decks
BGGlissa, the TraitorGB
URTibor and LumiaRU
WUBOloro, Ageless AsceticBUW
UBSygg, River CutthroatBU
RGXenagos, God of RevelsGR
UGVorel of the Hull CladeGU
GBSavra, Queen of the GolgariBG
URGMaelstrom WandererGRU
Divination saw play because control decks needed a draw spell turn 3/4.
Also... Divination will still be in standard.
I'd be shocked if this card sees large scale play. It "might" see play in tempo decks (if they come about) but I don't think blue based control would play this card.
The only unconditional counters/removal spells come in at 3 CMC. That means (at turn 5) you'd need 6 cards in your graveyard to leave 3 mana open.
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Current Decks
Modern: Affinity
Standard: BW Control
Legacy: Death and Taxes :symw::symr:
Vintage: NA
This is just as bad as a Cruel Ultimatum, or Sphinx's revelation in your opening hand in modern, in fact, it's probably better than both of those cards since it's extremely reasonable you can pay 3-4 to cast this as early as turn 4. The only way you'll be dead before you can play it is if you are playing absolutely zero disruption.
I think even on a amazing day... being able to pay 3-4 to cast this by turn 4 is living in magical Christmas land. Unless you are playing dredge... and in that case you don't want to exile your graaveyard.
EDIT: As an affinity player... I would welcome a deck casting this. I think it would be an auto-win.
Twitter: twitter.com/axmanonline
Stream: twitch.tv/axman
Current Decks
Modern: Affinity
Standard: BW Control
Legacy: Death and Taxes :symw::symr:
Vintage: NA
It's two fetchlands and two spells. Thoughtseize is also pretty ubiquitous in Modern which makes it even easier.
Concentrate is quite overpowered. I think that if +2 CA for 4 mana at sorcery was balanced, we'd have seen at least one card that does this printed in the decade since Concentrate rotated out. The fact that it's comparable to Concentrate means it's also overpowered. You can't always cast it for 4 mana on turn 4, but at the same time you can't cast Concentrate for U on turn 8.
I can certainly see running Satyr Wayfinder in a BUG or UGR control shell in order to enable this on turn 3.
At that point you're running a bad card to justify playing a bad card. Wayfinder is fine in decks that want to fill their yards, but that's not really what you want in a control deck. Besides, how many copies of this card do you want to run? If you run too few, you risk them being milled by Wayfinder, and if you run too many you risk drawing into two of them early and having dead cards in your hand.
Once again. I play affinity. If I'm playing against a blue deck (snapcasters) and they exile their ENTIRE graveyard to draw 3 on turn 3/4... I am happy.
Twitter: twitter.com/axmanonline
Stream: twitch.tv/axman
Current Decks
Modern: Affinity
Standard: BW Control
Legacy: Death and Taxes :symw::symr:
Vintage: NA