Nice. Solves the biggest gripe I had about the M14 slivers, which was that they almost all were boring combat abilities. These ones, though, much more interesting.
Based on player feedback, we generally pulled back from the M14 look and aimed the M15 slivers less humanoid and more bestial. But there’s individual variation. Some look entirely retro, as on M15’s Sliver Hive. Some are more humanoid, using the ”rearrangeable plates” concept from M14’s design. Some split the difference, lying somewhere between the M14 look and the old look, carving out some new space. You’ll see what I’m talking about when more of M15 has been previewed. But overall M15 represents a visual shift away from the look of M14’s slivers.
tl;dr They're moving away from M14's design where possible, but keeping some elements. M15 slivers fall into a spectrum between Old School to M14-Inspired, or anything in-between.
I did and I know what he said, but he never gave a reason. He just said that they kept the M14 look on some level but not why.
This was also said in the preview article of the Sliver Hive. Knowing that they did it still doesn't mean I like it.
I really don't understand people's dislike for the humanoid slivers, the reason they changed the art direction was because they old design was used to death and wouldn't allow too any different design changes. However with this change they have a whole new spectrum of possibilities to explore. Also besides the point I wanted to add this, their skin isn't metal but more like the outside shell of an insect. With most of the art with the sun in it or high lighten the shell glistens and shines like the back of beetle giving a metallic look. I like and play slivers in EDH and I have had them for along time. Plus I agree with what was said about a year ago (?) with the art direction article that was released, that the slivers became more "creepy" or "unsettling" when they became more humanoid.
There are so, so, SO many different things they could have done with basic sliver morphology other than a humanoid body structure.
I mean, I hate to be that guy, but I can think of tens of different sliver "types" for different worlds that look sufficiently distinct from rathi/dominarian slivers while still looking like slivers.
I did and I know what he said, but he never gave a reason. He just said that they kept the M14 look on some level but not why.
This was also said in the preview article of the Sliver Hive. Knowing that they did it still doesn't mean I like it.
I assume for the same reason M14 had the change in the first place. The M14 change was, in part, based on brand change (something that's even more obvious with M15). Of course they're keeping the change, but diluting it substantially in favour of player feedback.
Again, it doesn't explain why they didn't just leave the old slivers alone and created a new creature type.
I don't really mind those predator things. I'm not a big fan, but I don't mind them more than any other race in magic.
But, and this can't be stressed enough, they're not slivers. Or rather, shouldn't be.
Type line: Creature - Sliver
Art: a creature with a human face
THAT IS NOT A SLIVER, WIZARDS!
I dont get why the art on the land depicts the old sliver hive. maybe they now are like zerg who become what they eat?
I think sliver hive is not located in Shandalar because shandalar's sliver hives are in caves..
Maybe it is from Domnaria: Freyalise and other oldwalkers had control over them in Time spiral events ... After those walkers died i don't think the slivers ended...
I really don't understand people's dislike for the humanoid slivers, the reason they changed the art direction was because they old design was used to death and wouldn't allow too any different design changes. However with this change they have a whole new spectrum of possibilities to explore. Also besides the point I wanted to add this, their skin isn't metal but more like the outside shell of an insect. With most of the art with the sun in it or high lighten the shell glistens and shines like the back of beetle giving a metallic look. I like and play slivers in EDH and I have had them for along time. Plus I agree with what was said about a year ago (?) with the art direction article that was released, that the slivers became more "creepy" or "unsettling" when they became more humanoid.
Change is good, but abruptly changing too much to the look of an iconic race without prior precedence of new evolutionary looks is bad. I get that these slivers come from Shandalar, but they looked so far removed from the Dominira slivers in M14 I would have guessed those were leftovers from New Phyrexia if I didn't know what the art was attached to.
I like Constrictor Sliver because it still has enough of the old body while maintaining a new look to it. Even I still run the new slivers with the old ones, as some of the new ones are more worthwhile than the old ones and some old slivers are more worthwhile then their new counterparts. What I personally look forward to is what the new slivers bring in that are not rehashings of old ideas (Galerider Sliver / Striking Sliver to Talon Sliver / Heart Sliver). A card like Constricting Sliver shows a new flair to slivers that has not been done before and makes me want to actually consider a spot for it in my sliver deck, same with the land.
Based on player feedback, we generally pulled back from the M14 look and aimed the M15 slivers less humanoid and more bestial. But there’s individual variation. Some look entirely retro, as on M15’s Sliver Hive. Some are more humanoid, using the ”rearrangeable plates” concept from M14’s design. Some split the difference, lying somewhere between the M14 look and the old look, carving out some new space. You’ll see what I’m talking about when more of M15 has been previewed. But overall M15 represents a visual shift away from the look of M14’s slivers.
tl;dr They're moving away from M14's design where possible, but keeping some elements. M15 slivers fall into a spectrum between Old School to M14-Inspired, or anything in-between.
I did and I know what he said, but he never gave a reason. He just said that they kept the M14 look on some level but not why.
This was also said in the preview article of the Sliver Hive. Knowing that they did it still doesn't mean I like it.
I really don't understand people's dislike for the humanoid slivers, the reason they changed the art direction was because they old design was used to death and wouldn't allow too any different design changes. However with this change they have a whole new spectrum of possibilities to explore. Also besides the point I wanted to add this, their skin isn't metal but more like the outside shell of an insect. With most of the art with the sun in it or high lighten the shell glistens and shines like the back of beetle giving a metallic look. I like and play slivers in EDH and I have had them for along time. Plus I agree with what was said about a year ago (?) with the art direction article that was released, that the slivers became more "creepy" or "unsettling" when they became more humanoid.
There are so, so, SO many different things they could have done with basic sliver morphology other than a humanoid body structure.
I mean, I hate to be that guy, but I can think of tens of different sliver "types" for different worlds that look sufficiently distinct from rathi/dominarian slivers while still looking like slivers.
I did and I know what he said, but he never gave a reason. He just said that they kept the M14 look on some level but not why.
This was also said in the preview article of the Sliver Hive. Knowing that they did it still doesn't mean I like it.
I assume for the same reason M14 had the change in the first place. The M14 change was, in part, based on brand change (something that's even more obvious with M15). Of course they're keeping the change, but diluting it substantially in favour of player feedback.
Again, it doesn't explain why they didn't just leave the old slivers alone and created a new creature type.
I don't really mind those predator things. I'm not a big fan, but I don't mind them more than any other race in magic.
But, and this can't be stressed enough, they're not slivers. Or rather, shouldn't be.
I can think of some stuff too, but after a while of combining them they would look nearly the same. You can only add so many limbs or features to an animal before they start to look the same. What is next we start looking at them based on skin color to determine what they are, like some tropical birds? I feel the only reason it was easy to tell them somewhat apart before was due to the artist style of drawing/painting.
Based on player feedback, we generally pulled back from the M14 look and aimed the M15 slivers less humanoid and more bestial. But there’s individual variation. Some look entirely retro, as on M15’s Sliver Hive. Some are more humanoid, using the ”rearrangeable plates” concept from M14’s design. Some split the difference, lying somewhere between the M14 look and the old look, carving out some new space. You’ll see what I’m talking about when more of M15 has been previewed. But overall M15 represents a visual shift away from the look of M14’s slivers.
tl;dr They're moving away from M14's design where possible, but keeping some elements. M15 slivers fall into a spectrum between Old School to M14-Inspired, or anything in-between.
I did and I know what he said, but he never gave a reason. He just said that they kept the M14 look on some level but not why.
This was also said in the preview article of the Sliver Hive. Knowing that they did it still doesn't mean I like it.
I really don't understand people's dislike for the humanoid slivers, the reason they changed the art direction was because they old design was used to death and wouldn't allow too any different design changes. However with this change they have a whole new spectrum of possibilities to explore. Also besides the point I wanted to add this, their skin isn't metal but more like the outside shell of an insect. With most of the art with the sun in it or high lighten the shell glistens and shines like the back of beetle giving a metallic look. I like and play slivers in EDH and I have had them for along time. Plus I agree with what was said about a year ago (?) with the art direction article that was released, that the slivers became more "creepy" or "unsettling" when they became more humanoid.
There are so, so, SO many different things they could have done with basic sliver morphology other than a humanoid body structure.
I mean, I hate to be that guy, but I can think of tens of different sliver "types" for different worlds that look sufficiently distinct from rathi/dominarian slivers while still looking like slivers.
I did and I know what he said, but he never gave a reason. He just said that they kept the M14 look on some level but not why.
This was also said in the preview article of the Sliver Hive. Knowing that they did it still doesn't mean I like it.
I assume for the same reason M14 had the change in the first place. The M14 change was, in part, based on brand change (something that's even more obvious with M15). Of course they're keeping the change, but diluting it substantially in favour of player feedback.
Again, it doesn't explain why they didn't just leave the old slivers alone and created a new creature type.
I don't really mind those predator things. I'm not a big fan, but I don't mind them more than any other race in magic.
But, and this can't be stressed enough, they're not slivers. Or rather, shouldn't be.
No! Sliver EDH players like myself disagree completely, Hive and other toys will be assimilated into the collective. Resistance is futile.
tl;dr They're moving away from M14's design where possible, but keeping some elements. M15 slivers fall into a spectrum between Old School to M14-Inspired, or anything in-between.
I did and I know what he said, but he never gave a reason. He just said that they kept the M14 look on some level but not why.
This was also said in the preview article of the Sliver Hive. Knowing that they did it still doesn't mean I like it.
I really don't understand people's dislike for the humanoid slivers, the reason they changed the art direction was because they old design was used to death and wouldn't allow too any different design changes. However with this change they have a whole new spectrum of possibilities to explore. Also besides the point I wanted to add this, their skin isn't metal but more like the outside shell of an insect. With most of the art with the sun in it or high lighten the shell glistens and shines like the back of beetle giving a metallic look. I like and play slivers in EDH and I have had them for along time. Plus I agree with what was said about a year ago (?) with the art direction article that was released, that the slivers became more "creepy" or "unsettling" when they became more humanoid.
There are so, so, SO many different things they could have done with basic sliver morphology other than a humanoid body structure.
I mean, I hate to be that guy, but I can think of tens of different sliver "types" for different worlds that look sufficiently distinct from rathi/dominarian slivers while still looking like slivers.
I did and I know what he said, but he never gave a reason. He just said that they kept the M14 look on some level but not why.
This was also said in the preview article of the Sliver Hive. Knowing that they did it still doesn't mean I like it.
I assume for the same reason M14 had the change in the first place. The M14 change was, in part, based on brand change (something that's even more obvious with M15). Of course they're keeping the change, but diluting it substantially in favour of player feedback.
Again, it doesn't explain why they didn't just leave the old slivers alone and created a new creature type.
I don't really mind those predator things. I'm not a big fan, but I don't mind them more than any other race in magic.
But, and this can't be stressed enough, they're not slivers. Or rather, shouldn't be.
No! Sliver EDH players like myself disagree completely, Hive and other toys will be assimilated into the collective. Resistance is futile.
As a fellow player of Sliver EDH I also approve of the new slivers. I do like the old design better but I am willing to accept the newer style as well.
Slivers are about gaining new abilities and sharing those abilities with the hive. So, I see the look of the new slivers as a kind of evolutionary necessity.
Think of it this way: In the world of MTG, how would you learn a new skill? Probably by training under somebody who's considered a professional in that field, like a master swordsman or a high-ranking wizard. I assume a sliver would learn a new ability by assimilating the knowledge to do so in some way.
The other life on a plane would adjust to the presence of slivers by either running way, hiding, or destroying them to prevent the spread of abilities. If that's so, then how are slivers supposed to "learn?" Evolution would dictate that they, too, must adapt to camouflage themselves so they can blend in with the rest of the plane in order to acquire new abilities.
I somehow find it tragic when an attacking Traveling Philosopher gets blocked by another Traveling Philosopher, which normally results in two dead philosophers. Shouldn't they just sit aside and start discussing?
"This is really exciting, so much to find out about, so much to look forward to, I'm quite dizzy with anticipation . . . Or is it the wind? There really is a lot of that now, isn't there? And wow! Hey! What's this thing suddenly coming toward me very fast? Very, very fast. So big and flat and round, it needs a big wide-sounding name like . . . ow . . . ound . . . round . . . ground! That's it! That's a good name- ground! I wonder if it will be friends with me? Hello Ground!"
Curiously enough, the only thing that went through the mind of the Sprouting Phytohydra as it fell was Oh no, not again.
As one of many Sliver players, I slowly learned to accept the Shandalar Slivers. As it sort of made sense in the mana infused Shandalar that the Slivers would be more akin to being both the end, and start of evolution. They're pretty much DNA 2.0.
On the topic of Constricting Sliver, only time can really tell if the following 5 cycle will accent slivers.
While the 6 drop space should go to Megantic sliver, even though you obviously won't throw it out at turn 6, placing it a turn later won't slow down your tempo as much as reduce the slowage from your foes.
As one of many Sliver players, I slowly learned to accept the Shandalar Slivers. As it sort of made sense in the mana infused Shandalar that the Slivers would be more akin to being both the end, and start of evolution.
The start of evolution is single celled organisms. There is no end.
As one of many Sliver players, I slowly learned to accept the Shandalar Slivers. As it sort of made sense in the mana infused Shandalar that the Slivers would be more akin to being both the end, and start of evolution.
The start of evolution is single celled organisms. There is no end.
Also, m14 slivers are not real slivers.
They're Slivers on another plane. You can mirror the distinctions between Shandalar and Dominarian Slivers with that of the swarm and feral zerg back in sc2, but that's just an alliteration.
There is no backing that Slivers live in a single united hivemind in Shandalar, just as much as there is no support for them having separate hives, which cause them to retain abilities only for their kin. They're real slivers, with a different path of adaptation. Just as goblins are little green men in one land and rat people in another.
The sliver's base attributes are claws and tendrils to shape and adapt. Mutation's meant to be surprising.
Private Mod Note
():
Rollback Post to RevisionRollBack
-Rukarumel, Field Journal
Thanks to mcchief111 for the avvy.
Decks:
Standard: RMinotaur MidrangeB
Modern: GSpider TribalB RArtifractureB
EDH:
MayaelWRG
Reaper KingWUBRG
Niv-MizzetUR
Alesha, Who Smiles At DeathWBR
One thing that's got my curiosity piqued, is if you throw out Constricting Sliver, followed by say 4 Manaweft Sliver, that takes 5 creatures out of play, but if you take the first Constricting Sliver and return it to your hand, or sac it, it's understandable that the 1st exiled creature returns to play, but what of the 2nd-5th creatures that were exiled? Do they stay exiled permanently? If so, this could make it even more valuable! n_n
I don't think we'll know for sure until the rulings are up.
Nah, the effect has already happened. Removing its source doesn't change anything. Those creatures come back when the Slivers go away.
Why is anyone complaining that the Slivers look humanoid? The flavor text answers all these problems.
Slivers are often seen toying with enemies they capture, not out of cruelty, but to fully learn their physical capabilities.
They're adapting. It's why they've grown legs and arms and whatever else. They're evolving, simple as that.
Private Mod Note
():
Rollback Post to RevisionRollBack
BInfect BWDeath & Taxes UBRAffinity
RBurn UBRSac Land Tendrils UBRGOops, All Spells
WUGPhelddagrif GGGOmnath, Locus of Mana BBBXiahou Dun, the One-Eyed RRRAshling, the Pilgrim BBWTeysa, Scion of Orzhov UUUTalrand, Sky Summoner UUBVela the Night-Clad GGBVhati il-Dal RUWRuhan of the Fomori
Yeah, looks like these abilities will be effects that were too good with the sliver density of M14. My predictions:
Blue: Combat damage draw (Curiosity)
Black: Deathtouch
Red: ??
Green: ETB Destroy noncreature non land permanent.
They have been careful not to give black Death touch but at this point it makes sense.
The blue already exists in the form of Synapse Sliver and while I don't think that they won't reuse that (the stuff they re-used was combat tricks mostly) It feels highly unlikely.
I could wish till I'm blue in the face that the green gives hexproof (even if it was a 1/1 for 7) but I doubt it will EVER happen, crystalline is nearly busted with just shroud.
Red could see the return of something like Two-Headed Sliver or perhaps something that pings when it comes into play? Maybe even Goblin Fireslinger type effect.
I don't see why green couldn't get Hexproof and Black couldn't do Deathtouch. The Archetype cycle gave both of these abilities to all creatures; I don't think it would be too crazy to give Slivers these effects, especially because they'll rotate soon and then it will be just the six slivers and the sliver hive in standard. In modern, I doubt Slivers will be a top deck, and the who cares if Slivers get more tools in the older formats? They're already scary enough haha.
For the rest of the cycle, I suspect a Quick Sliver costed differently with different P/W in blue or green, probably green. Since hexproof on a sliver sounds way too strong, maybe a Frost Titan-esque pseudo-hexproof ability. Black with either a specter ability or some sort of regeneration ability that requires using non-mana resources (saccing another creature, exiling creatures fro the yard). Finally for red, fire-breathing using colorless mana?
That's a lot of mana, but the ability on its is strong enough to warrant it, at least for Limited sake. Turning all your Slivers into Banisher Priests seems like a surefire way to frustrate your opponent, so as much as I'd like this be cheaper I'll go along with how unfair it might be at 4-5 mana.
They're Slivers on another plane. You can mirror the distinctions between Shandalar and Dominarian Slivers with that of the swarm and feral zerg back in sc2, but that's just an alliteration.
There is no backing that Slivers live in a single united hivemind in Shandalar, just as much as there is no support for them having separate hives, which cause them to retain abilities only for their kin. They're real slivers, with a different path of adaptation. Just as goblins are little green men in one land and rat people in another.
The sliver's base attributes are claws and tendrils to shape and adapt. Mutation's meant to be surprising.
Goblins, no matter the plane, have bilateral symmetry. Oldslivers don't, m14 slivers do. Do you know how huge the lack of bilateral symmetry is? New Slivers and Old Slivers aren't the same species, they aren't even the same genera, hell I'd be surprised if they were the same phylum.
There are more similarities between humans and spiders than between newslivers and oldslivers, is what I'm saying.
Slivers shouldn't ever have global hexproof on a sliver. Shroud (Crystalline) is fine because it shuts down several high power slivers like magma and the targeted regeners (but even then, the first sliver you go for in a sliver deck is crystalline). Even as the huge sliver fan I am, I'd be really annoyed at wizards for doing one. Deathtouch sort of already exists on Toxin, but they've repeated Sliver abilities a few times, and true Deathtouch has never been printed so it's possible.
I'm personally expecting after this first one that the new five will be ETB slivers. I can see green being a naturalise (or just enchantment kill) sliver, red doing a bolt or artifact kill, blue bouncing or sticky tapping permanents, black, I dunno, probably creature kill or sliver reanimate.
GREEN: ETB or when deals combat damage Bramblecrush
Land destruction on a sliver would be all sorts of epic evil, I'd guess it would have a search for a land (basic?) and put it into play tapped sort of ETB ability.
I really enjoy this new white sliver's potential and hope they have all 5 be ETB like you mentioned, I sac my slivers a lot so I'm not too excited about this white sliver yet as I don't want to have to keep applying creatures that return to play to new effects or constantly flickering.
I'd enjoy this creature MUCH more if it was not specifically opponents creatures.. then I could tuck all my other slivers with tokens and then board wipe.
Which ones? Even Two-Headed Sliver lacks it, and the single claw means all the other ones that fallow the classic body plan lack bilateral symmetry too.
There are so, so, SO many different things they could have done with basic sliver morphology other than a humanoid body structure.
I mean, I hate to be that guy, but I can think of tens of different sliver "types" for different worlds that look sufficiently distinct from rathi/dominarian slivers while still looking like slivers.
Again, it doesn't explain why they didn't just leave the old slivers alone and created a new creature type.
I don't really mind those predator things. I'm not a big fan, but I don't mind them more than any other race in magic.
But, and this can't be stressed enough, they're not slivers. Or rather, shouldn't be.
I think sliver hive is not located in Shandalar because shandalar's sliver hives are in caves..
Maybe it is from Domnaria: Freyalise and other oldwalkers had control over them in Time spiral events ... After those walkers died i don't think the slivers ended...
Change is good, but abruptly changing too much to the look of an iconic race without prior precedence of new evolutionary looks is bad. I get that these slivers come from Shandalar, but they looked so far removed from the Dominira slivers in M14 I would have guessed those were leftovers from New Phyrexia if I didn't know what the art was attached to.
I like Constrictor Sliver because it still has enough of the old body while maintaining a new look to it. Even I still run the new slivers with the old ones, as some of the new ones are more worthwhile than the old ones and some old slivers are more worthwhile then their new counterparts. What I personally look forward to is what the new slivers bring in that are not rehashings of old ideas (Galerider Sliver / Striking Sliver to Talon Sliver / Heart Sliver). A card like Constricting Sliver shows a new flair to slivers that has not been done before and makes me want to actually consider a spot for it in my sliver deck, same with the land.
I'm going to cry in the corner if you don't mind.
http://cubetutor.playworks.cloudbees.net/viewcube/57
I can think of some stuff too, but after a while of combining them they would look nearly the same. You can only add so many limbs or features to an animal before they start to look the same. What is next we start looking at them based on skin color to determine what they are, like some tropical birds? I feel the only reason it was easy to tell them somewhat apart before was due to the artist style of drawing/painting.
No! Sliver EDH players like myself disagree completely, Hive and other toys will be assimilated into the collective. Resistance is futile.
As a fellow player of Sliver EDH I also approve of the new slivers. I do like the old design better but I am willing to accept the newer style as well.
Slivers don't learn, they just know...
On the topic of Constricting Sliver, only time can really tell if the following 5 cycle will accent slivers.
While the 6 drop space should go to Megantic sliver, even though you obviously won't throw it out at turn 6, placing it a turn later won't slow down your tempo as much as reduce the slowage from your foes.
Thanks to mcchief111 for the avvy.
Decks:
Standard:
RMinotaur MidrangeB
Modern:
GSpider TribalB
RArtifractureB
EDH:
MayaelWRG
Reaper KingWUBRG
Niv-MizzetUR
Alesha, Who Smiles At DeathWBR
The start of evolution is single celled organisms. There is no end.
Also, m14 slivers are not real slivers.
They're Slivers on another plane. You can mirror the distinctions between Shandalar and Dominarian Slivers with that of the swarm and feral zerg back in sc2, but that's just an alliteration.
There is no backing that Slivers live in a single united hivemind in Shandalar, just as much as there is no support for them having separate hives, which cause them to retain abilities only for their kin. They're real slivers, with a different path of adaptation. Just as goblins are little green men in one land and rat people in another.
The sliver's base attributes are claws and tendrils to shape and adapt. Mutation's meant to be surprising.
Thanks to mcchief111 for the avvy.
Decks:
Standard:
RMinotaur MidrangeB
Modern:
GSpider TribalB
RArtifractureB
EDH:
MayaelWRG
Reaper KingWUBRG
Niv-MizzetUR
Alesha, Who Smiles At DeathWBR
Nah, the effect has already happened. Removing its source doesn't change anything. Those creatures come back when the Slivers go away.
Slivers are often seen toying with enemies they capture, not out of cruelty, but to fully learn their physical capabilities.
They're adapting. It's why they've grown legs and arms and whatever else. They're evolving, simple as that.
B Infect
BW Death & Taxes
UBR Affinity
R Burn
UBR Sac Land Tendrils
UBRG Oops, All Spells
WUG Phelddagrif
GGG Omnath, Locus of Mana
BBB Xiahou Dun, the One-Eyed
RRR Ashling, the Pilgrim
BBW Teysa, Scion of Orzhov
UUU Talrand, Sky Summoner
UUB Vela the Night-Clad
GGB Vhati il-Dal
RUW Ruhan of the Fomori
I don't see why green couldn't get Hexproof and Black couldn't do Deathtouch. The Archetype cycle gave both of these abilities to all creatures; I don't think it would be too crazy to give Slivers these effects, especially because they'll rotate soon and then it will be just the six slivers and the sliver hive in standard. In modern, I doubt Slivers will be a top deck, and the who cares if Slivers get more tools in the older formats? They're already scary enough haha.
Dunes of Zairo
SHANDALAR
Innistrad - The Darkest Night
~THE RAVNICAN CONSORTIUM~
A Community Set
Commander: Allies & Adversaries
Goblins, no matter the plane, have bilateral symmetry. Oldslivers don't, m14 slivers do. Do you know how huge the lack of bilateral symmetry is? New Slivers and Old Slivers aren't the same species, they aren't even the same genera, hell I'd be surprised if they were the same phylum.
There are more similarities between humans and spiders than between newslivers and oldslivers, is what I'm saying.
I'm personally expecting after this first one that the new five will be ETB slivers. I can see green being a naturalise (or just enchantment kill) sliver, red doing a bolt or artifact kill, blue bouncing or sticky tapping permanents, black, I dunno, probably creature kill or sliver reanimate.
Harmonic Sliver already does enchantment/artifact kill, it would be depressing to see a just artifact or just enchantment version at uncommon.
Telekinetic Sliver
Land destruction on a sliver would be all sorts of epic evil, I'd guess it would have a search for a land (basic?) and put it into play tapped sort of ETB ability.
I really enjoy this new white sliver's potential and hope they have all 5 be ETB like you mentioned, I sac my slivers a lot so I'm not too excited about this white sliver yet as I don't want to have to keep applying creatures that return to play to new effects or constantly flickering.
I'd enjoy this creature MUCH more if it was not specifically opponents creatures.. then I could tuck all my other slivers with tokens and then board wipe.
Which ones? Even Two-Headed Sliver lacks it, and the single claw means all the other ones that fallow the classic body plan lack bilateral symmetry too.
EDH Primers
Phelddagrif - Zirilan
EDH
Thrasios+Bruse - Pang - Sasaya - Wydwen - Feather - Rona - Toshiro - Sylvia+Khorvath - Geth - QMarchesa - Firesong - Athreos - Arixmethes - Isperia - Etali - Silas+Sidar - Saskia - Virtus+Gorm - Kynaios - Naban - Aryel - Mizzix - Kazuul - Tymna+Kraum - Sidar+Tymna - Ayli - Gwendlyn - Phelddagrif 4 - Liliana - Kaervek - Phelddagrif 3 - Mairsil - Scarab - Child - Phenax - Shirei - Thada - Depala - Circu - Kytheon - GrenzoHR - Phelddagrif - Reyhan+Kraum - Toshiro - Varolz - Nin - Ojutai - Tasigur - Zedruu - Uril - Edric - Wort - Zurgo - Nahiri - Grenzo - Kozilek - Yisan - Ink-Treader - Yisan - Brago - Sidisi - Toshiro - Alexi - Sygg - Brimaz - Sek'Kuar - Marchesa - Vish Kal - Iroas - Phelddagrif - Ephara - Derevi - Glissa - Wanderer - Saffi - Melek - Xiahou Dun - Lazav - Lin Sivvi - Zirilan - Glissa
PDH - Drake - Graverobber - Izzet GM - Tallowisp - Symbiote Brawl - Feather - Ugin - Jace - Scarab - Angrath - Vraska - Kumena Oathbreaker - Wrenn&6
I'm wondering this myself, something about the wording raises a flag for me.