Modern: UUUBlue Man Group
Legacy: UWBMiracles
Edh: UUUThassa Control WWWHokori Stax GGGJolrael, Empress of Land Stompy BBBGriselbrand French List RBGShattergang(Super Villians) RWGHazezon Flicker UBRMarchesa Aggro URGMaelstom Wanderer (Maelstorm)
Well I think this is better than most of their other advertising cards. (I mean, it's the first time I see an advertising card having a thread on this forum). What I think is funny is that even if the card was fully revealed, we would still don't know what the mechanics are doing and probably the rest of the info on this card are trivial.
I think Wizards put this out as an official advertisement to go on the back of tokens. If you notice, "Pick, Plot, Play" is the motto for Conspiracy, and this bears a similarity to the "Announcing Conspiracy" page.
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I spend most of my MTG time online over at [url=http://tappedout.net]tappedout.net[/url] or on [url=http://xmage.info]XMage[/card].
My guess is the new card type are all going to be alternate win conditions, possibly ones that you play face down at the start of the game. You'd draft a Conspiracy, and then draft your deck to go with it. It'd add a new dimension to the usual multiplayer politics.
My guess is the new card type are all going to be alternate win conditions, possibly ones that you play face down at the start of the game. You'd draft a Conspiracy, and then draft your deck to go with it. It'd add a new dimension to the usual multiplayer politics.
That'd actually be really cool if they make the win conditions interesting enough. An interesting way to change the dynamic of multiplayer. It reminds me a bit of the Battlestar Galactica board game, (If you've never played it, get 4 friends, go in on buying a copy online and play it. It's well worth the price tag, even if you've never seen the show. I hadn't seen any of it when I first played.) every player starts the game with their own agenda and the game is totally dependent on getting people to blindly trust that you're not screwing them over.
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Draft it Here!
UUUBlue Man Group
Legacy:
UWBMiracles
Edh:
UUUThassa Control
WWWHokori Stax
GGGJolrael, Empress of Land Stompy
BBBGriselbrand French List
RBGShattergang(Super Villians)
RWGHazezon Flicker
UBRMarchesa Aggro
URGMaelstom Wanderer (Maelstorm)
My decks:
Modern
B[url=http://www.mtgsalvation.com/forums/the-game/modern/developing-competitive/220250-dredgevine?page=89#c2235]Dredgevine[/url]G
Amulet Bloom
That'd actually be really cool if they make the win conditions interesting enough. An interesting way to change the dynamic of multiplayer. It reminds me a bit of the Battlestar Galactica board game, (If you've never played it, get 4 friends, go in on buying a copy online and play it. It's well worth the price tag, even if you've never seen the show. I hadn't seen any of it when I first played.) every player starts the game with their own agenda and the game is totally dependent on getting people to blindly trust that you're not screwing them over.