I am only disappointed that it doesn't give indestructible and cost 7. Because then it would be an ultimatum.
Sorry but if this is a cycle for each clan and they don't make a cycle of ultimatums I will be disappointed.
Everyone is entitled to their own views, you shouldn't yell at someone for disliking a product. I don't like Theros and I consider it to be a terrible block. Am I wrong? Whose to say? Im not living in North Korea and so am fully entitled to formulate my own opinions.
Also you can judge a set on how well it will do just by it's rares/mythics. Which by the way have already been 1/2 spoiled. We only (guessing here) have 7 more mythics to go and 31 rares. Yes I know uncommons can be stronger than your average rare but usually you judge a set on it's rares like boros reckoner or abrupt decay.
Yep, we can judge a set on its rares. Cards like Isochron Scepter, Mana Drain, Swords to Plowshares, Tinker, and Hymn to Tourach just never really made an impact. Just choosing those since they were in the top 10 from the Gatherer. Obviously you could go much further. Cards like Lightning Bolt, Duress, Dark Ritual, Sinkhole, Lotus Petal, Counterspell, Llanowar Elves, Sakura Tribe Elder, Brainstorm, Cabal Ritual, Diabolic Edict, Mana Leak, Mogg Fanatic, Werebear, Wild Mongrel, Gush, Rancor ...
What do those cards have in common asides from not being rare or mythic? They are cheap. To see play in eternal formats cards need to be cheap or win the game. Rares and mythics are rarely less than four CMC, and thus by nature aren't going to make it into eternal formats in large numbers. If we see a 1CMC 0/1 flier with prowess it might see more play than the mythics of this set, just because storm could run it at low cost. Now if you are judging based on standard, I'm not sure how you can look at cards like Anafenza, the Sultai charm, or Sarkhan and think they aren't strong.
I am only disappointed that it doesn't give indestructible and cost 7. Because then it would be an ultimatum.
Sorry but if this is a cycle for each clan and they don't make a cycle of ultimatums I will be disappointed.
Everyone is entitled to their own views, you shouldn't yell at someone for disliking a product. I don't like Theros and I consider it to be a terrible block. Am I wrong? Whose to say? Im not living in North Korea and so am fully entitled to formulate my own opinions.
Also you can judge a set on how well it will do just by it's rares/mythics. Which by the way have already been 1/2 spoiled. We only (guessing here) have 7 more mythics to go and 31 rares. Yes I know uncommons can be stronger than your average rare but usually you judge a set on it's rares like boros reckoner or abrupt decay.
Yep, we can judge a set on its rares. Cards like Isochron Scepter, Mana Drain, Swords to Plowshares, Tinker, and Hymn to Tourach just never really made an impact. Just choosing those since they were in the top 10 from the Gatherer. Obviously you could go much further. Cards like Lightning Bolt, Duress, Dark Ritual, Sinkhole, Lotus Petal, Counterspell, Llanowar Elves, Sakura Tribe Elder, Brainstorm, Cabal Ritual, Diabolic Edict, Mana Leak, Mogg Fanatic, Werebear, Wild Mongrel, Gush, Rancor ...
What do those cards have in common asides from not being rare or mythic? They are cheap. To see play in eternal formats cards need to be cheap or win the game. Rares and mythics are rarely less than four CMC, and thus by nature aren't going to make it into eternal formats in large numbers. If we see a 1CMC 0/1 flier with prowess it might see more play than the mythics of this set, just because storm could run it at low cost. Now if you are judging based on standard, I'm not sure how you can look at cards like Anafenza, the Sultai charm, or Sarkhan and think they aren't strong.
The problem with that is, you know what else almost all of those cards have in common? Wizards deems them far too powerful to ever be reprinted, and that they were a mistake that came from the early days of magic when development didn't know better.
Yet another "oops, I win!" card. Limited is going to be a little crazy (in a good way). I love how there are strong incentives like this to commit to a specific wedge in Limited. I don't know if my bank account is ready for KTK, but I already am.
I love the image of goblins, goats, and all sorts of creatures jumping into the air Matrix style and getting in crane position to kick someone in the face.
Ugh. Bad set is bad. Calling it early because it's obvious.
How in the world is this set bad? Everyone's raving about it so far, it has a wonderful depth of flavor, finally added wedges, and HAS FETCHES. Wait, let me guess, this is also proof of magic dying too right? And all sets are bad, etc.
If Avatar: the Last Airbender mated with World of Warcraft, their child would be Khans of Tarkir. Though I guess that's a flavor, I'm not sure it's one I'm excited to taste.
As far as the card goes, it'll be awesome if there's a way to cheat it into play.
I am only disappointed that it doesn't give indestructible and cost 7. Because then it would be an ultimatum.
Sorry but if this is a cycle for each clan and they don't make a cycle of ultimatums I will be disappointed.
Everyone is entitled to their own views, you shouldn't yell at someone for disliking a product. I don't like Theros and I consider it to be a terrible block. Am I wrong? Whose to say? Im not living in North Korea and so am fully entitled to formulate my own opinions.
Also you can judge a set on how well it will do just by it's rares/mythics. Which by the way have already been 1/2 spoiled. We only (guessing here) have 7 more mythics to go and 31 rares. Yes I know uncommons can be stronger than your average rare but usually you judge a set on it's rares like boros reckoner or abrupt decay.
Yep, we can judge a set on its rares. Cards like Isochron Scepter, Mana Drain, Swords to Plowshares, Tinker, and Hymn to Tourach just never really made an impact. Just choosing those since they were in the top 10 from the Gatherer. Obviously you could go much further. Cards like Lightning Bolt, Duress, Dark Ritual, Sinkhole, Lotus Petal, Counterspell, Llanowar Elves, Sakura Tribe Elder, Brainstorm, Cabal Ritual, Diabolic Edict, Mana Leak, Mogg Fanatic, Werebear, Wild Mongrel, Gush, Rancor ...
What do those cards have in common asides from not being rare or mythic? They are cheap. To see play in eternal formats cards need to be cheap or win the game. Rares and mythics are rarely less than four CMC, and thus by nature aren't going to make it into eternal formats in large numbers. If we see a 1CMC 0/1 flier with prowess it might see more play than the mythics of this set, just because storm could run it at low cost. Now if you are judging based on standard, I'm not sure how you can look at cards like Anafenza, the Sultai charm, or Sarkhan and think they aren't strong.
The problem with that is, you know what else almost all of those cards have in common? Wizards deems them far too powerful to ever be reprinted, and that they were a mistake that came from the early days of magic when development didn't know better.
Many of them are older cards that see play exactly because they give 5 mana value at 1-2 cost. However, not all of them are that way. After all, Llanowar Elves is a card they are free to functionally reprint whenever they need a mana dork. For example RtR was a prolific contributor to modern, and some of the strongest cards for modern and legacy were the uncommon charm cycle. You also have cards like Wear // Tear, and Sin Collector. The strongest cards were the rares and mythics, but you could not get a full sense of the set just from Deathrite Shaman and Abrupt Decay.
Cards like these make me super stoked for KTK. I got a feeling this could be my favorite block since... Well, since Theros. Which is a bigger compliment than it sounds like, I assure you.
Private Mod Note
():
Rollback Post to RevisionRollBack
Thou shalt not have others of the same Legendary before me Thou shalt not frame images with the modern card face Thou shalt not change rules in vain Remember the Reserved List to keep it holy Honor thy Slivers and the symmetry of their abilities Thou shalt not kill mana burn Thou shalt not sacrifice depth for accessibility Thou shalt not steal combat damage from the stack Thou shalt tell a story through thy cards All must be one
6 mana for an insane finished is "too expensive"?! Man some posters on here are either horrible players or seriously lacking in imagination. Probably both
Translation is right. Looks like a decent way to end a game, but can't get excited about win-more stuff.
People call "winmore" on so many things. How is this win"more"? It's just "win". Attack with a few Prowess creatures, play this, end the game. Two creatures with 2/2 stats and prowess are going to deal 12 damage with this spell. Of course, inb4 "you should have already won by the time you are able to cast this, yadda yadda", but six mana really isn't that crazy of an investment, at least not in Standard. We're not talking about Legacy here.
Yeah I've never understood the overuse of that term. How is this "winning more" if it turns an unfavorable, slightly stalled board of their bigger ground guys against your smaller ground guys - hardly a rare scenario - into an instant win? Especially in limited.
Not only is this card a joke when it comes to playability, but the art is just atrocious.
Are we seriously doing this kung fu panda meets avatar thing while keeping a straight face?
Did I suddenly started to play some cartoon based tcg game?
I liked this set so much, but this kind of uninspired, dumbed down, high mana cost cards printed as rares, with
AWFUL arts are too much, even for someone as positive towards KTK as me.
This card is awesome. It's a pretty cool "overwhelm" effect. It'll be great in casual table top games, and I could imagine myself running it in EDH.
Also, it's an asian plane. Asian plane having asian inspired things is fine.
I'm looking at this card the same way I looked at Dragonshift.
And I'm guessing it will see as much play.
hint: that would be close to zero in constructed.
Not saying you're wrong to say this card won't see ton of competitive play (if any), but to be fair there is a huge difference between 6 mana and 7 mana. There are basically three ranges of mana cost in magic.
1-3 : cheap spells, these can be played in the 2nd turn depending on the deck and have a small to medium impact on the game.
4-6 : expensive spells, these aren't typically played before turn 4, but it can happen under the right circumstance. resolving one of these spells helps immensely in winning the game and require a swift answer.
7 + : these are usually cheated into play or are in decks ramping heavily (cabal coffers, eldrazi ramp, gauntlet of power)
Also of note, plenty of deck will reach 5 to 6 mana by turn 5 and 6 respectively through normal land drops. It is considerably less frequent that you easily (meaning without missing land drops) reach 7 mana. So yeah.. the difference between 6 and 7 is huge, and this gap is often reflected on cards; 7cmc + creatures are usually much more game-changing than 6 or less CMC. Think of Elesh Norn, Iona, Griseldad, Tidespout Tyrant, Angel of Serenity and how much superior they are (in their effect, not absolute power level) to the likes of Thragtusk, the Titans, the Souls and Resto Angel.
"A scrupulous writer, in every sentence that he writes, will ask himself at least four questions, thus: 1. What am I trying to say? 2. What words will express it? 3. What image or idiom will make it clearer? 4. Is this image fresh enough to have an effect? And he will probably ask himself two more: 1. Could I put it more shortly? 2. Have I said anything that is avoidably ugly?"
I actually hope to see more like this. It's actually very funny how much the theatrical, over-the-top kung fu style suits Jeskai colors.
I think of it like RTR's Azorius + Red.
They take whatever they do super seriously. But then you throw in doing so with a certain upbeat, pleasant passion
There's lots of opportunity for humorous flavor text, much in the way Azorious had in RTR.
Even if Jeskai is derivative from Kung Fu Panda/MoP Monks/Avatar/Karate Kid, it's become as normalized in the public consciousness as, say, a ccg
There's nothing wrong with someone doing their own take on something, right?
You don't call "dying to removal" if the removal is more expensive in resources than the creature. If you have to spend BG (Abrupt Decay), or W + basic land (PtE) to remove a 1G, that is not "dying to removal". Strictly speaking Goyf dies to removal, but actually your removal is dying to Goyf.
I am only disappointed that it doesn't give indestructible and cost 7. Because then it would be an ultimatum.
Sorry but if this is a cycle for each clan and they don't make a cycle of ultimatums I will be disappointed.
Everyone is entitled to their own views, you shouldn't yell at someone for disliking a product. I don't like Theros and I consider it to be a terrible block. Am I wrong? Whose to say? Im not living in North Korea and so am fully entitled to formulate my own opinions.
Also you can judge a set on how well it will do just by it's rares/mythics. Which by the way have already been 1/2 spoiled. We only (guessing here) have 7 more mythics to go and 31 rares. Yes I know uncommons can be stronger than your average rare but usually you judge a set on it's rares like boros reckoner or abrupt decay.
Yep, we can judge a set on its rares. Cards like Isochron Scepter, Mana Drain, Swords to Plowshares, Tinker, and Hymn to Tourach just never really made an impact. Just choosing those since they were in the top 10 from the Gatherer. Obviously you could go much further. Cards like Lightning Bolt, Duress, Dark Ritual, Sinkhole, Lotus Petal, Counterspell, Llanowar Elves, Sakura Tribe Elder, Brainstorm, Cabal Ritual, Diabolic Edict, Mana Leak, Mogg Fanatic, Werebear, Wild Mongrel, Gush, Rancor ...
That was true in the past, as they printed actual really good cards at lower rarity.
Currently, they upgrade pretty much any constructed relevant to rare if they possible can, even mythic.
In the past decks like "madness" were pretty much no rare at all, even affinity (the first blue one, from Mirrodin alone) was just Broodstar and no serious rare (just Call of the Herd, which then became expensive for pretty much that reason, being one of the only rares in the deck).
Affinity with darksteel was similiar, just Arcbound Ravager, Glimmervoid and Blinkmoth Nexus, reasonable amount of rares, lots of commons.
Also they upgraded some removal spells to uncommon and even rare ; stuff like Abrupt Decay , heroes Downfall, all that kinds of stuff is rare now, in the past we had the basic utility spells at common/uncommon.
They are still not too expensive, so that kinda saves it (but being rare is still a thing).
WotC isnt too stupid, they want that rares cover everything in a deck, lands, utility spells, bomb creatures, undercosted creatures, planeswalkers anyway.
Taken that, we still get good commons and uncommons, but most rare is still pushed more, and that easily translates into stronger cards.
That was true in the past, as they printed actual really good cards at lower rarity.
Currently, they upgrade pretty much any constructed relevant to rare if they possible can, even mythic.
In the past decks like "madness" were pretty much no rare at all, even affinity (the first blue one, from Mirrodin alone) was just Broodstar and no serious rare (just Call of the Herd, which then became expensive for pretty much that reason, being one of the only rares in the deck).
Affinity with darksteel was similiar, just Arcbound Ravager, Glimmervoid and Blinkmoth Nexus, reasonable amount of rares, lots of commons.
Also they upgraded some removal spells to uncommon and even rare ; stuff like Abrupt Decay , heroes Downfall, all that kinds of stuff is rare now, in the past we had the basic utility spells at common/uncommon.
They are still not too expensive, so that kinda saves it (but being rare is still a thing).
WotC isnt too stupid, they want that rares cover everything in a deck, lands, utility spells, bomb creatures, undercosted creatures, planeswalkers anyway.
Taken that, we still get good commons and uncommons, but most rare is still pushed more, and that easily translates into stronger cards.
Young Pyromancer would like to have a word with you. He's not the only example either.
We do still have the alternate art of the Khans that could be used for "ultimatum" type cards. Of course they could just be promotional art.
Yep, we can judge a set on its rares. Cards like Isochron Scepter, Mana Drain, Swords to Plowshares, Tinker, and Hymn to Tourach just never really made an impact. Just choosing those since they were in the top 10 from the Gatherer. Obviously you could go much further. Cards like Lightning Bolt, Duress, Dark Ritual, Sinkhole, Lotus Petal, Counterspell, Llanowar Elves, Sakura Tribe Elder, Brainstorm, Cabal Ritual, Diabolic Edict, Mana Leak, Mogg Fanatic, Werebear, Wild Mongrel, Gush, Rancor ...
What do those cards have in common asides from not being rare or mythic? They are cheap. To see play in eternal formats cards need to be cheap or win the game. Rares and mythics are rarely less than four CMC, and thus by nature aren't going to make it into eternal formats in large numbers. If we see a 1CMC 0/1 flier with prowess it might see more play than the mythics of this set, just because storm could run it at low cost. Now if you are judging based on standard, I'm not sure how you can look at cards like Anafenza, the Sultai charm, or Sarkhan and think they aren't strong.
The problem with that is, you know what else almost all of those cards have in common? Wizards deems them far too powerful to ever be reprinted, and that they were a mistake that came from the early days of magic when development didn't know better.
A lot of people take their magic art too seriously. And this is coming from a Vorthos.
Club Flamingo Wins: 1!
I love the image of goblins, goats, and all sorts of creatures jumping into the air Matrix style and getting in crane position to kick someone in the face.
If Avatar: the Last Airbender mated with World of Warcraft, their child would be Khans of Tarkir. Though I guess that's a flavor, I'm not sure it's one I'm excited to taste.
As far as the card goes, it'll be awesome if there's a way to cheat it into play.
Many of them are older cards that see play exactly because they give 5 mana value at 1-2 cost. However, not all of them are that way. After all, Llanowar Elves is a card they are free to functionally reprint whenever they need a mana dork. For example RtR was a prolific contributor to modern, and some of the strongest cards for modern and legacy were the uncommon charm cycle. You also have cards like Wear // Tear, and Sin Collector. The strongest cards were the rares and mythics, but you could not get a full sense of the set just from Deathrite Shaman and Abrupt Decay.
Thou shalt not frame images with the modern card face
Thou shalt not change rules in vain
Remember the Reserved List to keep it holy
Honor thy Slivers and the symmetry of their abilities
Thou shalt not kill mana burn
Thou shalt not sacrifice depth for accessibility
Thou shalt not steal combat damage from the stack
Thou shalt tell a story through thy cards
All must be one
Yeah I've never understood the overuse of that term. How is this "winning more" if it turns an unfavorable, slightly stalled board of their bigger ground guys against your smaller ground guys - hardly a rare scenario - into an instant win? Especially in limited.
unless you expect the commons to warp the format, this is the power level of the cards for the set
Some people will like it, some not.
I don't. One thing I know is my first deck starts with Soldier of the Pantheon
This card is awesome. It's a pretty cool "overwhelm" effect. It'll be great in casual table top games, and I could imagine myself running it in EDH.
Also, it's an asian plane. Asian plane having asian inspired things is fine.
Not saying you're wrong to say this card won't see ton of competitive play (if any), but to be fair there is a huge difference between 6 mana and 7 mana. There are basically three ranges of mana cost in magic.
1-3 : cheap spells, these can be played in the 2nd turn depending on the deck and have a small to medium impact on the game.
4-6 : expensive spells, these aren't typically played before turn 4, but it can happen under the right circumstance. resolving one of these spells helps immensely in winning the game and require a swift answer.
7 + : these are usually cheated into play or are in decks ramping heavily (cabal coffers, eldrazi ramp, gauntlet of power)
Also of note, plenty of deck will reach 5 to 6 mana by turn 5 and 6 respectively through normal land drops. It is considerably less frequent that you easily (meaning without missing land drops) reach 7 mana. So yeah.. the difference between 6 and 7 is huge, and this gap is often reflected on cards; 7cmc + creatures are usually much more game-changing than 6 or less CMC. Think of Elesh Norn, Iona, Griseldad, Tidespout Tyrant, Angel of Serenity and how much superior they are (in their effect, not absolute power level) to the likes of Thragtusk, the Titans, the Souls and Resto Angel.
Mono-White Soldiers, PT KTK Champions.
And just my luck I would play it the next FNM just to get blown out by the Mega Morph deck... Lolz.
I think of it like RTR's Azorius + Red.
They take whatever they do super seriously. But then you throw in doing so with a certain upbeat, pleasant passion
There's lots of opportunity for humorous flavor text, much in the way Azorious had in RTR.
Even if Jeskai is derivative from Kung Fu Panda/MoP Monks/Avatar/Karate Kid, it's become as normalized in the public consciousness as, say, a ccg
There's nothing wrong with someone doing their own take on something, right?
"OH GOD MY BRAIN IS EXPLOADING AT HOW BAD THE ART IS ON MY OWN CARD"
-A friend's first impression of Ancestral Recall
10/10, I tapped.
That was true in the past, as they printed actual really good cards at lower rarity.
Currently, they upgrade pretty much any constructed relevant to rare if they possible can, even mythic.
In the past decks like "madness" were pretty much no rare at all, even affinity (the first blue one, from Mirrodin alone) was just Broodstar and no serious rare (just Call of the Herd, which then became expensive for pretty much that reason, being one of the only rares in the deck).
Affinity with darksteel was similiar, just Arcbound Ravager, Glimmervoid and Blinkmoth Nexus, reasonable amount of rares, lots of commons.
Also they upgraded some removal spells to uncommon and even rare ; stuff like Abrupt Decay , heroes Downfall, all that kinds of stuff is rare now, in the past we had the basic utility spells at common/uncommon.
They are still not too expensive, so that kinda saves it (but being rare is still a thing).
WotC isnt too stupid, they want that rares cover everything in a deck, lands, utility spells, bomb creatures, undercosted creatures, planeswalkers anyway.
Taken that, we still get good commons and uncommons, but most rare is still pushed more, and that easily translates into stronger cards.
WUBRG#BlackLotusMatterWUBRG
👮👮👮 #BlueLivesMatter 👮👮👮
I'd never have thought WUR.
Young Pyromancer would like to have a word with you. He's not the only example either.
Good ol' MTGS, one casual Rare gets spoiled and it's the end of the flipping world. This set looks awesome so far.
You want to attack with the following creatures.
Springing Tiger, Supply-Line Cranes, Tree Monkey, Tangle Mantis, and Lorescale Coatl.
Cast Flying Crane Technique and shout "Awesomeness!"