It has to be worded this way. Springjack Pasture makes a 0/1. This is a 1/1. This means more often than not, it's in Sliver tribal decks and not anywhere else. And that's a good thing, because expensive.
They couldn't have at least made it a proper reanimation effect?
might've stepped on Champion of Stray Souls' toes? idk...
but seriously, as cool of an idea as that would be, a 6/6 deathtouch for 6 that reanimates would be so far above the rest of the cycle power-level-wise it wouldn't even be funny. Zendikar and Ravnica already stick out like a sore thumb as it is. : /
do they not get that we can occasionally read a card and see that the activation cost is miles above what is competitive?
miles above what is competitive? maybe so/debatable. But as far as what is fairly costed, it's about spot on. Consider triple Raise Dead would cost you 3 black mana...but also 3 cards. For a closer comparison, Death Denied for 3 is the exact same cost (assuming you've already cast your 6/6 deathtouch the ability is stapled to and untapped). Normally, the repeatability factor would cost at least a little premium. Then factor in the graveyard ability, which although more mana than Death Denied for 3, never had the chance to be a creature itself, as well as being uncounterable outside of Stifle and friends. Taking all that into consideration, I think it's fairly costed. It may not be exciting in a hardcore Spike sense, but it's fair. I was underwhelmed at first glance, but after reading the article and giving it some time to sink in, I think it is better than most are giving it credit for.
Hurray! The art on the land shows real slivers! The visual redesign of the slivers was one of the worst decisions Wizards ever made. So glad that they realized it was a mistake and are taking it back.
I like the idea of the Souls as non-oppressive Titans, but all their abilities cost like 1 too much. They definitely could and should have been pushed a bit more.
The funny thing is that WOTC consider the Titans a mistake and too powerful since according to them standard became "a race to 6 mana to see who could cast their titan first"
Did you play during that standard season? Because, as much as I like the Titans, WOTC is right - those cards warped standard.
Something I've never understood is why huge black creatures keep getting deathtouch slapped on them.
Deathtouch is for 1/3s and 2/4s, etc. If your 6/6 isn't killing what's blocking it or it's blocking, you're already losing. Deathtouch isn't going to help you a lot.
This card is wayyyy too win-more. Recurring your creatures (hell if there'll be 3 in the grave by the time this guy is out) will help you win vs a hoard of 2/2 tokens? I know which one I prefer.
Remember when WotC designed good mythic cycles, like the Titans? Pepperidge Farms remembers.
The funny thing is that WOTC consider the Titans a mistake and too powerful since according to them standard became "a race to 6 mana to see who could cast their titan first"
So instead, we have a race to 6 mana to see who could cast their Elspeth first.
They just pushing Planeswalkers more than creatures now, it would seem.
Remember when WotC designed good mythic cycles, like the Titans? Pepperidge Farms remembers.
I'm curious about how the Titans are "good mythic cycles." Do you just mean that they're good cards? Sure, that's obvious. Or are you talking about the quality of the card/cycle design? If so, I think good is iffy. First, they're absurdly varied in power level. Second, some were so powerful that they were near auto includes in everything but the most aggressive decks in standard. Third, there's nothing exceptionally or original about them clever about them. We've seen attack and ETB triggers countless times before. Activated abilities on creatures that can even be activated once from the GY, however, is both fairly original and a cool way to make them counter/discard/removal "resistant" without giving them hexproof, "can't be countered" and the Leonin discard-proof ability. I think the Soul cycle is much more fair, more well balanced within itself and more interesting, even if the cards are worse.
They also may be good enough for whatever standard we end up on. Many of the powerful Theros block cards seeing play in standard lose a lot of their power once RTR block's devotion enablers cycle out. As always, speculating about what will be played is fairly silly when we lose half of the existing standard's cards and gain a few hundred no one has seen. You don't have to be Titan power level to see play, look at basically every creature in standard right now.
Imagine if the last ability was: search your library for a Sliver card, reveal it and put it into your hand. Putting 1/1s into play isn't really good, even in tribal. Not for 5 mana.
Damnit. I was all set to run a waste not discard deck to mess with people at FNM but nooooo, the Timmy sliver in me gets another 5 color land for that deck AND a 5 color mythic to rebuild it.
Well they think that Soul of Innistrad is good enough to compare to elspeth so maybe they slivers they think are good are actually going to be terrible.
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"We cannot join. We cannot rest. Our lives, our souls, endure. We have been returned."
Standard RBUGrixis Tutelage BR Devoid Beatdown Modern RAffinity B 8 Rack Legacy 0 Dredge EDH RBBladewing's Zombie Dragons BUGRW Sliver Legion's Overrun
Not sure if anyone has noticed yet, but.......
You know all the talk about the fetchlands coming back?
The spoil of Sliver Hive aligns with this....
Card 247 means there is 3 slots before the Plains and other basics start at card 250, assuming alphabetical order for Non Basic Lands, this means Verdant Catacombs, Wooded Foothills, and Windswept fill this slot. Scalding Tarn would be 246...
Really cool land. This is how I like my slivers to look like! Really hope the mythic sliver is a 5-colour legend to go with it.
The Soul of Innistrad is so bad... Unlike the other souls, I can imagine quite a few uncommons swaying me away from first-picking it in draft... The body is just terrible, deathtouch is the last positive keyword I want on a 6/6. The ability is not as bad as Soul of Ravnica's, but you are still likely spending your whole turn on not affecting the board...
Not sure if anyone has noticed yet, but.......
You know all the talk about the fetchlands coming back?
The spoil of Sliver Hive aligns with this....
Card 247 means there is 3 slots before the Plains and other basics start at card 250, assuming alphabetical order for Non Basic Lands, this means Verdant Catacombs, Wooded Foothills, and Windswept fill this slot. Scalding Tarn would be 246...
Just a thought, No idea though...
SA
They've already said that fetchlands are not coming in the near future. Earliest opportunity is probably the 2015/16 fall set.
Not sure if anyone has noticed yet, but.......
You know all the talk about the fetchlands coming back?
The spoil of Sliver Hive aligns with this....
Card 247 means there is 3 slots before the Plains and other basics start at card 250, assuming alphabetical order for Non Basic Lands, this means Verdant Catacombs, Wooded Foothills, and Windswept fill this slot. Scalding Tarn would be 246...
Just a thought, No idea though...
SA
This doesn't make any sense, wouldn't all the fetches be in a row in the card order? Chances are we will indeed get some other lands, probably Evolving Wilds or something like that though. With that in mind, it'd be pretty cool to see a Cavern of Souls reprint, but I guess the Sliver land kinda outrules that as there kind of similar.
Really cool land. This is how I like my slivers to look like! Really hope the mythic sliver is a 5-colour legend to go with it.
The Soul of Innistrad is so bad... Unlike the other souls, I can imagine quite a few uncommons swaying me away from first-picking it in draft... The body is just terrible, deathtouch is the last positive keyword I want on a 6/6. The ability is not as bad as Soul of Ravnica's, but you are still likely spending your whole turn on not affecting the board...
Why do people insist on pretending that they do something with their mana every turn after turn 6 in limited? I'm regularly in top deck mode or am just holding up removal and those regularly lead to situations where you get to freely use this at the end of their turn with otherwise wasted mana. Since when are mana dumps in limited a bad thing? It's not like you drop a 6/6 for 6 and fall behind on tempo or board position - they're not likely to do even close to that.
Imagine if the last ability was: search your library for a Sliver card, reveal it and put it into your hand. Putting 1/1s into play isn't really good, even in tribal. Not for 5 mana.
Yeah if only there were some way to ensure that they were way better than vanilla 1/1s when they actually show up. Five mana is safe. Four mana is the lowest they could possibly go.
Really cool land. This is how I like my slivers to look like! Really hope the mythic sliver is a 5-colour legend to go with it.
The Soul of Innistrad is so bad... Unlike the other souls, I can imagine quite a few uncommons swaying me away from first-picking it in draft... The body is just terrible, deathtouch is the last positive keyword I want on a 6/6. The ability is not as bad as Soul of Ravnica's, but you are still likely spending your whole turn on not affecting the board...
Why do people insist on pretending that they do something with their mana every turn after turn 6 in limited? I'm regularly in top deck mode or am just holding up removal and those regularly lead to situations where you get to freely use this at the end of their turn with otherwise wasted mana. Since when are mana dumps in limited a bad thing? It's not like you drop a 6/6 for 6 and fall behind on tempo or board position - they're not likely to do even close to that.
I suppose you meant to quote another post than mine since I never mentioned anything about mana-sinks or even this card being bad in limited, just that it is worse than the other souls in limited because the body is worse, and because the ability doesn't affect the board unlike the green and red souls.
I like the land for Sliver EDH, should be pretty useful there. The Soul of Innistrad is pretty cool as well, I really like the art of a giant creature with a cemetery on its back. Very fitting for Innistrad.
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Enter the Mutavault.
Also makes for a really, really grindy and bad control lategame in standard.
Interested in Custom Card Creation.
My Cube:Cardinal Custom Cube
A custom version of a third modern masters: MM2019
(filter->rarity to see in set rarity).
UR Melek, Izzet ParagonUR, B Shirei, Shizo's CaretakerB, R Jaya Ballard, Task MageR,RW Tajic, Blade of the LegionRW, UB Lazav, Dimir MastermindUB, UB Circu, Dimir LobotomistUB, RWU Zedruu the GreatheartedRWU, GUBThe MimeoplasmGUB, UGExperiment Kraj UG, WDarien, King of KjeldorW, BMarrow-GnawerB, WBGKarador, Ghost ChieftainWBG, UTeferi, Temporal ArchmageU, GWUDerevi, Empyrial TacticianGWU, RDaretti, Scrap SavantR, UTalrand, Sky SummonerU, GEzuri, Renegade LeaderG, WUBRGReaper KingWUBRG, RGXenagos, God of RevelsRG, CKozilek, Butcher of TruthC, WUBRGGeneral TazriWUBRG, GTitania, Protector of ArgothG
might've stepped on Champion of Stray Souls' toes? idk...
but seriously, as cool of an idea as that would be, a 6/6 deathtouch for 6 that reanimates would be so far above the rest of the cycle power-level-wise it wouldn't even be funny. Zendikar and Ravnica already stick out like a sore thumb as it is. : /
miles above what is competitive? maybe so/debatable. But as far as what is fairly costed, it's about spot on. Consider triple Raise Dead would cost you 3 black mana...but also 3 cards. For a closer comparison, Death Denied for 3 is the exact same cost (assuming you've already cast your 6/6 deathtouch the ability is stapled to and untapped). Normally, the repeatability factor would cost at least a little premium. Then factor in the graveyard ability, which although more mana than Death Denied for 3, never had the chance to be a creature itself, as well as being uncounterable outside of Stifle and friends. Taking all that into consideration, I think it's fairly costed. It may not be exciting in a hardcore Spike sense, but it's fair. I was underwhelmed at first glance, but after reading the article and giving it some time to sink in, I think it is better than most are giving it credit for.
I like the idea of the Souls as non-oppressive Titans, but all their abilities cost like 1 too much. They definitely could and should have been pushed a bit more.
Uril, the Miststalker RGW -- Ulamog, the Infinite Gyre C -- Vhati il-Dal BG -- Jor Kadeen, the Prevailer RW -- Animar, Soul of Elements URG
Kiki-Jiki, Mirror Breaker R -- Maga, Traitor to Mortals B -- Ghave, Guru of Spores BGW -- Sliver Hivelord WUBRG
Remember when the Titans ran over standard and the player base was annoyed they got reprinted in M12? Pepperidge Farm remembers
Did you play during that standard season? Because, as much as I like the Titans, WOTC is right - those cards warped standard.
Deathtouch is for 1/3s and 2/4s, etc. If your 6/6 isn't killing what's blocking it or it's blocking, you're already losing. Deathtouch isn't going to help you a lot.
"...a talisman against all evil, so long as you obey me."
Sliver hive however. Tis a sexy lil land.
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So instead, we have a race to 6 mana to see who could cast their Elspeth first.
They just pushing Planeswalkers more than creatures now, it would seem.
I'm curious about how the Titans are "good mythic cycles." Do you just mean that they're good cards? Sure, that's obvious. Or are you talking about the quality of the card/cycle design? If so, I think good is iffy. First, they're absurdly varied in power level. Second, some were so powerful that they were near auto includes in everything but the most aggressive decks in standard. Third, there's nothing exceptionally or original about them clever about them. We've seen attack and ETB triggers countless times before. Activated abilities on creatures that can even be activated once from the GY, however, is both fairly original and a cool way to make them counter/discard/removal "resistant" without giving them hexproof, "can't be countered" and the Leonin discard-proof ability. I think the Soul cycle is much more fair, more well balanced within itself and more interesting, even if the cards are worse.
They also may be good enough for whatever standard we end up on. Many of the powerful Theros block cards seeing play in standard lose a lot of their power once RTR block's devotion enablers cycle out. As always, speculating about what will be played is fairly silly when we lose half of the existing standard's cards and gain a few hundred no one has seen. You don't have to be Titan power level to see play, look at basically every creature in standard right now.
Well they think that Soul of Innistrad is good enough to compare to elspeth so maybe they slivers they think are good are actually going to be terrible.
Standard
RBUGrixis Tutelage
BR Devoid Beatdown
Modern
RAffinity
B 8 Rack
Legacy
0 Dredge
EDH
RBBladewing's Zombie Dragons
BUGRW Sliver Legion's Overrun
You know all the talk about the fetchlands coming back?
The spoil of Sliver Hive aligns with this....
Card 247 means there is 3 slots before the Plains and other basics start at card 250, assuming alphabetical order for Non Basic Lands, this means Verdant Catacombs, Wooded Foothills, and Windswept fill this slot. Scalding Tarn would be 246...
Just a thought, No idea though...
SA
The Soul of Innistrad is so bad... Unlike the other souls, I can imagine quite a few uncommons swaying me away from first-picking it in draft... The body is just terrible, deathtouch is the last positive keyword I want on a 6/6. The ability is not as bad as Soul of Ravnica's, but you are still likely spending your whole turn on not affecting the board...
They've already said that fetchlands are not coming in the near future. Earliest opportunity is probably the 2015/16 fall set.
That confirms that at least all 10 aren't coming back in this set.
This doesn't make any sense, wouldn't all the fetches be in a row in the card order? Chances are we will indeed get some other lands, probably Evolving Wilds or something like that though. With that in mind, it'd be pretty cool to see a Cavern of Souls reprint, but I guess the Sliver land kinda outrules that as there kind of similar.
Melira Pod - Modern
Why do people insist on pretending that they do something with their mana every turn after turn 6 in limited? I'm regularly in top deck mode or am just holding up removal and those regularly lead to situations where you get to freely use this at the end of their turn with otherwise wasted mana. Since when are mana dumps in limited a bad thing? It's not like you drop a 6/6 for 6 and fall behind on tempo or board position - they're not likely to do even close to that.
Yeah if only there were some way to ensure that they were way better than vanilla 1/1s when they actually show up. Five mana is safe. Four mana is the lowest they could possibly go.
Playable in control ? you need a Sliver in play to activate and make a Sliver token...
I suppose you meant to quote another post than mine since I never mentioned anything about mana-sinks or even this card being bad in limited, just that it is worse than the other souls in limited because the body is worse, and because the ability doesn't affect the board unlike the green and red souls.