If the conspiracies are legal in your casual constructed games why wouldn't everyone ALWAYS run Power Play? I mean, if everyone does then it utterly negates it, but still seems like an auto-include.
My plan is to build a conspiracy deck with some count of each conspiracy (probably 4-of all but Advantageous Proclamation, but it depends on the remaining 5). Everyone gets dealt out some count of conspiracies and works from there. Because some of them would be auto-takes. However if each player is limited to three, I'd probably pick something else before Power Play on occasion (I'm very fond of the idea of Double Stroke naming Undermine).
Given the small number of them and the fact that they use the command zone, I was running under the assumption that you could only have one conspiracy, but I could obviously be wrong about that. It would probably be a good rule for Constructed play. If not one, then at least a small number, like three.
Given the small number of them and the fact that they use the command zone, I was running under the assumption that you could only have one conspiracy, but I could obviously be wrong about that. It would probably be a good rule for Constructed play. If not one, then at least a small number, like three.
Maro's little talk on the mechanics was very excitement-inducing for me.
Dethrone is primary in Red, and secondary in Blue.
Will of the Council is primary in White, secondary in Blue.
Parlay is (only?) Green and White, presumably an equal amount.
I just like how much sense that all makes. Dethrone is aggressive and a bit spiteful, Red is the obvious fit. Will of the Council has that by-the-books democratic feels, so White.
But both can also be used in a sneakier, schemey political way, (especially given this set) so Blue also gets in on both. And the most group-centered colors get Parlay. Excellent design work.
I'm constructing all kinds of fantasy scenarios in my head already.
What if the dragon artwork we saw for the boosters is a Dethrone rare/mythic that can do nasty stuff with the counters?
Maybe Muzzio of the Great Hat is the mono-colored Legendary, in White, and he has Will of the Council on him so that EDH players have a reason to get some Brago's Representatives as well?
Leaving our still-unnamed trollish guy to be the resident evil-color-pairing Legend like BR to counteract the three White-aligned ones, probably with a really nasty anti-politics effect...
Will White get some sinisterly bureaucratic ways to (ab)use Parlay? Unconventionally political variants on Red damage-dealing to interact with Dethrone? Vote-rigging/altering in Blue? More Mercadian Masques reprints?!
All this and more will be revealed... Not Soon Enough For My Tastes.
Hate to burst your bubble, but I think that Marchesa is the "resident evil-color-pairing legend." Also, BR is not necessarily evil.
One thing that bothers me is that it does not seem like Black gets to be primary or even secondary in any of the new abilities. They said they're bringing back Multikicker, Landcycling, and Morbid on the reprinted cards, so I assume that Black gets to be primary in Morbid, but still . . . It seems like such a neat fit for Dethrone . . .
If the conspiracies are legal in your casual constructed games why wouldn't everyone ALWAYS run Power Play? I mean, if everyone does then it utterly negates it, but still seems like an auto-include.
My plan is to build a conspiracy deck with some count of each conspiracy (probably 4-of all but Advantageous Proclamation, but it depends on the remaining 5). Everyone gets dealt out some count of conspiracies and works from there. Because some of them would be auto-takes. However if each player is limited to three, I'd probably pick something else before Power Play on occasion (I'm very fond of the idea of Double Stroke naming Undermine).
How exactly does Double Stroke interact with Undermine? You would need two opponents' spells on stack at the same time in order to use two Undermines, if you aim both on the same spell, the first one will counter it and the second one will be countered because of illegal target.
If you aimed them at an uncounterable spell, then yes, opponent would lose 6 life, but wouldn't Lightning Bolt be a better choice then?
How exactly does Double Stroke interact with Undermine? You would need two opponents' spells on stack at the same time in order to use two Undermines, if you aim both on the same spell, the first one will counter it and the second one will be countered because of illegal target.
If you aimed them at an uncounterable spell, then yes, opponent would lose 6 life, but wouldn't Lightning Bolt be a better choice then?
Someone plays something. Another opponent counters it. You undermine the original and the counterspell, and both players lose life. If your meta involves someone who's drafted and often uses counterspells, you're golden.
I don't like drafting that much (simply because I'm terrible at it) so I will back off from buying entire booster box and just settle for individual cards for my EDH decks. My wallet won't bleed when I open that looter as a rare or tons of conspiracies and draft commons/uncommonds I won't use. I prefer cards that are playable in formats I play.
I'm not saying this set ain't cool, it is, but I feel I don't need to get tons of it right now.
How exactly does Double Stroke interact with Undermine? You would need two opponents' spells on stack at the same time in order to use two Undermines, if you aim both on the same spell, the first one will counter it and the second one will be countered because of illegal target.
If you aimed them at an uncounterable spell, then yes, opponent would lose 6 life, but wouldn't Lightning Bolt be a better choice then?
If there are two spells on the stack, I aim at both and hurt two people.
If there aren't two spells on the stack, I aim both at the same spell, one will become illegal and countered, but it also means to prevent my Undermine they need two counterspells of their own.
How exactly does Double Stroke interact with Undermine? You would need two opponents' spells on stack at the same time in order to use two Undermines, if you aim both on the same spell, the first one will counter it and the second one will be countered because of illegal target.
If you aimed them at an uncounterable spell, then yes, opponent would lose 6 life, but wouldn't Lightning Bolt be a better choice then?
If there are two spells on the stack, I aim at both and hurt two people.
If there aren't two spells on the stack, I aim both at the same spell, one will become illegal and countered, but it also means to prevent my Undermine they need two counterspells of their own.
Still, Undermine seems like an odd choice. I'd probably prefer to double Lightning Bolt Four cards, four mana, one dead opponent...
And in a free for all, killing one opponent is not actually the best plan, it's just an okay plan. The best plan is offering the right incentives for people to leave you alone. And to do things that can be used as trade to other members of the table.
Like stopping things they want stopped. And being sure they are.
[quote from="Rakath" url="http://www.mtgsalvation.com/forums/magic-fundamentals/the-rumor-mill/558565-conspiracy-update-5-18-deal-broker-mechanics?comment=36"]
Still, Undermine seems like an odd choice. I'd probably prefer to double Lightning Bolt Four cards, four mana, one dead opponent...
Huh. Did not see the video, but that's pretty cool for draft. Do they count towards the 40 cards in your deck, or are they in addition to the 40 card minimum? (Edit: answered, see below.)
[quote from="Rakath" url="http://www.mtgsalvation.com/forums/magic-fundamentals/the-rumor-mill/558565-conspiracy-update-5-18-deal-broker-mechanics?comment=36"]
Still, Undermine seems like an odd choice. I'd probably prefer to double Lightning Bolt Four cards, four mana, one dead opponent...
I'd say that if you want to double Cruel Ultimatum, a 7-mana card, you do it either late-game, or with heavy ramp. A difference between 7-mana Cruel Ultimatum and 9-mana Cruel Ultimatum + Twincast is not that important as doubling Lightning Bolt or Farseek -- if you play control and you're capable of casting Cruel Ultimatum, you can probably cast another one next turn and the difference won't make or break the game. On the other hand, doubling your Farseeks will improve your ramp immensely, and for absolutely no additional cost. Generally, I'd say that the cheaper spells are more interesting to copy as this will give you strong boost in the early game. Will you get more value from one extra Cruel Ultimatum or from 2-3 extra Farseeks you play to assemble its mana?
It seems to me that not many people on this site care about this set, last night it took 30 minutes for the spoilers to get posted and usually we have them within seconds of them going live on the mothership. What's up here, is this set not that appealing to people? I see that Pristine Angel got spoiled as a mythic rare, that seriously pisses me off. Waste of space.
I think for some if its not a constructed format that they can win prizes at (ex modern/standard) they don't care as much. This is more for the EDH crowd and some legacy players that want reprints
I don't like drafting that much (simply because I'm terrible at it) so I will back off from buying entire booster box and just settle for individual cards for my EDH decks. My wallet won't bleed when I open that looter as a rare or tons of conspiracies and draft commons/uncommonds I won't use. I prefer cards that are playable in formats I play.
I'm not saying this set ain't cool, it is, but I feel I don't need to get tons of it right now.
My plan is to build a conspiracy deck with some count of each conspiracy (probably 4-of all but Advantageous Proclamation, but it depends on the remaining 5). Everyone gets dealt out some count of conspiracies and works from there. Because some of them would be auto-takes. However if each player is limited to three, I'd probably pick something else before Power Play on occasion (I'm very fond of the idea of Double Stroke naming Undermine).
"You can put every conspiracy you drafted into the command zone as the game begins." In the video, Marshall Sutcliffe drafted six and played them all.
Hate to burst your bubble, but I think that Marchesa is the "resident evil-color-pairing legend." Also, BR is not necessarily evil.
One thing that bothers me is that it does not seem like Black gets to be primary or even secondary in any of the new abilities. They said they're bringing back Multikicker, Landcycling, and Morbid on the reprinted cards, so I assume that Black gets to be primary in Morbid, but still . . . It seems like such a neat fit for Dethrone . . .
How exactly does Double Stroke interact with Undermine? You would need two opponents' spells on stack at the same time in order to use two Undermines, if you aim both on the same spell, the first one will counter it and the second one will be countered because of illegal target.
If you aimed them at an uncounterable spell, then yes, opponent would lose 6 life, but wouldn't Lightning Bolt be a better choice then?
Someone plays something. Another opponent counters it. You undermine the original and the counterspell, and both players lose life. If your meta involves someone who's drafted and often uses counterspells, you're golden.
I'm not saying this set ain't cool, it is, but I feel I don't need to get tons of it right now.
If there are two spells on the stack, I aim at both and hurt two people.
If there aren't two spells on the stack, I aim both at the same spell, one will become illegal and countered, but it also means to prevent my Undermine they need two counterspells of their own.
Still, Undermine seems like an odd choice. I'd probably prefer to double Lightning Bolt Four cards, four mana, one dead opponent...
And in a free for all, killing one opponent is not actually the best plan, it's just an okay plan. The best plan is offering the right incentives for people to leave you alone. And to do things that can be used as trade to other members of the table.
Like stopping things they want stopped. And being sure they are.
How about double cruel ultimatum?
Standard - RIP Cat
Modern - Death & Taxes
Commander - Mazirek, Trostani, Angry Omnath
Huh. Did not see the video, but that's pretty cool for draft.
Do they count towards the 40 cards in your deck, or are they in addition to the 40 card minimum?(Edit: answered, see below.)Still, for Constructed casual play, I'd imagine you'd have to limit them to say, three. Otherwise you'd get somebody showing up with Channel/Fireball combo and a bunch of Advantageous Proclamation. Or a deck of Blood Artists, Carrion Feeders, and Viscera Seers with 20 Sentinel Dispatches. Second turn kills are hilarious exactly once.
I'd say that if you want to double Cruel Ultimatum, a 7-mana card, you do it either late-game, or with heavy ramp. A difference between 7-mana Cruel Ultimatum and 9-mana Cruel Ultimatum + Twincast is not that important as doubling Lightning Bolt or Farseek -- if you play control and you're capable of casting Cruel Ultimatum, you can probably cast another one next turn and the difference won't make or break the game. On the other hand, doubling your Farseeks will improve your ramp immensely, and for absolutely no additional cost. Generally, I'd say that the cheaper spells are more interesting to copy as this will give you strong boost in the early game. Will you get more value from one extra Cruel Ultimatum or from 2-3 extra Farseeks you play to assemble its mana?
Never mind, answered my own dumb question.
Older Magic as a Board Game: Panglacial Wurm , Mill
Grand Arbiter
Omnath
Skittles
Just as a reminder, cards specifically referring to drafting go into the basic land slot. You still get a rare. Your complaint is invalid and you should give Wizards all your moneys
Source: Ultimately, we arrived at having one draft-influencing card per pack. These cards replaced the basic land slot.