Honestly, I feel like even BNG might have more promise for constructed formats the this set. Courser was a huge boon to standard and modern jund, and brim was slotted into D&T and white weenies. Revoke and unravel all found homes in sideboards and bile blight helped mono-b out alot. I just can't see the same constructed impact from these cards. My highest hopes are on atheros, and at least I know that confluence will for sure see some play.
BG? please they have basically been throwing all of their black and green cardboard into to support the standard dredge deck. Blue and red are the ones who have been undoubtedly shafted hard in these last two sets though (both individually and as a pair.)
Well, I can't say too many good things about this set, but I didn't detect any completely phoned in botched jobs like archangel's light nor filler mechanics like unleash as we've had in a few other blocks. Its harder to evaluate a set when wizards is clearly and intentionally underpowering the cards, so nothing sticks out. But at least theres nothing egregious in there, at least on cursory inspection
Well, I can't say too many good things about this set, but I didn't detect any completely phoned in botched jobs like archangel's light nor filler mechanics like unleash as we've had in a few other blocks. Its harder to evaluate a set when wizards is clearly and intentionally underpowering the cards, so nothing sticks out. But at least theres nothing egregious in there, at least on cursory inspection
Lagona Band Trailblaizer is completely superior to Yoked Ox. Better Tribal, an ability to build upon in limited, and the same stats. I'm shocked that they replaced that card completely in block. Can someone explain why they were so quick to outdo yoked ox?
Momir Vig, Simic Visionary
Melek, Izzet Paragon
Oona, Queen of the Fae
Bruna, Light of Alabaster
Gisela, Blade of Goldnight
Rhys the Redeemed
Jarad, Golgari Lich Lord
Sen Triplets
The Mimeoplasm WUBRGSliver OverlordGRBUW WUBRGSliver Hivelord(Superfriends)GRBUW
It's almost like the entire Constellation mechanic had someone standing over every card saying "Make sure it doesn't make Serra's Sanctum good!". Not a single card was pushed, even a little.
Heck goblin rally is almost as good. Goblins at least have tribal support.
The only advantage Revel has over those things is speed. Revel makes 8 swingable damage on T7, Army of the Damned makes sure that your opponent pours death on you, and if your game is multiplayer that everyone pours EVERYTHING into killing you (but is 26 power on Turn 9), and Goblin Rally is only worth it in a Goblin deck where having four 1/1 tokens on T5 is better than having 1 big creature on T4 or T5.
But occasionally being able to swing out for 8 is really all you need.
Well, I can't say too many good things about this set, but I didn't detect any completely phoned in botched jobs like archangel's light nor filler mechanics like unleash as we've had in a few other blocks. Its harder to evaluate a set when wizards is clearly and intentionally underpowering the cards, so nothing sticks out. But at least theres nothing egregious in there, at least on cursory inspection
I wouldn't conflate playability with bad design. Unleash was put in as a filler mechanic when they yanked out a much more interesting mechanic late into the cycle and didn't have time to playtest, so we got something intentionally bland and hard to exploit. This is of course a perfectly rational choice by wizards given the circumstances, but it doesn't change the fact they screwed up and their product quality was lower for it, so it shouldn't be held against them any less.
I'm certainly not gravely offended by anything in theros so far or anything, but the rampant depowering was done largely by having development playing it ridiculously safe (nobody was going to break pull from the deep if it could recur anyway) and lack of interesting mechanics and overall design masturbation by having an 'enchantment block' where most of the cards are just normal cards with a supertype stapled to them, well its not award winning content. Whole things a big resounding 'meh' in my books
It's almost like the entire Constellation mechanic had someone standing over every card saying "Make sure it doesn't make Serra's Sanctum good!". Not a single card was pushed, even a little.
This is a big part of what bothers me. Development seems to keep a lot of set pocket mechanics from being more interesting by nerfing them into the ground
I'll tell you right now that Knowledge and Power isn't going to be Astral Slide 2.0 for scry.
Maybe it will be fun stuff for limited, and I'd keep an eye on the playability of strength from the fallen in standard niche decks (hey its plausible), but constellations all seemed weak when there were other clearly pushed cards this block
2 UG cards in the set are unplayable in constructed...
Seriouly wizards, when will you make good UG cards and give some love for the UG fans who want play competitive game?
No love for Green too -_-'
Okay, seems like I have to play with other colors
Private Mod Note
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Rollback Post to RevisionRollBack
I'm Brazilian, sorry my bad english.
:symgb::symgr: Green (L) :symgw::symug:
Magma Spray: Wait is that a strictly better Pillar of Flame?
It only targets creatures, Pillar could hit creatures or players. Their are only 2 creatures in standard right now that the exile clause would really effect and that is Voice of Resurgence and Chandra's Phoenix.
Well, I can't say too many good things about this set, but I didn't detect any completely phoned in botched jobs like archangel's light nor filler mechanics like unleash as we've had in a few other blocks. Its harder to evaluate a set when wizards is clearly and intentionally underpowering the cards, so nothing sticks out. But at least theres nothing egregious in there, at least on cursory inspection
I wouldn't conflate playability with bad design. Unleash was put in as a filler mechanic when they yanked out a much more interesting mechanic late into the cycle and didn't have time to playtest, so we got something intentionally bland and hard to exploit. This is of course a perfectly rational choice by wizards given the circumstances, but it doesn't change the fact they screwed up and their product quality was lower for it, so it shouldn't be held against them any less.
I'm certainly not gravely offended by anything in theros so far or anything, but the rampant depowering was done largely by having development playing it ridiculously safe (nobody was going to break pull from the deep if it could recur anyway) and lack of interesting mechanics and overall design masturbation by having an 'enchantment block' where most of the cards are just normal cards with a supertype stapled to them, well its not award winning content. Whole things a big resounding 'meh' in my books
|One Red Mountain - A adventure in MTG Trading|
Also someone please tell me Supply-Line Cranes is based on an actual myth, that's just hilarious.
Scroll down.
|| UW Jace, Vyn's Prodigy UW || UG Kenessos, Priest of Thassa (feat. Arixmethes) UG ||
Cards I still want to see created:
|| Olantin, Lost City || Pavios and Thanasis || Choryu ||
Unleash wasn't completely bad (Rakdos Cackler).
Storm Crow is strictly worse than Seacoast Drake.
Heck goblin rally is almost as good. Goblins at least have tribal support.
the tokens are hasting on your opponent and if you have Xenagos, planeswalker in play you get to cast another spell with 4+cmc
If oponent is tapped out it reads ( 3RRGG == deals 8 damage and then put 4 tokens 2/2 tapped into the batlefield)
and its not soo opressive in limited ( like arm) soo it can be rare ...
Yeah they could have at least made it produce 5 tokens instead of four, leading to a 2 turn clock to kill the opponent. As is, very meh even for EDH.
I Stream MTGO on Twitch: broodwarjc
I also post recordings of those streams on Youtube: broodwarjcavidgamer
Standard Deck:
BUPirates
Modern Deck:
B8-Rack
Reprisal reprint is cool.
Pull from the deep seems really fun, and Thassa's Ire has a ton of uses.
Fellhide Putrifier: Moar minotaur love!
Gluttonous Cyclops is disturbing...
Market Festival is pretty amazing in EDH.
Magma Spray: Wait is that a strictly better Pillar of Flame?
All in all decent set. Sad to see so much god-hate, and love for black. Also with there were more pushed cards with Constellation. But not a bad set.
It always did, and I'm glad they're willing to return to this level.
I'm very interested to see what it might do in Modern.
Reprint Stasis!
Control needs more love.
EDH:
Momir Vig, Simic Visionary
Melek, Izzet Paragon
Oona, Queen of the Fae
Bruna, Light of Alabaster
Gisela, Blade of Goldnight
Rhys the Redeemed
Jarad, Golgari Lich Lord
Sen Triplets
The Mimeoplasm
WUBRGSliver OverlordGRBUW
WUBRGSliver Hivelord(Superfriends)GRBUW
It is 8 power divided among four hastey bodies. I think Army of the Damned is way splashier, but it's definitely much better than Goblin Rally.
The only advantage Revel has over those things is speed. Revel makes 8 swingable damage on T7, Army of the Damned makes sure that your opponent pours death on you, and if your game is multiplayer that everyone pours EVERYTHING into killing you (but is 26 power on Turn 9), and Goblin Rally is only worth it in a Goblin deck where having four 1/1 tokens on T5 is better than having 1 big creature on T4 or T5.
But occasionally being able to swing out for 8 is really all you need.
I wouldn't conflate playability with bad design. Unleash was put in as a filler mechanic when they yanked out a much more interesting mechanic late into the cycle and didn't have time to playtest, so we got something intentionally bland and hard to exploit. This is of course a perfectly rational choice by wizards given the circumstances, but it doesn't change the fact they screwed up and their product quality was lower for it, so it shouldn't be held against them any less.
I'm certainly not gravely offended by anything in theros so far or anything, but the rampant depowering was done largely by having development playing it ridiculously safe (nobody was going to break pull from the deep if it could recur anyway) and lack of interesting mechanics and overall design masturbation by having an 'enchantment block' where most of the cards are just normal cards with a supertype stapled to them, well its not award winning content. Whole things a big resounding 'meh' in my books
This is a big part of what bothers me. Development seems to keep a lot of set pocket mechanics from being more interesting by nerfing them into the ground
I'll tell you right now that Knowledge and Power isn't going to be Astral Slide 2.0 for scry.
Maybe it will be fun stuff for limited, and I'd keep an eye on the playability of strength from the fallen in standard niche decks (hey its plausible), but constellations all seemed weak when there were other clearly pushed cards this block
Seriouly wizards, when will you make good UG cards and give some love for the UG fans who want play competitive game?
No love for Green too -_-'
Okay, seems like I have to play with other colors
:symgb::symgr: Green (L) :symgw::symug:
It only targets creatures, Pillar could hit creatures or players. Their are only 2 creatures in standard right now that the exile clause would really effect and that is Voice of Resurgence and Chandra's Phoenix.
I Stream MTGO on Twitch: broodwarjc
I also post recordings of those streams on Youtube: broodwarjcavidgamer
Standard Deck:
BUPirates
Modern Deck:
B8-Rack
Agreed. Worst block since Kamigawa IMO.
Storm Crow is strictly worse than Seacoast Drake.