There goes my vague notion about that artwork being for a Ravenous Baboons reprint.
Both decent cards. Mandrills is the first "yeah that's pretty fairly costed" KTK Delve card I remember seeing.
Private Mod Note
():
Rollback Post to RevisionRollBack
Real Men Play Aggro
EDH:
R Heartless Hidetsugu R Godo, Bandit Warlord G Kamahl, Fist of Krosa B Shirei, Shizo's Caretaker RG Thromok the Insatiable WUBRG Scion of the Ur-Dragon
There goes my vague notion about that artwork being for a Ravenous Baboons reprint.
.
This was my first automatic thought when I saw that art, but it was introduced as Sultai and therefore zero chance for a red card (if the art itself was not enough).
Them mandrills! Wouldn't be the worst card in Temur, either. Ferocious enabler and trample! Besides, who doesn't happen to have a couple cards sitting around in their graveyard, anyway?
I don't know the format to well, but I feel that mandrills has a legitimate chance to seriously shake up pauper. Between that and the new fixing there should be some major changes.
Is that green creature standard playable? Damn. You can Satyr Wayfinder T2 and then play him T3. But unfortunately you're stuck with a Satyr wayfinder.
It's playable in a lot of formats. At it's absolute worse, it's still okay for what it is, but the efficiency is nothing but gravy beyond that. At it's best, it's a one mana 4/4 with no other requirements.
Being able to select specific cards to exile gives it power against Goyf, while having a lot of wiggle room for your own graveyard sensitivities. The earliest you can play it is turn three, regardless of what you do, but a 4/4 with trample for three or less is still on curve, and still relevant going into the late game.
Private Mod Note
():
Rollback Post to RevisionRollBack
"If you don't wear your seatbelt, the police will shoot you in the head."
- To my youngest sister when she was 6.
Everyone knows that good luck and good game are such insincere terms that any man who does not connect his right hook with the offender's jaw on the very utterance of such a phrase is no man I would consider as such.
It's playable in a lot of formats. At it's absolute worse, it's still okay for what it is, but the efficiency is nothing but gravy beyond that. At it's best, it's a one mana 4/4 with no other requirements.
Being able to select specific cards to exile gives it power against Goyf, while having a lot of wiggle room for your own graveyard sensitivities. The earliest you can play it is turn three, regardless of what you do, but a 4/4 with trample for three or less is still on curve, and still relevant going into the late game.
It is quite obvious that this card it far too week for modern.
It is a conditional 3-mana 4/4 trample. Goyf is good because he is always a two drop, and you can easiely play multiples.
In limited it's gonna be a house assuming there are some fine self milling cards in sultai (there have to be)
The earliest you can play it is turn three, regardless of what you do, but a 4/4 with trample for three or less is still on curve, and still relevant going into the late game.
It's relatively easy to play it for 1G turn 2 in older formats. If it's worth it, I dunno...
It's playable in a lot of formats. At it's absolute worse, it's still okay for what it is, but the efficiency is nothing but gravy beyond that. At it's best, it's a one mana 4/4 with no other requirements.
Being able to select specific cards to exile gives it power against Goyf, while having a lot of wiggle room for your own graveyard sensitivities. The earliest you can play it is turn three, regardless of what you do, but a 4/4 with trample for three or less is still on curve, and still relevant going into the late game.
It is quite obvious that this card it far too week for modern.
It is a conditional 3-mana 4/4 trample. Goyf is good because he is always a two drop, and you can easiely play multiples.
In limited it's gonna be a house assuming there are some fine self milling cards in sultai (there have to be)
The earliest you can play it is turn three, regardless of what you do, but a 4/4 with trample for three or less is still on curve, and still relevant going into the late game.
It's relatively easy to play it for 1G turn 2 in older formats. If it's worth it, I dunno...
I know, but you'll be hard pressed to find a time when you can play it earlier than turn three without bringing up specific cards or specific interactions. Fetch each turn in addition to casting things or having things dying still pushes it to turn three.
Private Mod Note
():
Rollback Post to RevisionRollBack
"If you don't wear your seatbelt, the police will shoot you in the head."
- To my youngest sister when she was 6.
Everyone knows that good luck and good game are such insincere terms that any man who does not connect his right hook with the offender's jaw on the very utterance of such a phrase is no man I would consider as such.
It's playable in a lot of formats. At it's absolute worse, it's still okay for what it is, but the efficiency is nothing but gravy beyond that. At it's best, it's a one mana 4/4 with no other requirements.
Being able to select specific cards to exile gives it power against Goyf, while having a lot of wiggle room for your own graveyard sensitivities. The earliest you can play it is turn three, regardless of what you do, but a 4/4 with trample for three or less is still on curve, and still relevant going into the late game.
It is quite obvious that this card it far too week for modern. This will be one of the good commons in limited and that's it.
It is a conditional 3-mana 4/4 trample. Goyf is good because he is always a two drop, and you can easiely play multiples.
In limited it's gonna be a house assuming there are some fine self milling cards in sultai (there have to be)
It's playable in a lot of formats. At it's absolute worse, it's still okay for what it is, but the efficiency is nothing but gravy beyond that. At it's best, it's a one mana 4/4 with no other requirements.
Being able to select specific cards to exile gives it power against Goyf, while having a lot of wiggle room for your own graveyard sensitivities. The earliest you can play it is turn three, regardless of what you do, but a 4/4 with trample for three or less is still on curve, and still relevant going into the late game.
It is quite obvious that this card it far too week for modern. This will be one of the good commons in limited and that's it.
It is a conditional 3-mana 4/4 trample. Goyf is good because he is always a two drop, and you can easiely play multiples.
In limited it's gonna be a house assuming there are some fine self milling cards in sultai (there have to be)
You don't play support cards just so you can have a 4/4 monkey in modern. There are far better options.
they were just examples, not to mention they are not card-disadvantage interactions. you could probably easily throw this guy in a deck with vengevine or zombies and call it a day
you could probably even run 3 in your average tempo deck, dodges inquisition and abrupt decay
Source: http://lrcast.com/exclusive-khans-of-tarkir-previews-sidisis-pet-and-hooting-mandrills/
Sidisi's Pet 3B
Creature-Zombie Ape (C)
Lifelink
Morph 1B
The Sultai distinguish between pet and slave by the material of the chain.
1/4
Hooting Mandrills 5G
Creature-Ape (C)
Delve
Trample
Interlopers in Sultai territory usually end up as crocodile chow or baboon bait.
4/4
Let this great clan rest in peace (2001-2011)
Both decent cards. Mandrills is the first "yeah that's pretty fairly costed" KTK Delve card I remember seeing.
Real Men Play Aggro
EDH:
R Heartless Hidetsugu
R Godo, Bandit Warlord
G Kamahl, Fist of Krosa
B Shirei, Shizo's Caretaker
RG Thromok the Insatiable
WUBRG Scion of the Ur-Dragon
This was my first automatic thought when I saw that art, but it was introduced as Sultai and therefore zero chance for a red card (if the art itself was not enough).
Indeed.
Let this great clan rest in peace (2001-2011)
They could have used "Simian" as creature type instead as that covers both.
In limited, I guess convoke's faster.
UR Melek, Izzet ParagonUR, B Shirei, Shizo's CaretakerB, R Jaya Ballard, Task MageR,RW Tajic, Blade of the LegionRW, UB Lazav, Dimir MastermindUB, UB Circu, Dimir LobotomistUB, RWU Zedruu the GreatheartedRWU, GUBThe MimeoplasmGUB, UGExperiment Kraj UG, WDarien, King of KjeldorW, BMarrow-GnawerB, WBGKarador, Ghost ChieftainWBG, UTeferi, Temporal ArchmageU, GWUDerevi, Empyrial TacticianGWU, RDaretti, Scrap SavantR, UTalrand, Sky SummonerU, GEzuri, Renegade LeaderG, WUBRGReaper KingWUBRG, RGXenagos, God of RevelsRG, CKozilek, Butcher of TruthC, WUBRGGeneral TazriWUBRG, GTitania, Protector of ArgothG
R Feldon of the Third Path EDH R
X Kozilek, the Great Distortion EDH X
B Sidisi Ad Nauseam Combo EDH B
I think MaRo would quit WotC before allowing a banana card in any non un-set of magic and even then the banana would have to be evil in some way
Cubetutor Peasant'ish-Funbox
Project: Khans of Tarkir Cube (cubetutor)
edit: forgot about fetchlands
Being able to select specific cards to exile gives it power against Goyf, while having a lot of wiggle room for your own graveyard sensitivities. The earliest you can play it is turn three, regardless of what you do, but a 4/4 with trample for three or less is still on curve, and still relevant going into the late game.
- To my youngest sister when she was 6.
It is quite obvious that this card it far too week for modern.
It is a conditional 3-mana 4/4 trample. Goyf is good because he is always a two drop, and you can easiely play multiples.
In limited it's gonna be a house assuming there are some fine self milling cards in sultai (there have to be)
It's relatively easy to play it for 1G turn 2 in older formats. If it's worth it, I dunno...
I don't think it is unplayable in modern. Fetches, and cards like Grisly Salvage, Tracker's Instincts, Commune with the Gods, Thought Scour or even any old dredger make this guy super cheap. I'm just unsure what kind of deck he would be best in.
I know, but you'll be hard pressed to find a time when you can play it earlier than turn three without bringing up specific cards or specific interactions. Fetch each turn in addition to casting things or having things dying still pushes it to turn three.
- To my youngest sister when she was 6.
You don't play support cards just so you can have a 4/4 monkey in modern. There are far better options.
they were just examples, not to mention they are not card-disadvantage interactions. you could probably easily throw this guy in a deck with vengevine or zombies and call it a day
you could probably even run 3 in your average tempo deck, dodges inquisition and abrupt decay
Alternately T1 fetch into goblin guide or something very aggressive, T2 fetch thoughtscour, this is a really aggro start.
I like it for a common anyways
Http://www.fantasticneighborhood.com/
Comedy gaming podcast. Listening to it makes you cool.
U/R Delver
Haha. Read up.
Fully-powered 600-Card "Dream Cube" https://cubecobra.com/cube/list/dreamcube
450-Card "Artificer's Cube" https://cubecobra.com/cube/list/artificer
Cubing in Indianapolis...send me a PM!!