Momir Vig, Simic Visionary
Melek, Izzet Paragon
Oona, Queen of the Fae
Bruna, Light of Alabaster
Gisela, Blade of Goldnight
Rhys the Redeemed
Jarad, Golgari Lich Lord
Sen Triplets
The Mimeoplasm WUBRGSliver OverlordGRBUW WUBRGSliver Hivelord(Superfriends)GRBUW
Weird, a non-enchantment colored artifact not in an artifact-themed block. Good as a 1-of in Legacy Esper Stoneblade? ::shrug:: I dunno enough about the format to judge.
Weird, a non-enchantment colored artifact not in an artifact-themed block. Good as a 1-of in Legacy Esper Stoneblade? ::shrug:: I dunno enough about the format to judge.
It's probably more of a flavor thing, since it was given to Elspeth (or possibly just modified) by Heliod.
The problem with defining this format by what is "fun" is that everyone seems to define fun as what they don't lose to. If you keep losing to easily answered cards, that means you should improve your deck. If you don't want to improve your deck, then you should come to peace with the idea that you are going to lose because you chose to not interact with better strategies.
This should be in consideration, even if not a common mainboard. +3/+3 is solid repeatable pump against removal-heavy decks that can't kill equipment(cough cough monoB), but it's ability to wreck opposing creature decks guarantees that it will be played, at least in sideboards. The only problem is it actually having a deck to fit in.
Its far more of a defensive card than offensive. And at 3+3 CMC, its quite slow for an anti-aggro piece.
It doesn't really do all that much to advance you to a win if you're aggro- its a +3/+3 and pseudo evasion in the sense of "this evasion doesn't work when you need it to" on the offense (unless you have a lure), which really isn't up to snuff, but defensively it serves as a deterrent, and not a bad one I guess. Particularly since the meddling clause only becomes relevant the more you can delay a game. If anything, this card should have given +2/+4 or something
How does this work with blocked/blocking generals? If it works the way I think it does it's pretty good in EDH.
Same thing that happens when generals are exiled normally; they can choose to send it to the Command Zone. If they do, it hasn't been exiled with Godsend, so they can still cast it.
Huh. I...think I like it? I honestly expected an enchantment artifact, but I'll give it on flavor. +3/3 isn't bad, and being able to exile a creature and prevent it from coming back is good? I'm not sure where this could see play, though.
It's third ability isn't too useful in EDH, though I suppose it could work in preventing every player except you at the table from casting a certain creature? I suppose you could do some tricky finagling by animating someone's Sol Ring, having it block a creature with this, etc.
Private Mod Note
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Ask yourselves, all of you, what power would hell have if those imprisoned here could not dream of heaven?
EDH:
Grand Arbiter Augustin IV Zo-Zu the Punisher Phelddagrif
Rhys the Redeemed
Ashling the Pilgrim
Ruhan of the Fomori
Rafiq of the Many
Jarad, Golgari Lich Lord
Kiki-Jiki, Mirror Breaker
Drana, Kalastria Bloodchief
Lazav, Dimir Mastermind
Aurelia, the Warleader
Animar, Soul of Elements
Borborygmos Enraged
Riku of Two Reflections
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It's totally weird that it's a white artifact that isn't an enchantment,
but the flavor makes sense (and is especially juicy).
I especially like the Nevermore effect,
even if it's pretty bad in EDH.
Reprint Stasis!
Control needs more love.
EDH:
Momir Vig, Simic Visionary
Melek, Izzet Paragon
Oona, Queen of the Fae
Bruna, Light of Alabaster
Gisela, Blade of Goldnight
Rhys the Redeemed
Jarad, Golgari Lich Lord
Sen Triplets
The Mimeoplasm
WUBRGSliver OverlordGRBUW
WUBRGSliver Hivelord(Superfriends)GRBUW
How does this work with blocked/blocking generals? If it works the way I think it does it's pretty good in EDH.
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It's probably more of a flavor thing, since it was given to Elspeth (or possibly just modified) by Heliod.
How To Keep Your FOIL Cards From Curling: http://youtu.be/QTmubrS8VnI
The Best Deck Boxes: http://www.youtube.com/watch?v=uEwgLph_Pjk
The Best Binders: http://youtu.be/H5IauASYWjk
It doesn't really do all that much to advance you to a win if you're aggro- its a +3/+3 and pseudo evasion in the sense of "this evasion doesn't work when you need it to" on the offense (unless you have a lure), which really isn't up to snuff, but defensively it serves as a deterrent, and not a bad one I guess. Particularly since the meddling clause only becomes relevant the more you can delay a game. If anything, this card should have given +2/+4 or something
I don't think it works that way. Instead of being exiled, the general is sent to the command zone. Thus it is not exiled by Godsend.
For the same reason, exiling a pack rat token would NOT stop your opponent from casting a pack rat from hand. ...I think.
That's what I was wondering. It doesn't seem to target.
Same thing that happens when generals are exiled normally; they can choose to send it to the Command Zone. If they do, it hasn't been exiled with Godsend, so they can still cast it.
It's third ability isn't too useful in EDH, though I suppose it could work in preventing every player except you at the table from casting a certain creature? I suppose you could do some tricky finagling by animating someone's Sol Ring, having it block a creature with this, etc.
EDH:
Zo-Zu the Punisher
Phelddagrif
Rhys the Redeemed
Ashling the Pilgrim
Ruhan of the Fomori
Rafiq of the Many
Jarad, Golgari Lich Lord
Kiki-Jiki, Mirror Breaker
Drana, Kalastria Bloodchief
Lazav, Dimir Mastermind
Aurelia, the Warleader
Animar, Soul of Elements
Borborygmos Enraged
Riku of Two Reflections