Concession is not an in-game action. You cannot force your opponent to concede, nor can you prevent them from conceding.
As for "staple mythics," all that ever really meant was that things like dual lands and removal would never be mythic. It didn't mean that Constructed-playable cards would never be mythic.
Indeeed; Wiards said that Mythics would not just be the most sought after tournament cards. That does not mean they would not print playable tournament cards at Mythic. So far, they've kept their promise: there has yet to be a single set wherein every Mythic was a powerhouse Standard card.
Anyone who thinks this is a wasted mythic rare slot obviously never played a casual format for real fun and is just a sub-species of Spike. GET SOME FUN ATLEAST... or a girlfriend if this game can't give you real fun.
Fun only exists within clearly defined rules, and when there is balance or deliberate, planned and purposeful imbalance.
Playing magic casually is like playing chess casually, with the rule that the guy with the highest income can play with three queens, replacing his rooks with two more queens and replace four pawns with bishops.
Then, that player can replace lost pieces thrice per game, placing them at their starting position.
That's what playing a casual deck versus a competetive deck feels like.
I know, because I -- and I was about to say "own", but I'm going to say; -- 'play' Magic Online.
Thanks, I looked up the rules for those interested:
712.6. The controller of another player can’t make that player concede. A player may concede the game at any time, even if he or she is controlled by another player. See rule 104.3a.
Who said about playing casual deck vs competitive deck? rotfl dude read it correctly
I said playing CASUAL format not a competitive deck vs casual deck... so the assumption is that each player plays something that lets each player have fun. ;/
What? Uh... How many cards in the game give you control of your opponent's turn? Out of those, how many are sorceries?
two and none
the card is named mindslaver
the other is sorin markov
and whoever said this card is more for casual has never played with mindslavers.
Well mindslavers are infinitely times more recursive than this is. This is like impossible to recur that's why I think it's more casual than competitive.
Well mindslavers are infinitely times more recursive than this is. This is like impossible to recur that's why I think it's more casual than competitive.
Mindslavers are the evil and easy to produce annoying game-ending locks, even more so with academy ruins and the like.
This however is a 1-shot, unless we are playing with Panoptic Mirror (in which a Timewalk effect is evil anyway).
What? Uh... How many cards in the game give you control of your opponent's turn? Out of those, how many are sorceries?
two and none
the card is named mindslaver
the other is sorin markov
and whoever said this card is more for casual has never played with mindslavers.
Well mindslavers are infinitely times more recursive than this is. This is like impossible to recur that's why I think it's more casual than competitive.
Cool card. Exactly what a mythic rare should be. Janky/ fun game twisting effect.
To all those that complain about unplayable mythics in standard - you have already fallen into the money trap.
When mythic rare's first came out Wizards said they would not make standard staples mythics.
They lied.
And another victim of misreading. WOTC had stated that being Mythic did not mean that the card would instantly be a must-have-4-of in tournament decks, NOT that there'd be no Standard Staple Mythics. And generally, aside from a few outliers, most of the mythics HAVE been big, splashy, amazing cards rather then 4-of-tournament-staples. So no, Wizards did not lie. Just a lot of folks decided to read their words to their own liking.
Ok, nice focus on the minor point of my post + somehow 'victimising' me.
When mythics came out, most of my magic community were unsettled, my comment in this thread was just a reflection of that I guess.
msun: Knives scoop ice cream.
Highroller: No they don't, knives don't scoop. Spoons scoop.
msun: Well, knives SHOULD scoop icecream.
Highroller: We have spoons that do it. Moreover, the shape of a knife that would scoop ice cream would make it horrible for performing the functions of a knife.
msun: Highroller, you bring up spoons as though they were the utensil used for scooping ice cream.
Neat to finally have confirmation that this is a black ability; I had been concerned they'd consider Sorin a one-shot and give it to blue because they give everything to blue. I'm not sure what would play this, though. There's not really a good way to abuse it that doesn't already exist with regular time magic, and since it exiles itself, it can't even be recurred with stuff like Ill-Gotten Gains. Admittedly, I'd be the jerk who'd put it on a Panoptic Mirror instead of Time Warp just to screw with everyone, so maybe that's its ceiling. Still cool, and now that we have the base spell, they can go from there with alternate costs and consequences (something like Final Fortune seems obvious).
What? Uh... How many cards in the game give you control of your opponent's turn? Out of those, how many are sorceries?
Stay reasonable, be mindful of your expectations and don't feed the trolls.
Doomsdayin'
As for "staple mythics," all that ever really meant was that things like dual lands and removal would never be mythic. It didn't mean that Constructed-playable cards would never be mythic.
Standard: W/R Aggro
Fun only exists within clearly defined rules, and when there is balance or deliberate, planned and purposeful imbalance.
Playing magic casually is like playing chess casually, with the rule that the guy with the highest income can play with three queens, replacing his rooks with two more queens and replace four pawns with bishops.
Then, that player can replace lost pieces thrice per game, placing them at their starting position.
That's what playing a casual deck versus a competetive deck feels like.
I know, because I -- and I was about to say "own", but I'm going to say; -- 'play' Magic Online.
712.6. The controller of another player can’t make that player concede. A player may concede the game at any time, even if he or she is controlled by another player. See rule 104.3a.
I said playing CASUAL format not a competitive deck vs casual deck... so the assumption is that each player plays something that lets each player have fun. ;/
two and none
the card is named mindslaver
the other is sorin markov
and whoever said this card is more for casual has never played with mindslavers.
A comic about the world's most addictive game, Magic: The Gathering.
Well mindslavers are infinitely times more recursive than this is. This is like impossible to recur that's why I think it's more casual than competitive.
Mindslavers are the evil and easy to produce annoying game-ending locks, even more so with academy ruins and the like.
This however is a 1-shot, unless we are playing with Panoptic Mirror (in which a Timewalk effect is evil anyway).
WUBRG#BlackLotusMatterWUBRG
👮👮👮 #BlueLivesMatter 👮👮👮
its not impossible to recur.
burning wish.
.
Word of Command has a similar effect, though limited to a single spell. (Though since Word is an instant, this is still the only sorcery...)
Ok, nice focus on the minor point of my post + somehow 'victimising' me.
When mythics came out, most of my magic community were unsettled, my comment in this thread was just a reflection of that I guess.
UBDragonlord Silumgar WGKarametra, God of Harvests
BRUNekusar, the Mindrazer BGMazirek, Kraul Death Priest
URMelek, Izzet Paragon UGPrime Speaker Zegana
WUHanna, Ship's Navigator BWUSydri, Galvanic Genius
WUBRGSliver Queen RBBladewing the Risen
WBKarlov of the Ghost Council RGXenagos, God of Revels
GFreyalise, Llanowar's Fury RWAurelia, the Warleader
RIb Halfheart, Goblin Tactician BDrana, Liberator of Malakir
UAzami, Lady of Scrolls WNahiri, the Lithomancer
WBGDoran, the Siege Tower CEmrakul, the Promised End