I believe the image on Sarkhan's shoulder is the symbol of Sultai, the Dragon Fang. At least that is the one it most closely resembles. Although I could see him being from a sect that worships all 5 aspects of the dragon.
Really? there are people that actually wanted morph to return? The rest of it is pretty good hype though, looking forward to seeing the video of the panel, and the khans of tarkir video.
Sure. My photos aren't great, but I'm a bit surprised someone hasn't posted these clan leaders already. If they have apologies and feel free to delete this post. If they haven't apologies for not posting these earlier, but I kind of figured someone would post way faster than me.
They are:
1) Anafenza - The Khan of Abzan
2) Narset - The Khan of Jeskai
3) Sidisi - The Khan of Sultai
4) Surrak Dragonclaw - The Khan of Temur
Zurgo Helmsmasher was already spoiled, but he is the Khan for Mardu.
I'm obviously not at home and can't scan them, but there are higher quality versions if someone could scan the post cards they gave us.
I KNEW IT! Really hoping he ends up being the most powerful/flavorful Khan
Private Mod Note
():
Rollback Post to RevisionRollBack
Casual Decks WRBoros Aggro (Glorious knights of badassery) RBRakdos Bloodthirst (Undercosted waves of fat s***) URIzzet Talrand/Pyromancer (b/c I hate you) GRGruul Ramp and Stomp (SO FAT. SO FAST. RAWRRR) GBGolgari Birthing Pod (b/c you wanted a challenge. I did warn you this BS is banned though) BWOrzhov Lifegain Aggro (Removal for dayzzz) WGSelesnya Tribal Golem-splicers/token (meh. Needs more upgrades. Perhaps switching to bant?) WUAzorius Flicker (b/c I wanna annoy the f*** outta you) GUSimic Evolve Aggro (Aggro takes a journey to the weird side of the color pie) BUDimir Control (b/c I wanna peel your skin off and flay you within an inch of life before I kill you) URWJeskai Ascendency Tokens (MUAHAHAHAHAHAHA) RWBMardu Warriors (Butcher is da bomb) GU Simic Morph (slow as s*** but oh so fun) WBGAbzan Dredge-animator (PURE EVIL) GWHexproof Aggro (Deal with it. Lemme guess, you cant?)
EDH Decks UBRNekusar (Multiplayer MONSTA. 1v1 Klutz) GRB Prossh (Set up engines. WRECK FACE) GEzuri (Hey so I heard you liked Elves...) UTalrand (Counter. Cantrip. Counter. Cantrip. Repeat till opponents die-- possibly of boredom)
Tiny leaders WUDaxos (basic 3/1 fliers do basic s***. Also Daxos) RWAnax and Cymede (Heroic weenie beats)
Standard RRMONO RED AGGRO (RAWWWRRRR!!!!) WUHeroic Aggro (Easy mode beatstick)
Calling it now: Khans is going to be the most awesome set ever. Why? Because this set has a guy who punches bears. Name one other set with a dude who punches bears. (Okay, Ulvenwald Tracker kind of counts, and Travelling Philosopher can take on a bear, but whatever.)
This set looks very exciting. I wonder when the next spoilers will arrive.
However, I am a bit puzzled by the new Teferi. I think it's a very strange idea. Will there be others like him? On the other hand, I'm glad to see Gisa getting her own card.
So seeing as Khans is going to be a time travel block I wonder if we will maybe see an old walker or two from Magice's past in the set that takes place in the past.
Really? there are people that actually wanted morph to return? The rest of it is pretty good hype though, looking forward to seeing the video of the panel, and the khans of tarkir video.
Person wanting morph back reporting in right here. Morph is fun to play with.
I am also excited for the return of morph. I just hope they make morph cards with new design space.
Private Mod Note
():
Rollback Post to RevisionRollBack
How to use card tags (please use them for everybody's sanity)
[c]Lightning Bolt[/c] -> Lightning Bolt
[c=Lightning Bolt]Apple Pie[/c] -> Apple Pie
Vowels-Only Format Minimum deck size: 60 Maximum number of identical cards: 4 Ban list: Cards whose English names begin with a consonant, Unglued and Unhinged cards, cards involving ante, Ancestral Recall
All that information about Khans of Tarkir is excellent! I do hope that we learn from which clan Sarkhan hails. This shall be the first time that a block focuses on the wedge colors, so I am eager to see how that works out.
I am slightly wary of the idea of time travel being involved in the story of this block, since that plot element almost always leads to confusion and convoluted storylines. I dislike the fact that morph is the returning mechanic, as I have never been fond of it; is it really that popular?
The reprint of Arcanis the Omnipotent is very nice, and his new artwork is amazing, but I do wish that WotC had used his original flavor text from Onslaught, since that is much more ominous and badass than his Tenth Edition flavor text, in my mind.
I am glad to see that Gisa has now been given a card, since she is a major character in the story of the Innistrad block; now, if only WotC would make a card for her brother, Geralf, and Sorin's grandfather, Edgar Markov, I would be very pleased. However, I dislike the idea of being able to use a planeswalker as a commander for an EDH deck, as that disrupts an established rule of the format. Hopefully, WotC shall not make a habit of that practice.
I also am displeased about the reprint of rolling earthquake in From the Vault: Annihilation; why would anyone want that card?
The idea of 40 different prerelease promo card is very awesome, however, so I definitely am excited about that!
I can hardly wait for more information about this set; it looks very awesome, so far!
The fact that a block inspired by Mongolian hordes is immediately following a block inspired by ancient Greece and Greek mythology only increases my desire for a viking/Norse mythology-themed block; surely, WotC shall make such a block eventually?
I'm wondering if the way the block structure works is that Sarkhan actually changes history for Tarkir in some fashion. Might be a question of whether the dragons' survival somehow prevents the khanates from forming, though.
There's also a question of WHY the khans extirpated the dragons. I can't shake the feeling it's already been explained in Sarkhan's backstory. Maybe the dragons grew oppressive, and Sarkhan's interference prevents the khanates from defending themselves? That would explain how similar the names of set 1 and set 3 are. For all we know, Sarkhan's going to be very much a Villain Protagonist (YOU fancy getting shoved around by dragons?).
That said, though, it may well be that DoT WILL have a few wedge-aligned cards, just not nearly as profuse as in KoT. Maybe by the time Sarkhan gets back, the khanates' constant squabbles have eroded them down.
RTR was powerful. But it was less powerful than Innistrad, Zendikar, and arguably Scars. It is only broken compared to Theros, which is the weakest block in the history of the game.
Ice Age Block says hello (Either IHA or IAC). But yeah, other than that I agree.
Ice Age had Necropotence, Brainstorm, and Force of Will. Nothing in Theros is even close to that good.
Are blocks defined be individual cards or are the defined by the sum of their parts? You can point to a few great cards from Ice Age block, and I could counter with Ice Cauldron, Goblin Lyre, and Naked Singularity all of which are both terrible and just really poorly designed cards. It also just has worse cards overall than anything in Theros, such as Carrier Pigeons, Fanatical Fever, Gift of the Woods. Overall, Theros was a poor block, and it didn't provide anything broken (which also could be a good thing), but Coldsnap/Homelands were by and large terrible, while Alliances and Ice Age suffer from being made in a time when the design/development teams weren't really sure how to make the game yet. It is pretty easily the worst "block" of all time when you account for everything.
As I said, I am judging the blocks based on their contributions to larger formats. And in that regard, Ice Age is much better than Theros.
I think the two of you are using different kinds of metrics. You seem to be working with the Median (i.e. average is defined as taking the lowest and highest values, adding them together, then dividing by two)--the efficacy of Necropotence & Co. adds that much more to the median. Norsedt seems to be working with the Mean, the result of adding EVERYTHING together and dividing by how many discrete cards you had. So we first need to determine which of Median or Mean is more valid.
But that said, I don't get all the fussing about power. The way it's being discussed makes it sound like Theros Block Constructed is necessarily less enjoyable than, say, Innistrad Block Constructed, at least just with regard to power levels. How does power manage to be a delightful thing in and of itself, compared to cunning and trickery?
Really? there are people that actually wanted morph to return? The rest of it is pretty good hype though, looking forward to seeing the video of the panel, and the khans of tarkir video.
I can't believe people actually want morph back, that was an absolutely atrocious limited format and the morph cards were pretty much all unplayable in constructed as well unless you were cheating the mechanics with Astral Slide. OOO limited was like 75% about the coin flip, they'd play a turn 3 morph, then attack with it on turn 4 and you'd have to guess whether or not to block it, with several creatures causing you to lose if you did and several causing you to lose if you didn't. OLS was even worse as any morph in any color deck could randomly turn into a 3/4 for 0 mana and eat whatever you were attacking or blocking with.
Great work by lore&art team. We had straight 4 blocks of rehashing either WoTC own lore or popular fantasy tropes, now we are finally back to original stuff.
Ice Age Block says hello (Either IHA or IAC). But yeah, other than that I agree.
Ice Age had Necropotence, Brainstorm, and Force of Will. Nothing in Theros is even close to that good.
Are blocks defined be individual cards or are the defined by the sum of their parts? You can point to a few great cards from Ice Age block, and I could counter with Ice Cauldron, Goblin Lyre, and Naked Singularity all of which are both terrible and just really poorly designed cards. It also just has worse cards overall than anything in Theros, such as Carrier Pigeons, Fanatical Fever, Gift of the Woods. Overall, Theros was a poor block, and it didn't provide anything broken (which also could be a good thing), but Coldsnap/Homelands were by and large terrible, while Alliances and Ice Age suffer from being made in a time when the design/development teams weren't really sure how to make the game yet. It is pretty easily the worst "block" of all time when you account for everything.
As I said, I am judging the blocks based on their contributions to larger formats. And in that regard, Ice Age is much better than Theros.
I think the two of you are using different kinds of metrics. You seem to be working with the Median (i.e. average is defined as taking the lowest and highest values, adding them together, then dividing by two)--the efficacy of Necropotence & Co. adds that much more to the median. Norsedt seems to be working with the Mean, the result of adding EVERYTHING together and dividing by how many discrete cards you had. So we first need to determine which of Median or Mean is more valid.
But that said, I don't get all the fussing about power. The way it's being discussed makes it sound like Theros Block Constructed is necessarily less enjoyable than, say, Innistrad Block Constructed, at least just with regard to power levels. How does power manage to be a delightful thing in and of itself, compared to cunning and trickery?
Power matters because in larger formats where Theros is much less than half or all of the format, Theros is less viable.
I am quite pleased about the reprint of Rolling Earhquake because it's very good for cube and i'd enjoy having a reprint which won't require me to shell out 150 dollars for just one card.
Ice Age had Necropotence, Brainstorm, and Force of Will. Nothing in Theros is even close to that good.
Are blocks defined be individual cards or are the defined by the sum of their parts? You can point to a few great cards from Ice Age block, and I could counter with Ice Cauldron, Goblin Lyre, and Naked Singularity all of which are both terrible and just really poorly designed cards. It also just has worse cards overall than anything in Theros, such as Carrier Pigeons, Fanatical Fever, Gift of the Woods. Overall, Theros was a poor block, and it didn't provide anything broken (which also could be a good thing), but Coldsnap/Homelands were by and large terrible, while Alliances and Ice Age suffer from being made in a time when the design/development teams weren't really sure how to make the game yet. It is pretty easily the worst "block" of all time when you account for everything.
As I said, I am judging the blocks based on their contributions to larger formats. And in that regard, Ice Age is much better than Theros.
I think the two of you are using different kinds of metrics. You seem to be working with the Median (i.e. average is defined as taking the lowest and highest values, adding them together, then dividing by two)--the efficacy of Necropotence & Co. adds that much more to the median. Norsedt seems to be working with the Mean, the result of adding EVERYTHING together and dividing by how many discrete cards you had. So we first need to determine which of Median or Mean is more valid.
But that said, I don't get all the fussing about power. The way it's being discussed makes it sound like Theros Block Constructed is necessarily less enjoyable than, say, Innistrad Block Constructed, at least just with regard to power levels. How does power manage to be a delightful thing in and of itself, compared to cunning and trickery?
Power matters because in larger formats where Theros is much less than half or all of the format, Theros is less viable.
Why are eternal formats that only thing that matter? Why do you not consider limited/standard/block?
Are blocks defined be individual cards or are the defined by the sum of their parts? You can point to a few great cards from Ice Age block, and I could counter with Ice Cauldron, Goblin Lyre, and Naked Singularity all of which are both terrible and just really poorly designed cards. It also just has worse cards overall than anything in Theros, such as Carrier Pigeons, Fanatical Fever, Gift of the Woods. Overall, Theros was a poor block, and it didn't provide anything broken (which also could be a good thing), but Coldsnap/Homelands were by and large terrible, while Alliances and Ice Age suffer from being made in a time when the design/development teams weren't really sure how to make the game yet. It is pretty easily the worst "block" of all time when you account for everything.
As I said, I am judging the blocks based on their contributions to larger formats. And in that regard, Ice Age is much better than Theros.
I think the two of you are using different kinds of metrics. You seem to be working with the Median (i.e. average is defined as taking the lowest and highest values, adding them together, then dividing by two)--the efficacy of Necropotence & Co. adds that much more to the median. Norsedt seems to be working with the Mean, the result of adding EVERYTHING together and dividing by how many discrete cards you had. So we first need to determine which of Median or Mean is more valid.
But that said, I don't get all the fussing about power. The way it's being discussed makes it sound like Theros Block Constructed is necessarily less enjoyable than, say, Innistrad Block Constructed, at least just with regard to power levels. How does power manage to be a delightful thing in and of itself, compared to cunning and trickery?
Power matters because in larger formats where Theros is much less than half or all of the format, Theros is less viable.
Why are eternal formats that only thing that matter? Why do you not consider limited/standard/block?
Because it is harder to judge the cards when you have to play them. So I am judging each block by their overall impact on the larger formats where they had to compete with multiple other blocks. And Ice Age has excelled at that.
As I said, I am judging the blocks based on their contributions to larger formats. And in that regard, Ice Age is much better than Theros.
I think the two of you are using different kinds of metrics. You seem to be working with the Median (i.e. average is defined as taking the lowest and highest values, adding them together, then dividing by two)--the efficacy of Necropotence & Co. adds that much more to the median. Norsedt seems to be working with the Mean, the result of adding EVERYTHING together and dividing by how many discrete cards you had. So we first need to determine which of Median or Mean is more valid.
But that said, I don't get all the fussing about power. The way it's being discussed makes it sound like Theros Block Constructed is necessarily less enjoyable than, say, Innistrad Block Constructed, at least just with regard to power levels. How does power manage to be a delightful thing in and of itself, compared to cunning and trickery?
Power matters because in larger formats where Theros is much less than half or all of the format, Theros is less viable.
Why are eternal formats that only thing that matter? Why do you not consider limited/standard/block?
Because it is harder to judge the cards when you have to play them. So I am judging each block by their overall impact on the larger formats where they had to compete with multiple other blocks. And Ice Age has excelled at that.
To each their own. Your way is an extremely limited way of judging blocks, but whatever.
Even though I'm a URG player through and through, it seems that the clan has much more Gruul than Simic or Izzet in it, so I'm a bit disappointed for now. If everything goes wrong, I can still go GUB and become a Sidisi fan. No, not AC/DC fan. Not Esidisi fan, either. I'm already both of those, snake ladies are just cool, okay?
Many thanks to DNC at Heroes of the Plane Studios
According to MaRo Morph is among the top ten, possibly top five mechanics people want to see return.
---
Numquam evolutioni obstes. Solum conculceris.
Pascite draconem, evolvite aut morimini.
I KNEW IT! Really hoping he ends up being the most powerful/flavorful Khan
WRBoros Aggro (Glorious knights of badassery)
RBRakdos Bloodthirst (Undercosted waves of fat s***)
URIzzet Talrand/Pyromancer (b/c I hate you)
GRGruul Ramp and Stomp (SO FAT. SO FAST. RAWRRR)
GBGolgari Birthing Pod (b/c you wanted a challenge. I did warn you this BS is banned though)
BWOrzhov Lifegain Aggro (Removal for dayzzz)
WGSelesnya Tribal Golem-splicers/token (meh. Needs more upgrades. Perhaps switching to bant?)
WUAzorius Flicker (b/c I wanna annoy the f*** outta you)
GUSimic Evolve Aggro (Aggro takes a journey to the weird side of the color pie)
BUDimir Control (b/c I wanna peel your skin off and flay you within an inch of life before I kill you)
URWJeskai Ascendency Tokens (MUAHAHAHAHAHAHA)
RWBMardu Warriors (Butcher is da bomb)
GU Simic Morph (slow as s*** but oh so fun)
WBGAbzan Dredge-animator (PURE EVIL)
GWHexproof Aggro (Deal with it. Lemme guess, you cant?)
EDH Decks
UBRNekusar (Multiplayer MONSTA. 1v1 Klutz)
GRB Prossh (Set up engines. WRECK FACE)
GEzuri (Hey so I heard you liked Elves...)
UTalrand (Counter. Cantrip. Counter. Cantrip. Repeat till opponents die-- possibly of boredom)
Tiny leaders
WUDaxos (basic 3/1 fliers do basic s***. Also Daxos)
RWAnax and Cymede (Heroic weenie beats)
Standard
RRMONO RED AGGRO (RAWWWRRRR!!!!)
WUHeroic Aggro (Easy mode beatstick)
That's even more badass.
Calling it now: Khans is going to be the most awesome set ever. Why? Because this set has a guy who punches bears. Name one other set with a dude who punches bears. (Okay, Ulvenwald Tracker kind of counts, and Travelling Philosopher can take on a bear, but whatever.)
----------------------------
Club Flamingo Wins: 10
----------------------------
EDH Decks
BG Vicious Varolz | RW Jor Kadeen, the Mean Machine | RG Atarka: Muh_Dragons.dec (WIP) | WU Brago, Blink Eternal (WIP)
----------------------------
However, I am a bit puzzled by the new Teferi. I think it's a very strange idea. Will there be others like him? On the other hand, I'm glad to see Gisa getting her own card.
RGGruul Aggro
WSoul Sisters
WBTokens
BUGRRestore Balance
BMono-Black Infect
EDH:
RGWMayael, the Anima
GWURoon of the Hidden Realm
BDrana, Kalastria Bloodchief
I am also excited for the return of morph. I just hope they make morph cards with new design space.
[c]Lightning Bolt[/c] -> Lightning Bolt
[c=Lightning Bolt]Apple Pie[/c] -> Apple Pie
Vowels-Only Format
Minimum deck size: 60
Maximum number of identical cards: 4
Ban list: Cards whose English names begin with a consonant, Unglued and Unhinged cards, cards involving ante, Ancestral Recall
EDH:
Niv-Mizzet
Legacy:
The Rack
Modern
Venser, the Sojourner Control
Seems so.
Choose one of these judge of creation:
Make Strionic Resonator shine!
You can not grasp the true form of Ashiok's attack!
I am slightly wary of the idea of time travel being involved in the story of this block, since that plot element almost always leads to confusion and convoluted storylines. I dislike the fact that morph is the returning mechanic, as I have never been fond of it; is it really that popular?
The reprint of Arcanis the Omnipotent is very nice, and his new artwork is amazing, but I do wish that WotC had used his original flavor text from Onslaught, since that is much more ominous and badass than his Tenth Edition flavor text, in my mind.
I am glad to see that Gisa has now been given a card, since she is a major character in the story of the Innistrad block; now, if only WotC would make a card for her brother, Geralf, and Sorin's grandfather, Edgar Markov, I would be very pleased. However, I dislike the idea of being able to use a planeswalker as a commander for an EDH deck, as that disrupts an established rule of the format. Hopefully, WotC shall not make a habit of that practice.
I also am displeased about the reprint of rolling earthquake in From the Vault: Annihilation; why would anyone want that card?
The idea of 40 different prerelease promo card is very awesome, however, so I definitely am excited about that!
I can hardly wait for more information about this set; it looks very awesome, so far!
The fact that a block inspired by Mongolian hordes is immediately following a block inspired by ancient Greece and Greek mythology only increases my desire for a viking/Norse mythology-themed block; surely, WotC shall make such a block eventually?
“When the people fear the government, there is tyranny; when the government fears the people, there is liberty.”-Thomas Jefferson
“A vote is like a rifle; its usefulness depends upon the character of its user.”-Theodore Roosevelt
“Patriotism means to stand by one's country; it does not mean to stand by one's president.”-Theodore Roosevelt
There's also a question of WHY the khans extirpated the dragons. I can't shake the feeling it's already been explained in Sarkhan's backstory. Maybe the dragons grew oppressive, and Sarkhan's interference prevents the khanates from defending themselves? That would explain how similar the names of set 1 and set 3 are. For all we know, Sarkhan's going to be very much a Villain Protagonist (YOU fancy getting shoved around by dragons?).
That said, though, it may well be that DoT WILL have a few wedge-aligned cards, just not nearly as profuse as in KoT. Maybe by the time Sarkhan gets back, the khanates' constant squabbles have eroded them down.
I think the two of you are using different kinds of metrics. You seem to be working with the Median (i.e. average is defined as taking the lowest and highest values, adding them together, then dividing by two)--the efficacy of Necropotence & Co. adds that much more to the median. Norsedt seems to be working with the Mean, the result of adding EVERYTHING together and dividing by how many discrete cards you had. So we first need to determine which of Median or Mean is more valid.
But that said, I don't get all the fussing about power. The way it's being discussed makes it sound like Theros Block Constructed is necessarily less enjoyable than, say, Innistrad Block Constructed, at least just with regard to power levels. How does power manage to be a delightful thing in and of itself, compared to cunning and trickery?
I can't believe people actually want morph back, that was an absolutely atrocious limited format and the morph cards were pretty much all unplayable in constructed as well unless you were cheating the mechanics with Astral Slide. OOO limited was like 75% about the coin flip, they'd play a turn 3 morph, then attack with it on turn 4 and you'd have to guess whether or not to block it, with several creatures causing you to lose if you did and several causing you to lose if you didn't. OLS was even worse as any morph in any color deck could randomly turn into a 3/4 for 0 mana and eat whatever you were attacking or blocking with.
We are going back in time before the reserved list was made
A guy can dream !
Power matters because in larger formats where Theros is much less than half or all of the format, Theros is less viable.
Storm Crow is strictly worse than Seacoast Drake.
if you want a 6 mana jace, sure. he could probably draw 3 cards if you tack on 2 more mana.
........................
Why are eternal formats that only thing that matter? Why do you not consider limited/standard/block?
Check out http://www.mtgbrodeals.com/author/john-murphy/ for my EDH articles!
Because it is harder to judge the cards when you have to play them. So I am judging each block by their overall impact on the larger formats where they had to compete with multiple other blocks. And Ice Age has excelled at that.
Storm Crow is strictly worse than Seacoast Drake.
To each their own. Your way is an extremely limited way of judging blocks, but whatever.
Check out http://www.mtgbrodeals.com/author/john-murphy/ for my EDH articles!