I suggest reading what crovax was implying again. The issue here is with playable cards. If Doom Blade wasn't reprinted like 500 times it would be commanding a minimal price of $1. Look up Banishing Light on SCG and you'll be surprised. Go on.
Please do not assume constructed players are filthy rich. And that they have petty cash for staple C & U always. This wasn't an issue 5 years ago. The proliferation of cartels and hoard mentality brought about hike spike for many cards.
If suspension field was as playable as say Blastfire Bolt, no one would give a damm. But because it is potentially playable, it unnecessarily goes up. And rarity has mostly to do with that.
Thanks, that sums it up nicely. For an already good card an increase in rarity means an increase in price. I wasn't talking about just any random card. Like you said with doomblade, if it was uncommon and only printed once it would be a few dollars. Since it is actually common and printed several times it is much cheaper.
You only have to make the comparison if you're talking about this card in a limited perspective. While some believe that sets' primary focus should be their limited environments, I find that short-sighted for two reasons:
1. A Limited environment lasts for 8-9 months (and as low as 3 months for smaller sets).
2. Wizards has already pointed out that sets developed solely for Limited have been overwhelming mistakes, such as Coldsnap.
Rather than Salvation being bad at Magic, you fail to view things from anything but your own myopic perspective.
I'm not implying sets should be developed solely for limited, but *rarity* is something that is exclusively relevant in limited. If people are going to complain about "Journey to Nowhere being bumped to uncommon", that is a complaint relevant only in limited. In constructed, it could be a Mythic rare and it wouldn't actually make a difference.
The power level, the restriction, those are complaints relevant to constructed and beyond.
I was simply saying the complaint of rarity is irrelevant to constructed players.
Rarity is relevant to constructed. It is a big factor in how much a card will cost. A good common can maybe be about a dollar at the most. An uncommon can be up to $3. For a good rare it can easily reach $20-$30 dollars and for mythics $100 like we have seen with Jace. So don't say rarity isn't relevant to constructed, because it is. How much would have delver been if he was a rare? Certainly more than a dollar. What if Gray Merchant was uncommon?
If you have trouble affording a $3 uncommon you should not be playing constructed Magic on anywhere near a serious level.
So only rich people should play mtg? Lowering the rarity on something is an easy way to make the game at least a little bit more affordable. $12 for one playset, 12 for another, it adds up quickly.
Only people with enough disposable income to buy cards/decks regularly should play constructed Magic on a competitive level, yes. Or if you have a backer like a store to help you out. Standard's meta changes enough that you'll often need to purchase new cards for new decks as they get better or worse throughout the format.
Modern/Legacy/Vintage all have most decks featuring some expensive cards.
If you're trying to compete solely through "budget" options you'll often find yourself at a disadvantage. Mono Red decks of Standard have had Mutavault in them; Burn decks in Legacy have fetches and Goblin Guides. Relatively low cost, but still expensive cards. It's pointless to play competitively if you're already disadvantaged by building a bad dck.
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Whenever someone claims to hate blue I automatically assume they're a bad player.
Only people with enough disposable income to buy cards/decks regularly should play constructed Magic on a competitive level, yes. Or if you have a backer like a store to help you out. Standard's meta changes enough that you'll often need to purchase new cards for new decks as they get better or worse throughout the format.
Modern/Legacy/Vintage all have most decks featuring some expensive cards.
If you're trying to compete solely through "budget" options you'll often find yourself at a disadvantage. Mono Red decks of Standard have had Mutavault in them; Burn decks in Legacy have fetches and Goblin Guides. Relatively low cost, but still expensive cards. It's pointless to play competitively if you're already disadvantaged by building a bad dck.
LOL
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It can only hit "bigger" creatures.
Unfortunately, it's still a nerfed version of Journey to Nowhere with a rarity bump :(.