I want to point something out: Modern Masters replaced the multiplayer slot that year. It is not disingenuous to lump it in with other products that have held that slot. In addition, as both Modern Masters and Conspiracy are draft centric sets, it is furtermore not disingenuous to point out that we did, indeed, have two draft centric sets consecutively.
Draft not multiplayer... Pah. Try drafting by yourself. See how that works.
I want to point something out: Modern Masters replaced the multiplayer slot that year. It is not disingenuous to lump it in with other products that have held that slot. In addition, as both Modern Masters and Conspiracy are draft centric sets, it is furtermore not disingenuous to point out that we did, indeed, have two draft centric sets consecutively.
Draft not multiplayer... Pah. Try drafting by yourself. See how that works.
There is no multiplayer slot, there is a side product slot that has housed five very different products over the past five years. The popular assumption that a common factor of four of them is a defining feature of them all is undercut somewhat by the odd one out. On the basis that there were five very different products, one might argue that they are likely to do something different again, or perhaps one might lump Planechase 1 in with the June releases (Planechase was released in September 2009, before the current schedule was quite so settled) and ruin that precedent. I don't see any justification in concluding that they could not fill that slot with three consecutive draft products given that prior they had filled it with precons in three consecutive years (again, if you count original Planechase make that four consecutive years). It is disingenuous to act as though the only relevant considerations of Modern Masters and Conspiracy were, essentially, the manner in which they were distributed. The audience, tone and power levels of the two sets are completely different. More different, I'd argue, than Planechase and Archenemy yet nobody is expressing bewilderment that those two products were allowed to be released in consecutive years, followed by the also similar Commander and then another Planechase.
Because intellectual property belongs to Wizards, they could retcon stories at will. Just look at Slivers.
However, take note that this is possibly one of the last time Wizards are able to do this without suffering the wrath of fanatics. They better tie it well before fans will not take them seriously again.
They better tie it well before fans will not take them seriously again.
there is still someone taking them seriously about planechase? really? because they already shifted arkhos to theros because of reasons, now apparently they are doing the same thing to mongseng with tarkir. it's pretty clear that wizard doesn't give a ***** about planechase planes and have no intention at all to create a planechase "canon". Karador was supposed to be on theros because he is a nessian but, nope, retcon because we put an elf in his art. it's pretty clear that they just make planes and stories for planechase and commander without a real plan in their mind. belenon, kaldheim, muraganda, vryn and so on are all cool planes that we'll never seen... sad but true.
lets not even get started on the complete flavor fails that were the planes in planechase 2. that combined with what you're saying prove that its just an ill conceived cash grab. a bunch of guys sitting around saying what will sell well? planechase! great shove some ***** in a box and sell it, without any thought behind their product at all.
There are people who still think every futureshifted card will be reprinted in a set at some point because....ummm....because the printed them as futureshifted cards in Future Sight. Ignoring that fact that some time ago those cards could only be printed again IF they can fit them in to a set they are working on. So it doesn't surprise me that people think that Wizards is bound to do the planes that show up in Planechase sets just because they printed plane cards for them. Even though the Multiverse is vast, if not infinite, and it would take literal immortality on Wizards and players part to even have a chance to visit most of them. If they can use a plane seen in Planechase they will, if not then they'll make something close enough to it if possible. Otherwise just forget about seeing all or most of them, they weren't all actually mean to be visited. Lair of the Ashen Idol is even meant to be shoutout to Mount Doom type areas you tend to find in fantasy settings, never a plane they intended to go to.
Like I said earlier MaRo is more than likely going explain that some of the names of planes where intended to be made up, but in the case of Mongseng turned out to a family(last in western nameing convention) name in Malaysia so they couldn't actually use it for an entire setting. Naming something once on accident is fine, using it again without regard however isn't.
Private Mod Note
():
Rollback Post to RevisionRollBack
WOut of the ground,I rise to grace...W BAfter the lights go out on you, after your worthless life is through. I will remember how you scream...B
With the seven year plan there's no reason why planes and such printed in supplemental products couldn't be hints at things to come in future core sets.
Planechase is likely not given the same amount of resources as other expansions, neither in terms of personnel or time, and I assume this is true both for design/development and creative. It makes sense, it has a much smaller audience and uses a bunch of reprints. But for the creative part, Planechase introduces a ton of planes for the small creative team to work on.
Most likely some of the new planes are chosen just to throw flavour at some mechanic, while other are hints at directions that they think they might take in the future. So they make a greek-mythological world and a war-torn mongolian steppes world and put it in planechase. But then later, when they sit down with a full creative team for the worldbuilding, they find that things aren't working out for whatever reason. The greek mythological world turned out to be a lot less dream-like. Maybe when they thought about what mongolian plane might end up being they thought tokens was a perfect way to represent war, but then when they made KTK, the mechanics did not take that direction at all? Would it not seem a bit strange to go to a Mongseng with no tokens..?
In short, I think the planechase planes illustrate early ideas and "drafts" of worlds, but that the needs of the larger sets will overwrite this when needed by the large set.
My inner desire for MTG canon really hates the "reworking" of planes. :/
Why? It's not like there's a finite number of Planes. All this means is that the planes we saw in Planechase were too niche to support a full block or went in a direction that didn't support block goals.
Does less to canon than visting them but having them be totally different would.
Private Mod Note
():
Rollback Post to RevisionRollBack
Cyme we inne frið, fram the grip of deaþ to lif inne ðis smylte land.
My inner desire for MTG canon really hates the "reworking" of planes. :/
Why? It's not like there's a finite number of Planes. All this means is that the planes we saw in Planechase were too niche to support a full block or went in a direction that didn't support block goals.
Does less to canon than visting them but having them be totally different would.
I further clarified in my post at the top of this page. But also you kinda get attached to particular planes and hope for blocks with these planes as settings when you play a lot of planechase.
I want to point something out: Modern Masters replaced the multiplayer slot that year. It is not disingenuous to lump it in with other products that have held that slot. In addition, as both Modern Masters and Conspiracy are draft centric sets, it is furtermore not disingenuous to point out that we did, indeed, have two draft centric sets consecutively.
Draft not multiplayer... Pah. Try drafting by yourself. See how that works.
I felt Conspiracy was the successor of Modern Masters. Different format ideas and different era of reprints, but essentially just a summer bonus set. I wouldn't at all be surprised to see next summer have Modern Masters 2 followed the following year by Conspiracy 2 (or the equivalent).
I want to point something out: Modern Masters replaced the multiplayer slot that year. It is not disingenuous to lump it in with other products that have held that slot. In addition, as both Modern Masters and Conspiracy are draft centric sets, it is furtermore not disingenuous to point out that we did, indeed, have two draft centric sets consecutively.
Draft not multiplayer... Pah. Try drafting by yourself. See how that works.
I felt Conspiracy was the successor of Modern Masters. Different format ideas and different era of reprints, but essentially just a summer bonus set. I wouldn't at all be surprised to see next summer have Modern Masters 2 followed the following year by Conspiracy 2 (or the equivalent).
We know this year had a Modern Event Deck and a Conspiracy set released. I had this idea where every time they release a booster based multiplayer set, a Modern Event Deck would be released in the same month. If they release a precon based multiplayer set, a Modern Masters would be released, so essentially, the multiplayer product and modern product are separate, released in the same month, and depend on each other based on whether one is a precon set or a booster set.
Draft not multiplayer... Pah. Try drafting by yourself. See how that works.
EDH is a CASUAL format. Get with the program, or GTFO.
There is no multiplayer slot, there is a side product slot that has housed five very different products over the past five years. The popular assumption that a common factor of four of them is a defining feature of them all is undercut somewhat by the odd one out. On the basis that there were five very different products, one might argue that they are likely to do something different again, or perhaps one might lump Planechase 1 in with the June releases (Planechase was released in September 2009, before the current schedule was quite so settled) and ruin that precedent. I don't see any justification in concluding that they could not fill that slot with three consecutive draft products given that prior they had filled it with precons in three consecutive years (again, if you count original Planechase make that four consecutive years). It is disingenuous to act as though the only relevant considerations of Modern Masters and Conspiracy were, essentially, the manner in which they were distributed. The audience, tone and power levels of the two sets are completely different. More different, I'd argue, than Planechase and Archenemy yet nobody is expressing bewilderment that those two products were allowed to be released in consecutive years, followed by the also similar Commander and then another Planechase.
However, take note that this is possibly one of the last time Wizards are able to do this without suffering the wrath of fanatics. They better tie it well before fans will not take them seriously again.
UR Melek, Izzet ParagonUR, B Shirei, Shizo's CaretakerB, R Jaya Ballard, Task MageR,RW Tajic, Blade of the LegionRW, UB Lazav, Dimir MastermindUB, UB Circu, Dimir LobotomistUB, RWU Zedruu the GreatheartedRWU, GUBThe MimeoplasmGUB, UGExperiment Kraj UG, WDarien, King of KjeldorW, BMarrow-GnawerB, WBGKarador, Ghost ChieftainWBG, UTeferi, Temporal ArchmageU, GWUDerevi, Empyrial TacticianGWU, RDaretti, Scrap SavantR, UTalrand, Sky SummonerU, GEzuri, Renegade LeaderG, WUBRGReaper KingWUBRG, RGXenagos, God of RevelsRG, CKozilek, Butcher of TruthC, WUBRGGeneral TazriWUBRG, GTitania, Protector of ArgothG
lets not even get started on the complete flavor fails that were the planes in planechase 2. that combined with what you're saying prove that its just an ill conceived cash grab. a bunch of guys sitting around saying what will sell well? planechase! great shove some ***** in a box and sell it, without any thought behind their product at all.
Like I said earlier MaRo is more than likely going explain that some of the names of planes where intended to be made up, but in the case of Mongseng turned out to a family(last in western nameing convention) name in Malaysia so they couldn't actually use it for an entire setting. Naming something once on accident is fine, using it again without regard however isn't.
BAfter the lights go out on you, after your worthless life is through. I will remember how you scream...B
Planechase is likely not given the same amount of resources as other expansions, neither in terms of personnel or time, and I assume this is true both for design/development and creative. It makes sense, it has a much smaller audience and uses a bunch of reprints. But for the creative part, Planechase introduces a ton of planes for the small creative team to work on.
Most likely some of the new planes are chosen just to throw flavour at some mechanic, while other are hints at directions that they think they might take in the future. So they make a greek-mythological world and a war-torn mongolian steppes world and put it in planechase. But then later, when they sit down with a full creative team for the worldbuilding, they find that things aren't working out for whatever reason. The greek mythological world turned out to be a lot less dream-like. Maybe when they thought about what mongolian plane might end up being they thought tokens was a perfect way to represent war, but then when they made KTK, the mechanics did not take that direction at all? Would it not seem a bit strange to go to a Mongseng with no tokens..?
In short, I think the planechase planes illustrate early ideas and "drafts" of worlds, but that the needs of the larger sets will overwrite this when needed by the large set.
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Project: Khans of Tarkir Cube (cubetutor)
Why? It's not like there's a finite number of Planes. All this means is that the planes we saw in Planechase were too niche to support a full block or went in a direction that didn't support block goals.
Does less to canon than visting them but having them be totally different would.
I further clarified in my post at the top of this page. But also you kinda get attached to particular planes and hope for blocks with these planes as settings when you play a lot of planechase.
I felt Conspiracy was the successor of Modern Masters. Different format ideas and different era of reprints, but essentially just a summer bonus set. I wouldn't at all be surprised to see next summer have Modern Masters 2 followed the following year by Conspiracy 2 (or the equivalent).
How To Keep Your FOIL Cards From Curling: http://youtu.be/QTmubrS8VnI
The Best Deck Boxes: http://www.youtube.com/watch?v=uEwgLph_Pjk
The Best Binders: http://youtu.be/H5IauASYWjk
We know this year had a Modern Event Deck and a Conspiracy set released. I had this idea where every time they release a booster based multiplayer set, a Modern Event Deck would be released in the same month. If they release a precon based multiplayer set, a Modern Masters would be released, so essentially, the multiplayer product and modern product are separate, released in the same month, and depend on each other based on whether one is a precon set or a booster set.
Cubetutor Peasant'ish-Funbox
Project: Khans of Tarkir Cube (cubetutor)