End Hostilities - we knew it was coming, no more 4cc wrath (for a while at least) so here's a 5cc variant with an upside. This is actually pretty impressive, dealing with bestow and equipment as well as the creatures is a good trade and extra nicely it can also deal with an animated Darksteel Citadel by killing the Ensoul Artifact.
Howl of the Horde - a double fork for 3 mana is pretty nice even if it's sorcery speed and requires you to attack with something, turning 1 removal or burn spell into 3 is a very powerful play (and card draw/token making is nice too).
Sidisi, Brood Tyrant - Fantastic Sultai legend, in a creature heavy deck this alone should regularly produce a zombie token when it enters play and when it attacks. That's a lot like a cheaper half version of Grave Titan and it triggers off other enablers like Satyr Wayfinder adding even more potency. This will likely be a popular EDH general as well as a player in the new standard. Rebuild the GB "dredge" decks into Sultai "dredge" decks with this, Wayfinder, Nyx Weaver, Nighthowler, Nemesis of Mortals etc. and throw in a few of the better other enablers and delve cards and you should have something pretty solid.
She's a great card to build around, mostly because if you don't build around her, she won't get that many opportunities to attack. The Sultai plan is slowly coming together.
The other two are more utilitarian, so I'm not excited by them that much, though I am ready to scream FUS-RO-DAH if I get a chance to cast Howl of the Horde.
End Hostilities - we knew it was coming, no more 4cc wrath (for a while at least) so here's a 5cc variant with an upside. This is actually pretty impressive, dealing with bestow and equipment as well as the creatures is a good trade and extra nicely it can also deal with an animated Darksteel Citadel by killing the Ensoul Artifact.
I was going to say this. It took me four pages to find someone who noticed Ensoul Artifact dies to this too.
Can someone please explain to me why Sidisi is any good? I mean she's clearly no Stitcher Geralf. I mean if you don't use her for attacking then yeah she's basically just a reverse Undead Alchemist. I mean Pharika, God of Affliction is better than her and costs less. It feels like whenever you play her you suffer. Yes it's interesting that she mills your deck but I don't recall modern/legacy dredge decks needing help. For four mana that requires 3 different colours I was expecting something as good as Narset or Zurgo.
First of all you will get 5 power and thoughness after you cast her and an additional 2/2 for every attack - that can get out of hand very quickly (of course I'm imagening a deck with high creature density to get the zombie quite reliably). And she fuels the graveyard for the above mentioned nighthowler/nemesis of mortals and that full graveyard will also quickly enable dirty cheap Delve creatures.
And any otehr self mill effects in your deck (which you will have in such a deck) can now also produce the 2/2 token (it doesn't have to be her own mill to get it)
EDIT: for the comparison with pharika - pharika produces 1/1, which provides much less pressure than 2/2 (of course the snakes are better on the defensive, because of deathtouch, but you get far more power with the new Khan) and pharika needs mana to be activated and she does *nothing* without other cards to enable her (you have to dump creatures in the yard first to be able to exile them for snakes).
Sidisi enables herself, has a huge synergy with other creatures/crds in the deck, makes the tokens for free (and sidisi doesn't exile the creatures for the tokens, which is again better for nighthowler etc.)
Can someone please explain to me why Sidisi is any good? I mean she's clearly no Stitcher Geralf. I mean if you don't use her for attacking then yeah she's basically just a reverse Undead Alchemist. I mean Pharika, God of Affliction is better than her and costs less. It feels like whenever you play her you suffer. Yes it's interesting that she mills your deck but I don't recall modern/legacy dredge decks needing help. For four mana that requires 3 different colours I was expecting something as good as Narset or Zurgo.
Sidisi is miles better than Stitcher Geralf. Hers is an ETB effect, so you get value out of the card even if they immediately kill it. Also, if you have multiple milling cards, her effect can be used multiple times in the same turn. She doesn't negate damage like the Alchemist, she can block immediately unlike Pharika, and she has some great stats already for 4 mana. She's much better for Standard, and even for EDH, she may be better. Her colours are better for graveyard based interaction compared to Stitcher Geralf, anyways.
******** miss readed sidisi, i thought she made 3 2/2 every time, then i readed again
She is good , will make the Dredge deck ( that will splash u ) even better, makes Jace read :+1 : put a 2/2 zombie
I can see people paying Phenax with her, soo at the end step you mill half your deck and get 2-5 zombies, and then can either mill the guy or attack for the win!
While im not too happy with Sid's ability i can work with it.... Free dudes are always welcome as is putting cards into the graveyard in a B/G deck....
Can someone please explain to me why Sidisi is any good? I mean she's clearly no Stitcher Geralf. I mean if you don't use her for attacking then yeah she's basically just a reverse Undead Alchemist. I mean Pharika, God of Affliction is better than her and costs less. It feels like whenever you play her you suffer. Yes it's interesting that she mills your deck but I don't recall modern/legacy dredge decks needing help. For four mana that requires 3 different colours I was expecting something as good as Narset or Zurgo.
Sidisi is miles better than Stitcher Geralf. Hers is an ETB effect, so you get value out of the card even if they immediately kill it. Also, if you have multiple milling cards, her effect can be used multiple times in the same turn. She doesn't negate damage like the Alchemist, she can block immediately unlike Pharika, and she has some great stats already for 4 mana. She's much better for Standard, and even for EDH, she may be better. Her colours are better for graveyard based interaction compared to Stitcher Geralf, anyways.
Wow sidisi is ridiculous, so much value and great interactions with other playable cards, just fantastic.
The wrath is really, really good too. The biggest thing missing from theros block constructed was a playable wrath (fated retribution is too slow) or some other way to kill prognostic sphinx. Unfortunately this could mean that the meta will be really hostile to the sphinx, which is one of my favorite cards from theros block.
On the plus side, this really helps the narset uwr deck, since you probably aren't playing counterspells (nobo with narset) you will need an answer like this wrath, this is just perfect for that deck.
We really need a mono colored way to deal with a monstroused fleecemane lion though, I was hoping this would just be a wrath of god that exiles instead of just destroying creatures for 5 mana (obviously wouldn't have the destroy everything attatched to them clause).
I don't like howl, sure in magical Christmas land it works, but in reality you either won't be able to get the combos together, won't have a creature to attack with to activate raid, or be dead before you get them together. It's way too reliant on things going your way.
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If MTG is a part of your life, the formats are like relationships:
Standard/Block = The on-again, off-again holiday fling
Modern/Vintage/Legacy = Stable, homely. A ***** after absence/misreading
Limited/Sealed = Heart breaking free spirit
Commander/Cube = Agreeable, needy and expensive
Pauper/Peasant = Sweet, kind, practical, but shy and boring
Wow sidisi is ridiculous, so much value and great interactions with other playable cards, just fantastic.
The wrath is really, really good too. The biggest thing missing from theros block constructed was a playable wrath (fated retribution is too slow) or some other way to kill prognostic sphinx. Unfortunately this could mean that the meta will be really hostile to the sphinx, which is one of my favorite cards from theros block.
On the plus side, this really helps the narset uwr deck, since you probably aren't playing counterspells (nobo with narset) you will need an answer like this wrath, this is just perfect for that deck.
We really need a mono colored way to deal with a monstroused fleecemane lion though, I was hoping this would just be a wrath of god that exiles instead of just destroying creatures for 5 mana (obviously wouldn't have the destroy everything attatched to them clause).
I don't like howl, sure in magical Christmas land it works, but in reality you either won't be able to get the combos together, won't have a creature to attack with to activate raid, or be dead before you get them together. It's way too reliant on things going your way.
Jace seems to finally have his place in Standard in a Delve deck. I'm assuming we'll see a Mythic with the mechanic that makes playing it very worth it.
Making a 4 four color deck with phenax in it is bad, competitively. I play casual. and i see interesting and potentially powerful interactions, just not likely cheap or consistant enough for standard.
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Howl of the Horde - a double fork for 3 mana is pretty nice even if it's sorcery speed and requires you to attack with something, turning 1 removal or burn spell into 3 is a very powerful play (and card draw/token making is nice too).
Sidisi, Brood Tyrant - Fantastic Sultai legend, in a creature heavy deck this alone should regularly produce a zombie token when it enters play and when it attacks. That's a lot like a cheaper half version of Grave Titan and it triggers off other enablers like Satyr Wayfinder adding even more potency. This will likely be a popular EDH general as well as a player in the new standard. Rebuild the GB "dredge" decks into Sultai "dredge" decks with this, Wayfinder, Nyx Weaver, Nighthowler, Nemesis of Mortals etc. and throw in a few of the better other enablers and delve cards and you should have something pretty solid.
Machius proudly supports R_E's right to Rumour!
She's a great card to build around, mostly because if you don't build around her, she won't get that many opportunities to attack. The Sultai plan is slowly coming together.
The other two are more utilitarian, so I'm not excited by them that much, though I am ready to scream FUS-RO-DAH if I get a chance to cast Howl of the Horde.
I was going to say this. It took me four pages to find someone who noticed Ensoul Artifact dies to this too.
First of all you will get 5 power and thoughness after you cast her and an additional 2/2 for every attack - that can get out of hand very quickly (of course I'm imagening a deck with high creature density to get the zombie quite reliably). And she fuels the graveyard for the above mentioned nighthowler/nemesis of mortals and that full graveyard will also quickly enable dirty cheap Delve creatures.
And any otehr self mill effects in your deck (which you will have in such a deck) can now also produce the 2/2 token (it doesn't have to be her own mill to get it)
EDIT: for the comparison with pharika - pharika produces 1/1, which provides much less pressure than 2/2 (of course the snakes are better on the defensive, because of deathtouch, but you get far more power with the new Khan) and pharika needs mana to be activated and she does *nothing* without other cards to enable her (you have to dump creatures in the yard first to be able to exile them for snakes).
Sidisi enables herself, has a huge synergy with other creatures/crds in the deck, makes the tokens for free (and sidisi doesn't exile the creatures for the tokens, which is again better for nighthowler etc.)
Sidisi is miles better than Stitcher Geralf. Hers is an ETB effect, so you get value out of the card even if they immediately kill it. Also, if you have multiple milling cards, her effect can be used multiple times in the same turn. She doesn't negate damage like the Alchemist, she can block immediately unlike Pharika, and she has some great stats already for 4 mana. She's much better for Standard, and even for EDH, she may be better. Her colours are better for graveyard based interaction compared to Stitcher Geralf, anyways.
But you'll still get tokens form other self mill cards as well, if Sidisi is on the battlefield
Fact Couldnt have jace dump 7 outa 10 creats into the yard for 7 2/2s. I get it Still is good in my opinion
She is good , will make the Dredge deck ( that will splash u ) even better, makes Jace read :+1 : put a 2/2 zombie
I can see people paying Phenax with her, soo at the end step you mill half your deck and get 2-5 zombies, and then can either mill the guy or attack for the win!
#JacetlgpWillBePlayable
The only thing i don't see is the blue?
If they kill her you just self mill 3 for 1bug
Abzan - Heliod, Karametra, Athreos
Jeskai - Thassa, Ephara, Keranos
Sultai - Erebos, Phenax, Pharika (interestingly, the exact 3 Gods on the JOU wiper)
Mardu - Purphoros, Iroas, Mogis
Temur - Nylea, Xenagos, Kruphix
Unless you want to self mill and get just one zombie... it will not :\
The wrath is really, really good too. The biggest thing missing from theros block constructed was a playable wrath (fated retribution is too slow) or some other way to kill prognostic sphinx. Unfortunately this could mean that the meta will be really hostile to the sphinx, which is one of my favorite cards from theros block.
On the plus side, this really helps the narset uwr deck, since you probably aren't playing counterspells (nobo with narset) you will need an answer like this wrath, this is just perfect for that deck.
We really need a mono colored way to deal with a monstroused fleecemane lion though, I was hoping this would just be a wrath of god that exiles instead of just destroying creatures for 5 mana (obviously wouldn't have the destroy everything attatched to them clause).
I don't like howl, sure in magical Christmas land it works, but in reality you either won't be able to get the combos together, won't have a creature to attack with to activate raid, or be dead before you get them together. It's way too reliant on things going your way.
Standard/Block = The on-again, off-again holiday fling
Modern/Vintage/Legacy = Stable, homely. A ***** after absence/misreading
Limited/Sealed = Heart breaking free spirit
Commander/Cube = Agreeable, needy and expensive
Pauper/Peasant = Sweet, kind, practical, but shy and boring
perilous vault deals with fleeceman lion
Making a 4-color Phenax deck is a bad idea.
Storm Crow is strictly worse than Seacoast Drake.
Why? the set have great fixing and all just the trilands could allow to a 5 colors goodstuf deck easilyt
Personally, I'm absolutely delighted at the idea of running some kind of Sultai drudge/delve deck. Looking at Nighthowler, Jace, the Living Guildpact, and Nyx Weaver right now.
- Main Cube
- No Brains, All Feelings Cube
Mainly because making a Phenax deck in general is not a good idea.
Storm Crow is strictly worse than Seacoast Drake.
Jace seems to finally have his place in Standard in a Delve deck. I'm assuming we'll see a Mythic with the mechanic that makes playing it very worth it.