Seeing cards like this really makes me miss Zendikar..
There's plenty more cards to be revealed, but so far I'm kinda disappointed that RND didn't feel like swinging the power level back up a little bit after one of the most boring standards in recent memory, considering that Theros offered so little to differentiate things.
I think the problem is that, if the intention is to lower the power level down enough to start going up again- a reset, then there has to be two blocks back to back with lower power level so there could be an entire powered-down Standard and then start increasing the power level. If not, Theros would look even worse than it does now to most players, since it would stand very awkwardly by itself.
The restriction is for Limited purposes only, Journey to Nowhere isn't too powerful now. It just would have been too powerful in a Limited format with morph, so they nerfed it. It does have some interesting Limited applications, as it forces opponents to think hard about unmorphing creatures.
I don't think this will see any Constructed play, but I might change my mind about it if they print a few more relevant targets.
If this card really is just for limited, they should have given it: "Morph:W". That would have been kinda neat. Alternatively, they could have made it returnable to your hand for 1 mana. It might have found a home in Modern deck somewhere if they had done something more with it.
Private Mod Note
():
Rollback Post to RevisionRollBack
Things WotC cares about:
-making certain Standard cards can be played in Modern, therefore increasing their value and increasing WotC's profit margin
Things WotC does not care about:
-keeping the ban list as short as possible
-taking chances with an entire format for the benefit of a single card
-catering to play styles that newer players generally don't like and will lose them more players than it will gain
-keeping the meta balanced between archetypes/colors/whatever
-keeping cards on the secondary market cheap (available yes, but not cheap)
-keeping the meta diverse (as long as a single deck doesn't threaten the popularity of the format)
There are plenty of reasons why a straight new-template Journey to Nowhere that could hit low toughness creatures would have been too powerful in this format. Morph is the big one. But if 3-color wedges really take off, multicolored mana fixing creatures are going to be extremely important. Journey on turn 2 followed by Banishing Light on turn 3, both aimed at mana creatures, might have been too common and too crippling for wedge decks.
between last breath and reprisal I don't see how control decks would want this card, between it and banishing light a card like back to nature just destroys them. Killing things indefinitely is much better. Card seems more suited to a white-weenie or naya aggro deck.
Seeing cards like this really makes me miss Zendikar..
There's plenty more cards to be revealed, but so far I'm kinda disappointed that RND didn't feel like swinging the power level back up a little bit after one of the most boring standards in recent memory, considering that Theros offered so little to differentiate things.
I think the problem is that, if the intention is to lower the power level down enough to start going up again- a reset, then there has to be two blocks back to back with lower power level so there could be an entire powered-down Standard and then start increasing the power level. If not, Theros would look even worse than it does now to most players, since it would stand very awkwardly by itself.
...Yeah, people said the power level was going to go back up after Theros, too. People should adjust their expectations: the power of sets is sticking around at its current level or lower for at least the next five years. Wizards wants Standard to be very accessible to new players, and the last thing they want is for everyone to run the same deck or two or face being utterly blown out of the water by turn 4 or 5.
Also, they want more development space for creatures, which they can't do if removal is too good.
Seeing cards like this really makes me miss Zendikar..
There's plenty more cards to be revealed, but so far I'm kinda disappointed that RND didn't feel like swinging the power level back up a little bit after one of the most boring standards in recent memory, considering that Theros offered so little to differentiate things.
I think the problem is that, if the intention is to lower the power level down enough to start going up again- a reset, then there has to be two blocks back to back with lower power level so there could be an entire powered-down Standard and then start increasing the power level. If not, Theros would look even worse than it does now to most players, since it would stand very awkwardly by itself.
...Yeah, people said the power level was going to go back up after Theros, too. People should adjust their expectations: the power of sets is sticking around at its current level or lower for at least the next five years. Wizards wants Standard to be very accessible to new players, and the last thing they want is for everyone to run the same deck or two or face being utterly blown out of the water by turn 4 or 5.
Also, they want more development space for creatures, which they can't do if removal is too good.
If this is true, personally, it doesn't bother me since what I enjoy most is the brewing; but I could foresee a mass exodus of players fleeing to Modern and abandoning Standard.
Remember when the rock paper scissors was control vs aggro vs combo? Remember that thing that once was called 'combo'? Yeah I know there was accidentally some infinite number of tokens splinter something guy, but its been a few years
Pretty much every single combo deck was a design accident, us getting no new combo decks just means that the designers get better at their job. There's no way a designer nowadays would say something like "Let's print this card so you can win on the spot when it's combined with that card! Surely it will be healthy for all formats ever and bring us more sales!"
There is a 2 card combo kill in the current standard; Havoc Festival + Explosive Impact. You play havoc festival, untap, pass turn and kill them in their upkeep if they were at 23 or less when you played the festival. If they don't have instant speed burn it really only effectively costs you 1 life (since they would have to take you down to 1 to die from your own festival). Its just not good because the cards are too expensive; twin wouldn't be good either if both halves cost 6 mana, after all. I suspect this might have been an actual deck in development and purposely nerfed though, as I seem to recall it being mentioned that the mana cost on havoc festival got raised because someone kept abusing it in the FFL. I played this at a combined limited/standard local event since I don't have a real standard deck (I primarily played limited), and it worked better than I was expecting, although I definitely wouldn't call it good.
This is also the only 2 card kill combo I've ever seen be limited viable, since half the combo is a common and they're from the same set. I got to use it a number of times, which was kind of cool.
Seeing cards like this really makes me miss Zendikar..
There's plenty more cards to be revealed, but so far I'm kinda disappointed that RND didn't feel like swinging the power level back up a little bit after one of the most boring standards in recent memory, considering that Theros offered so little to differentiate things.
I think the problem is that, if the intention is to lower the power level down enough to start going up again- a reset, then there has to be two blocks back to back with lower power level so there could be an entire powered-down Standard and then start increasing the power level. If not, Theros would look even worse than it does now to most players, since it would stand very awkwardly by itself.
...Yeah, people said the power level was going to go back up after Theros, too. People should adjust their expectations: the power of sets is sticking around at its current level or lower for at least the next five years. Wizards wants Standard to be very accessible to new players, and the last thing they want is for everyone to run the same deck or two or face being utterly blown out of the water by turn 4 or 5.
Also, they want more development space for creatures, which they can't do if removal is too good.
If this is true, personally, it doesn't bother me since what I enjoy most is the brewing; but I could foresee a mass exodus of players fleeing to Modern and abandoning Standard.
I agree, I don't like Standard revolving around three or four cards. I like to be able to come up with my own deck that is competitive in Standard. If players just want to netdeck and play against other netdeckers, let them flee to Modern.
I can't wait until I see all of these people get crapped on by pro players when they use cards like Utter End, Mindswipe, and Suspention Field to full effect. They're all good cards. In a meta where the cards you people are comparing them to are NOT available, these are the next best things. They will be played because they are good enough to be played over the other small selection of cards that we have to work with alone. The only "iffy" card may be Mindswipe, because we do have cards such as Dissipate and Dissolve in the format, but I can see Mindswipe being played as a 1 or 2-of, even as an alternate win-con.
Seeing cards like this really makes me miss Zendikar..
There's plenty more cards to be revealed, but so far I'm kinda disappointed that RND didn't feel like swinging the power level back up a little bit after one of the most boring standards in recent memory, considering that Theros offered so little to differentiate things.
I think the problem is that, if the intention is to lower the power level down enough to start going up again- a reset, then there has to be two blocks back to back with lower power level so there could be an entire powered-down Standard and then start increasing the power level. If not, Theros would look even worse than it does now to most players, since it would stand very awkwardly by itself.
...Yeah, people said the power level was going to go back up after Theros, too. People should adjust their expectations: the power of sets is sticking around at its current level or lower for at least the next five years. Wizards wants Standard to be very accessible to new players, and the last thing they want is for everyone to run the same deck or two or face being utterly blown out of the water by turn 4 or 5.
Also, they want more development space for creatures, which they can't do if removal is too good.
If this is true, personally, it doesn't bother me since what I enjoy most is the brewing; but I could foresee a mass exodus of players fleeing to Modern and abandoning Standard.
I agree, I don't like Standard revolving around three or four cards. I like to be able to come up with my own deck that is competitive in Standard. If players just want to netdeck and play against other netdeckers, let them flee to Modern.
Standard contains significantly more net decking than Modern. After being at the Invitational last weekend, I don't want to see Mono Black Control or UW Control for a very, very long time.
And the problem with Standard decks is that the cardpool's shallow enough that players playing the same archetype really have to play the same "best" cards. There's so much innovation in Modern 75s, especially when it comes to the most important 15 cards - the SB.
Also, one of the things holding Modern back to some extent was a lack of allied-color fetches, which Khans is finally going to provide.
You do realize there was a time that Wizards printed cards like Dragonstorm, Bogardan Hellkite, and Lotus Bloom in the same set for a purpose, right?
Unsurprisingly, Time Spiral was one of the least popular blocks of its time, and Storm is the single most broken mechanic ever printed.
If Storm is one of the most broken mechanics ever printed, then why did it share the spotlight with Pickles, Solar Flare, Teachings Control, Zoo/Blue Zoo, and several other decks? RAV/TSP is commonly rated one of the most fun Standards, and the commonly-cited low TSP player retention rate is most commonly attributed to TSP's flavor and not its mechanics (and that one's a commonly-cited design flaw by WotC themselves).
Storm is broken because for people to actually play the Storm cards, they have to be ridiculously good. There is no middle ground: either no one plays Storm, or it's a format-defining mechanic. And neither of the two options are what Wizards want their mechanics to be.
This card is first-pickable in Limited, this isn't Zendikar where you need to remove a 1 or 2 toughness creature or else get for like 6 by it. "Toughness 3 or greater" is barely a restriction, it just makes it harder to clear out chumpblockers, which I am okay with. I want this set to be slow and grindy, with 5 color goodstuff decks being entirely possible.
I'm surprised no one has mentioned the "may" clause. Y'all realize you can play this onto the board purely to trigger Constellation if need be without exiling a creature, right? Not that doing so is worth it or anything, but it's something to think about.
The "may" clause is good in a way that you don't lose a creature if an opponent pulls a rescue trick leaving them with no creatures.
what upsets me isn't just having a down powered set, by itself, it's combining the downpowered set with the long awaited wedge block. Shame.
Um... this isn't a wedge "block" it's a wedge set. Forgive me being a tad pedantic but it is an important distinction. MaRo has said that a couple of times.
The problem isn't about downgrading the general power level at all; It's downgrading just the non-creature spells. Print this while aggro players get War-Name aspirant is a really bad joke.
Again, we're going to see a control deck. Just because it isn't standing up and slapping you in the face going "I'm here you fools! Look, I have an uncounterable board wipe and card draw + life gain in the same two colors. Here's your deck!" doesn't mean it's not there. I'll keep saying this, all the pros seem to believe this format is going to slow down a bit (based on Theros Block constructed), in this environment, a 5 mana wrath and a 3 mana conditional wrath might be fine. We can't know just yet. I've seen this kind of hyperbole and "the sky is falling" talk on boards for several years now.
Really bad and this worries me because it confirms that non creature spells continue to get worse and worse while creature spells get better. It really sucks to be a control player now.
Except creatures have gotten massively worse as well. Some of the creatures considered to be among the best in standard would never/didn't see play in while Innistrad was around. Pack Rat and Desecration Demon both existed, they were just never used.
Also, most of last year was dominated by control. (most of the time nothing was winning anything but Mono-B, RG monsters, MUD, and UW control. After BnG there was some burn, and after m15 the only typical aggro deck that had been viable in 9 months).
Control is fine, its just overall power that sucks. I do miss having a stronger standard, both because that is what I play most often due to lgs, and because a strong standard has more of an effect on Modern.
With all due respect, the Desecration Demon and Pack Rat thing doesn't mean they weren't great cards. Wizards crafts cards to fit certain environments. For example, a lion is a pretty powerful predator but it's adapted to its environment. If you expected one to hunt only in water it wouldn't do as well as a crocodile. Last standard we were in the water essentially and the crocs dominated because it was their environment. That rotated, we got back on land and the the lions could do their thing. Wizards tries to craft environments that feel different each time to keep people from getting bored with Standard. The way I see it, we're taking to the air now (metaphorically) and we're going to see a different kind of predator for that environment.
Remember when the rock paper scissors was control vs aggro vs combo? Remember that thing that once was called 'combo'? Yeah I know there was accidentally some infinite number of tokens splinter something guy, but its been a few years
There's a new rock paper scissors of control vs aggro vs midrange with combo still occasionally popping up. Here's the thing, I came from Yugioh where there were plenty of FTK combo decks flying around and stupid Aggro decks that won the game on turn 3 consistently. It was horrid. Wizards is not going to go that route. They give themselves time to test and evaluate their cards in a manner that Yugioh has a much harder time with. Be thankful that Wizards keeps combo in relative check because if there's an easy, consistent combo everything in the format has to revolve around it. Look at Modern. There may be a bunch of really cool decks but they all kind of revolve around Pod and Twin from what I can see.
Remember when the rock paper scissors was control vs aggro vs combo? Remember that thing that once was called 'combo'? Yeah I know there was accidentally some infinite number of tokens splinter something guy, but its been a few years
Pretty much every single combo deck was a design accident, us getting no new combo decks just means that the designers get better at their job. There's no way a designer nowadays would say something like "Let's print this card so you can win on the spot when it's combined with that card! Surely it will be healthy for all formats ever and bring us more sales!"
Lets back up to the part where we define 'better at their jobs'
Not to be a fedora tipping trite game designer spewing buzzwords or anything, but when you stifle emergent gameplay by having an overbearing iron hand until a game is basically paint by numbers, you aren't doing your job well. Some people seem to feel that the best crafted game is one with no loose ends, every stroke masterminded and every position you can play immaculately calculated and balanced by the blue lipped mentat that is R&D. But thats not good design.
Combo is healthy for the game when its balanced- viable and kept in check, and its unhealthy for the game when its either degenerately overpowered or stifled completely
Here's the thing, Wizards can't stifle combo completely due to the vastly greater number of minds working to solve Standard than the FFL has. Personally, I welcome a careful approach to combo since, as I pointed out, in my home game of Yugioh, the Control decks had been driven to extinction by the five aggro/combo decks -_-
Seeing cards like this really makes me miss Zendikar..
There's plenty more cards to be revealed, but so far I'm kinda disappointed that RND didn't feel like swinging the power level back up a little bit after one of the most boring standards in recent memory, considering that Theros offered so little to differentiate things.
I get it, several people here didn't like Theros. Why do I get the sense, assuming the numbers Wizards keeps telling us are accurate, that this idea is an example of the power of the internet to amplify the voice of a small but vocal minority.
I get it, several people here didn't like Theros. Why do I get the sense, assuming the numbers Wizards keeps telling us are accurate, that this idea is an example of the power of the internet to amplify the voice of a small but vocal minority.
Ouch, nice one hahahaha.
About the card, i think this is a good hate against the big creature boards this standard will be, about the new control deck, it will be basically BWx and pretty much annoying like always.
But anyways, people keep saying these cards suck, when they haven't played in the upcoming standard yet. With RtR's crazy power leaving standard, it's going to be an entirely different ballpark (no 4-mana sweeper! YAY!). I say wait for everything to come out, and wait for a chance to play with this.
I can kinda dig this card. I only play EDH so having another sort of this effect is pretty sweet. Only a few decks might want this type of card like Zedruu or Enchantment/Enchantress decks but redundancy goes a long way in Commander. 1.5/5 Stars
There are a lot of solid critters in this set that have 3 toughness or more. This doesn't seem like a 4-of in a control list, but I see it as a 2-3 of for sure.
Know what's funny? I just read this whole page, got to the bottom of it and had zero idea what card the thread was about, i forgot. Can we discuss the card some instead of arguing about sets? There are at least upto one threads about that
I like this card, but it feels like chained to the rocks, sweet effect but narrow usage
You do realize there was a time that Wizards printed cards like Dragonstorm, Bogardan Hellkite, and Lotus Bloom in the same set for a purpose, right?
Unsurprisingly, Time Spiral was one of the least popular blocks of its time, and Storm is the single most broken mechanic ever printed.
If Storm is one of the most broken mechanics ever printed, then why did it share the spotlight with Pickles, Solar Flare, Teachings Control, Zoo/Blue Zoo, and several other decks? RAV/TSP is commonly rated one of the most fun Standards, and the commonly-cited low TSP player retention rate is most commonly attributed to TSP's flavor and not its mechanics (and that one's a commonly-cited design flaw by WotC themselves).
Storm is broken because for people to actually play the Storm cards, they have to be ridiculously good. There is no middle ground: either no one plays Storm, or it's a format-defining mechanic. And neither of the two options are what Wizards want their mechanics to be.
Right, which is just what I said. None (or very little) of Time Spiral's popularity had to do with Storm being a broken mechanic. In fact, the only players who Storm was a "broken mechanic" for was the tournament/high-level community, which Time Spiral was a resounding success among. Time Spiral was extremely unpopular amongst the "silent majority" casual/new player crowd, who disliked/hated Time Spiral not because "Storm was broken," but "All these mechanics are really confusing, I never want to play this set."
Time Spiral was an overwhelming success from a tournament perspective, which both MaRo and Forsythe agree with in their respective segments. It was ruined however by overly complicated cards (not the Storm ones) and bad nostalgia, neither of which Storm or the power level itself was responsible for.
But anyways, people keep saying these cards suck, when they haven't played in the upcoming standard yet. With RtR's crazy power leaving standard, it's going to be an entirely different ballpark (no 4-mana sweeper! YAY!). I say wait for everything to come out, and wait for a chance to play with this.
Right, but as you said, it's pointless evaluating Standard right now. Outside of Limited (which is relatively short-lived) and Standard (which is also short-lived, and as you said we can't evaluate) this card has no redeeming value. That means in 8 or 9 months the majority of this card's value will have disappeared, and in 18 months it will rotate out of Standard, killing any value it has assuming that it's in the format.
For people who don't play Standard/Limited, or hope for cards to contribute to a larger backlog of "playable" cards, seeing removal spells being wasted like this is extremely disappointing. There is no instance where you would run this card over a common printed 4 years ago, and that's really disappointing for the rest of us.
I think the problem is that, if the intention is to lower the power level down enough to start going up again- a reset, then there has to be two blocks back to back with lower power level so there could be an entire powered-down Standard and then start increasing the power level. If not, Theros would look even worse than it does now to most players, since it would stand very awkwardly by itself.
I don't think this will see any Constructed play, but I might change my mind about it if they print a few more relevant targets.
-making certain Standard cards can be played in Modern, therefore increasing their value and increasing WotC's profit margin
Things WotC does not care about:
-keeping the ban list as short as possible
-taking chances with an entire format for the benefit of a single card
-catering to play styles that newer players generally don't like and will lose them more players than it will gain
-keeping the meta balanced between archetypes/colors/whatever
-keeping cards on the secondary market cheap (available yes, but not cheap)
-keeping the meta diverse (as long as a single deck doesn't threaten the popularity of the format)
...Yeah, people said the power level was going to go back up after Theros, too. People should adjust their expectations: the power of sets is sticking around at its current level or lower for at least the next five years. Wizards wants Standard to be very accessible to new players, and the last thing they want is for everyone to run the same deck or two or face being utterly blown out of the water by turn 4 or 5.
Also, they want more development space for creatures, which they can't do if removal is too good.
If this is true, personally, it doesn't bother me since what I enjoy most is the brewing; but I could foresee a mass exodus of players fleeing to Modern and abandoning Standard.
special thanks to sentimentgx4 for the sig
Pourquoi?
Good, now I can stop Mantis Rider from eating its mate.
There is a 2 card combo kill in the current standard; Havoc Festival + Explosive Impact. You play havoc festival, untap, pass turn and kill them in their upkeep if they were at 23 or less when you played the festival. If they don't have instant speed burn it really only effectively costs you 1 life (since they would have to take you down to 1 to die from your own festival). Its just not good because the cards are too expensive; twin wouldn't be good either if both halves cost 6 mana, after all. I suspect this might have been an actual deck in development and purposely nerfed though, as I seem to recall it being mentioned that the mana cost on havoc festival got raised because someone kept abusing it in the FFL. I played this at a combined limited/standard local event since I don't have a real standard deck (I primarily played limited), and it worked better than I was expecting, although I definitely wouldn't call it good.
This is also the only 2 card kill combo I've ever seen be limited viable, since half the combo is a common and they're from the same set. I got to use it a number of times, which was kind of cool.
I agree, I don't like Standard revolving around three or four cards. I like to be able to come up with my own deck that is competitive in Standard. If players just want to netdeck and play against other netdeckers, let them flee to Modern.
"Wizards wants, wizards wants (...)" I think I've had enough of this statement.
Why do people think they know exactly what does WOTC want and why?
Perhaps because they lack themselves the curious and inventive nature that keep people creating innovative and fun ways to play.
special thanks to sentimentgx4 for the sig
Pourquoi?
Standard contains significantly more net decking than Modern. After being at the Invitational last weekend, I don't want to see Mono Black Control or UW Control for a very, very long time.
And the problem with Standard decks is that the cardpool's shallow enough that players playing the same archetype really have to play the same "best" cards. There's so much innovation in Modern 75s, especially when it comes to the most important 15 cards - the SB.
Also, one of the things holding Modern back to some extent was a lack of allied-color fetches, which Khans is finally going to provide.
GX Tron XG
UR Phoenix RU
GG Freyalise High Tide GG
UR Parun Counterspells RU
BB Yawgmoth Token Storm BB
WB Pestilence BW
Storm is broken because for people to actually play the Storm cards, they have to be ridiculously good. There is no middle ground: either no one plays Storm, or it's a format-defining mechanic. And neither of the two options are what Wizards want their mechanics to be.
As for the reasons behind Time Spiral's unpopularity (and as a response to Duke Daemon, as well), Aaron Forsythe has laid it down much better than I ever could:
http://www.youtube.com/watch?v=nwpr9wSLDbM&t=7m40s
And while we're quoting MaRo on his opinion on Time Spiral, I might as well post this:
http://dtwtranscripts.blogspot.com/2014/05/113012-episode-10-time-spiral.html
Excuse me for this derailment.
The "may" clause is good in a way that you don't lose a creature if an opponent pulls a rescue trick leaving them with no creatures.
Um... this isn't a wedge "block" it's a wedge set. Forgive me being a tad pedantic but it is an important distinction. MaRo has said that a couple of times.
Again, we're going to see a control deck. Just because it isn't standing up and slapping you in the face going "I'm here you fools! Look, I have an uncounterable board wipe and card draw + life gain in the same two colors. Here's your deck!" doesn't mean it's not there. I'll keep saying this, all the pros seem to believe this format is going to slow down a bit (based on Theros Block constructed), in this environment, a 5 mana wrath and a 3 mana conditional wrath might be fine. We can't know just yet. I've seen this kind of hyperbole and "the sky is falling" talk on boards for several years now.
With all due respect, the Desecration Demon and Pack Rat thing doesn't mean they weren't great cards. Wizards crafts cards to fit certain environments. For example, a lion is a pretty powerful predator but it's adapted to its environment. If you expected one to hunt only in water it wouldn't do as well as a crocodile. Last standard we were in the water essentially and the crocs dominated because it was their environment. That rotated, we got back on land and the the lions could do their thing. Wizards tries to craft environments that feel different each time to keep people from getting bored with Standard. The way I see it, we're taking to the air now (metaphorically) and we're going to see a different kind of predator for that environment.
There's a new rock paper scissors of control vs aggro vs midrange with combo still occasionally popping up. Here's the thing, I came from Yugioh where there were plenty of FTK combo decks flying around and stupid Aggro decks that won the game on turn 3 consistently. It was horrid. Wizards is not going to go that route. They give themselves time to test and evaluate their cards in a manner that Yugioh has a much harder time with. Be thankful that Wizards keeps combo in relative check because if there's an easy, consistent combo everything in the format has to revolve around it. Look at Modern. There may be a bunch of really cool decks but they all kind of revolve around Pod and Twin from what I can see.
Here's the thing, Wizards can't stifle combo completely due to the vastly greater number of minds working to solve Standard than the FFL has. Personally, I welcome a careful approach to combo since, as I pointed out, in my home game of Yugioh, the Control decks had been driven to extinction by the five aggro/combo decks -_-
I get it, several people here didn't like Theros. Why do I get the sense, assuming the numbers Wizards keeps telling us are accurate, that this idea is an example of the power of the internet to amplify the voice of a small but vocal minority.
Ouch, nice one hahahaha.
About the card, i think this is a good hate against the big creature boards this standard will be, about the new control deck, it will be basically BWx and pretty much annoying like always.
But anyways, people keep saying these cards suck, when they haven't played in the upcoming standard yet. With RtR's crazy power leaving standard, it's going to be an entirely different ballpark (no 4-mana sweeper! YAY!). I say wait for everything to come out, and wait for a chance to play with this.
-Commander-
UBGMill, Sidisi, and Other ShenanigansGBU
WUBRGShingeki no TazriGRBUW
DCI Level 1 Judge
I like this card, but it feels like chained to the rocks, sweet effect but narrow usage
Right, which is just what I said. None (or very little) of Time Spiral's popularity had to do with Storm being a broken mechanic. In fact, the only players who Storm was a "broken mechanic" for was the tournament/high-level community, which Time Spiral was a resounding success among. Time Spiral was extremely unpopular amongst the "silent majority" casual/new player crowd, who disliked/hated Time Spiral not because "Storm was broken," but "All these mechanics are really confusing, I never want to play this set."
Time Spiral was an overwhelming success from a tournament perspective, which both MaRo and Forsythe agree with in their respective segments. It was ruined however by overly complicated cards (not the Storm ones) and bad nostalgia, neither of which Storm or the power level itself was responsible for.
Right, but as you said, it's pointless evaluating Standard right now. Outside of Limited (which is relatively short-lived) and Standard (which is also short-lived, and as you said we can't evaluate) this card has no redeeming value. That means in 8 or 9 months the majority of this card's value will have disappeared, and in 18 months it will rotate out of Standard, killing any value it has assuming that it's in the format.
For people who don't play Standard/Limited, or hope for cards to contribute to a larger backlog of "playable" cards, seeing removal spells being wasted like this is extremely disappointing. There is no instance where you would run this card over a common printed 4 years ago, and that's really disappointing for the rest of us.
GX Tron XG
UR Phoenix RU
GG Freyalise High Tide GG
UR Parun Counterspells RU
BB Yawgmoth Token Storm BB
WB Pestilence BW