Yes... I do.
and I don't remember even one limited format where I'd love to have a vanilla 4/4 for 6 mana (and right now there are no "artifact matters" theme, thus being an artifact is, in fact, a minor drawback... colorless mana won't be much of an advantage in a format that will need to enable fixing for 3 colors in limited)
sure, you'll play this if there are no better options, but if you're really hoping to win anything with a limited deck that will play this over a swamp, you're probably out of luck
this card is one of those horribly designed cards that only serves the purpose of "bad cards need to exist so good cards are actually good."
I mean, it's not interesting enough for Jhonny, it's not powerful enough for Spike, it's not big enough for Timmy....
not nearly powerful enough for any constructed competitive format
not even one interesting effect one would like to abuse somehow, even in a weird casual deck.
and underwhelming for limited....
card is plain bad no matter how you look at it.
this is sad.
Two reasons.
One, you can play it face-down on Turn 3 and then morph it on Turn 5 to get a 4/4 on the board probably earlier than anything else in the format with those stats (i.e. the ol' Exalted Angel trick).
Two, its power and toughness are relevant in Limited. There aren't too many other things with those stats, no matter how vanilla they are, and this goes in every deck to boot (given it's colourless).
So consider it a combination of high P/T and speed to get on the table in a Limited format.
A mana cost of 3RR and morph cost of 2RR might have made the Efreet limited playable.
Don't worry, he's going to be limited playable even without you as an obviously superior designer designing him.
Don't worry, no he won't!
We could do this all day! But it's spam and we'll get in trouble, so we better add something else to our posts. Oh yeah, a random insult.
You're an "obviously superior designer" too.
Flaming/trolling warning issued. Don't feed the trolls. - Wildfire393
Yes... I do.
and I don't remember even one limited format where I'd love to have a vanilla 4/4 for 6 mana (and right now there are no "artifact matters" theme, thus being an artifact is, in fact, a minor drawback... colorless mana won't be much of an advantage in a format that will need to enable fixing for 3 colors in limited)
[...]
The golem isn't a vanilla 4/4 for 6 mana. It's a hiding 2/2 for 3 mana with a mana sink to surprise turn into a 4/4 OR a 4/4 for 6 mana later in the game. That's a serviceable limited card. Not top pick, but serviceable. I would have liked it much better as a common, but, what more can I say?
Also, being colorless in a multicolor set is the opposite of a drawback. In large quantities, they give you options even when you don't get the right fixers for your 2-3 color cards.
Any morph is playable in limited. Wizards designs the limited formats so that's the case.
And the efreet is going to be a very good common. A 4/3 First Striker dominates limited combat. The fact that it grants you a very relevant bonus when it turns face up just makes it that much better.
I know that wizards has recently made a bunch of limited formats where anything that costs more than 4 and isn't a Soul of Shandalar is trash, but that's very unlikely to be the case in a format designed around morph. Curves are going to start at 3, while turns 1 and 2 are used to fix mana.
The efreet makes no sense. An efreet is like a djinn. It's supposed to be undercosted with a drawback, just like a genie who grants you wishes and makes them happen in the most annoying way possible. They don't come in white, and they are more like devils than human, so one would not likely embark on a spiritual journey like a monk would. Thanks, wizards, for finally succumbing to the "hey let's pull two random subtypes from a hat and slap them onto this creature" flavor strategy.
The efreet makes no sense. An efreet is like a djinn. It's supposed to be undercosted with a drawback, just like a genie who grants you wishes and makes them happen in the most annoying way possible. They don't come in white, and they are more like devils than human, so one would not likely embark on a spiritual journey like a monk would. Thanks, wizards, for finally succumbing to the "hey let's pull two random subtypes from a hat and slap them onto this creature" flavor strategy.
"The homeland of the efreet is outside Jeskai territory in an inaccessible mountain range called Qadat, the Fire Rim. Unlike most Jeskai, efreet are never born into the clan. Instead, they make the choice to leave their home region and come to Jeskai territory once they are reach adulthood. Efreet who choose to embrace the Jeskai Way are outcasts from their own kind and are no longer welcome in the Fire Rim. By becoming Jeskai, an efreet is embracing a life of martial discipline over all else. They will not talk about their former lives, which is why Qadat continues to be shrouded in mystery."
Point is, the efreet that interact with the other races of Tarkir do so because they choose to: they aren't your average efreet. (The Jeskai also have djinn, and unlike the efreet they don't get a full section describing them, so I'm not sure what their deal is.)
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():
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"The true measure of all heroes is not what they achieve, but who they inspire." —Triumph of Gerrard
The efreet seems fine. When you are in Jeskai you pick him up. I don't think he is a high pick, but that's probably true for any 3-color common in the set. Maybe morph can help there a bit.
I like their decision to make the artifact morph guy uncommon otherwise you see to many of him and the morph guessing game is even more impossible.
They said during the Worldbuilding Panel that dragons were born of elemental storms, and that Ugin was responsible in some way. 1000 years ago, after Nicol Bolas killed Ugin, the storms stopped and the dragons were no more. So, yes, it seems that Ugin is the progenitor of Tarkir's dragons.[/quote]
And todays Plane's walkers guide confirms that Ugin is in fact from Tarkir originally, not a visitor, and was a huge part of the planes magic-ecology (so to speak). Also, definitely confirmed that Bolas, "left him for dead in an icy chasm." Sorry to people who thought maybe he was lying
Private Mod Note
():
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The true mind can weather all the lies and illusions without being lost. The true heart can tough the poison of hatred without being harmed. Since beginning-less time, darkness thrives in the void but always yields to purifying light.
I invision a future where one is not mighty when he can silence a crowd with brutality,
but when he leaves them speechless with wisdom.
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Yes... I do.
and I don't remember even one limited format where I'd love to have a vanilla 4/4 for 6 mana (and right now there are no "artifact matters" theme, thus being an artifact is, in fact, a minor drawback... colorless mana won't be much of an advantage in a format that will need to enable fixing for 3 colors in limited)
sure, you'll play this if there are no better options, but if you're really hoping to win anything with a limited deck that will play this over a swamp, you're probably out of luck
this card is one of those horribly designed cards that only serves the purpose of "bad cards need to exist so good cards are actually good."
I mean, it's not interesting enough for Jhonny, it's not powerful enough for Spike, it's not big enough for Timmy....
not nearly powerful enough for any constructed competitive format
not even one interesting effect one would like to abuse somehow, even in a weird casual deck.
and underwhelming for limited....
card is plain bad no matter how you look at it.
this is sad.
Two reasons.
One, you can play it face-down on Turn 3 and then morph it on Turn 5 to get a 4/4 on the board probably earlier than anything else in the format with those stats (i.e. the ol' Exalted Angel trick).
Two, its power and toughness are relevant in Limited. There aren't too many other things with those stats, no matter how vanilla they are, and this goes in every deck to boot (given it's colourless).
So consider it a combination of high P/T and speed to get on the table in a Limited format.
Not that that makes it right, I know.
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Flaming/Trolling warning issued - Wildfire393
Don't worry, no he won't!
We could do this all day! But it's spam and we'll get in trouble, so we better add something else to our posts. Oh yeah, a random insult.
You're an "obviously superior designer" too.
Flaming/trolling warning issued. Don't feed the trolls. - Wildfire393
.
Also, being colorless in a multicolor set is the opposite of a drawback. In large quantities, they give you options even when you don't get the right fixers for your 2-3 color cards.
And the efreet is going to be a very good common. A 4/3 First Striker dominates limited combat. The fact that it grants you a very relevant bonus when it turns face up just makes it that much better.
I know that wizards has recently made a bunch of limited formats where anything that costs more than 4 and isn't a Soul of Shandalar is trash, but that's very unlikely to be the case in a format designed around morph. Curves are going to start at 3, while turns 1 and 2 are used to fix mana.
"The homeland of the efreet is outside Jeskai territory in an inaccessible mountain range called Qadat, the Fire Rim. Unlike most Jeskai, efreet are never born into the clan. Instead, they make the choice to leave their home region and come to Jeskai territory once they are reach adulthood. Efreet who choose to embrace the Jeskai Way are outcasts from their own kind and are no longer welcome in the Fire Rim. By becoming Jeskai, an efreet is embracing a life of martial discipline over all else. They will not talk about their former lives, which is why Qadat continues to be shrouded in mystery."
-via the Jeskai section of the planeswalker's guide to Tarkir ([url=http://magic.wizards.com/en/articles/archive/planeswalkers-guide-khans-tarkir-part-1-2014-09-03[/url]).
Point is, the efreet that interact with the other races of Tarkir do so because they choose to: they aren't your average efreet. (The Jeskai also have djinn, and unlike the efreet they don't get a full section describing them, so I'm not sure what their deal is.)
I like their decision to make the artifact morph guy uncommon otherwise you see to many of him and the morph guessing game is even more impossible.
They said during the Worldbuilding Panel that dragons were born of elemental storms, and that Ugin was responsible in some way. 1000 years ago, after Nicol Bolas killed Ugin, the storms stopped and the dragons were no more. So, yes, it seems that Ugin is the progenitor of Tarkir's dragons.[/quote]
And todays Plane's walkers guide confirms that Ugin is in fact from Tarkir originally, not a visitor, and was a huge part of the planes magic-ecology (so to speak). Also, definitely confirmed that Bolas, "left him for dead in an icy chasm." Sorry to people who thought maybe he was lying
I invision a future where one is not mighty when he can silence a crowd with brutality,
but when he leaves them speechless with wisdom.