That first mode will ruin a lot of days with Fetches back in the mix. I was hoping for some sort of Lightning Helix on this charm, but I am perfectly content with this card. Seems like a very powerful and worthy addition to our charm line-up.
I didn't even think of this. Fetch, respond, bounce. So good.
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Modern: UWR Breach, UWB Esper control
Legacy: UW RiP/Helm, UR Sneak and Show
Its basically Azorius Charm combined with Boros Charm. I like it but I feel that Jeskai won't have enough support to build tempo deck (in T2). This charm is useless for control deck so aggro is the only option with it to go. At least I do not feel disappointed.
Looks a lot like Azorius Charm, only it has Boros Charm's damage mode instead of draw a card. Both of its modes get slightly pushed (not needing to target an attacking/blocking creature and the lifelink giving +1/+1 as well), and Azor Charm was rather good in Standard. But that third mana tacked on there is going to hurt it a bit. Still, it will definitely see some play.
For Modern it's nice that those two are "glued" together cause you won't have enough space in your deck for both Azorius Charm and Boros Charm. Unfortunately I think that just Boros Charm is better in Modern Geist cause it protects your Geist and is cheaper.
They already have almost all the tools you could want. I'm confident a UWR tempo build is going to emerge.
I love the bounce effect in a Standard with fetchlands, though Bant had no trouble sending to the bottom without contrivance. The pump makes for nice swings. The 4 damage is nice pressure but not exciting. I suppose it might have been too much to expect double strike or indestructibility off this.
It's good obviously, but this feels like the least pushed of the four so far. If Abzan gets an absurd one that'll be a real one-two punch for them with the rhino. Hoping the ascendancy is more exciting.
Aside from the 5 fetches, these charms are the best cards in the set. Each one playable so far. This one is interesting though. This may be the worst charm revealed so far, but that still makes it like the 9th best card revealed so far (Siege Rhino probably rounds out the top 10). Like everyone's said, it's totally just a mix of Azorius and Boros charms. And because of that, it has a couple relevant abilities to control and a couple abilities that will work for aggro/tempo.
Control: The creature removal option is at its best in a control deck. The damage to opponents can be used to finish an opponent but will most likely be used to kill a planeswalker. This could make high loyalty walkers like Ashiok and new Jace better. And the +1/+1 and lifelink ability only works with something corner case like Elspeth tokens.
Aggro/tempo: The creature removal mode can get rid of a pesky blocker for a turn and time walk your opponent. Perfect effect but not a great cost for aggro. The 4 damage to the face is great for pure aggro or burn. And the boosting ability is great in the creature mirror; helps you race with life link and helps your guys trade up or even survive what looked to be a trade.
So each archetype has two modes they're excited about and a third "bonus" mode
Is anyone else excited that the wedge charms aren't literal things? RTR and GTC had all tangible charms except Dimir Charm (see Izzet Charm). Making the charms with the concept they have now makes them seem so much cooler, more mysterious and magical.. and less cheesy. Anyone with me on this?
The four damage is getting a little overlooked. Damaging a player isn't incredibly useful, but being able to bounce a creature or deal four damage to a planeswalker is a nice combination of removal. It gets rid of every creature for at least a turn (more if used after a fetchland is cracked), and kills every planeswalker outright but the new Jace, new Garruk, and Liliana Vess. In a format with a lot of planeswalkers, that gives this charm very versatile removal (in many cases, better than the other charms we've seen).
I'm really kind of confused as to what they are trying to accomplish with Jeskai. They have the Mantis Rider, the charm, and prowess for a somewhat tempo oriented feel, but then they have two 5 mana creature spells, 2 six mana creatures and 1 six mana instant, and a 7 mana creture. Tempo typically tries to stay lower on the curve and keep the pressure going. Jeskai just seems a bit fractured in terms of card design, but maybe I am missing something or the other tempo cards just haven't been spoiled. Generator Servant might help, but it as a Jeskai player I am surprised at all of the larger spells.
As for the charm I think it may bet better than it looks at first glance, but definitely not at the top of the power level list when compared to some of the other charms.
I think this fits very well in an aggro/tempo style build. I am currently running Jeskai Delver in Modern so I will definitely be giving this one a try!
Agreed, though I am unimpressed by the anthem mode.
Should have bounced any permanent for walker control. Won't play it as it is. Worst of the charms.
1. dealing 4 to a planeswalker will often kill it or make it possible for you to deal with
2. the creature mode is insane given that everyone will be playing fetches "target creature's controller shuffles it into its library" is great
3. your card evaluation skills are subpar
I'm really kind of confused as to what they are trying to accomplish with Jeskai. They have the Mantis Rider, the charm, and prowess for a somewhat tempo oriented feel, but then they have two 5 mana creature spells, 2 six mana creatures and 1 six mana instant, and a 7 mana creture. Tempo typically tries to stay lower on the curve and keep the pressure going. Jeskai just seems a bit fractured in terms of card design, but maybe I am missing something or the other tempo cards just haven't been spoiled. Generator Servant might help, but it as a Jeskai player I am surprised at all of the larger spells.
As for the charm I think it may bet better than it looks at first glance, but definitely not at the top of the power level list when compared to some of the other charms.
The larger cards are either to support other archetypes (like the leviathan) or not meant for standard (Intro rare, Narset is made for EDH). Tempo generally doesn't need many rares, it's built on the backs of commons/uncommons like Delver of Secrets and [card]Young Pyromancer. If we see a couple pushed prowess cards at lower rarities then the core strategy of Jeskai will work fine.
Should have bounced any permanent for walker control. Won't play it as it is. Worst of the charms.
1. dealing 4 to a planeswalker will often kill it or make it possible for you to deal with
2. the creature mode is insane given that everyone will be playing fetches "target creature's controller shuffles it into its library" is great
3. your card evaluation skills are subpar
OK, let me expand on what I said.
1. 4 damage is not enough for walkers. Trust me, I tried boros charm a lot and it never did the job, especially against Elspeth or the UB guy. In the end I only relied on the Boros charm for indestructibility, which is sad.
2. The creature mode is not 'insane', in fact it's mediocre. This is a 3 mana removal spell, and no guarantee you face a fetch land all the time, they will be costly money wise and still a lot of mono coloured decks around these days. Azorius charm was mediocre at 2 mana, adding a third of a different colour won't make it better.
3. The +1/+1 and lifelink is only good if you have a swarm of tokens or weenies, therefore win more.
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I didn't even think of this. Fetch, respond, bounce. So good.
Legacy: UW RiP/Helm, UR Sneak and Show
Modern
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I'll agree it's the worst as well, if tokens or aggro(that can afford it) aren't a thing, it really only has one good mode.
They already have almost all the tools you could want. I'm confident a UWR tempo build is going to emerge.
It's good obviously, but this feels like the least pushed of the four so far. If Abzan gets an absurd one that'll be a real one-two punch for them with the rhino. Hoping the ascendancy is more exciting.
Playtesting | Karador, Ghost Chieftain | Narset, Enlightened Master | Ephara, God of the Polis
Established | Gahiji, Honored One | Shirei, Shizo's Caretaker | Opal-Eye, Konda's Yojimbo | Rubinia Soulsinger
Retired | Medomai the Ageless | Diaochan, Artful Beauty
|| UW Jace, Vyn's Prodigy UW || UG Kenessos, Priest of Thassa (feat. Arixmethes) UG ||
Cards I still want to see created:
|| Olantin, Lost City || Pavios and Thanasis || Choryu ||
Control: The creature removal option is at its best in a control deck. The damage to opponents can be used to finish an opponent but will most likely be used to kill a planeswalker. This could make high loyalty walkers like Ashiok and new Jace better. And the +1/+1 and lifelink ability only works with something corner case like Elspeth tokens.
Aggro/tempo: The creature removal mode can get rid of a pesky blocker for a turn and time walk your opponent. Perfect effect but not a great cost for aggro. The 4 damage to the face is great for pure aggro or burn. And the boosting ability is great in the creature mirror; helps you race with life link and helps your guys trade up or even survive what looked to be a trade.
So each archetype has two modes they're excited about and a third "bonus" mode
As for the charm I think it may bet better than it looks at first glance, but definitely not at the top of the power level list when compared to some of the other charms.
Playtesting | Karador, Ghost Chieftain | Narset, Enlightened Master | Ephara, God of the Polis
Established | Gahiji, Honored One | Shirei, Shizo's Caretaker | Opal-Eye, Konda's Yojimbo | Rubinia Soulsinger
Retired | Medomai the Ageless | Diaochan, Artful Beauty
Agreed, though I am unimpressed by the anthem mode.
Storm Crow is strictly worse than Seacoast Drake.
Temur Charm is much worse.
Storm Crow is strictly worse than Seacoast Drake.
1. dealing 4 to a planeswalker will often kill it or make it possible for you to deal with
2. the creature mode is insane given that everyone will be playing fetches "target creature's controller shuffles it into its library" is great
3. your card evaluation skills are subpar
The larger cards are either to support other archetypes (like the leviathan) or not meant for standard (Intro rare, Narset is made for EDH). Tempo generally doesn't need many rares, it's built on the backs of commons/uncommons like Delver of Secrets and [card]Young Pyromancer. If we see a couple pushed prowess cards at lower rarities then the core strategy of Jeskai will work fine.
OK, let me expand on what I said.
1. 4 damage is not enough for walkers. Trust me, I tried boros charm a lot and it never did the job, especially against Elspeth or the UB guy. In the end I only relied on the Boros charm for indestructibility, which is sad.
2. The creature mode is not 'insane', in fact it's mediocre. This is a 3 mana removal spell, and no guarantee you face a fetch land all the time, they will be costly money wise and still a lot of mono coloured decks around these days. Azorius charm was mediocre at 2 mana, adding a third of a different colour won't make it better.
3. The +1/+1 and lifelink is only good if you have a swarm of tokens or weenies, therefore win more.