Alright, there we go. Teach me to do some research. Even so, I don't think the name is very clearly non-creature when you consider defenders, and the art argues for it being a creature as much as it does against it being a fortification (this is going by art exclusively, as Remba apparently was, if we take into account the likelihood of fortifications being in Tarkir it becomes quite a bit less likely to be a fortification but if the argument is that it's not a fortification because it's a live elephant, then how does that suggest land?)
Splicer, Conscripts and Mortars are all great cards, but to my knowledge they are no Goblin Guide.
Goblin Guide isn't part of a infinite combo. Conscripts combos with Kiki-Jiki and opens up a couple Pod chains.
Cards that are strong by themselves are arguably better than combo pieces. Your typical combo involves doing something unusual in order to go infinite or at least repeat enough to win the game. Something that fits into a combo just needs to be good at doing something unusual, often in a very specific way. It's no indicator of a card's overall power. Goblin Guide is just great in any aggressive deck that runs red, and there's an aggressive deck that runs red in every format. Hallucigenia was saying that powerful cards only get into intro packs by mistake, well that's much more likely to happen with combo pieces because combo pieces aren't powerful cards when removed from their combos.
Splicer, Conscripts and Mortars are all great cards, but to my knowledge they are no Goblin Guide.
Goblin Guide isn't part of a infinite combo. Conscripts combos with Kiki-Jiki and opens up a couple Pod chains.
Cards that are strong by themselves are arguably better than combo pieces. Your typical combo involves doing something unusual in order to go infinite or at least repeat enough to win the game. Something that fits into a combo just needs to be good at doing something unusual, often in a very specific way. It's no indicator of a card's overall power. Goblin Guide is just great in any aggressive deck that runs red, and there's an aggressive deck that runs red in every format. Hallucigenia was saying that powerful cards only get into intro packs by mistake, well that's much more likely to happen with combo pieces because combo pieces aren't powerful cards when removed from their combos.
Well, as far as Modern is concerned, I'd rather be on K-Pod than anything with Goblin Guide in it. Aggro is underpowered unless it's Affinity, and combo is blatantly overpowered.
It is not for certain that ivorytusk fortress is a creature because they have done 2 intro packs out of 119 so far that have a non-creature card as the cover card, so this might be the third.
It is not for certain that ivorytusk fortress is not a creature because inanimate objects have been labeled as creatures, especially walls.
I think this card will have something to do with defender.
If looking at a fortress, let's say that it is a mobile fortress. Do you really think that WOTC would make that into a land rather than a creature? Then again, it could be a land just as much as it is a creature.
I see this as one of two ways. A Grove of the Guardian clone, well similar effects at least, or a creature that has 0 power and defender, and gains power and loses defender it if a cost is paid.
Splicer, Conscripts and Mortars are all great cards, but to my knowledge they are no Goblin Guide.
Goblin Guide isn't part of a infinite combo. Conscripts combos with Kiki-Jiki and opens up a couple Pod chains.
Cards that are strong by themselves are arguably better than combo pieces. Your typical combo involves doing something unusual in order to go infinite or at least repeat enough to win the game. Something that fits into a combo just needs to be good at doing something unusual, often in a very specific way. It's no indicator of a card's overall power. Goblin Guide is just great in any aggressive deck that runs red, and there's an aggressive deck that runs red in every format. Hallucigenia was saying that powerful cards only get into intro packs by mistake, well that's much more likely to happen with combo pieces because combo pieces aren't powerful cards when removed from their combos.
and the 3 cards on the quote have been big players/Staples in their Standard formart ... Soo the notion of wizards just putting powerfull cards in intro packs by mistake is kind of wrong...
I don't think the name fortress precludes it from being a creature. In fact, I think the premise that a fortress has to be inanimate is erroneous. If I had to put my nickle down, I'd guess that this thing is a fatty 5/5 for white-white and 4 colorless that has some way of putting soldiers or barbarians into play (each upkeep or for some white mana cost).
Ivorytusk Fortress4GW
Vigilance
When Ivorytusk Fortress enters the battlefield, you may have target land become a 6/6 Wall creature with defender as long as you control ~. It is still a land.
6/6
We can't expect it too be good coz it's an intro pack rare, and this roughly passes the test.
I don't know much about all of this, but couldn't it simply be a land/creature? As in a perhaps costlier, beefier, colored mutavault? Not as powerful or as versatile, evidently, not taking on creature types, but perhaps creating tokens as well?
Edit: Something like 1W: Ivorytusk Fortress becomes a 2/6 creature with Defender until end of turn
2W: Put a 1/1 White soldier token onto the battlefield
What if Ivorytusk Fortress has some other way to represent it's a fortress. This is awful and illogical, but what about something like:
Ivorytusk Fortress 4WG
Creature- Elephant
Vigilance, trample
Garrison (As long as this card remains on the battlefield, all damage that you or a creature you control would take is dealt instead to this card)
5/6
Not sure if Garrison is worded right, but you get the idea.
Most likely though, it's just a big creature that somehow helps out your other creatures.
I don't know much about all of this, but couldn't it simply be a land/creature? As in a perhaps costlier, beefier, colored mutavault? Not as powerful or as versatile, evidently, not taking on creature types, but perhaps creating tokens as well?
Edit: Something like 1W: Ivorytusk Fortress becomes a 2/6 creature with Defender until end of turn
2W: Put a 1/1 White soldier token onto the battlefield
That's called a manland. There are thirteen of them that I can remember off the top of my head: Muta, the Worldwake allied-color duals, the Urza's Legacy (?)-10th Edition monocolored cycle, Mishra's Factory, and Stalking Stones. I think it's unlikely because the elephant doesn't look like a fortress that came alive, but it's possible.
There was also a colorless manland included with the Worldwake ones, Dread Statuary (EDIT: It's so unmemorable that I got its name wrong the first time :P). Not surprising that you'd forget it, since it's pretty unmemorable.
Also, on topic, I wouldn't be too surprised if the Elephant was supposed to be a moving fortress, and had some kind of repeatable token spam ability. I doubt it's going to be a land, though, since I find it unlikely that the rare land slots would be taken up by mono colored manlands (doesn't provide nearly enough fixing for a wedge set), and it's also unlikely that they would have the intro pack rares be multicolored, unless the set itself is mainly multicolored, or dual manlands.
The 5 arts would look cooler if it had the 5 monocolored frames rather than the multicolor gold frames.
The 5 arts could be associated with monocolored cards just as much as multicolored cards.
Shards of Alara intro pack cover cards were mono colored.
Conflux intro pack cover cards were multicolored, with the exception of Naya Domain which had a mono green paleoloth, and also contains one island and one swamp in the deck as well.
Another possibility is that some of these could be multicolored and some could be monocolored, but the art looks the best if it has a mono colored frame around them, especially ivorytusk fortress, djinn of whatever, and ankle shanker. The other two looks cool in gold just as much as it's black or green. Nah, I think the loxodon one looks the best with a green frame, and the demon cat is the only one that looks cool in either a black or gold frame.
Demon cat looks cool in either black or gold frames. Black and gold, cats... Hamilton Tiger Cats OMG.
What kind of creature is this Ankle Shanker, it looks ugly even for a goblin?! BTW google it and you'll see that some guys are already using "Ankle Shanker" for a nickname
What do you think, could all these arts be for multicolor cards?
The Goblins of Tarkir are like gingers with huge mouths and sharp teeths...
They look like eventide's Hobgoblins
but i have to agree . Its like thee artists made a contest to see who can draw the Ugliest one
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Goblin Guide isn't part of a infinite combo. Conscripts combos with Kiki-Jiki and opens up a couple Pod chains.
Cards that are strong by themselves are arguably better than combo pieces. Your typical combo involves doing something unusual in order to go infinite or at least repeat enough to win the game. Something that fits into a combo just needs to be good at doing something unusual, often in a very specific way. It's no indicator of a card's overall power. Goblin Guide is just great in any aggressive deck that runs red, and there's an aggressive deck that runs red in every format. Hallucigenia was saying that powerful cards only get into intro packs by mistake, well that's much more likely to happen with combo pieces because combo pieces aren't powerful cards when removed from their combos.
Well, as far as Modern is concerned, I'd rather be on K-Pod than anything with Goblin Guide in it. Aggro is underpowered unless it's Affinity, and combo is blatantly overpowered.
It is not for certain that ivorytusk fortress is a creature because they have done 2 intro packs out of 119 so far that have a non-creature card as the cover card, so this might be the third.
It is not for certain that ivorytusk fortress is not a creature because inanimate objects have been labeled as creatures, especially walls.
I think this card will have something to do with defender.
If looking at a fortress, let's say that it is a mobile fortress. Do you really think that WOTC would make that into a land rather than a creature? Then again, it could be a land just as much as it is a creature.
I see this as one of two ways. A Grove of the Guardian clone, well similar effects at least, or a creature that has 0 power and defender, and gains power and loses defender it if a cost is paid.
and the 3 cards on the quote have been big players/Staples in their Standard formart ... Soo the notion of wizards just putting powerfull cards in intro packs by mistake is kind of wrong...
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Ivorytusk Fortress 4GW
Vigilance
When Ivorytusk Fortress enters the battlefield, you may have target land become a 6/6 Wall creature with defender as long as you control ~. It is still a land.
6/6
We can't expect it too be good coz it's an intro pack rare, and this roughly passes the test.
UR Melek, Izzet ParagonUR, B Shirei, Shizo's CaretakerB, R Jaya Ballard, Task MageR,RW Tajic, Blade of the LegionRW, UB Lazav, Dimir MastermindUB, UB Circu, Dimir LobotomistUB, RWU Zedruu the GreatheartedRWU, GUBThe MimeoplasmGUB, UGExperiment Kraj UG, WDarien, King of KjeldorW, BMarrow-GnawerB, WBGKarador, Ghost ChieftainWBG, UTeferi, Temporal ArchmageU, GWUDerevi, Empyrial TacticianGWU, RDaretti, Scrap SavantR, UTalrand, Sky SummonerU, GEzuri, Renegade LeaderG, WUBRGReaper KingWUBRG, RGXenagos, God of RevelsRG, CKozilek, Butcher of TruthC, WUBRGGeneral TazriWUBRG, GTitania, Protector of ArgothG
Agreed, and at the same time a little repulsive, as a cat-demon shall be.
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you mean a normal cat?
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Edit: Something like 1W: Ivorytusk Fortress becomes a 2/6 creature with Defender until end of turn
2W: Put a 1/1 White soldier token onto the battlefield
Ivorytusk Fortress 4WG
Creature- Elephant
Vigilance, trample
Garrison (As long as this card remains on the battlefield, all damage that you or a creature you control would take is dealt instead to this card)
5/6
Not sure if Garrison is worded right, but you get the idea.
Most likely though, it's just a big creature that somehow helps out your other creatures.
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That's called a manland. There are thirteen of them that I can remember off the top of my head: Muta, the Worldwake allied-color duals, the Urza's Legacy (?)-10th Edition monocolored cycle, Mishra's Factory, and Stalking Stones. I think it's unlikely because the elephant doesn't look like a fortress that came alive, but it's possible.
Also, on topic, I wouldn't be too surprised if the Elephant was supposed to be a moving fortress, and had some kind of repeatable token spam ability. I doubt it's going to be a land, though, since I find it unlikely that the rare land slots would be taken up by mono colored manlands (doesn't provide nearly enough fixing for a wedge set), and it's also unlikely that they would have the intro pack rares be multicolored, unless the set itself is mainly multicolored, or dual manlands.
The 5 arts could be associated with monocolored cards just as much as multicolored cards.
Shards of Alara intro pack cover cards were mono colored.
Conflux intro pack cover cards were multicolored, with the exception of Naya Domain which had a mono green paleoloth, and also contains one island and one swamp in the deck as well.
Another possibility is that some of these could be multicolored and some could be monocolored, but the art looks the best if it has a mono colored frame around them, especially ivorytusk fortress, djinn of whatever, and ankle shanker. The other two looks cool in gold just as much as it's black or green. Nah, I think the loxodon one looks the best with a green frame, and the demon cat is the only one that looks cool in either a black or gold frame.
Demon cat looks cool in either black or gold frames. Black and gold, cats... Hamilton Tiger Cats OMG.
The Goblins of Tarkir are like gingers with huge mouths and sharp teeths...
They look like eventide's Hobgoblins
but i have to agree . Its like thee artists made a contest to see who can draw the Ugliest one