There's going to be a control deck with control + ramp and this thing.
T1 Dork, T2 Dork/Ramp, T3 Dork/Ramp, T4 leave mana open, EOT Dictate of Kruphix, T5 This thing for 10-13 leaving 1 mana open for swan song... hope they don't have mana for a 2nd counter.
Just to be clear, if the card has the text that we see on that blurry image it has NO end of turn clause. That means that even against control you get to use their counterspells against them. Or if you get 2 of the same legendary/planeswalker, you can wait to cast them until the first dies. You can save their removal until you need it. Etc. I'm guessing the image is a mock-up from a card in a different language if it is real, but if true it is substantially more powerful than just stealing cards for a turn.
You may cast any number of nonland cards with converted mana cost X or less from among them without paying their mana costs.
There doesnt seem to be any restrictions placed on this so you can play them your turn after etc etc. It dosnt say "Until end of turn" you may cast any number of nonland cards with converted mana cost X or less from among them without paying their mana costs.
This is so awesome indeed! Steal the top X cards (effectively increasing your hand size) and whenever you feel like, at any time in the game, cast them for zero mana.
No this isn't how it works at all, see hideaway lands like mosswort bridge unless it mentions something about timing of casting it you have to cast it as the spell resolves, there was a specific rule to it but no idea where that is
Just to be clear, if the card has the text that we see on that blurry image it has NO end of turn clause. That means that even against control you get to use their counterspells against them. Or if you get 2 of the same legendary/planeswalker, you can wait to cast them until the first dies. You can save their removal until you need it. Etc. I'm guessing the image is a mock-up from a card in a different language if it is real, but if true it is substantially more powerful than just stealing cards for a turn.
It doesn't particularly work that way. It works similarly to Epic Experiment, except the cards stay exiled. So you either play them at that time or you don't get to play them at all. Otherwise it would have been worded similarly to Psychic Intrusion or Nightveil Specter.
Just to be clear, if the card has the text that we see on that blurry image it has NO end of turn clause. That means that even against control you get to use their counterspells against them. Or if you get 2 of the same legendary/planeswalker, you can wait to cast them until the first dies. You can save their removal until you need it. Etc. I'm guessing the image is a mock-up from a card in a different language if it is real, but if true it is substantially more powerful than just stealing cards for a turn.
It doesn't particularly work that way. It works similarly to Epic Experiment, except the cards stay exiled. So you either play them at that time or you don't get to play them at all. Otherwise it would have been worded similarly to Psychic Intrusion or Nightveil Specter.
But Epic Experiment specifically states unused cards go into the graveyard. Genesis Wave does the same. I'd say it is more comparable in wording to Nightveil Specter, stating that the cards are exiled and they are castable without giving conditionss, but it is even more likely that the card is merely mistranslated.
Just to be clear, if the card has the text that we see on that blurry image it has NO end of turn clause. That means that even against control you get to use their counterspells against them. Or if you get 2 of the same legendary/planeswalker, you can wait to cast them until the first dies. You can save their removal until you need it. Etc. I'm guessing the image is a mock-up from a card in a different language if it is real, but if true it is substantially more powerful than just stealing cards for a turn.
It doesn't particularly work that way. It works similarly to Epic Experiment, except the cards stay exiled. So you either play them at that time or you don't get to play them at all. Otherwise it would have been worded similarly to Psychic Intrusion or Nightveil Specter.
But Epic Experiment specifically states unused cards go into the graveyard. Genesis Wave does the same. I'd say it is more comparable in wording to Nightveil Specter, stating that the cards are exiled and they are castable without giving conditionss, but it is even more likely that the card is merely mistranslated.
It doesn't say they go to the graveyard because 1. it intends to keep them exiled and 2. they're not YOUR cards.
The duration is not stated, so the duration is "during the resolution of this spell". Period. You don't get them in a virtual hand.
Private Mod Note
():
Rollback Post to RevisionRollBack
A voice for Timmy.
Commander R Ashling, the Pilgrim Mono Red Wildfire Control GBW Karador, Ghost Chieftain Abzan Dredge Rock WBR Tariel, Reckoner of Souls Mardu Aggro-Reanimator Midrange
Just to be clear, if the card has the text that we see on that blurry image it has NO end of turn clause. That means that even against control you get to use their counterspells against them. Or if you get 2 of the same legendary/planeswalker, you can wait to cast them until the first dies. You can save their removal until you need it. Etc. I'm guessing the image is a mock-up from a card in a different language if it is real, but if true it is substantially more powerful than just stealing cards for a turn.
It doesn't particularly work that way. It works similarly to Epic Experiment, except the cards stay exiled. So you either play them at that time or you don't get to play them at all. Otherwise it would have been worded similarly to Psychic Intrusion or Nightveil Specter.
But Epic Experiment specifically states unused cards go into the graveyard. Genesis Wave does the same. I'd say it is more comparable in wording to Nightveil Specter, stating that the cards are exiled and they are castable without giving conditionss, but it is even more likely that the card is merely mistranslated.
It doesn't say they go to the graveyard because 1. it intends to keep them exiled and 2. they're not YOUR cards.
The duration is not stated, so the duration is "during the resolution of this spell". Period. You don't get them in a virtual hand.
It doesn't put things on the battlefield though, it lets you cast them. If you could only play spells as it resolved, then only instants would able to be played from it. In order to cast permanents, there must be a period of time where you can cast spells exiled with it after the spell has resolved. And the spell never states (in that translation) when that period ends.
It doesn't put things on the battlefield though, it lets you cast them. If you could only play spells as it resolved, then only instants would able to be played from it. In order to cast permanents, there must be a period of time where you can cast spells exiled with it after the spell has resolved. And the spell never states (in that translation) when that period ends.
That's not true. If the directions of a spell allow you to cast things, it doesn't matter what spell type they are. There is no "instant speed" for announcing spells during the resolution of a spell. I'm going to look up a comparable card to show you rulings, but I'm sure about this one.
Edit: Cascade. See cascade.
Edit2: How it works is that you "cast" any number of the cards you're allowed to cast during Villanous Wealth's resolution, then they go on the stack in the order of your choosing. Anything you don't put on the stack then remains in exile.
A voice for Timmy.
Commander R Ashling, the Pilgrim Mono Red Wildfire Control GBW Karador, Ghost Chieftain Abzan Dredge Rock WBR Tariel, Reckoner of Souls Mardu Aggro-Reanimator Midrange
Just to be clear, if the card has the text that we see on that blurry image it has NO end of turn clause. That means that even against control you get to use their counterspells against them. Or if you get 2 of the same legendary/planeswalker, you can wait to cast them until the first dies. You can save their removal until you need it. Etc. I'm guessing the image is a mock-up from a card in a different language if it is real, but if true it is substantially more powerful than just stealing cards for a turn.
It doesn't particularly work that way. It works similarly to Epic Experiment, except the cards stay exiled. So you either play them at that time or you don't get to play them at all. Otherwise it would have been worded similarly to Psychic Intrusion or Nightveil Specter.
But Epic Experiment specifically states unused cards go into the graveyard. Genesis Wave does the same. I'd say it is more comparable in wording to Nightveil Specter, stating that the cards are exiled and they are castable without giving conditionss, but it is even more likely that the card is merely mistranslated.
The condition for Nightveil Specter is that Nightveil Specter stays on the board. As long as Nightveil Specter is on the board you can play cards exiled by Nightveil. Once it leaves the board, those cards remain in exile and can't be played regardless of if Nightveil Specter comes back into play.
Edit: In order for you to be able to play it without a condition it would require the card to have the "as long as it remains exiled" clause that Fiend of the Shadows has.
I think Spekter gave a good example though. This works very similarly to Cascade. Here's the MTGsalvation wiki for how cascade's cast works in regards to how casting the spell you cascaded into works:
"If you cast a card this way, you cast it as part of the resolution of the cascade ability. Timing restrictions based on the card's type (such as creature or sorcery) are ignored. Other restrictions are not (such as "Cast [this card] only before attackers are declared"). " http://mtgsalvation.gamepedia.com/Cascade
The article on Wizards about the card is just hilarious.
'Oh, it's not synergistic with existing BUG commanders' Who cares, it will win you the game without the durdling those commanders demand.
'Oh, it doesn't put permanents into play' Of course it does, you are casting all enchantment/artifacts/creatures for free! Does he mean you can respond with counters or something? Good luck holding 5+ counters in your hand for this.
The card is begging for abuse. I was already rubbed the wrong way with stuff like bribery and now they have bribery on roids. Just like Mindslaver activations, this will draw auto-conceeds from me. NO, you are not playing my cards jerkface!
From what i can make out by zooming in. the collector's number data is completely wrong! We can dismiss this one as fake too i think...
Not to mention it'd probably be banned almost immediately.
Private Mod Note
():
Rollback Post to RevisionRollBack
Card advantage is not the same thing as card draw. Something for 2B cannot be strictly worse than something for BBB or 3BB. If you're taking out Swords to Plowshares for Plummet, you're a fool. Stop doing these things!
The article on Wizards about the card is just hilarious.
'Oh, it's not synergistic with existing BUG commanders' Who cares, it will win you the game without the durdling those commanders demand.
'Oh, it doesn't put permanents into play' Of course it does, you are casting all enchantment/artifacts/creatures for free! Does he mean you can respond with counters or something? Good luck holding 5+ counters in your hand for this.
The card is begging for abuse. I was already rubbed the wrong way with stuff like bribery and now they have bribery on roids. Just like Mindslaver activations, this will draw auto-conceeds from me. NO, you are not playing my cards jerkface!
Hey, Mindslaver activations can lead to some wacky things. One guy who used it on me was forced to play my Ulamog in order to kill my Sigarda. That was a fun match.
On topic, this card is going to be interesting to play against.
I'm not sure how good a finisher this card will be. You need loads of mana to make it really powerful, and even then it can be very random. Additionally, it does not change your opponents board, just hopefully improves your own position.
Still, the utter joy of playing someone's deck against them... and the art is great, too...
I'm sure you'd want this as a finisher when facing a perm, rather than spell based deck. Not a consistent win condition, unless x is enough to mill them out
I'm sure you'd want this as a finisher when facing a perm, rather than spell based deck.
It really just depends on the matchup.
I would be hesitant to cast this against a Commander like Teysa, Orzhov Scion,
as it would just grab you a bunch of weenies and removal.
Momir Vig, Simic Visionary
Melek, Izzet Paragon
Oona, Queen of the Fae
Bruna, Light of Alabaster
Gisela, Blade of Goldnight
Rhys the Redeemed
Jarad, Golgari Lich Lord
Sen Triplets
The Mimeoplasm WUBRGSliver OverlordGRBUW WUBRGSliver Hivelord(Superfriends)GRBUW
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There's going to be a control deck with control + ramp and this thing.
T1 Dork, T2 Dork/Ramp, T3 Dork/Ramp, T4 leave mana open, EOT Dictate of Kruphix, T5 This thing for 10-13 leaving 1 mana open for swan song... hope they don't have mana for a 2nd counter.
No this isn't how it works at all, see hideaway lands like mosswort bridge unless it mentions something about timing of casting it you have to cast it as the spell resolves, there was a specific rule to it but no idea where that is
It doesn't particularly work that way. It works similarly to Epic Experiment, except the cards stay exiled. So you either play them at that time or you don't get to play them at all. Otherwise it would have been worded similarly to Psychic Intrusion or Nightveil Specter.
But Epic Experiment specifically states unused cards go into the graveyard. Genesis Wave does the same. I'd say it is more comparable in wording to Nightveil Specter, stating that the cards are exiled and they are castable without giving conditionss, but it is even more likely that the card is merely mistranslated.
It doesn't say they go to the graveyard because 1. it intends to keep them exiled and 2. they're not YOUR cards.
The duration is not stated, so the duration is "during the resolution of this spell". Period. You don't get them in a virtual hand.
Commander
R Ashling, the Pilgrim Mono Red Wildfire Control
GBW Karador, Ghost Chieftain Abzan Dredge Rock
WBR Tariel, Reckoner of Souls Mardu Aggro-Reanimator Midrange
It doesn't put things on the battlefield though, it lets you cast them. If you could only play spells as it resolved, then only instants would able to be played from it. In order to cast permanents, there must be a period of time where you can cast spells exiled with it after the spell has resolved. And the spell never states (in that translation) when that period ends.
That's not true. If the directions of a spell allow you to cast things, it doesn't matter what spell type they are. There is no "instant speed" for announcing spells during the resolution of a spell. I'm going to look up a comparable card to show you rulings, but I'm sure about this one.
Edit: Cascade. See cascade.
Edit2: How it works is that you "cast" any number of the cards you're allowed to cast during Villanous Wealth's resolution, then they go on the stack in the order of your choosing. Anything you don't put on the stack then remains in exile.
Commander
R Ashling, the Pilgrim Mono Red Wildfire Control
GBW Karador, Ghost Chieftain Abzan Dredge Rock
WBR Tariel, Reckoner of Souls Mardu Aggro-Reanimator Midrange
The condition for Nightveil Specter is that Nightveil Specter stays on the board. As long as Nightveil Specter is on the board you can play cards exiled by Nightveil. Once it leaves the board, those cards remain in exile and can't be played regardless of if Nightveil Specter comes back into play.
Edit: In order for you to be able to play it without a condition it would require the card to have the "as long as it remains exiled" clause that Fiend of the Shadows has.
I think Spekter gave a good example though. This works very similarly to Cascade. Here's the MTGsalvation wiki for how cascade's cast works in regards to how casting the spell you cascaded into works:
"If you cast a card this way, you cast it as part of the resolution of the cascade ability. Timing restrictions based on the card's type (such as creature or sorcery) are ignored. Other restrictions are not (such as "Cast [this card] only before attackers are declared"). "
http://mtgsalvation.gamepedia.com/Cascade
I'm Scared..
Confirmed. Get ready, comrades.
RGWMayael the AnimaRGW
UBRMarchesa, the Black RoseUBR
Modern Decks
RGWNaya BurnRGW
EDH Decks
BGGlissa, the TraitorGB
URTibor and LumiaRU
WUBOloro, Ageless AsceticBUW
UBSygg, River CutthroatBU
RGXenagos, God of RevelsGR
UGVorel of the Hull CladeGU
GBSavra, Queen of the GolgariBG
URGMaelstrom WandererGRU
----------------------------
Club Flamingo Wins: 10
----------------------------
EDH Decks
BG Vicious Varolz | RW Jor Kadeen, the Mean Machine | RG Atarka: Muh_Dragons.dec (WIP) | WU Brago, Blink Eternal (WIP)
----------------------------
'Oh, it's not synergistic with existing BUG commanders' Who cares, it will win you the game without the durdling those commanders demand.
'Oh, it doesn't put permanents into play' Of course it does, you are casting all enchantment/artifacts/creatures for free! Does he mean you can respond with counters or something? Good luck holding 5+ counters in your hand for this.
The card is begging for abuse. I was already rubbed the wrong way with stuff like bribery and now they have bribery on roids. Just like Mindslaver activations, this will draw auto-conceeds from me. NO, you are not playing my cards jerkface!
Not to mention it'd probably be banned almost immediately.
On phasing:
Hey, Mindslaver activations can lead to some wacky things. One guy who used it on me was forced to play my Ulamog in order to kill my Sigarda. That was a fun match.
On topic, this card is going to be interesting to play against.
RGWMayael the AnimaRGW
UBRMarchesa, the Black RoseUBR
Modern Decks
RGWNaya BurnRGW
It's real though. So... the cards that it exiles: you can cast at ANY time? (Not just till end of turn?) This seems mythic quality. OMG I'm going bug.
Twitter: twitter.com/axmanonline
Stream: twitch.tv/axman
Current Decks
Modern: Affinity
Standard: BW Control
Legacy: Death and Taxes :symw::symr:
Vintage: NA
You can cast them when the spell resolves, not later.
No, you have to cast them during the resolution of the spell. Any spells you don't cast immediately remain exiled forever.
EDH Decks
BGGlissa, the TraitorGB
URTibor and LumiaRU
WUBOloro, Ageless AsceticBUW
UBSygg, River CutthroatBU
RGXenagos, God of RevelsGR
UGVorel of the Hull CladeGU
GBSavra, Queen of the GolgariBG
URGMaelstrom WandererGRU
Ah. well the card is still bonkers. IMO
Twitter: twitter.com/axmanonline
Stream: twitch.tv/axman
Current Decks
Modern: Affinity
Standard: BW Control
Legacy: Death and Taxes :symw::symr:
Vintage: NA
Dunes of Zairo
SHANDALAR
Innistrad - The Darkest Night
~THE RAVNICAN CONSORTIUM~
A Community Set
Commander: Allies & Adversaries
Still, the utter joy of playing someone's deck against them... and the art is great, too...
It really just depends on the matchup.
I would be hesitant to cast this against a Commander like Teysa, Orzhov Scion,
as it would just grab you a bunch of weenies and removal.
Against something like Jeleva, Nephalia's Scourge (very low on permanents)
or Animar, Soul of Elements (very high on permanents),
this can be utterly game-ending.
Reprint Stasis!
Control needs more love.
EDH:
Momir Vig, Simic Visionary
Melek, Izzet Paragon
Oona, Queen of the Fae
Bruna, Light of Alabaster
Gisela, Blade of Goldnight
Rhys the Redeemed
Jarad, Golgari Lich Lord
Sen Triplets
The Mimeoplasm
WUBRGSliver OverlordGRBUW
WUBRGSliver Hivelord(Superfriends)GRBUW