Like:
The demon can be used with spirit of labirint or thief but playing hin in an agro shell will lead to ( I think) at least one attack against the control player or mono B ( or at least have them killing it on their turn or after)
The Red guy wants to be played against control deck but if you have titans strenght exiled with it after you have attacked is a huge letdown maybe is a target for chheaps bestows
Flamespeaker-Good cost for the effect, although I'm not sure how much play it will see. There are cheap pump effects in standard, and a single Titan's Strength would mean this deals 8 damage to the opponent, and very likely give you 2 cards you can cast off of it (And if you pull another combat trick, you can play it before regular damage to push through more damage). Will it see heavy play? No. But I would not be surprised at all if it sees play somewhere. Doublestrike+Trample is already damn strong; add on the possible of huge card advantage, and it's tempting.
Twinflame-Seems really, really good if you have the right deck. The two interesting curve outs for it are going to be Fanatic of Mogis and Flame-wreathed Phoenix. Why are they interesting? Fanatic is obvious; turn 4 Fanatic into turn 5 double fanatic should win you the game outright. Turn 4 Phoenix into turn 5 double phoenix is also seemingly good; you should get a 5/5 flyer and 2 3/3 flyers attacking in on turn 5. Or you could go turn 5 Stormbreath turn 6 double up on Stormbreath. 12 flying power in the air with pro-white. Either way, it's a hell of a game ender if you have the deck for it. Even copying a Reckoner gives you 9 attacking power that just isn't going to be blocked profitably at all.
Master of the Feast-I'm really not sure about this one; It's a lot of power on turn 3, but given that the opponent gets a card before it ever attacks means that they get CA out of it even if they kill it on their turn. Still a 5/5 flyer for 3 is just gross. Not sure how much a black aggro deck will want to give up a card before ever getting to attack. Still, it seems solid-ish.
Once again, Journey just seems to get better with the more revealed, and is definitely seeming to be a shaker.
I'm confused about the shaman. The exiled cards that you can play.. do you have to pay mana for them? Is this just Chandra's 0 ability except you have to get a 1/3 into the red zone and you get 2 cards instead of one? Is this really that good?
All three of these cards seem like they have some standard potential, with Red-phidian being clearly the most insanely good. Seriously, I want him pretty bad. I wouldn't count out that neo-Heat Shimmer, however: while it's self-only this is more than fair at 2CMC and could be quite the blow-out at 3RR.
The Demon is probably just going to be in Nekusar the Mindrazer decks in EDH, but it's on the fringe of playability and is definitely something to watch for Block Constructed and next fall's standard.
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By the way Master of the Feast allows the opponent to draw only on YOUR upkeep, so unless it is an instant spell they can't cast it until their next turn. This may make the demon playable.
I'm confused about the shaman. The exiled cards that you can play.. do you have to pay mana for them? Is this just Chandra's 0 ability except you have to get a 1/3 into the red zone and you get 2 cards instead of one? Is this really that good?
Yes, it's like Chandra's 0. Yes, it's really that good. In a deck with a low curve you'll often be able to play both cards.
Master of the feast looks ok. I'm not sure whether or not its drawback is worth it. Twinflame doesn't seem worth it to me. I mean, if you have that much mana, why not just play more creatures and spells? Prophetic Flamespeaker is ok, I guess. Double-strike and trample is a great mixture of abilities, but I don't really like the third ability. Overall, the only card I might use is Master of Feasts, but only if the drawback is worth it.
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I'm confused about the shaman. The exiled cards that you can play.. do you have to pay mana for them? Is this just Chandra's 0 ability except you have to get a 1/3 into the red zone and you get 2 cards instead of one? Is this really that good?
You still have to pay for them, yes. It really need something like Madcap Skills to get the damage through. The presence of tramp is proof that was the intention.
I wish my 4/4s with haste and first strike that acted as Goblin Warchiefs were better and didn't die to instants and overshadowed all other 4 drops in the format. And that they had evasion too, and some way to dodge wrath effects.
Like:
The demon can be used with spirit of labirint or thief but playing hin in an agro shell will lead to ( I think) at least one attack against the control player or mono B ( or at least have them killing it on their turn or after)
The Red guy wants to be played against control deck but if you have titans strenght exiled with it after you have attacked is a huge letdown maybe is a target for chheaps bestows
twinflame looks powerfull
Demon wont work with spirit of the lab because your opponent draws the card on your upkeep and not their upkeep.
I think a lot of people misread the demon and think the opponent gets the card on their upkeep when they don't actually draw until your next turn after you play it.
I'm confused about the shaman. The exiled cards that you can play.. do you have to pay mana for them? Is this just Chandra's 0 ability except you have to get a 1/3 into the red zone and you get 2 cards instead of one? Is this really that good?
It's pretty much exactly Chandra's 0. And that's half the reason why it has potential. The other half is the combination of Double Strike and Trample, which is huge for helping get that extra card. For the time being, at least, you can run it in a deck with Rubblebelt Maka, Titan' Strength, and Dynacharge. Whether or not that it will be good is going to be heavily determined by the meta for standard. Mono-Black is it's biggest problem, and I would never play it against that. But it's solid enough against some other decks, and is a wrecking ball against other aggro decks. It outright kills half of most decks on the block without trading profitably for them, and will probably net you 1-2 cards if you attack with it. WHich means you will win the board position race more than likely.
I can't believe no one has said this yet but imagine turn 1 Thoughtseize/Duress, turn 2 Spirit of the Labyrinth followed by turn 3 Master of the Feast (new demon guy).
I like that the demon only triggers on your upkeep. It might see play when Desecration Demon rotates. That drawback is pretty severe, but it's not terrible when you're swinging for five to the face every turn.
I'm not sure how I feel about the shaman. I think I'd like him a lot better as a 2/2, or even a 3/1, although the latter might be a little too pushed. Currently he's just not all that effective without pump effects. And I'm not a fan of red's temporary card advantage to begin with. He'll probably see some Standard play, though.
Demon is pure garbage. The only possible way this card can see play is in some all-win monoblack aggro deck as top of curve, but I really don't see that happening ever.
Mythic is interesting, but depends on a shell to work out. The fact that is not legendary is a very positive addition. Best option would be to run it with bloodrush effects. That way you get to pump it, and cast the creatures that you reveal from it.
Red strive card... meh. Fun in edh I suppose. I don't see many real applications in constructed. Could be fun in limited.
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That demon is unplayable. I'd even worry about his drawback in limited. Even Treacherous Pit-Dweller is better.
How is Treacherous Pit-Dweller better? In a vacuum, yes, I would agree, as netting the opponent +1 card a turn is awful, but there are more in this standard ways to work with/around its drawback than there were with Pit-Dweller a couple years ago.
I'm not trying to dispute you, by the way, I'm just trying to follow your thought process.
The Demon's draw clause is on YOUR upkeep. That means a few things:
If the opponent kills it on their own turn, they do not draw.
Opponents need to use instant speed removal on it to draw the card and also prevent 5 damage from sneaking through.
If they do use instant speed removal, you could potentially have mana up to counter it from the recent untap step.
If this comes out T2/T3, the card draw might not even matter.
Why does everyone feel the need to add mediocre pump effects to a ridiculous red card advantage engine? Sure, you only hit them for 2, but then you get to pseudo-draw 2. Considering its a red 3-drop, that seems good enough without a pump effect.
For what it's worth, the opposite of evergreen is "deciduous" so I suggest we start using that from now on to refer to shroud, banding, islandhome, etc.
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Those cards are skill testing
Like:
The demon can be used with spirit of labirint or thief but playing hin in an agro shell will lead to ( I think) at least one attack against the control player or mono B ( or at least have them killing it on their turn or after)
The Red guy wants to be played against control deck but if you have titans strenght exiled with it after you have attacked is a huge letdown maybe is a target for chheaps bestows
twinflame looks powerfull
Twinflame-Seems really, really good if you have the right deck. The two interesting curve outs for it are going to be Fanatic of Mogis and Flame-wreathed Phoenix. Why are they interesting? Fanatic is obvious; turn 4 Fanatic into turn 5 double fanatic should win you the game outright. Turn 4 Phoenix into turn 5 double phoenix is also seemingly good; you should get a 5/5 flyer and 2 3/3 flyers attacking in on turn 5. Or you could go turn 5 Stormbreath turn 6 double up on Stormbreath. 12 flying power in the air with pro-white. Either way, it's a hell of a game ender if you have the deck for it. Even copying a Reckoner gives you 9 attacking power that just isn't going to be blocked profitably at all.
Master of the Feast-I'm really not sure about this one; It's a lot of power on turn 3, but given that the opponent gets a card before it ever attacks means that they get CA out of it even if they kill it on their turn. Still a 5/5 flyer for 3 is just gross. Not sure how much a black aggro deck will want to give up a card before ever getting to attack. Still, it seems solid-ish.
Once again, Journey just seems to get better with the more revealed, and is definitely seeming to be a shaker.
The Demon is probably just going to be in Nekusar the Mindrazer decks in EDH, but it's on the fringe of playability and is definitely something to watch for Block Constructed and next fall's standard.
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The mythic red is interesting...
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Yes, it's like Chandra's 0. Yes, it's really that good. In a deck with a low curve you'll often be able to play both cards.
This is making me wish drafts were JOUJOUJOU
That Shaman is absolutely delightful!
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You still have to pay for them, yes. It really need something like Madcap Skills to get the damage through. The presence of tramp is proof that was the intention.
Never speak that cards name in my prescience. Nothing is worse than that demon. I personally love the Master of Feasts.
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Twinflame Fanatic of Mogis and Purphoros seems pretty nasty to me
I'll show myself out.
Demon wont work with spirit of the lab because your opponent draws the card on your upkeep and not their upkeep.
I think a lot of people misread the demon and think the opponent gets the card on their upkeep when they don't actually draw until your next turn after you play it.
It's pretty much exactly Chandra's 0. And that's half the reason why it has potential. The other half is the combination of Double Strike and Trample, which is huge for helping get that extra card. For the time being, at least, you can run it in a deck with Rubblebelt Maka, Titan' Strength, and Dynacharge. Whether or not that it will be good is going to be heavily determined by the meta for standard. Mono-Black is it's biggest problem, and I would never play it against that. But it's solid enough against some other decks, and is a wrecking ball against other aggro decks. It outright kills half of most decks on the block without trading profitably for them, and will probably net you 1-2 cards if you attack with it. WHich means you will win the board position race more than likely.
That demon is very very good.
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I'm not sure how I feel about the shaman. I think I'd like him a lot better as a 2/2, or even a 3/1, although the latter might be a little too pushed. Currently he's just not all that effective without pump effects. And I'm not a fan of red's temporary card advantage to begin with. He'll probably see some Standard play, though.
Mythic is interesting, but depends on a shell to work out. The fact that is not legendary is a very positive addition. Best option would be to run it with bloodrush effects. That way you get to pump it, and cast the creatures that you reveal from it.
Red strive card... meh. Fun in edh I suppose. I don't see many real applications in constructed. Could be fun in limited.
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How is Treacherous Pit-Dweller better? In a vacuum, yes, I would agree, as netting the opponent +1 card a turn is awful, but there are more in this standard ways to work with/around its drawback than there were with Pit-Dweller a couple years ago.
I'm not trying to dispute you, by the way, I'm just trying to follow your thought process.
If the opponent kills it on their own turn, they do not draw.
Opponents need to use instant speed removal on it to draw the card and also prevent 5 damage from sneaking through.
If they do use instant speed removal, you could potentially have mana up to counter it from the recent untap step.
If this comes out T2/T3, the card draw might not even matter.
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