Momir Vig, Simic Visionary
Melek, Izzet Paragon
Oona, Queen of the Fae
Bruna, Light of Alabaster
Gisela, Blade of Goldnight
Rhys the Redeemed
Jarad, Golgari Lich Lord
Sen Triplets
The Mimeoplasm WUBRGSliver OverlordGRBUW WUBRGSliver Hivelord(Superfriends)GRBUW
[sarcasm]What's he missing? Looks fine to me.[/sarcasm] I really want to see how the composition of this deck
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3WWU, 2GWW, and 4RWW! These were the mana costs chosen to summon the perfect little angel! But Professor Avacyn accidentally added an extra ingredient to the concoction! Chemical x Thus, the Powerpuff Girls were born! Using their ultra super powers, Gisela, Bruna, and Sigarda have dedicated their lives to fighting crime and the forces of evil!
Cant wait to see what comes with it. I modified both other challenge deck to make them 100 card decks by combining 2 regular decks. I hope I can do the same with this one.
There is a special Xenagos god card that's 6/5 that has to be killed to win. As long as there are Revelers on the battlefield Xenagos can't be destroyed. Players can target revelers (who are for the most part 1/3s) with their attacks, much like the Hydra deck. Xenagos only attacks when a card says he does. Sorceries can be both beneficial and detrimental to players. One I saw dealt direct damage to the player and had Xenagos attack, while another said to put two revelers into the graveyard. The game starts with Xenagos and two revelers on the field. For his turn he reveals the top two cards of his deck and plays them. If they are revelers they hit the battlefield, sorceries are cast, etc.
Wow this deck is soo badass like if you are not runing unfair decks ( like damnation and other whrats) its a long and hard race . I think there will be alot people tring to go full removal deck but the fun is to be going agro vs agro on this one
The hydra was too passive, the horde killed itself, Xenagos actually looks though.
I can see a team of white weenie and mbd beating this easy, Then again I can also see it lucking out early and completely stomping the player.
The can't leave the battlefield text would be fine on a normal card. It's just weaker than hexproof/shroud, indestructible, or auto regeneration with pretty much any reasonable can't leave condition. We also have plenty of permanent can't leave effects like the commander that gains life from the command zone, heroes, vanguard, emblems, planes, and schemes. I'd say a 1/1 for 3 with the text "can't leave the battlefield" and "can't block" should be fine.
Wow this deck is soo badass like if you are not runing unfair decks ( like damnation and other whrats) its a long and hard race . I think there will be alot people tring to go full removal deck but the fun is to be going agro vs agro on this one
I think you don't quite get the meaning of "unfair". "Unfair" means a mechanic like storm or dredge or a game-winning combo like Twin or Pod features. Wrath effects are amongst the fairest effects in Magic. They don't do anything but level out the playing field, barring indestructibles and regenerators of course, and the only person who loses when the Wrath hits is the person who overextended. The second you suspect a boardwipe is possible, you should start playing with that at the forefront of your mind.
Wow this deck is soo badass like if you are not runing unfair decks ( like damnation and other whrats) its a long and hard race . I think there will be alot people tring to go full removal deck but the fun is to be going agro vs agro on this one
I think you don't quite get the meaning of "unfair". "Unfair" means a mechanic like storm or dredge or a game-winning combo like Twin or Pod features. Wrath effects are amongst the fairest effects in Magic. They don't do anything but level out the playing field, barring indestructibles and regenerators of course, and the only person who loses when the Wrath hits is the person who overextended. The second you suspect a boardwipe is possible, you should start playing with that at the forefront of your mind.
If you're playing board wipes when they don't hurt your opponent more than you then you're playing them wrong.
Wow this deck is soo badass like if you are not runing unfair decks ( like damnation and other whrats) its a long and hard race . I think there will be alot people tring to go full removal deck but the fun is to be going agro vs agro on this one
I think you don't quite get the meaning of "unfair". "Unfair" means a mechanic like storm or dredge or a game-winning combo like Twin or Pod features. Wrath effects are amongst the fairest effects in Magic. They don't do anything but level out the playing field, barring indestructibles and regenerators of course, and the only person who loses when the Wrath hits is the person who overextended. The second you suspect a boardwipe is possible, you should start playing with that at the forefront of your mind.
Context is king: Certain effects are especially cheap against the challenge decks e. g. Mind Grind. In context of this thread it is obvious that leslak refers to "unfair" decks in the sense of decks that play towards the weakness of the challenge deck mechanics and get a cheap win out of the exploitation rather than calling the effects unfair in a vacuum.
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Planar Chaos was not a mistake neither was it random. You might want to look at it again.
[thread=239793][Game] Level Up - Creature[/thread]
It seems to me they are using up some neat card names for these challenge decks as well. The hydra card names were a little specific, so they did not seem like something they would miss, but Rip to Pieces and Impulsive Charge could be quite as well from the next core set...
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Planar Chaos was not a mistake neither was it random. You might want to look at it again.
[thread=239793][Game] Level Up - Creature[/thread]
Can anyone come up with a T1 win for Xenagos. I know it can win on turn 2 with the right draw. I'm pretty sure T1 is impossible.... Still T2 is really fast, this deck could be difficult to beat.
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Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
- Manite
So, basically, it's the only Challenge deck that doesn't include any self-defeating cards or strategies, and milling is apparently not a lose condition for it. Interesting.
I still get the sense that going sweeper into kill spell will be easy enough for any control deck (especially with the Hero cards), but I suppose there's a chance Xenagos could win before then.
The fact that his "draws" dictate both his board state and his attacking decisions kind rubs me wrong, though. Sure, the flavor works from a character standpoint. (It's just a big party; Xenagos and co. are indifferent to killing you.) But this is meant to be the toughest challenge deck yet, right? What if Xen just topdecks passive spells for 4 - 6 turns? You can win without even taking a hit. Eh.
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I'm officially proposing we retire the word "insane" from the MtG vocabulary.
"The best way to be different is to be better" - Gene Muir
The fact that his "draws" dictate both his board state and his attacking decisions kind rubs me wrong, though. Sure, the flavor works from a character standpoint. (It's just a big party; Xenagos and co. are indifferent to killing you.) But this is meant to be the toughest challenge deck yet, right? What if Xen just topdecks passive spells for 4 - 6 turns? You can win without even taking a hit. Eh.
It's... unlikely. The cards that are really passive are 2 Maenads, 2 Dancers, 4 Centaurs. You can also count the 2 Dance of the Many (as they also need something else letting attacks to happen) 2 Oreads (only if the number of creatures remain low), 2 Impulsive Destruction (if the player has something to be destroyed), and the remaining 3-5 Throngs on the deck (and those are basically cantrips when drawn, reducing the chance of remaining passive). In a regular game, 18 'passive' cards vs 39 that order attack or deal direct damage (plus Xenagos and 2 Throngs starting on the field). The chances of the first card being passive is less than one third. For all the first 4 draws be passive... less than 1%.
From the three challenge decks, I like the contents of the Xenagos deck the most, but the rules (especially the win condition) the least.
"You attack Xenagos and his revelers directly with your creatures"? So, basically, you attack and choose a blocker for each of your attacking creatures? "You may target Xenagos as though he were a player"? Why is that rule even necessary? It seems to open up a lot of confusing corner cases.
And can you play with multiple players against the Xenagos deck? The Hydra and the Horde decks both have mechanisms that scale with the number of players, but I see nothing like that here. I am only interested in this deck if you can fight with 2-4 players against it without making it too easy for the players.
The fact that his "draws" dictate both his board state and his attacking decisions kind rubs me wrong, though. Sure, the flavor works from a character standpoint. (It's just a big party; Xenagos and co. are indifferent to killing you.) But this is meant to be the toughest challenge deck yet, right? What if Xen just topdecks passive spells for 4 - 6 turns? You can win without even taking a hit. Eh.
It's... unlikely. The cards that are really passive are 2 Maenads, 2 Dancers, 4 Centaurs. You can also count the 2 Dance of the Many (as they also need something else letting attacks to happen) 2 Oreads (only if the number of creatures remain low), 2 Impulsive Destruction (if the player has something to be destroyed), and the remaining 3-5 Throngs on the deck (and those are basically cantrips when drawn, reducing the chance of remaining passive). In a regular game, 18 'passive' cards vs 39 that order attack or deal direct damage (plus Xenagos and 2 Throngs starting on the field). The chances of the first card being passive is less than one third. For all the first 4 draws be passive... less than 1%.
Not to mention it says that Xenagos draws two cards a turn. In order to go four turns without anything happening, you'd have to flip 8 "passive" cards in a row, which seems even less likely to me.
Not completely related, but has anyone seen the puzzle poster for launch day? I've been looking but can't seem to find it posted anywhere. I'm pretty sure the puzzle had been solved by this point for both Theros and Born of the Gods.
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(Cross post with my Reddit thread: http://www.reddit.com/r/magicTCG/comments/23zt5f/journey_into_nyx_challenge_deck_contents_with/)
http://imgur.com/a/zNovN
Reprint Stasis!
Control needs more love.
EDH:
Momir Vig, Simic Visionary
Melek, Izzet Paragon
Oona, Queen of the Fae
Bruna, Light of Alabaster
Gisela, Blade of Goldnight
Rhys the Redeemed
Jarad, Golgari Lich Lord
Sen Triplets
The Mimeoplasm
WUBRGSliver OverlordGRBUW
WUBRGSliver Hivelord(Superfriends)GRBUW
I want to see what awaits my casual groop. Buahahaha
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
http://www.reddit.com/r/magicTCG/comments/23zt5f/journey_into_nyx_challenge_deck_contents_with/
There is a special Xenagos god card that's 6/5 that has to be killed to win. As long as there are Revelers on the battlefield Xenagos can't be destroyed. Players can target revelers (who are for the most part 1/3s) with their attacks, much like the Hydra deck. Xenagos only attacks when a card says he does. Sorceries can be both beneficial and detrimental to players. One I saw dealt direct damage to the player and had Xenagos attack, while another said to put two revelers into the graveyard. The game starts with Xenagos and two revelers on the field. For his turn he reveals the top two cards of his deck and plays them. If they are revelers they hit the battlefield, sorceries are cast, etc.
I can see a team of white weenie and mbd beating this easy, Then again I can also see it lucking out early and completely stomping the player.
I think you don't quite get the meaning of "unfair". "Unfair" means a mechanic like storm or dredge or a game-winning combo like Twin or Pod features. Wrath effects are amongst the fairest effects in Magic. They don't do anything but level out the playing field, barring indestructibles and regenerators of course, and the only person who loses when the Wrath hits is the person who overextended. The second you suspect a boardwipe is possible, you should start playing with that at the forefront of your mind.
If you're playing board wipes when they don't hurt your opponent more than you then you're playing them wrong.
Context is king: Certain effects are especially cheap against the challenge decks e. g. Mind Grind. In context of this thread it is obvious that leslak refers to "unfair" decks in the sense of decks that play towards the weakness of the challenge deck mechanics and get a cheap win out of the exploitation rather than calling the effects unfair in a vacuum.
Finally a good white villain quote: "So, do I ever re-evaluate my life choices? Never, because I know what I'm doing is a righteous cause."
Factions: Sleeping
Remnants: Valheim
Legendary Journey: Heroes & Planeswalkers
Saga: Shards of Rabiah
Legends: The Elder Dragons
Read up on Red Flags & NWO
Since damage stays on creatures till the end of the turn. Wraths that deal damage would be a one spell game.
Sample deck 52 Mountains 4 Chain Reaction 4 Blasphemous Act
Mulligan till you get one of the above
Cast Chain once five or more creatures are on the field
Cast Act once you can cast it
The spells kill all the creatures and leave 5+ damage on Xenagos
The creatures leave play
The damage on Xenagos kills him and he leaves play
This contrasts to a standard "destroy" wrath effect where you would kill all the creatures then have to kill Xenagos as well.
Of course this is the definition of cheating and non-interactive.
Finally a good white villain quote: "So, do I ever re-evaluate my life choices? Never, because I know what I'm doing is a righteous cause."
Factions: Sleeping
Remnants: Valheim
Legendary Journey: Heroes & Planeswalkers
Saga: Shards of Rabiah
Legends: The Elder Dragons
Read up on Red Flags & NWO
- Manite
How To Keep Your FOIL Cards From Curling: http://youtu.be/QTmubrS8VnI
The Best Deck Boxes: http://www.youtube.com/watch?v=uEwgLph_Pjk
The Best Binders: http://youtu.be/H5IauASYWjk
I still get the sense that going sweeper into kill spell will be easy enough for any control deck (especially with the Hero cards), but I suppose there's a chance Xenagos could win before then.
The fact that his "draws" dictate both his board state and his attacking decisions kind rubs me wrong, though. Sure, the flavor works from a character standpoint. (It's just a big party; Xenagos and co. are indifferent to killing you.) But this is meant to be the toughest challenge deck yet, right? What if Xen just topdecks passive spells for 4 - 6 turns? You can win without even taking a hit. Eh.
I'm officially proposing we retire the word "insane" from the MtG vocabulary.
"The best way to be different is to be better" - Gene Muir
Cubes:
Modern Banlist Cube
Monocolor Budget Cube
It's... unlikely. The cards that are really passive are 2 Maenads, 2 Dancers, 4 Centaurs. You can also count the 2 Dance of the Many (as they also need something else letting attacks to happen) 2 Oreads (only if the number of creatures remain low), 2 Impulsive Destruction (if the player has something to be destroyed), and the remaining 3-5 Throngs on the deck (and those are basically cantrips when drawn, reducing the chance of remaining passive). In a regular game, 18 'passive' cards vs 39 that order attack or deal direct damage (plus Xenagos and 2 Throngs starting on the field). The chances of the first card being passive is less than one third. For all the first 4 draws be passive... less than 1%.
"You attack Xenagos and his revelers directly with your creatures"? So, basically, you attack and choose a blocker for each of your attacking creatures? "You may target Xenagos as though he were a player"? Why is that rule even necessary? It seems to open up a lot of confusing corner cases.
And can you play with multiple players against the Xenagos deck? The Hydra and the Horde decks both have mechanisms that scale with the number of players, but I see nothing like that here. I am only interested in this deck if you can fight with 2-4 players against it without making it too easy for the players.
Uril, the Miststalker RGW -- Ulamog, the Infinite Gyre C -- Vhati il-Dal BG -- Jor Kadeen, the Prevailer RW -- Animar, Soul of Elements URG
Kiki-Jiki, Mirror Breaker R -- Maga, Traitor to Mortals B -- Ghave, Guru of Spores BGW -- Sliver Hivelord WUBRG
Not to mention it says that Xenagos draws two cards a turn. In order to go four turns without anything happening, you'd have to flip 8 "passive" cards in a row, which seems even less likely to me.