Don't know how I feel about this one. Does nothing to protect himself, nothing to give you any sort of card advantage (unlike the last Ajani) and requires other cards/an already decent board state to be good.
I fear Nissa, Garruk or Jace being really good. So far none of the mythics in this set are must-haves for me (which is actually great, unless they make one of the previously-mentioned planeswalkers really amazing, then it's going to be another Worldwake/Dragon's Maze where one mythic ends up being super expensive because the rest suck).
He does kinda protect himself just like ajani goldmane did. Vigilance on creatures, making smaller creatures bigger and having large starting life.
Lets say you curve Brimaz into ajani. Thats more then enough protection. Also he can come down and give your whole team the counters making them large enough to force blocks or defend ajani.
Plus in this era of Downfalls and Dreadbores and Banishing Light, I'm not sure complaining that a planeswalker doesn't protect itself from creatures is nearly as pertinent as it once was.
4 Sylvan Caryatid
4 Axebane Guardian
4 Courser of Kruphix
3 Jace, Architect of Thought
3 Kiora, kiora the crashing wave
2 Ajani, the Steadfast
2 Ajani, Mentor of Heros
2 Elspeth, Sun's Champion
1 Vraska The Unseen
1 Lillianna Vess
2 New Nissa
2 New Garruk/Jace
Ajani has gone from "That Cat Guy" to the "Lord of the PLANESWALKERS" in only a few months time total. I've always loved him, but now I really love this new are of his. Whoa. Talk about the ringleader of a Superfriends deck!
Can I also say that going that planeswalkers that don't protect themselves is the worst excuse to say a planeswalker is bad? First off, Downfall, Dreadbore, Banishing Light, D Sphere, Fated Retribution (if that does become more of a thing), these all will get planeswalkers no matter how many creature-stopping abilities they have.
Second, this is a WHITE card. As in, the most creature-filled color card. If we think about the deck like a group of individuals, Magic is still a team game. Some cards shine better than others, but very few ever are so good by themselves. So you need a creature in the creature color to protect Ajani? Well that's exactly the point!
Finally, if not protecting itself is so bad, then I guess that would make LotV, Ajani Vengeant, JtMS, Tamiyo, Domri Rade, all those very playable walkers completely useless. Domri has no way to protect himself when you first cast him, but he sees play. LotV can sac, sure, but it puts her at 1 and even if they have one more guy she's absolutely dead. Vengeant can tap a guy, but at turn 4 there's gonna be more than one threat. JtMS faces the exact same issue of Vengeant, and Tamiyo has it even worse by that same rule. Yet many of these are considered some of the best walkers in their Standard era, and some of them even Modern. Why? Because they're GOOD. And while Ajani the Steadfast isn't as good, I wouldn't call him unplayable. Any Superfriends with W would love him, and even in creature-based decks, he'll have a guy to protect him, especially because of the vigilance. He's certainly going to be playable.
And here I was hoping that Brimaz might drop a bit before rotation. Nope. This guy fits right alongside him. A turn four 4/5 vigilance, lifelink, first strike is more then many decks will be able to handle, particularly red, which already had a somewhat difficult time with Brimaz to begin with. Here's hoping that red can get some tools to deal with this, or it may be a long standard season for the color.
Can I also say that going that planeswalkers that don't protect themselves is the worst excuse to say a planeswalker is bad? First off, Downfall, Dreadbore, Banishing Light, D Sphere, Fated Retribution (if that does become more of a thing), these all will get planeswalkers no matter how many creature-stopping abilities they have.
Second, this is a WHITE card. As in, the most creature-filled color card. If we think about the deck like a group of individuals, Magic is still a team game. Some cards shine better than others, but very few ever are so good by themselves. So you need a creature in the creature color to protect Ajani? Well that's exactly the point!
Finally, if not protecting itself is so bad, then I guess that would make LotV, Ajani Vengeant, JtMS, Tamiyo, Domri Rade, all those very playable walkers completely useless. Domri has no way to protect himself when you first cast him, but he sees play. LotV can sac, sure, but it puts her at 1 and even if they have one more guy she's absolutely dead. Vengeant can tap a guy, but at turn 4 there's gonna be more than one threat. JtMS faces the exact same issue of Vengeant, and Tamiyo has it even worse by that same rule. Yet many of these are considered some of the best walkers in their Standard era, and some of them even Modern. Why? Because they're GOOD. And while Ajani the Steadfast isn't as good, I wouldn't call him unplayable. Any Superfriends with W would love him, and even in creature-based decks, he'll have a guy to protect him, especially because of the vigilance. He's certainly going to be playable.
Every planeswalker you just named protects themselves.
LotV - Sac a creature
Ajani Vengeant - Lightning Helix
Jace the Mind Sculptor - Unsummon
Tamiyo the Moon Sage - Tap
Domri Rade - Fight
Notice that every single one of those removes a creature? Ajani can give your guys a couple counters but he doesn't actually interact with the opponents board at all.
Every planeswalker you just named protects themselves.
LotV - Sac a creature
Ajani Vengeant - Lightning Helix
Jace the Mind Sculptor - Unsummon
Tamiyo the Moon Sage - Tap
Domri Rade - Fight
Notice that every single one of those removes a creature? Ajani can give your guys a couple counters but he doesn't actually interact with the opponents board at all.
And in the case everyone's going for this Ajani, you have absolutely zero creatures and are facing multiple. So let's go with the scenario everyone is using to say Ajani Steadfast is bad, yes?
LotV: Sac a creature? Ok, I'll sac my smallest, attack her with another, dead Lily
Vengeant: Lightning Helix? Ok, again, attack, ded Ajani.
JtMS: Unsummon? Well there's always the chance for haste, but ok, attack with my other guy, dead Jace.
Tamiyo: Tap a guy? Ok, attack with the other guys I HAVE BECAUSE IT'S TURN 5 AT LEAST.
Domri: No guys? Fight is irrelevant.
If we have no creatures and are facing a couple, which alone never happens in magic where I have NO GUYS IN WHITE, there's absolutely no way these guys survive. In a real game though, I will be facing creatures and I will HAVE creatures, at least in most FNMs where people play. I would know from playing GW the entire Standard season this year and consistently kicking Mono B in the ass despite the removal cards, at least 8/10, or even beating out most red decks, and these are the ones considered Grand Prix playable. You cannot legitimately go "Ajani is unplayable because he doesn't make a guy or stop an opponent's guy" and act like Magic is all about one card. It's about your whole deck, and if I'm playing white I will damn well have enough guys to protect Ajani. He's absolutely playable.
To everyone complaining about there being three different Ajanis in Standard at the same time: keep in mind that there will also be THREE different Jaces in Standard as well.
Ajani 5.0 is boss. He definitely has potential on paper, even if he doesn't see much play. I love how you can curve Ajanis as well if you really wanted to. For the giggles:
Not a bad card. 4 loyalty for 3W which you can then tick up to 5 straight away is a very nice spot for a planeswalker.
The +1 is solid, +1/+1 lifelink and firststrike are a nice combination and the vigilance allows you to be aggressive and at the same time have a defender for Ajani (it's not quite the "being able to protect itself" ability which most successful planeswalkers need but it's something). The lifelink in particular is good for giving Ajani the ability to create an immediate impact on the game (curving from a solid 3 drop like Brimaz or Courser attacking for 3-4 damage, gaining 3-4 life and still having a solid blocker is a pretty good play).
The -2 is fantastic, it ends up only being -1 and gives a +1/+1 counter to your creatures and a loyalty counter to your other planeswalkers. Basically Ajani Goldmane's -1 ability (the main reason Goldmane saw play) but trading mass vigilance for the ability to give loyalty counters. Overall probably weaker (especially since you can't have it in play alongside other versions of Ajani which limits the options) but still very solid. The ability to play Ajani as an anthem effect (that potentially can be repeated a few times) is potent.
The ultimate -7 is pretty cool, an uber protective emblem which also protects your planeswalkers, it may not auto-win (and it won't turn a game around on it's own) but it would be pretty hard to lose afterwards.
Not sure if it'll add up to a standard powerhouse or not but like most of the previous versions of Ajani it looks like it'll at least see some solid play.
I'm lukewarm on this Ajani. He seems decent enough, but I think in low-curve white weenie decks there is something to be said for Goldmane over this one.
Every planeswalker you just named protects themselves.
LotV - Sac a creature
Ajani Vengeant - Lightning Helix
Jace the Mind Sculptor - Unsummon
Tamiyo the Moon Sage - Tap
Domri Rade - Fight
Notice that every single one of those removes a creature? Ajani can give your guys a couple counters but he doesn't actually interact with the opponents board at all.
And in the case everyone's going for this Ajani, you have absolutely zero creatures and are facing multiple. So let's go with the scenario everyone is using to say Ajani Steadfast is bad, yes?
LotV: Sac a creature? Ok, I'll sac my smallest, attack her with another, dead Lily
Vengeant: Lightning Helix? Ok, again, attack, ded Ajani.
JtMS: Unsummon? Well there's always the chance for haste, but ok, attack with my other guy, dead Jace.
Tamiyo: Tap a guy? Ok, attack with the other guys I HAVE BECAUSE IT'S TURN 5 AT LEAST.
Domri: No guys? Fight is irrelevant.
If we have no creatures and are facing a couple, which alone never happens in magic where I have NO GUYS IN WHITE, there's absolutely no way these guys survive. In a real game though, I will be facing creatures and I will HAVE creatures, at least in most FNMs where people play. I would know from playing GW the entire Standard season this year and consistently kicking Mono B in the ass despite the removal cards, at least 8/10, or even beating out most red decks, and these are the ones considered Grand Prix playable. You cannot legitimately go "Ajani is unplayable because he doesn't make a guy or stop an opponent's guy" and act like Magic is all about one card. It's about your whole deck, and if I'm playing white I will damn well have enough guys to protect Ajani. He's absolutely playable.
Have you ACTUALLY played a game of Magic with any of these PWs or are you just spouting theorycraft? The ability to play out your PW when your opponents has one/few creatures out and you have none to positive effect is VERY powerful. Your opponent can't always kill your PW if you are able to handle even one creature they have out. I think you just need to step back from the keyboard and play more Magic (at least with those cards) dude LOL.
In this Ajani's defense though, every iteration of Ajani (sans Vengeant - the best one) relies on creatures to do its thing and the 1st strike, vigilance and lifelink (?) part of the +1 helps your creatures play offense and defense and helps you win races. So it can "kind of" protect itself, just not as well as most of the "higher echelon" of PWs.
IF this translation is accurate, the card looks pretty solid. Not AMAZING but not CRAP either. I'll need to play with it to get a better feel for it.
It doesn't work on himself, it only gives loyalty to your other planeswalker, the same mentor-y role like in Theros
Also I don't think any of Ajani's ultimates guarantee a win. Mentor's just makes it extremely hard (I can't wait for the first time my GW deck pops both ultis at once), wheras Goldmane and Caller both just make a larger board state. I'm not sure what we look for in ultis anymore, none of them are really turn the game around completely anymore.
Every planeswalker you just named protects themselves.
LotV - Sac a creature
Ajani Vengeant - Lightning Helix
Jace the Mind Sculptor - Unsummon
Tamiyo the Moon Sage - Tap
Domri Rade - Fight
Notice that every single one of those removes a creature? Ajani can give your guys a couple counters but he doesn't actually interact with the opponents board at all.
And in the case everyone's going for this Ajani, you have absolutely zero creatures and are facing multiple. So let's go with the scenario everyone is using to say Ajani Steadfast is bad, yes?
LotV: Sac a creature? Ok, I'll sac my smallest, attack her with another, dead Lily
Vengeant: Lightning Helix? Ok, again, attack, ded Ajani.
JtMS: Unsummon? Well there's always the chance for haste, but ok, attack with my other guy, dead Jace.
Tamiyo: Tap a guy? Ok, attack with the other guys I HAVE BECAUSE IT'S TURN 5 AT LEAST.
Domri: No guys? Fight is irrelevant.
I think you have to factor in a few more things as well. For example, Domri and Lily cost three so they come down a lot faster. In addition, if I'm facing down multiple creatures:
LoTV: I remove one of your creatures, saving myself some damage and possibly forcing you to attack her since she's a threat, potentially buying me another turn to find an answer.
Vengeant: I remove one of your threats and get a life boost, which helps me survive another turn. You're also left with the choice of attacking Vengeant and buying me more time, or leaving him on board as a threat which will shut down another one of your creatures next turn.
JTMS: I can unsummon your guy, which will buy me more time, or I can just brainstorm, find an answer, and give you the tough choice of leaving Jace unchecked to attack me or taking out Jace and giving me a fog.
Tamiyo: Same as JTMS. I can shut down your best threat for a turn, or pick up some cards off her -2 and give you that same "do I attack Tamiyo or attack him and let her live to give him more cards next turn?" choice.
Domri: He does rely heavily on having a creature in play, but he comes down a turn earlier, has the potential to net me a card and like all of the walkers above, will often act as a fog since he packs the threat of card advantage and removal.
New Ajani is kind of neat...I guess, but I'm not convinced yet. I guess time will tell, but I'm not sure that I would want him in a creature heavy aggro deck and I don't think that I would want to use up a slot in a "Super Friends"-style deck for a card that can bump up the loyalty of my other walkers. I'll have to wait and see what else we get.
While I do think this Ajani is good, the typical test people use when saying "does it protect itself" is based on an empty board versus one creature from the opponent. If it can protect itself from more than one that's even better, but a minimum of one is used as an extension of "is this card a good topdeck when I'm behind". Domri Rade was the first planeswalker to challenge that rule successfully, so we'll have to see if this Ajani has what it takes.
While I do think this Ajani is good, the typical test people use when saying "does it protect itself" is based on an empty board versus one creature from the opponent.
I just find that whole scenario ridiculously biased. In blue or red or black based decks, this is certainly a board possibility, but in most G and W decks, by turn 4 you should have multiple creatures. I'm not believing this Ajani will get past Standard, but he's going to be played in Standard, at least in the FNM level, perhaps in a few GPs. Facing one guy and having nobody on your side is just ridiculous when talking about a W walker, because unless your opponent is UW control, which on turn 4 will likely not have a creature ready to go, you should have at least 2 creatures. I've yet to have a board state when fighting anything but our UW exception where I did not have a guy on turn 4 in GW. I'm glad Domri successfully beat that rule because IMO it SHOULDN'T be a way to test for Standard.
Kinda shocked they made a new Ajani right after JOU, kinda puts a wet blanket on JOU's version. I'm not sure if this was intentional. But it doesn't feel as right. Also, it's not as if this version is exactly that good. I don't think it is.
New walkers tend to steal the limelight. It's fine and all but stealing one's own limelight feels really weird. I hope they've an official explanation for this.
Plus in this era of Downfalls and Dreadbores and Banishing Light, I'm not sure complaining that a planeswalker doesn't protect itself from creatures is nearly as pertinent as it once was.
4 Sylvan Caryatid
4 Axebane Guardian
4 Courser of Kruphix
3 Jace, Architect of Thought
3 Kiora, kiora the crashing wave
2 Ajani, the Steadfast
2 Ajani, Mentor of Heros
2 Elspeth, Sun's Champion
1 Vraska The Unseen
1 Lillianna Vess
2 New Nissa
2 New Garruk/Jace
3 Abrupt Decay
3 Detention Sphere
24 lands
Sideboard :
2 Jace, Memory Adept
2 Notion Thief
3 Archangel of Thune
4 Nyx-Fleece Ram
2 Scavenging Ooze
2 Deicide
i like that he is using elspeth cloak and that he gives only 1 devotion to that puny God named Heliod.
He looks like the right card if you want to make superfriends work, also his -2 ability with kiora
He goes on Bant Superfriends
Saying now : Garruk deals damage or removes Lowalty counters...
Dunes of Zairo
SHANDALAR
Innistrad - The Darkest Night
~THE RAVNICAN CONSORTIUM~
A Community Set
Commander: Allies & Adversaries
Second, this is a WHITE card. As in, the most creature-filled color card. If we think about the deck like a group of individuals, Magic is still a team game. Some cards shine better than others, but very few ever are so good by themselves. So you need a creature in the creature color to protect Ajani? Well that's exactly the point!
Finally, if not protecting itself is so bad, then I guess that would make LotV, Ajani Vengeant, JtMS, Tamiyo, Domri Rade, all those very playable walkers completely useless. Domri has no way to protect himself when you first cast him, but he sees play. LotV can sac, sure, but it puts her at 1 and even if they have one more guy she's absolutely dead. Vengeant can tap a guy, but at turn 4 there's gonna be more than one threat. JtMS faces the exact same issue of Vengeant, and Tamiyo has it even worse by that same rule. Yet many of these are considered some of the best walkers in their Standard era, and some of them even Modern. Why? Because they're GOOD. And while Ajani the Steadfast isn't as good, I wouldn't call him unplayable. Any Superfriends with W would love him, and even in creature-based decks, he'll have a guy to protect him, especially because of the vigilance. He's certainly going to be playable.
Augustin, Rasputin, Bruna, Brago, Ojutai
Every planeswalker you just named protects themselves.
LotV - Sac a creature
Ajani Vengeant - Lightning Helix
Jace the Mind Sculptor - Unsummon
Tamiyo the Moon Sage - Tap
Domri Rade - Fight
Notice that every single one of those removes a creature? Ajani can give your guys a couple counters but he doesn't actually interact with the opponents board at all.
My custom sets:
Caeia Block (Released - Beta)
Generals of Dareth (In Design)
And in the case everyone's going for this Ajani, you have absolutely zero creatures and are facing multiple. So let's go with the scenario everyone is using to say Ajani Steadfast is bad, yes?
LotV: Sac a creature? Ok, I'll sac my smallest, attack her with another, dead Lily
Vengeant: Lightning Helix? Ok, again, attack, ded Ajani.
JtMS: Unsummon? Well there's always the chance for haste, but ok, attack with my other guy, dead Jace.
Tamiyo: Tap a guy? Ok, attack with the other guys I HAVE BECAUSE IT'S TURN 5 AT LEAST.
Domri: No guys? Fight is irrelevant.
If we have no creatures and are facing a couple, which alone never happens in magic where I have NO GUYS IN WHITE, there's absolutely no way these guys survive. In a real game though, I will be facing creatures and I will HAVE creatures, at least in most FNMs where people play. I would know from playing GW the entire Standard season this year and consistently kicking Mono B in the ass despite the removal cards, at least 8/10, or even beating out most red decks, and these are the ones considered Grand Prix playable. You cannot legitimately go "Ajani is unplayable because he doesn't make a guy or stop an opponent's guy" and act like Magic is all about one card. It's about your whole deck, and if I'm playing white I will damn well have enough guys to protect Ajani. He's absolutely playable.
Almost makes me want to build a superfriends deck for Modern. Almost.
Give Zaliki a CardI must have all the cats!
Ajani 5.0 is boss. He definitely has potential on paper, even if he doesn't see much play. I love how you can curve Ajanis as well if you really wanted to. For the giggles:
T2: Precinct Captain
T3: Ajani, Caller of the Pride -3 Swing for 4.
T4: +1 Ajani CotP, play Ajani, the Steadfast, -2. Swing for 8 (4/4)(2/2)(2/2).
T5: -2 Ajani 5.0, play Ajani, Mentor of Heroes first +1, Swing for 16 (5/5)(4/4)(4/4)(3/3).
This amuses me greatly.
"Kiora is the Aquaman of planeswalkers."
"Useless and everyone pretends to like her?"
The +1 is solid, +1/+1 lifelink and firststrike are a nice combination and the vigilance allows you to be aggressive and at the same time have a defender for Ajani (it's not quite the "being able to protect itself" ability which most successful planeswalkers need but it's something). The lifelink in particular is good for giving Ajani the ability to create an immediate impact on the game (curving from a solid 3 drop like Brimaz or Courser attacking for 3-4 damage, gaining 3-4 life and still having a solid blocker is a pretty good play).
The -2 is fantastic, it ends up only being -1 and gives a +1/+1 counter to your creatures and a loyalty counter to your other planeswalkers. Basically Ajani Goldmane's -1 ability (the main reason Goldmane saw play) but trading mass vigilance for the ability to give loyalty counters. Overall probably weaker (especially since you can't have it in play alongside other versions of Ajani which limits the options) but still very solid. The ability to play Ajani as an anthem effect (that potentially can be repeated a few times) is potent.
The ultimate -7 is pretty cool, an uber protective emblem which also protects your planeswalkers, it may not auto-win (and it won't turn a game around on it's own) but it would be pretty hard to lose afterwards.
Not sure if it'll add up to a standard powerhouse or not but like most of the previous versions of Ajani it looks like it'll at least see some solid play.
Machius proudly supports R_E's right to Rumour!
UTeferi, Temporal ArchmageU's prison: blue is the new orange is the new black.
Mizzix Of The Izmagnus : wheels on fire... rolling down the road...
BSidisi, Undead VizierB: Bis zum Erbrechen
GTitiania, Protector Of ArgothG: Protecting Argoth, by blowing it up!
GYisan, The Wanderer BardG: Gradus Ad Elfball.
Duel EDH: Yisan & Titania.
In Progress: Grand Arbiter Augustin IV duel; Grenzo, Dungeon Warden Doomsday.
Have you ACTUALLY played a game of Magic with any of these PWs or are you just spouting theorycraft? The ability to play out your PW when your opponents has one/few creatures out and you have none to positive effect is VERY powerful. Your opponent can't always kill your PW if you are able to handle even one creature they have out. I think you just need to step back from the keyboard and play more Magic (at least with those cards) dude LOL.
In this Ajani's defense though, every iteration of Ajani (sans Vengeant - the best one) relies on creatures to do its thing and the 1st strike, vigilance and lifelink (?) part of the +1 helps your creatures play offense and defense and helps you win races. So it can "kind of" protect itself, just not as well as most of the "higher echelon" of PWs.
IF this translation is accurate, the card looks pretty solid. Not AMAZING but not CRAP either. I'll need to play with it to get a better feel for it.
"a loyalty counter on each other planeswalker"
Not sure how to feel about this one. Feels on par with Ajani Goldmane, since his +1 gives vigilance, which protects himself in a way.
It'll probably see sideboard play against red in white aggro. Possibly mainboarded. Don't see it doing anything outside of standard though.
It doesn't work on himself, it only gives loyalty to your other planeswalker, the same mentor-y role like in Theros
Also I don't think any of Ajani's ultimates guarantee a win. Mentor's just makes it extremely hard (I can't wait for the first time my GW deck pops both ultis at once), wheras Goldmane and Caller both just make a larger board state. I'm not sure what we look for in ultis anymore, none of them are really turn the game around completely anymore.
I think you have to factor in a few more things as well. For example, Domri and Lily cost three so they come down a lot faster. In addition, if I'm facing down multiple creatures:
LoTV: I remove one of your creatures, saving myself some damage and possibly forcing you to attack her since she's a threat, potentially buying me another turn to find an answer.
Vengeant: I remove one of your threats and get a life boost, which helps me survive another turn. You're also left with the choice of attacking Vengeant and buying me more time, or leaving him on board as a threat which will shut down another one of your creatures next turn.
JTMS: I can unsummon your guy, which will buy me more time, or I can just brainstorm, find an answer, and give you the tough choice of leaving Jace unchecked to attack me or taking out Jace and giving me a fog.
Tamiyo: Same as JTMS. I can shut down your best threat for a turn, or pick up some cards off her -2 and give you that same "do I attack Tamiyo or attack him and let her live to give him more cards next turn?" choice.
Domri: He does rely heavily on having a creature in play, but he comes down a turn earlier, has the potential to net me a card and like all of the walkers above, will often act as a fog since he packs the threat of card advantage and removal.
New Ajani is kind of neat...I guess, but I'm not convinced yet. I guess time will tell, but I'm not sure that I would want him in a creature heavy aggro deck and I don't think that I would want to use up a slot in a "Super Friends"-style deck for a card that can bump up the loyalty of my other walkers. I'll have to wait and see what else we get.
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I just find that whole scenario ridiculously biased. In blue or red or black based decks, this is certainly a board possibility, but in most G and W decks, by turn 4 you should have multiple creatures. I'm not believing this Ajani will get past Standard, but he's going to be played in Standard, at least in the FNM level, perhaps in a few GPs. Facing one guy and having nobody on your side is just ridiculous when talking about a W walker, because unless your opponent is UW control, which on turn 4 will likely not have a creature ready to go, you should have at least 2 creatures. I've yet to have a board state when fighting anything but our UW exception where I did not have a guy on turn 4 in GW. I'm glad Domri successfully beat that rule because IMO it SHOULDN'T be a way to test for Standard.
New walkers tend to steal the limelight. It's fine and all but stealing one's own limelight feels really weird. I hope they've an official explanation for this.
UR Melek, Izzet ParagonUR, B Shirei, Shizo's CaretakerB, R Jaya Ballard, Task MageR,RW Tajic, Blade of the LegionRW, UB Lazav, Dimir MastermindUB, UB Circu, Dimir LobotomistUB, RWU Zedruu the GreatheartedRWU, GUBThe MimeoplasmGUB, UGExperiment Kraj UG, WDarien, King of KjeldorW, BMarrow-GnawerB, WBGKarador, Ghost ChieftainWBG, UTeferi, Temporal ArchmageU, GWUDerevi, Empyrial TacticianGWU, RDaretti, Scrap SavantR, UTalrand, Sky SummonerU, GEzuri, Renegade LeaderG, WUBRGReaper KingWUBRG, RGXenagos, God of RevelsRG, CKozilek, Butcher of TruthC, WUBRGGeneral TazriWUBRG, GTitania, Protector of ArgothG