Didn't they do an unplayable promo for M14, right in between RtR and Theros? Megantic Sliver, if I remember right. The OP didn't say anything about the promo being playable in sealed, although with the way they've been going lately, that seems to be a good bet. Still, until they confirm the promos as playable, I'm not sure it's worth getting worked up about.
Private Mod Note
():
Rollback Post to RevisionRollBack
Cards are game pieces, and should be treated as such, easily replaceable.
Cards are not money, investments, or a retirement fund, and should never have been treated as such.
Wizards made a mistake caving to speculators once, and we still pay for that mistake 2 decades later.
"Entitled:" the entire ad hominem fallacy condensed into a single word. It doesn't strengthen your argument to attack motivations, it just makes you look like you don't understand the argument.
I feel like the seeded boosters shouldn't come to "Pick the most bomby rare of the five.". It's ridiculous, in my opinion. I think seeded boosters is a good idea; back in M12 prerelease, I had a pool of a total of nineteen creatures spread out through all five colours. Obviously, I lost every match (stuck around with friends and helped the new players, so it wasn't a big loss), and it felt pretty awful that bad luck meant I couldn't have a healthy deck.
Seeded boosters would be better if instead of announcing the rares in them (or maybe just get rid of that altogether and do 2 on-color rares that're random), they don't announce what the rare everyone gets. That would lead to less people going a particular colour because "the guaranteed rare is best". And in the rest of the pack? Cards that are on-color (varying from "eh" to "damn decent" and 4 off-color cards that are solid in whatever archetype they're pushing for that particular combination (say you choose green, and G/W is Convoke, they put a good white convoke spell; G/U is bounce ETBs, and they add a blue creature w/etb or a helpful bounce spell). That way, you're helping more than hindering with the seeded booster.
It's just off the top of my head, but it's just something I feel sincere about. Seeded packs are NOT a bad idea, but I feel like they've been executed not as well as I feel they need to be.
I remember being given a Mythic Rare as promo and a rare as release promo.
I remember Figure of Destiny,Ajani Vengeant,Emrakul,Wurmcoil Engine,Hero of Bladehold,Restoration Angel,...
Good ol times, now we can have our big overcosted limited bombs to play with them yai!!.
RAngel is rare, and Mirrodin Besieged is... 2011? I think you missed out on this train some time ago.
Personally, I don't miss Mythic promos.
1) I agree wtih the idea that it should be memorable getting your hands on a Mythic. It shouldn't just be something everybody has freely.
2) That being said, I also believe Mythics shouldn't be aggressively designed to handle a problem in a format or what have you. It may handle an issue perfectly, but nothing changes that 1/8 packs ratio causing insane price spikes. (LilianaotV is interesting proof of this. This card was too good to begin, and it's still tearing up other formats. And the result? Ridiculous price tag.) Any Mythic that everybody playing a format wants to inherently run four copies of is bad Mythic design IMO.
Personally I'm looking forward to the seeded pack. Although in my defense this is my first MTG event ever. I used to play magic back in college 10 years ago and even then it was only with people in my dorm never at a tournament or anything. I'm a bit nervous about picking my cards and building a deck as its been a long time since I've done that so we'll see how it goes. I can understand how veteran pickers would want straight up booster packs so they aren't feeling "obligated" to use the seeded pack cards.
I think it would be cool to have seeded packs with promos that aren't spoiled till the day after prerelease. Right now all I do it pick the best of the prerelease promos. It would be awesome to pick a color just because, not because one you know beforehand is strictly better.
Promos like that actual made PreRelease really worth your time, as the cards were good, really good and simply got better over time and more expensive aswell.
Promos like that actual made PreRelease really worth your time, as the cards were good, really good and simply got better over time and more expensive aswell.
Right now, they are just junk.
Who actually was able to play Emrakul in his or her deck at prerelease? I'm guessing not too many. Prereleases are supposed to be about having fun playing Magic in a limited environment, not getting handouts from Wizards. Is all of this pissing and moaning because people feel entitled to cards they couldn't otherwise afford to purchase as singles?
I think it would be cool to have seeded packs with promos that aren't spoiled till the day after prerelease. Right now all I do it pick the best of the prerelease promos. It would be awesome to pick a color just because, not because one you know beforehand is strictly better.
Speaking of picking the best color for the pre-release event... As a newb who hasn't played in ages it looks like the rank of good to bad color choices to get the best chance of winning would be: Black, White, Green, Red, Blue?
I think it would be cool to have seeded packs with promos that aren't spoiled till the day after prerelease. Right now all I do it pick the best of the prerelease promos. It would be awesome to pick a color just because, not because one you know beforehand is strictly better.
Speaking of picking the best color for the pre-release event... As a newb who hasn't played in ages it looks like the rank of good to bad color choices to get the best chance of winning would be: Black, White, Green, Red, Blue?
In my opinion, best pick based on promo would be Black, White, Red, Green, Blue. Best pick for best chance at overall deck would be Red, White, Green/Black, Blue. There's a huge thread debating this in the sealed forum.
Thanks, I just found that sealed forum section so I'll check out that thread. I didn't know that's what these events were called so I never would have looked under that section lol.
I think it would be cool to have seeded packs with promos that aren't spoiled till the day after prerelease. Right now all I do it pick the best of the prerelease promos. It would be awesome to pick a color just because, not because one you know beforehand is strictly better.
Speaking of picking the best color for the pre-release event... As a newb who hasn't played in ages it looks like the rank of good to bad color choices to get the best chance of winning would be: Black, White, Green, Red, Blue?
In my opinion, best pick based on promo would be Black, White, Red, Green, Blue. Best pick for best chance at overall deck would be Red, White, Green/Black, Blue. There's a huge thread debating this in the sealed forum.
Picking red is a gigantic mistake, in my not so humble opinion. Red is quite strong, and is likely the strongest color in M15 sealed deck. However, it's very much geared towards aggressive strategies... and more importantly, it's power if very much in it's commons.
Picking a color gets you three things. In order of importance, they are:
A. A guaranteed promo card. Unfortunately, red's promo card, while good on paper, is not at all suited for the type of aggressive strategy that makes red heavy decks good in this format.
B. A guaranteed rare of the color. Red is pretty poorly positioned here. 3 of it's eight rares are barely playable, another three are good but nothing to get excited about. The last two are very good and/or insane, but 25% isn't a great number.
By contrast, FIVE of white's rares can take over games, and another two are just really solid creatures with some potential upside. And green has all good rares, including a couple insane ones.
C. A "seeded" pack. This is generally pretty meaningless actually. While the pack with have one or two "extra" cards of the chosen color in it, they're often used up by useless trash like Fugitive Wizard and the like.
So basically, pick black (for it's promo), green (for it's rares), or white (for the middle ground). And then, if you open an aggresive pool, play red in addition to the chosen color.
Don't pick red, because it doesn't get you enough to do so.
And don't pick blue, because duh. It's promo is a 20th pick (if that), it's rares are nothing special, and it's also a little iffy depth wise at common and uncommon, so you may not even end up playing it.
Private Mod Note
():
Rollback Post to RevisionRollBack
Decks: Standard - Rally, Modern - Kikichord, Legacy - Elves
Commmander - Eight-and-a-Half Tails; Kiki-Jiki, Mirror Breaker; Prime Speaker Zegana; Alesha, Who Smiles at Death; Daxos the Returned; Mazirek, Kraul Death Priest; Patron of the Moonfolk; Animar, Soul of Elements
Yes, I opened Soul of Theros and yes, I can confirm that the card can't be beaten.
I went White and opened Soul of Theros and Soul of Innistrad. It isn't even funny the power level difference in the 2. I also oped Prismatic Ward, which prompted scoops every time I played it.
Helliod's Pilgrim is a very good card if you have a few aura's. And this time around with the removal as bad as it is I think aura's are just that much better.
Private Mod Note
():
Rollback Post to RevisionRollBack
In case I didn't tell you, I don't care about your opinion I just want your facts. And not the facts that make you seem smart. I want the ones that are actual facts.
Are these special packs for the DOTP game physical packs? If so, how do you get the packs? I know the scooze promo from DOTP 2014 was from one of those special packs, but I'm not quite sure how you get them? Does wizards mail them to you or something?
In-game, DotP gives you a promo code. You go to a LGS with that code, then they give you the promo pack. It's best to call your LGS beforehand, as they may not have the promo packs in hand. Also, be cautious as these promo codes usually expire in mid December. The one for Scooze, for example, is long gone.
Soul of theros was the only rare in my deck other than Resolute Archangel and I went 4-0. The aggressive two drops in red and white were what made the deck but the soul single handedly won every game he was played.
Private Mod Note
():
Rollback Post to RevisionRollBack
EDH Decks
RFeldon of the Third PathR UBWrexial, the Risen DeepUB BGWDoran, the Siege TowerBGW (2/W)(2/U)(2/B)(2/R)(2/G)Reaper King(2/W)(2/U)(2/B)(2/R)(2/G)
I went for the red box because I wanted Dragon Siege but I also got Indulgent Tormentor in my booster pack so I was tempted to go black instead of red. Ended up having too many 5-7 drop reds against faster decks so I dropped some of them and added some smaller white support stuff to help my early game. Of all the decks I played against I think white had the highest win ratio followed by black then red.
I missed the prerelease this time around, because I'm sort of stranded in the middle of nowhere and because I can't afford to go right now.
Somewhat back to a primary discussion though, I love seeded packs, and hope that they continue to print them, even if they do something different with prereleases. Almost every pack I got back in THS block had a god in it or some other mythic as the secondary rare, and it seems like the mythic to rare ratio was elevated somewhat for seeded packs, unless I was just really lucky. Given that I collected the gods, I had a lot of fun with seeded packs.
Did 2 prereleases today and went 3:1 both times, to reach 6th place first time and 2nd place second time.
Verdict? Awesome format. Wasn't reliant on my bombs to win games. Just good uncommons and sweet removal both times. Got an ajani first time round which did some work but it only really showed up in a couple of games.
Soul of theros was the only rare in my deck other than Resolute Archangel and I went 4-0. The aggressive two drops in red and white were what made the deck but the soul single handedly won every game he was played.
I got the Soul of Theros, too, and I went 3-0. Never lost a game, and once the Soul hit the board, it was only a matter of time until he closed things out.
I did two prereleases, and the playable promo boxes proved bad both times. They don't guarantee a decent card pool (for example, the rares in my first prerelease included 4 lands), they don't guarantee that the chosen colour is worth playing, and knowing that barring exceptional circumstances you'll be facing a known bomb rare is fairly appalling. Making the playable promos game-ending large creatures makes the problem worse: the cycle of Battlefield Forge etc. would have been much lighter on game balance.
To do something different, prerelease cards could include 5 normal boosters, an unplayable promo, and a packet of 15 random rare cards, to ensure that some colour is strong and doing a prerelease is cost-effective.
Or playable promo cards that are not in the regular set (e.g. a colorless and less silly counterpart of Garruk, Oversized Goldfish) to make the prerelease games really special.
Private Mod Note
():
Rollback Post to RevisionRollBack
Nicholas Cage, planeswalker
To post a comment, please login or register a new account.
That's probably the case. Have the intro decks already been spoiled? At least I haven't seen them yet.
Trades
Pucatrade with me!
(Signature courtesy of Argetlam of Hakai Studios
Cards are not money, investments, or a retirement fund, and should never have been treated as such.
Wizards made a mistake caving to speculators once, and we still pay for that mistake 2 decades later.
"Entitled:" the entire ad hominem fallacy condensed into a single word. It doesn't strengthen your argument to attack motivations, it just makes you look like you don't understand the argument.
Seeded boosters would be better if instead of announcing the rares in them (or maybe just get rid of that altogether and do 2 on-color rares that're random), they don't announce what the rare everyone gets. That would lead to less people going a particular colour because "the guaranteed rare is best". And in the rest of the pack? Cards that are on-color (varying from "eh" to "damn decent" and 4 off-color cards that are solid in whatever archetype they're pushing for that particular combination (say you choose green, and G/W is Convoke, they put a good white convoke spell; G/U is bounce ETBs, and they add a blue creature w/etb or a helpful bounce spell). That way, you're helping more than hindering with the seeded booster.
It's just off the top of my head, but it's just something I feel sincere about. Seeded packs are NOT a bad idea, but I feel like they've been executed not as well as I feel they need to be.
RAngel is rare, and Mirrodin Besieged is... 2011? I think you missed out on this train some time ago.
Personally, I don't miss Mythic promos.
1) I agree wtih the idea that it should be memorable getting your hands on a Mythic. It shouldn't just be something everybody has freely.
2) That being said, I also believe Mythics shouldn't be aggressively designed to handle a problem in a format or what have you. It may handle an issue perfectly, but nothing changes that 1/8 packs ratio causing insane price spikes. (LilianaotV is interesting proof of this. This card was too good to begin, and it's still tearing up other formats. And the result? Ridiculous price tag.) Any Mythic that everybody playing a format wants to inherently run four copies of is bad Mythic design IMO.
Promos like that actual made PreRelease really worth your time, as the cards were good, really good and simply got better over time and more expensive aswell.
Right now, they are just junk.
WUBRG#BlackLotusMatterWUBRG
👮👮👮 #BlueLivesMatter 👮👮👮
Who actually was able to play Emrakul in his or her deck at prerelease? I'm guessing not too many. Prereleases are supposed to be about having fun playing Magic in a limited environment, not getting handouts from Wizards. Is all of this pissing and moaning because people feel entitled to cards they couldn't otherwise afford to purchase as singles?
Speaking of picking the best color for the pre-release event... As a newb who hasn't played in ages it looks like the rank of good to bad color choices to get the best chance of winning would be: Black, White, Green, Red, Blue?
In my opinion, best pick based on promo would be Black, White, Red, Green, Blue. Best pick for best chance at overall deck would be Red, White, Green/Black, Blue. There's a huge thread debating this in the sealed forum.
Picking a color gets you three things. In order of importance, they are:
A. A guaranteed promo card. Unfortunately, red's promo card, while good on paper, is not at all suited for the type of aggressive strategy that makes red heavy decks good in this format.
B. A guaranteed rare of the color. Red is pretty poorly positioned here. 3 of it's eight rares are barely playable, another three are good but nothing to get excited about. The last two are very good and/or insane, but 25% isn't a great number.
By contrast, FIVE of white's rares can take over games, and another two are just really solid creatures with some potential upside. And green has all good rares, including a couple insane ones.
C. A "seeded" pack. This is generally pretty meaningless actually. While the pack with have one or two "extra" cards of the chosen color in it, they're often used up by useless trash like Fugitive Wizard and the like.
So basically, pick black (for it's promo), green (for it's rares), or white (for the middle ground). And then, if you open an aggresive pool, play red in addition to the chosen color.
Don't pick red, because it doesn't get you enough to do so.
And don't pick blue, because duh. It's promo is a 20th pick (if that), it's rares are nothing special, and it's also a little iffy depth wise at common and uncommon, so you may not even end up playing it.
Commmander - Eight-and-a-Half Tails; Kiki-Jiki, Mirror Breaker; Prime Speaker Zegana; Alesha, Who Smiles at Death; Daxos the Returned; Mazirek, Kraul Death Priest; Patron of the Moonfolk; Animar, Soul of Elements
I went White and opened Soul of Theros and Soul of Innistrad. It isn't even funny the power level difference in the 2. I also oped Prismatic Ward, which prompted scoops every time I played it.
Helliod's Pilgrim is a very good card if you have a few aura's. And this time around with the removal as bad as it is I think aura's are just that much better.
Cockatrice username: Blackcat77
Soul of theros was the only rare in my deck other than Resolute Archangel and I went 4-0. The aggressive two drops in red and white were what made the deck but the soul single handedly won every game he was played.
RFeldon of the Third PathR
UBWrexial, the Risen DeepUB
BGWDoran, the Siege TowerBGW
(2/W)(2/U)(2/B)(2/R)(2/G)Reaper King(2/W)(2/U)(2/B)(2/R)(2/G)
Somewhat back to a primary discussion though, I love seeded packs, and hope that they continue to print them, even if they do something different with prereleases. Almost every pack I got back in THS block had a god in it or some other mythic as the secondary rare, and it seems like the mythic to rare ratio was elevated somewhat for seeded packs, unless I was just really lucky. Given that I collected the gods, I had a lot of fun with seeded packs.
Verdict? Awesome format. Wasn't reliant on my bombs to win games. Just good uncommons and sweet removal both times. Got an ajani first time round which did some work but it only really showed up in a couple of games.
Best card in my pool was boonweaver giant fetching spectra ward.
Second best card was heliod's pilgrim fetching stab wound and other awesome stuff.
I got the Soul of Theros, too, and I went 3-0. Never lost a game, and once the Soul hit the board, it was only a matter of time until he closed things out.
To do something different, prerelease cards could include 5 normal boosters, an unplayable promo, and a packet of 15 random rare cards, to ensure that some colour is strong and doing a prerelease is cost-effective.
Or playable promo cards that are not in the regular set (e.g. a colorless and less silly counterpart of Garruk, Oversized Goldfish) to make the prerelease games really special.