Definitely will be playing this as a 2 of at least in standard, and might be playable in Modern in UWR (it really is just a counter-burn deck at heart).
Modern? Really? It costs 3 mana for this to just be a Force Spike+1 damage and at 4 mana it is worse than Crytptic.
Seriously...this set is only fetchlands. What a *****ty expansion.
And then come the Pro Tour the good players will build decks abusing the "terrible" cards of Khans and everyone will be clamoring for them, just like always.
As for the card, I like it. The burn happens even if they pay for it, and you can use it to burn out walkers.
duh, stuffs only good after someone else proves its good.
Remember, Sphinx's Revelation was an absolutely terrible card. Cards with X costs that have a lot of preceding mana are always bad. After all, you had to pay four mana to even get the card to just cycle itself and for six mana, you only get a Concentration. It's pointless to talk about costs greater than 6, because any game will be over by then. And as we all know, a few points of life, up or down, are completely irrelevant. This is why Mind Rot is a much better card than Blightning, because it only requires one color to cast and those few points of damage that can't even hit a creature are irrelevant anyway.
Seriously...this set is only fetchlands. What a *****ty expansion.
I guess you didn't see: War Name Aspirant, Clever Impersonator, Sarkhan the Dragonspeaker, Utter End, Wingmate Roc, Sultai Charm and the potentials of Howl of the Horde, Crater's Claw, Soundclaw Mystic and Temur Ascendancy. Not to mention Crackling Doom has a good deal of potential.
Definitely will be playing this as a 2 of at least in standard, and might be playable in Modern in UWR (it really is just a counter-burn deck at heart).
Modern? Really? It costs 3 mana for this to just be a Force Spike+1 damage and at 4 mana it is worse than Crytptic.
Hard conditional counter that deals damage and isn't UU to cast. This has potential
No it doesn't. It is just an inefficient card that becomes strong a little too late.
You're not really playing it for 3 unless there is a good enough target to warrant it. I'm not sure how much UWR you play, but 90% of the games are won on the back of burn and a colonnade hit or two, and having a counterspell (granted, it is bad against the mirror) that acts as a win-condition as well is pretty good. It's really good against Tron as it is a massive tempo swing for instance (I can't tell you how many games against Tron where I get them to <2 and they stabilize).
Oh boo hoo it costs 1 more than syncopate and doesn't exile. The exile clause is hardly relevant in the current standard meta; big deal if you shut a delve deck off of 1 card in the 'yard. This card is going to see play, whether that be due to a lack of options or people realize it's good. I'd rather pay UR4 than U5 just because of the burn. That is one of the problems control decks have, quickly finishing off the opponent before turn 1000 when they finally drop an Elspeth. Seriously I have never seen a whinier group of people than MTGS. Sorry this isn't Mana Drain but this is the standard we have. So like it or not, enjoy the ride because unless you take over Wizards or stop buying their product (neither of which will happen), they are still going to make cards the way they are.
Want Wizards to print better cards? Convince millions of people to completely stop buying Magic and then they'll listen. In the meantime, stop complaining this is 1 more than syncopate and enjoy the fact that it trades the "efficiency" for burn (although countering and burning something seems very efficient to me).
INB4 "Wow you don't know Magic, this is overcosted; bad counter is bad" or "Lol stop riding Wizards, KTK sucks except for fetch lands" or the best one "this isn't FoW so is bad card"
Definitely will be playing this as a 2 of at least in standard, and might be playable in Modern in UWR (it really is just a counter-burn deck at heart).
Modern? Really? It costs 3 mana for this to just be a Force Spike+1 damage and at 4 mana it is worse than Crytptic.
Hard conditional counter that deals damage and isn't UU to cast. This has potential
No it doesn't. It is just an inefficient card that becomes strong a little too late.
UWR control plays cryptic command, celestial collanade, ect. For collabade 6 lands are needed. So for 6 mana this gives you a counter, and deals 4 damage to your opponent.
I could totally see this as a 1 of or a 2 of in UWR control decks.
Private Mod Note
():
Rollback Post to RevisionRollBack
Modern
JundBGR
RW Blood MoonRW
Pauper
Delver U
Elves G
Control B
Commander
Edgar Markov BRW
Captain Sisay GW
Niv-Mizzet, Parun UR
Tymna and Ravos WB
Ugh. Just couldn't do creature or player. Just couldn't make it actually worth the slot. Nope, they thought "Overrule could be the beginning of a cycle. That card got so much play and was so loved and eternally remembered that we should just make an EVEN better one for UR. Uh oh, too powerful. Better make it a rare to balance that"
I really like this card, but it's in a bit of a conundrum: too expensive to see play in tempo decks, but not part of the game plan for most control decks. I could see a Keranos-based midrange/control brew making good use of this. Being able to hit planeswalkers is a very serious functionality that can't be overlooked in a meta with Elspeth, Sarkhan, Nissa, Chandra, and Xenagos.
You don't call "dying to removal" if the removal is more expensive in resources than the creature. If you have to spend BG (Abrupt Decay), or W + basic land (PtE) to remove a 1G, that is not "dying to removal". Strictly speaking Goyf dies to removal, but actually your removal is dying to Goyf.
People are really hating on this card. At the very least, respect that is a perfectly costed card. I can't imagine this effect costing anything less than XUR or XUB.
Personally, I like the card. It may fall into the same category that Clan Defiance did. A potent card that had trouble finding the right deck.
Spellshock UR
Instant Uncommon
Counter target spell unless its controller pays 2. Spellshock deals 2 damage to that player.
Won't be happening any time soon. But seriously, why is this rare, why is this so expensive, and why won't Wizards make good counterspells?
for the same reason they wont make effective creature kill or land d - people dont like playing against it
^ A thousand times this, wizards has eliminated any alternate way to play the game, no combo, no LD, no good counters, very little good discard, and now decent removal is at a premium and wraths start at five mana. All because entitled little brats complain about losing resources and only want to turn dudes sideways.
Private Mod Note
():
Rollback Post to RevisionRollBack
Quote from Wolfman about lack of Conspiracy spoilers-
"I'd say this about guarantees that it won't be up till this Friday, but considering the current track record, the ETA is now probably two weeks after the set has been out."
Quote from Sirius_B
Speak for yourself, if drawing *****-headed wurms makes social justice warriors cry I'll make it my favorite hobby.
I can see this as 1-of (2-of at a stretch) in a Control build as a clock speeder. You don't want a full four of these, but if the wincon for the Control Shell is still damage to their face, you want damage to their face cards.
Which this does, while it takes care of a threat. The damage can also be put to use if you can just casually throw enough damage at their Elspeth to make her go away from it.
I'm actually thinking Arel the Whisperer is the leader of the Soundclaw guys. In Sarkhan's story, before he ignited his spark he found his way into a ring of Temur mystics who wore turtle shells, all whispering about dragons and the like.
Spellshock UR
Instant Uncommon
Counter target spell unless its controller pays 2. Spellshock deals 2 damage to that player.
Won't be happening any time soon. But seriously, why is this rare, why is this so expensive, and why won't Wizards make good counterspells?
for the same reason they wont make effective creature kill or land d - people dont like playing against it
^ A thousand times this, wizards has eliminated any alternate way to play the game, no combo, no LD, no good counters, very little good discard, and now decent removal is at a premium and wraths start at five mana. All because entitled little brats complain about losing resources and only want to turn dudes sideways.
The reason they're changing up the game isn't because of people wanting to use creatures, it was because things are boring when an aggro-control matchup was decided by "does he have a wrath in his hand". That's not interesting and frankly it was tiresome to both parties. Highly efficient removal was toned down specifically because when creature removal is so much easier, creatures need to be stronger in order to justify people playing them at all and you end up with Thragtusk and Primeval Titan. Maybe you liked exclusive, shakily balanced metas, but that's not most people.
Also land destruction isn't creative or fun. It's boring. For both parties. "Oh look, I made it so you can't play anything." "Fantuckingfastic." "Now watch as I chip you to death while your hand fills up with things you can't play." "So much fun!"
Modern? Really? It costs 3 mana for this to just be a Force Spike+1 damage and at 4 mana it is worse than Crytptic.
No it doesn't. It is just an inefficient card that becomes strong a little too late.
Storm Crow is strictly worse than Seacoast Drake.
for the same reason they wont make effective creature kill or land d - people dont like playing against it
duh, stuffs only good after someone else proves its good.
I guess you didn't see: War Name Aspirant, Clever Impersonator, Sarkhan the Dragonspeaker, Utter End, Wingmate Roc, Sultai Charm and the potentials of Howl of the Horde, Crater's Claw, Soundclaw Mystic and Temur Ascendancy. Not to mention Crackling Doom has a good deal of potential.
You're not really playing it for 3 unless there is a good enough target to warrant it. I'm not sure how much UWR you play, but 90% of the games are won on the back of burn and a colonnade hit or two, and having a counterspell (granted, it is bad against the mirror) that acts as a win-condition as well is pretty good. It's really good against Tron as it is a massive tempo swing for instance (I can't tell you how many games against Tron where I get them to <2 and they stabilize).
Want Wizards to print better cards? Convince millions of people to completely stop buying Magic and then they'll listen. In the meantime, stop complaining this is 1 more than syncopate and enjoy the fact that it trades the "efficiency" for burn (although countering and burning something seems very efficient to me).
INB4 "Wow you don't know Magic, this is overcosted; bad counter is bad" or "Lol stop riding Wizards, KTK sucks except for fetch lands" or the best one "this isn't FoW so is bad card"
UWR control plays cryptic command, celestial collanade, ect. For collabade 6 lands are needed. So for 6 mana this gives you a counter, and deals 4 damage to your opponent.
I could totally see this as a 1 of or a 2 of in UWR control decks.
JundBGR
RW Blood MoonRW
Pauper
Delver U
Elves G
Control B
Commander
Edgar Markov BRW
Captain Sisay GW
Niv-Mizzet, Parun UR
Tymna and Ravos WB
EDH:
Niv-Mizzet
Legacy:
The Rack
Modern
Venser, the Sojourner Control
Cubetutor Link
http://www.youtube.com/watch?v=SY8h2vp5Xis
The more options a card gives you, the better it is.
Sometimes this card will be a Cancel + 1 damage.
Sometimes this card will be a 4 mana Mana Leak + 2 damage
Sometimes this will kill someone by finishing them from 4 or so life.
That's a lot of versatility
"I hope to have such a death... lying in triumph atop the broken bodies of those who slew me..."
Personally, I like the card. It may fall into the same category that Clan Defiance did. A potent card that had trouble finding the right deck.
PucaTrade Invite. Sign up and enjoy the first 500 points ($5) free!
Undermine was playable (but not great) at 3 mana. At 5 - /vomit (and that's not mentioning that it's a soft counter).
This might have been fringe playable if it was X+1 in both the tax and the damage.
^ A thousand times this, wizards has eliminated any alternate way to play the game, no combo, no LD, no good counters, very little good discard, and now decent removal is at a premium and wraths start at five mana. All because entitled little brats complain about losing resources and only want to turn dudes sideways.
"I'd say this about guarantees that it won't be up till this Friday, but considering the current track record, the ETA is now probably two weeks after the set has been out."
Quote from Sirius_B
Speak for yourself, if drawing *****-headed wurms makes social justice warriors cry I'll make it my favorite hobby.
Which this does, while it takes care of a threat. The damage can also be put to use if you can just casually throw enough damage at their Elspeth to make her go away from it.
Not really seeing where else it could go.
The reason they're changing up the game isn't because of people wanting to use creatures, it was because things are boring when an aggro-control matchup was decided by "does he have a wrath in his hand". That's not interesting and frankly it was tiresome to both parties. Highly efficient removal was toned down specifically because when creature removal is so much easier, creatures need to be stronger in order to justify people playing them at all and you end up with Thragtusk and Primeval Titan. Maybe you liked exclusive, shakily balanced metas, but that's not most people.
Also land destruction isn't creative or fun. It's boring. For both parties. "Oh look, I made it so you can't play anything." "Fantuckingfastic." "Now watch as I chip you to death while your hand fills up with things you can't play." "So much fun!"
COOOUUUUUNNNNNTERRRRR BUUUUUUURRRRRRRNNNN!