Im a standard player, other formats being far too expensive for my taste (having gotten into Magic in the past couple years) and I'm heavily disappointed in Kruphix. Synergizes fairly poorly with Prophet (both at 5cmc, Prophet loves creatures this doesn't care at all about creatures), poorly with Zegana, poorly with Simic charm... Poorly with nearly every Simic card in standard. So that leaves it as a splash card for other colors and once again Simic is screwed in standard. Sure the card does "cool" stuff, but in standard it's far too slow. Facing down Demons/Pack rats/blue tokens/Thassa/wide R or W armies... I've been building up some Simic cards with all indications that Kruphix could really put some oomph into Simic for standard. Nope. Get a card that doesn't impact the board at all, only provides conditional advantages. You have to not need to use mana to play cards, and somehow getting a ton of cards in hand. And only then is the card relevant.
Trying to break away from Standard monotony is pointless. If you want to win, you play overpowered Black cards, roll-the-dice on R aggro and winning in 6 turns, or use overpowered UW cards. Mono blue is the only new deck type seen in quite a few years, but that got old and boring really fast as well. Somehow they always manage to print cards that overpower the format (Thoughtseize, Lifebane zombie, Thragtusk, Huntmasters, sphinx rev, verdict) and they always work in the same meta shells (Jund, UW control).
Well, enjoy your EDH card. I'll continue to scrape by playing colors in standard that are never good enough to win.
How does untapping all your dorks and lands every turn not combo with his mana storage? He's essentially a battery for gigantic plays.
Modern: UUUBlue Man Group
Legacy: UWBMiracles
Edh: UUUThassa Control WWWHokori Stax GGGJolrael, Empress of Land Stompy BBBGriselbrand French List RBGShattergang(Super Villians) RWGHazezon Flicker UBRMarchesa Aggro URGMaelstom Wanderer (Maelstorm)
If you cast it turn 4, and do nothing turn 5, you have up 13 mana for your turn six assuming you hit land drops and your dork survives. Thats a revelation for ten, a possibly lethal stormbreath with monstrous, enter the infinite, omniscience, any wincon of your choice really. Thats not even counting if you had prophet out, which would put it to 19.
Imagine you are playing control, and everytime they end their turn and you have lands open, you stock that mana. Even over a few turns 1-3 mana stocked can put you so far ahead being able to play and protect your wincons.
Even though he might not be directly smashing face like xenegod or thassa, this guy is gonna be a boon for the decks that want to bank mana and draw-go.
Modern: UUUBlue Man Group
Legacy: UWBMiracles
Edh: UUUThassa Control WWWHokori Stax GGGJolrael, Empress of Land Stompy BBBGriselbrand French List RBGShattergang(Super Villians) RWGHazezon Flicker UBRMarchesa Aggro URGMaelstom Wanderer (Maelstorm)
*Lame Comment about how I was expecting Keuohix to do something amazingly broken and how I hate Wizards and how they only make things for EDH."
But seriously, Kruphix is cool. He does something different than the rest of the UG cards out there and acts as an Omnath of some sorts, who has always been a favorite of mine. Honestly what were people expecting him to do each turn? Time Walk? Green Sun's Zenith? He seems fairly fine. I'm not sure about standard playable only because the amounts of mana he makes won't really add up to anything (unless you're playing RUG and have a burn spell). Still cool though. Don't judge everything by standard, people, because when you do it makes a majority of cards look pretty terrible.
Modern: UUUBlue Man Group
Legacy: UWBMiracles
Edh: UUUThassa Control WWWHokori Stax GGGJolrael, Empress of Land Stompy BBBGriselbrand French List RBGShattergang(Super Villians) RWGHazezon Flicker UBRMarchesa Aggro URGMaelstom Wanderer (Maelstorm)
The wording on the god is kind of off. Doesn't say anything about mana staying in the mana pool. Just that it turns colorless.
It doesn't need to. When mana would empty from your mana pool when you transition between phases, it now turns colorless instead. It replaces the "empties from your mana pool" part completely with something else. It could say "When mana would empty from your mana pool, gain 2 life instead" and it would be worded correctly to allow you to keep mana between phase transitions.
Anyway, he'll allow you to reliably play pretty much anything in standard on turn 6. That's pretty big. Not to mention that he synergizes perfectly with Prophet and all of that deck's flash stuff.
Kruphix was not at all what I was expecting. However, when you look at his character and title, these abilities make perfect sense. It's a complete flavour hit. I read this card once, then again, then suddenly my head was filled with a range of possibilities. Reading the spoiler was like getting Kruphixed!
I'm a Johnny and this card opens up so many possibilities, so I am thoroughly excited.
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Gaymer
Custom Card / Set Reviewer
When reviewing custom cards / sets, I look for (a) flavour, (b) function, and (c) cohesiveness, generally through a risk focus.
If a creature you control dies, pay its casting cost (color included) and exile it. If you do reveal cards from the top of your deck till you reveal a creature card with equal or less cost and cast it, shuffle your deck then return the creature exiled this way to the bottom of your library.
Kinda bummed that one god is going to get spoiled next week again, unless it's two today/tomorrow, or early spoil.
I was expecting Upwelling for Kruphix, but I was hoping for a Semblance Anvil like effect, exiling the top card of your library every turn to further reduce costs.
They totally had enough space for: (It doesn't empty.) at the end there.
I'll be the first to admit my last post was some degree of frustration/rant. Reality isn't quite that harsh, but there is still quite a bit if truth in those statements.
I do see how Prophet could "synergize" with Kruphix. But I've been there, I've built and played decks with Prophet and this is NOT synergistic in a way that will keep you alive/win games in standard. Cool? Yes. Competitive? No. Everyone's complaint about Prophet has been "she doesn't do anything the turn you play her" and "she doesn't do anything on her own." And now we are saying it's ok to have Prophet and Kruphix both do NOTHING over two turns just to potentially store up mana so that potentially you can do something with it? Sorry to burst your bubble, but it's not gonna be happening in top 8 anywhere.
For Bant, and BUG, possibly RUG, I can see Kruphix maybe being played. UG itself has nearly zero draw power (opportunity and divination are fine) so in Simic colors alone I doubt that the maximum hand size clause will really ever be useful. Attempting to turn on Kruphix is near pointless as she has a terribly poor power level.
The best way I see playing her is if you are main decking 4 Plasm Capture. At least with that you can come out ahead on mana right away. This really means that Kruphix is another kind of deck. A Bant deck almost for sure.
I'll be honest, when I first saw this I thought it was totally broken. Then reality sort of hit me, but I do think you guys aren't giving it enough credit. Seems ridiculous in a dedicated counter control deck.
Kruphix is an odd one for sure. It took me a few reads of his ability to understand what was going on here. Omnath is a nuts general, and Kruphix will be for sure.
As for constructed applications...he will take work for him to shine; UG monsters just might be a thing now, albeit one that may take some refining. I've always been a bigger fan of the blue splash, and he JUST might make it work. Even just dumping huge mana into Polukranos activations, overloading Cyclonic Rift or, hell, maybe splashing white for Bant Monsters for Revs and such. He works so well with his Prophet, where every untap step charges up your mana pool something fierce and lets you explode and dump your hand the next turn. Too bad Soul of the Harvest is gone...
He works soooo well with Nykthos too, because it'll let you filter 2 colorless mana for devotion mana on your turn, or perhaps just more colorless mana. Colossus of Akros anyone?
*Lame Comment about how I was expecting Keuohix to do something amazingly broken and how I hate Wizards and how they only make things for EDH."
But seriously, Kruphix is cool. He does something different than the rest of the UG cards out there and acts as an Omnath of some sorts, who has always been a favorite of mine. Honestly what were people expecting him to do each turn? Time Walk? Green Sun's Zenith? He seems fairly fine. I'm not sure about standard playable only because the amounts of mana he makes won't really add up to anything (unless you're playing RUG and have a burn spell). Still cool though. Don't judge everything by standard, people, because when you do it makes a majority of cards look pretty terrible.
Agreed. I occasionally consider playing standard, but whenever I read one of these threads I lose interest. If playing standard means I have to complain about everything... I'll stick to EDH and limited. (and Casual)
Kruphix was built for EDH, and that's okay. He seems like a load of fun, and a good one to run alongside Omnath.
I wish everyone here had this attitude about other formats, too. Seems like cards that are specifically designed for limited get a strong degree of hate, and it just irks me reading those threads.
G/U Monsters generally wants to tap out on their turn, so I don't know if this really has a place there. Some of the Christmas land scenarios that people are coming up with like T1 Elvish Mystic, T2 Sylvan Caryatid, T3 Kruphix, T4 Add extra Mana, T5 Cast something big are just too slow against the majority of decks in standard and that's one of the best case scenarios.
The deck that I think might be able to get some cute use out of this is Bant Control. They're the ones playing Sphinx's and playing a "draw go" style that allows you to tap extra land in case a counter isn't needed. But its a SB card at best and will most likely have little to no impact in standard. Definitely a disappointment for standard, but great for EDH.
G/U Monsters generally wants to tap out on their turn, so I don't know if this really has a place there. Some of the Christmas land scenarios that people are coming up with like T1 Elvish Mystic, T2 Sylvan Caryatid, T3 Kruphix, T4 Add extra Mana, T5 Cast something big are just too slow against the majority of decks in standard and that's one of the best case scenarios.
The deck that I think might be able to get some cute use out of this is Bant Control. They're the ones playing Sphinx's and playing a "draw go" style that allows you to tap extra land in case a counter isn't needed. But its a SB card at best and will most likely have little to no impact in standard. Definitely a disappointment for standard, but great for EDH.
You speak in finalties, and they are wrong. This card WILL get played in standard.
This God actually synergizes very badly with Omnath since Omnath only gets tougher by green mana and the God turns all your left over mana into colorless
I don't think so. Kruphix says "if unused mana would empty, BLAH" and Omnath says "Green mana doesn't empty." So with both of them on the field, green mana stays in the pool making Omnath happy. And any other color turns into colorless. If Omnath leaves, then all that green mana becomes colorless when the current phase ends. And if Kruphix leaves (with Omnath staying) all non-green mana empties from your pool. So they help each other out in a way. No stepping on any toes. =)
I'll be the first to admit my last post was some degree of frustration/rant. Reality isn't quite that harsh, but there is still quite a bit if truth in those statements.
I do see how Prophet could "synergize" with Kruphix. But I've been there, I've built and played decks with Prophet and this is NOT synergistic in a way that will keep you alive/win games in standard. Cool? Yes. Competitive? No. Everyone's complaint about Prophet has been "she doesn't do anything the turn you play her" and "she doesn't do anything on her own." And now we are saying it's ok to have Prophet and Kruphix both do NOTHING over two turns just to potentially store up mana so that potentially you can do something with it? Sorry to burst your bubble, but it's not gonna be happening in top 8 anywhere.
For Bant, and BUG, possibly RUG, I can see Kruphix maybe being played. UG itself has nearly zero draw power (opportunity and divination are fine) so in Simic colors alone I doubt that the maximum hand size clause will really ever be useful. Attempting to turn on Kruphix is near pointless as she has a terribly poor power level.
The best way I see playing her is if you are main decking 4 Plasm Capture. At least with that you can come out ahead on mana right away. This really means that Kruphix is another kind of deck. A Bant deck almost for sure.
I'm not sure Kruphix will be playable outside of EDH (although I'm thinking the answer is no), but I wouldn't say U/G doesn't draw cards, in my mind, the two main things U/G does is draw cards and put out +1/+1 counters. His "no maximum hand size" ability will go nicely in my Prime Speaker Zegana EDH deck (which draws a TON of cards). In standard alone, if you put draw card into the Gatherer and limit the search to U/G, 41 cards come up. Outside of standard, cards like Edric, Spymaster of Trest, Lorescale Coatl, and Overbeing of Myth have shown that drawing cards and hand size are indeed things U/G is interested in. Again, I don't necessarily disagree with you about Kruphix's playability in standard (I don't really play standard these days), but I wouldn't say U/G doesn't draw cards or enjoy having no maximum hand size.
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How does untapping all your dorks and lands every turn not combo with his mana storage? He's essentially a battery for gigantic plays.
Draft it Here!
UUUBlue Man Group
Legacy:
UWBMiracles
Edh:
UUUThassa Control
WWWHokori Stax
GGGJolrael, Empress of Land Stompy
BBBGriselbrand French List
RBGShattergang(Super Villians)
RWGHazezon Flicker
UBRMarchesa Aggro
URGMaelstom Wanderer (Maelstorm)
Imagine you are playing control, and everytime they end their turn and you have lands open, you stock that mana. Even over a few turns 1-3 mana stocked can put you so far ahead being able to play and protect your wincons.
Even though he might not be directly smashing face like xenegod or thassa, this guy is gonna be a boon for the decks that want to bank mana and draw-go.
Draft it Here!
UUUBlue Man Group
Legacy:
UWBMiracles
Edh:
UUUThassa Control
WWWHokori Stax
GGGJolrael, Empress of Land Stompy
BBBGriselbrand French List
RBGShattergang(Super Villians)
RWGHazezon Flicker
UBRMarchesa Aggro
URGMaelstom Wanderer (Maelstorm)
But seriously, Kruphix is cool. He does something different than the rest of the UG cards out there and acts as an Omnath of some sorts, who has always been a favorite of mine. Honestly what were people expecting him to do each turn? Time Walk? Green Sun's Zenith? He seems fairly fine. I'm not sure about standard playable only because the amounts of mana he makes won't really add up to anything (unless you're playing RUG and have a burn spell). Still cool though. Don't judge everything by standard, people, because when you do it makes a majority of cards look pretty terrible.
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Innistrad - The Darkest Night
~THE RAVNICAN CONSORTIUM~
A Community Set
Commander: Allies & Adversaries
Draft it Here!
UUUBlue Man Group
Legacy:
UWBMiracles
Edh:
UUUThassa Control
WWWHokori Stax
GGGJolrael, Empress of Land Stompy
BBBGriselbrand French List
RBGShattergang(Super Villians)
RWGHazezon Flicker
UBRMarchesa Aggro
URGMaelstom Wanderer (Maelstorm)
Many thanks to DNC at Heroes of the Plane Studios
It doesn't need to. When mana would empty from your mana pool when you transition between phases, it now turns colorless instead. It replaces the "empties from your mana pool" part completely with something else. It could say "When mana would empty from your mana pool, gain 2 life instead" and it would be worded correctly to allow you to keep mana between phase transitions.
Anyway, he'll allow you to reliably play pretty much anything in standard on turn 6. That's pretty big. Not to mention that he synergizes perfectly with Prophet and all of that deck's flash stuff.
I'm a Johnny and this card opens up so many possibilities, so I am thoroughly excited.
Custom Card / Set Reviewer
When reviewing custom cards / sets, I look for (a) flavour, (b) function, and (c) cohesiveness, generally through a risk focus.
If a creature you control dies, pay its casting cost (color included) and exile it. If you do reveal cards from the top of your deck till you reveal a creature card with equal or less cost and cast it, shuffle your deck then return the creature exiled this way to the bottom of your library.
With more elegant wording of course....
I have always loved the idea of crossing Chord of Calling and Polymorph in some way....
Still would have been bad in standard, but really good (and FUN to use) in EDH
I was expecting Upwelling for Kruphix, but I was hoping for a Semblance Anvil like effect, exiling the top card of your library every turn to further reduce costs.
They totally had enough space for: (It doesn't empty.) at the end there.
I do see how Prophet could "synergize" with Kruphix. But I've been there, I've built and played decks with Prophet and this is NOT synergistic in a way that will keep you alive/win games in standard. Cool? Yes. Competitive? No. Everyone's complaint about Prophet has been "she doesn't do anything the turn you play her" and "she doesn't do anything on her own." And now we are saying it's ok to have Prophet and Kruphix both do NOTHING over two turns just to potentially store up mana so that potentially you can do something with it? Sorry to burst your bubble, but it's not gonna be happening in top 8 anywhere.
For Bant, and BUG, possibly RUG, I can see Kruphix maybe being played. UG itself has nearly zero draw power (opportunity and divination are fine) so in Simic colors alone I doubt that the maximum hand size clause will really ever be useful. Attempting to turn on Kruphix is near pointless as she has a terribly poor power level.
The best way I see playing her is if you are main decking 4 Plasm Capture. At least with that you can come out ahead on mana right away. This really means that Kruphix is another kind of deck. A Bant deck almost for sure.
I was hoping it would have some kind of creature interaction though.
As for constructed applications...he will take work for him to shine; UG monsters just might be a thing now, albeit one that may take some refining. I've always been a bigger fan of the blue splash, and he JUST might make it work. Even just dumping huge mana into Polukranos activations, overloading Cyclonic Rift or, hell, maybe splashing white for Bant Monsters for Revs and such. He works so well with his Prophet, where every untap step charges up your mana pool something fierce and lets you explode and dump your hand the next turn. Too bad Soul of the Harvest is gone...
He works soooo well with Nykthos too, because it'll let you filter 2 colorless mana for devotion mana on your turn, or perhaps just more colorless mana. Colossus of Akros anyone?
Kruphix is a Johnny card. Period.
"There are no two words in the English language more harmful than 'good job'." -Terrance Fletcher, Whiplash (2014)
Not really. It only hits creatures, so unless there's a really threatening creature to interrupt a storm combo, it's mostly a dead card.
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Agreed. I occasionally consider playing standard, but whenever I read one of these threads I lose interest. If playing standard means I have to complain about everything... I'll stick to EDH and limited. (and Casual)
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draw a lot of cards and play expensive creatures at instant speed. that's how i like to play magic.
Which there are, and they all die to Bolt, which you can also throw at their faces if you're so inclined.
Standard: W/R Aggro
I wish everyone here had this attitude about other formats, too. Seems like cards that are specifically designed for limited get a strong degree of hate, and it just irks me reading those threads.
The deck that I think might be able to get some cute use out of this is Bant Control. They're the ones playing Sphinx's and playing a "draw go" style that allows you to tap extra land in case a counter isn't needed. But its a SB card at best and will most likely have little to no impact in standard. Definitely a disappointment for standard, but great for EDH.
Spite reminds me of Skred, but worse. Still useful in limited. =)
Executive Infiltrator of [House Dimir].
My Trade Thread
Current EDH Decks
Braids
Wrexial
Bruna
Marath
Vorel
Tariel WIP
You speak in finalties, and they are wrong. This card WILL get played in standard.
Many thanks to DNC at Heroes of the Plane Studios
Executive Infiltrator of [House Dimir].
My Trade Thread
Current EDH Decks
Braids
Wrexial
Bruna
Marath
Vorel
Tariel WIP
I'm not sure Kruphix will be playable outside of EDH (although I'm thinking the answer is no), but I wouldn't say U/G doesn't draw cards, in my mind, the two main things U/G does is draw cards and put out +1/+1 counters. His "no maximum hand size" ability will go nicely in my Prime Speaker Zegana EDH deck (which draws a TON of cards). In standard alone, if you put draw card into the Gatherer and limit the search to U/G, 41 cards come up. Outside of standard, cards like Edric, Spymaster of Trest, Lorescale Coatl, and Overbeing of Myth have shown that drawing cards and hand size are indeed things U/G is interested in. Again, I don't necessarily disagree with you about Kruphix's playability in standard (I don't really play standard these days), but I wouldn't say U/G doesn't draw cards or enjoy having no maximum hand size.
Wizards said in a post ahead of time that the God would not work with Simic so i don't see why you are surprised.