I think that Umezawa's Jitte could've been unbanned in Modern. I think what really broke it was that it was fetch-able, and then cheat-able with SfM, but without her, it's just another Sword.
lol are you sure about Jitte? That card is pretty ubiquitous and one-sided. The current legend rule makes mirror matches even more lame. In fact, I would dare say bitterblossom will double in price if Jitte was unbanned.
lol are you sure about Jitte? That card is pretty ubiquitous and one-sided. The current legend rule makes mirror matches even more lame. In fact, I would dare say bitterblossom will double in price if Jitte was unbanned.
So we get the enemy colored painlands and not the allied color ones? Well that's reverse of the norm, but I thought Wizards was planning to do full 10 land cycles from now on.
Enemy pains could indicate allied Fetches in the next set, to offset the colour imbalance. It would also make sense since it would allow Modern to have access to all 10 Fetches as opposed to only 5.
Or you could read the article, and now that's not true.
Lol at Skullclamp. Even though it's an equipment, we all know it isn't used as an equipment right... lol
Kind of sort of... Sometimes +1/-1 is enough to expedite the clock, and other times it's enough to provide pseudo-protection to your guys. After all, infiltration lens is the fixed Skullclamp. It's been relevant https://www.youtube.com/watch?v=wZ6uMTGVfWk
Game one, if the clamp stayed the deck would have won, but it provided enough damage during the game as a whole though.
So we get the enemy colored painlands and not the allied color ones? Well that's reverse of the norm, but I thought Wizards was planning to do full 10 land cycles from now on.
Enemy pains could indicate allied Fetches in the next set, to offset the colour imbalance. It would also make sense since it would allow Modern to have access to all 10 Fetches as opposed to only 5.
Or you could read the article, and now that's not true.
Is Hermit Druid still too good combo engine to be banned at Legacy?
Yes.
It's actually even better than Survival of the Fittest, which is really saying something. Hermit Druid decks can usually win by the time that Emrakul hits,
and it's all but impossible to efficiently hate out.
Momir Vig, Simic Visionary
Melek, Izzet Paragon
Oona, Queen of the Fae
Bruna, Light of Alabaster
Gisela, Blade of Goldnight
Rhys the Redeemed
Jarad, Golgari Lich Lord
Sen Triplets
The Mimeoplasm WUBRGSliver OverlordGRBUW WUBRGSliver Hivelord(Superfriends)GRBUW
Uh, Rest in Peace/Leyline of the Void completely shuts off the Hermit Druid combo. You can't tutor for an answer with Hermit Druid like you can with survival.
Uh, Rest in Peace/Leyline of the Void completely shuts off the Hermit Druid combo. You can't tutor for an answer with Hermit Druid like you can with survival.
No, but you can Chain of Vapor them away like people have been doing for some time.
Momir Vig, Simic Visionary
Melek, Izzet Paragon
Oona, Queen of the Fae
Bruna, Light of Alabaster
Gisela, Blade of Goldnight
Rhys the Redeemed
Jarad, Golgari Lich Lord
Sen Triplets
The Mimeoplasm WUBRGSliver OverlordGRBUW WUBRGSliver Hivelord(Superfriends)GRBUW
Uh, Rest in Peace/Leyline of the Void completely shuts off the Hermit Druid combo. You can't tutor for an answer with Hermit Druid like you can with survival.
The difference is that because you don't have to fill your deck with Vengevines, mana dorks, and other bad creatures, the rest of the deck can easily be filled with dig, discard, and counterspells. The shell really only needs like 7 other cards, all which can be pushed back with Brainstorm. It basically needs dredge level hate, but has mana and disruption to fight the hate.
Uh, Rest in Peace/Leyline of the Void completely shuts off the Hermit Druid combo. You can't tutor for an answer with Hermit Druid like you can with survival.
Additionally, "Oops, all Spells" has been a deck before, but it used artifact and pitch mana to cast a Balustrade Spyor Undercity Informer to mill their deck and instantly win. Hermit Druid does the same thing in a lot of ways but lets them actually play lands and a tool box of tutor goodness with Green Sun's Zenith.
Edit: Oh, and you can still win with a Hermit Druid deck even if they exile your graveyard, since you can go the Laboratory Maniac route.
Edit 2: I'm kind of surprised it hasn't become a deck in Vintage yet. I mean people still play Dragon and Dredge, but this seems like a different type of Oath deck.
No, but you can Chain of Vapor them away like people have been doing for some time.
That doesn't really work since they can bounce your druid in return and make it so you have to wait a turn because it will be sick when your replay it. However, I've listed a few alternatives and things like Nature's Claim work perfectly fine.
So we get the enemy colored painlands and not the allied color ones? Well that's reverse of the norm, but I thought Wizards was planning to do full 10 land cycles from now on.
Enemy pains could indicate allied Fetches in the next set, to offset the colour imbalance. It would also make sense since it would allow Modern to have access to all 10 Fetches as opposed to only 5.
Or you could read the article, and now that's not true.
Uh, Rest in Peace/Leyline of the Void completely shuts off the Hermit Druid combo. You can't tutor for an answer with Hermit Druid like you can with survival.
Additionally, "Oops, all Spells" has been a deck before, but it used artifact and pitch mana to cast a Balustrade Spyor Undercity Informer to mill their deck and instantly win. Hermit Druid does the same thing in a lot of ways but lets them actually play lands and a tool box of tutor goodness with Green Sun's Zenith.
Edit: Oh, and you can still win with a Hermit Druid deck even if they exile your graveyard, since you can go the Laboratory Maniac route.
Edit 2: I'm kind of surprised it hasn't become a deck in Vintage yet. I mean people still play Dragon and Dredge, but this seems like a different type of Oath deck.
No, but you can Chain of Vapor them away like people have been doing for some time.
That doesn't really work since they can bounce your druid in return and make it so you have to wait a turn because it will be sick when your replay it. However, I've listed a few alternatives and things like Nature's Claim work perfectly fine.
I always thought with chain and druid that you activated druid and then cast chain in response - go ahead and recast leyline or whatever after you've lost the game.
Uh, Rest in Peace/Leyline of the Void completely shuts off the Hermit Druid combo. You can't tutor for an answer with Hermit Druid like you can with survival.
Additionally, "Oops, all Spells" has been a deck before, but it used artifact and pitch mana to cast a Balustrade Spyor Undercity Informer to mill their deck and instantly win. Hermit Druid does the same thing in a lot of ways but lets them actually play lands and a tool box of tutor goodness with Green Sun's Zenith.
Edit: Oh, and you can still win with a Hermit Druid deck even if they exile your graveyard, since you can go the Laboratory Maniac route.
Edit 2: I'm kind of surprised it hasn't become a deck in Vintage yet. I mean people still play Dragon and Dredge, but this seems like a different type of Oath deck.
No, but you can Chain of Vapor them away like people have been doing for some time.
That doesn't really work since they can bounce your druid in return and make it so you have to wait a turn because it will be sick when your replay it. However, I've listed a few alternatives and things like Nature's Claim work perfectly fine.
I always thought with chain and druid that you activated druid and then cast chain in response - go ahead and recast leyline or whatever after you've lost the game.
Derp, yup, that would work since the Druid activation would happen after the leyline or whatever was removed. Guess I just spaced on that line of play and for some reason thought you'd just cast the Chain before activating the Druid.
So we get the enemy colored painlands and not the allied color ones? Well that's reverse of the norm, but I thought Wizards was planning to do full 10 land cycles from now on.
Enemy pains could indicate allied Fetches in the next set, to offset the colour imbalance. It would also make sense since it would allow Modern to have access to all 10 Fetches as opposed to only 5.
Or you could read the article, and now that's not true.
Oh... Ok... Clearly.
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Jitte is the most broken equipment in Magic.
UR Melek, Izzet ParagonUR, B Shirei, Shizo's CaretakerB, R Jaya Ballard, Task MageR,RW Tajic, Blade of the LegionRW, UB Lazav, Dimir MastermindUB, UB Circu, Dimir LobotomistUB, RWU Zedruu the GreatheartedRWU, GUBThe MimeoplasmGUB, UGExperiment Kraj UG, WDarien, King of KjeldorW, BMarrow-GnawerB, WBGKarador, Ghost ChieftainWBG, UTeferi, Temporal ArchmageU, GWUDerevi, Empyrial TacticianGWU, RDaretti, Scrap SavantR, UTalrand, Sky SummonerU, GEzuri, Renegade LeaderG, WUBRGReaper KingWUBRG, RGXenagos, God of RevelsRG, CKozilek, Butcher of TruthC, WUBRGGeneral TazriWUBRG, GTitania, Protector of ArgothG
https://www.youtube.com/watch?v=vJkEPDRYR0U Watch game two. It's basically a better Glimpse in the Affinity deck that plays a lot like Elves.
Oh... Ok... Clearly.
UR Melek, Izzet ParagonUR, B Shirei, Shizo's CaretakerB, R Jaya Ballard, Task MageR,RW Tajic, Blade of the LegionRW, UB Lazav, Dimir MastermindUB, UB Circu, Dimir LobotomistUB, RWU Zedruu the GreatheartedRWU, GUBThe MimeoplasmGUB, UGExperiment Kraj UG, WDarien, King of KjeldorW, BMarrow-GnawerB, WBGKarador, Ghost ChieftainWBG, UTeferi, Temporal ArchmageU, GWUDerevi, Empyrial TacticianGWU, RDaretti, Scrap SavantR, UTalrand, Sky SummonerU, GEzuri, Renegade LeaderG, WUBRGReaper KingWUBRG, RGXenagos, God of RevelsRG, CKozilek, Butcher of TruthC, WUBRGGeneral TazriWUBRG, GTitania, Protector of ArgothG
Kind of sort of... Sometimes +1/-1 is enough to expedite the clock, and other times it's enough to provide pseudo-protection to your guys. After all, infiltration lens is the fixed Skullclamp. It's been relevant https://www.youtube.com/watch?v=wZ6uMTGVfWk
Game one, if the clamp stayed the deck would have won, but it provided enough damage during the game as a whole though.
Oh... Ok... Clearly.
Yes.
It's actually even better than Survival of the Fittest, which is really saying something.
Hermit Druid decks can usually win by the time that Emrakul hits,
and it's all but impossible to efficiently hate out.
Reprint Stasis!
Control needs more love.
EDH:
Momir Vig, Simic Visionary
Melek, Izzet Paragon
Oona, Queen of the Fae
Bruna, Light of Alabaster
Gisela, Blade of Goldnight
Rhys the Redeemed
Jarad, Golgari Lich Lord
Sen Triplets
The Mimeoplasm
WUBRGSliver OverlordGRBUW
WUBRGSliver Hivelord(Superfriends)GRBUW
No, but you can Chain of Vapor them away like people have been doing for some time.
Reprint Stasis!
Control needs more love.
EDH:
Momir Vig, Simic Visionary
Melek, Izzet Paragon
Oona, Queen of the Fae
Bruna, Light of Alabaster
Gisela, Blade of Goldnight
Rhys the Redeemed
Jarad, Golgari Lich Lord
Sen Triplets
The Mimeoplasm
WUBRGSliver OverlordGRBUW
WUBRGSliver Hivelord(Superfriends)GRBUW
Hermit Druid is green, so is say Qasali Pridemage or Harmonic Sliver, and they are all good friends with Green Sun's Zenith.
Additionally, "Oops, all Spells" has been a deck before, but it used artifact and pitch mana to cast a Balustrade Spyor Undercity Informer to mill their deck and instantly win. Hermit Druid does the same thing in a lot of ways but lets them actually play lands and a tool box of tutor goodness with Green Sun's Zenith.
Edit: Oh, and you can still win with a Hermit Druid deck even if they exile your graveyard, since you can go the Laboratory Maniac route.
Edit 2: I'm kind of surprised it hasn't become a deck in Vintage yet. I mean people still play Dragon and Dredge, but this seems like a different type of Oath deck.
That doesn't really work since they can bounce your druid in return and make it so you have to wait a turn because it will be sick when your replay it. However, I've listed a few alternatives and things like Nature's Claim work perfectly fine.
Oh... Ok... Clearly.
I always thought with chain and druid that you activated druid and then cast chain in response - go ahead and recast leyline or whatever after you've lost the game.
Derp, yup, that would work since the Druid activation would happen after the leyline or whatever was removed. Guess I just spaced on that line of play and for some reason thought you'd just cast the Chain before activating the Druid.
Oh... Ok... Clearly.