It has a feel-bad factor attached to it. Considering the situations where you're forced to bounce some creatures with bestow only for them to enable some heroic shenanigans. Will pick, but not sure if it's better than Retraction Helix/Voyage's End.
temporary enchantment removal in blue? Okay, I guess I take not having to splash to remove D-spheres. Or try and hose the one guy in store who runs hexproof, and has the best luck in top decking ever.
It can be used as anti enchantment tech, but in addition to saving your own enchantments, I see it also being used to enable Constellation and to re-Bestow (and trigger heroic again)
Narrow card, but it has its interesting uses. Great enabler of the block mechanics; and for that, great design.
At first glance I thought it was awful but the more I think about it, the more I like it (for limited). I think it won't be very difficult to bounce a couple of bestow creatures and blow out your opponent.
This looks like a solid card, don't forget that it bounces gods also. I could certainly see it being sideboard material in Standard if these new gods (and old) take over the metagame.
Seems good with simic enchantress potentially, assuming that could be a deck. Useful for bouncing your bestow creatures to recast, useful for bouncing your cantrippy enchantments to recast after Eidolon drops.
If we weren't in the last set of the Theros block I'd say that this is a counter-measure in case Constellation decks are too powerful. But since we're only (probably) getting a one Constellation creature in each color, Constellation wont be a big thing and this card isn't too great.
If we weren't in the last set of the Theros block I'd say that this is a counter-measure in case Constellation decks are too powerful. But since we're only (probably) getting a one Constellation creature in each color, Constellation wont be a big thing and this card isn't too great.
This card isn't anti-constellation, it's pro-constellation. Bounce a few enchantments at the end of your opponent's turn, then replay them for constellation effects.
Or play a Dictate at the end of your opponent's turn so it will affect your turn, then bounce it at the end of your turn so only you get the benefit.
Although it is very niche, it will take it's job seriously. That job is instant speed removal for hexproof auras deck. I can see it now, they swing with gladecover scout. Before blocks, return the mad cap, unflinching courage, and etheral armor to their hand. You block with anything, and kill their creature. Then they lose the game because they have nothing to enchant and you get like 15 turns to kill them before they can find another creature because the deck is bad and only runs 8-10. You can probably tell that I hate hexproof auras and have lost to it many times.
And hexproof auras hate you too. Yeah, I think this is a major nail in the coffin for that. Might be pretty useful in Bant Enchantress too.
Any chance this could fit in modern storm sideboard in the echoing truth slot? The only cards that I have ever seen echoing truth used on were enchantments (Rule of Law, RiP, Leylines). Also, I have faced an opponent with a Rest in Peace and Rule of Law on the board, and having the ability to Stive this and bounce both at their end step seems decent.
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EDH Decks
BGGlissa, the TraitorGB
URTibor and LumiaRU
WUBOloro, Ageless AsceticBUW
UBSygg, River CutthroatBU
RGXenagos, God of RevelsGR
UGVorel of the Hull CladeGU
GBSavra, Queen of the GolgariBG
URGMaelstrom WandererGRU
UR Melek, Izzet ParagonUR, B Shirei, Shizo's CaretakerB, R Jaya Ballard, Task MageR,RW Tajic, Blade of the LegionRW, UB Lazav, Dimir MastermindUB, UB Circu, Dimir LobotomistUB, RWU Zedruu the GreatheartedRWU, GUBThe MimeoplasmGUB, UGExperiment Kraj UG, WDarien, King of KjeldorW, BMarrow-GnawerB, WBGKarador, Ghost ChieftainWBG, UTeferi, Temporal ArchmageU, GWUDerevi, Empyrial TacticianGWU, RDaretti, Scrap SavantR, UTalrand, Sky SummonerU, GEzuri, Renegade LeaderG, WUBRGReaper KingWUBRG, RGXenagos, God of RevelsRG, CKozilek, Butcher of TruthC, WUBRGGeneral TazriWUBRG, GTitania, Protector of ArgothG
Narrow card, but it has its interesting uses. Great enabler of the block mechanics; and for that, great design.
Pretty hilarious for Perplexing Chimera deck too
UW Ephara Hatebears [Primer], GB Gitrog Lands, BRU Inalla Combo-Control, URG Maelstrom Wanderer Landfall
This.
This card isn't anti-constellation, it's pro-constellation. Bounce a few enchantments at the end of your opponent's turn, then replay them for constellation effects.
Or play a Dictate at the end of your opponent's turn so it will affect your turn, then bounce it at the end of your turn so only you get the benefit.
And hexproof auras hate you too. Yeah, I think this is a major nail in the coffin for that. Might be pretty useful in Bant Enchantress too.
Can this card be used on enchantments in my graveyard? Or just cards in play?
Only in play, as a rule, unless otherwise specified only permanents can be the targets of spells or abilities.