Trek sets:
Khanar was cardassian Liquor in DS9 (Could have been Worf-lords of Khanar)
Khan - Well KHAAAAAAANNNNN
Maybe going out on a limb (I'm sure someone can correct me if wrong) but what if Sarkhan isn't his first name, but rather a rank or title so he's the Sar-Khan and we might see other characters with names like Tel-Khan or whatever that have other tribes (the Sar, the Tel whatever), just a thought
So given that we have confirmation of the next block being bottom-up, what goes with a khan-based theme?
-Tribal? Fits well with the "lord" aspect of it, but I doubt we'll ever get something as hardcore as Lorwyn.
-Tokens? Maybe the most likely, but seems difficult to support a whole block based around it.
-Legendary Matters? Not at common, but commander is still popular and the idea of bringing back Grandeur has been kicking around for a while.
So given that we have confirmation of the next block being bottom-up, what goes with a khan-based theme?
-Tribal? Fits well with the "lord" aspect of it, but I doubt we'll ever get something as hardcore as Lorwyn.
-Tokens? Maybe the most likely, but seems difficult to support a whole block based around it.
-Legendary Matters? Not at common, but commander is still popular and the idea of bringing back Grandeur has been kicking around for a while.
Legendary seems like its due to come back into standard. The last tribal block was Innistrad and tokens had a small theme for Selesnya on Ravnica. Not saying that they won't make an appearance in WoK, but I don't think they'll be central to the block.
To be honest, I can't even begin to guess what this set is about or what will be involved. I'm looking forward to it though, as I often am with new magic sets.
I hope it is bottom-up design. I can barely handle top-up after Theros. Sometimes I think it hardly even feels like Greek Mythology.
Can you explain top down vs. Bottom up?
Top down means they come up with the creative, flavour aspects of the set first, then design mechanics to resonate with the creative stuff. Bottom up means they come up with mechanics and then the flavour to explain the mechanics.
Each block has elements that are mechanical and flavourful, for example Innistrad had a graveyard theme (mechanical) and Zendikar had an exploration theme (flavourful,) but what determines if a block is top-down or bottom-up is the global idea that affects how most of the cards are designed.
So given that we have confirmation of the next block being bottom-up, what goes with a khan-based theme?
-Tribal? Fits well with the "lord" aspect of it, but I doubt we'll ever get something as hardcore as Lorwyn.
-Tokens? Maybe the most likely, but seems difficult to support a whole block based around it.
-Legendary Matters? Not at common, but commander is still popular and the idea of bringing back Grandeur has been kicking around for a while.
"Battlefield" mechanics haven't been done in a while and come up a lot as a possibility for this set. I'm betting on them. Stuff like horsemanship, flanking, and "evolve" was originally proposed as a battlefield mechanic before it was put into RTR so I think something similar to it could be viable. Also, if memory serves, Maro said he wanted to do a dragon-themed block sometime, which is a theme that I could see fitting into this block. Some people have proposed artifacts with "siege engine" themes; stuff like ballistas, siege towers, mangonels, etc.
According to things said by MaRo, this block has a unique structure.
Which begs the question of what that could be, considering how most permutations have been used.
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According to things said by MaRo, this block has a unique structure.
Which begs the question of what that could be, considering how most permutations have been used.
The simplest answer is Large-Large-Large. This year's fall set would be a good time for it, since coming after a Large-Small-Small block will prevent too many cards from being in Standard.
If that isn't it, it could have something like two small sets released at the same time.
According to things said by MaRo, this block has a unique structure.
Which begs the question of what that could be, considering how most permutations have been used.
Aw, fnord beat me to my answer. Large-Large-Large would theoretically let you draft each set alone, but together as well. So you could choose between WoK-Wok-Wok or WoK-KoT-Set3
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She wants a ride on the pony, dude.
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Also, Maro has issued multiple comments on his Blogatog lately about reactions to a Large-Large-Large structure. That's probably it. The only other option would be Large plus more than two small sets following, perhaps drafted in odd combinations and perhaps released at a more rapid pace than normal (even simultaneously perhaps).
According to things said by MaRo, this block has a unique structure.
Which begs the question of what that could be, considering how most permutations have been used.
Aw, fnord beat me to my answer. Large-Large-Large would theoretically let you draft each set alone, but together as well. So you could choose between WoK-Wok-Wok or WoK-KoT-Set3
Didn't MaRo say Large Large Large would be too many cards for the format though? (I'm inclined to agree)
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According to things said by MaRo, this block has a unique structure.
Which begs the question of what that could be, considering how most permutations have been used.
Aw, fnord beat me to my answer. Large-Large-Large would theoretically let you draft each set alone, but together as well. So you could choose between WoK-Wok-Wok or WoK-KoT-Set3
Didn't MaRo say Large Large Large would be too many cards for the format though? (I'm inclined to agree)
In Standard? Having one Large-Small-Small block like Theros and one Large-Large-Large block would be having 4 large sets and 2 small sets, just like in INN/RTR Standard.
Maybe it'll make block constructed a bit too close to standard constructed, but I don't think anyone cares about that
According to things said by MaRo, this block has a unique structure.
Which begs the question of what that could be, considering how most permutations have been used.
Aw, fnord beat me to my answer. Large-Large-Large would theoretically let you draft each set alone, but together as well. So you could choose between WoK-Wok-Wok or WoK-KoT-Set3
Didn't MaRo say Large Large Large would be too many cards for the format though? (I'm inclined to agree)
Too many cards? It depends. We've never been given a definitive minimum number on what constitutes a large set. Lets say they deicide to make each set have 240 cards including basic lands and lets say they like Innistrad/Avacyn Restored they make 15 of that count basics lands. Since basic lands don't increase the card pool for standard the actual card count for the sets would be 225 each. Basically if they do it something like that the Theros-Huey standard will have only like 21 extra cards over the RtR-Theros standard. Those 21 extra cards will be 94 less cards than we had in Inn-RtR standard. Thats just one set of numbers too, They could make the first set large 249-20 for basics for a total of 229 then 220 no basics in the second and third set and only have an extra 15 cards over the previous standard.
Now that I think about it we may be getting introduced to medium sets. Hence how Huey block will have a unique structure. It could end up being Large-Medium-Medium.
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WOut of the ground,I rise to grace...W BAfter the lights go out on you, after your worthless life is through. I will remember how you scream...B
Large/Large/Large seems to be what Ravnica 3 wants. I can't see them trying it on another block before then.
I can't see them delaying 3 large until they eventually go back to Ravnica again. 3 large sets will mean more card sales (even if it's just store owners cracking packs for singles), as individual cards will appear in packs less frequently. Profit margins will dictate that Wizards will try 3 large sets (and see how they are received/sales are impacted/etc.) at some point sooner than the time it will take us to get back to Ravnica.
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I'd bet on this.
i also remenber that they fixed convoke as well...
in standard...
Khanar was cardassian Liquor in DS9 (Could have been Worf-lords of Khanar)
Khan - Well KHAAAAAAANNNNN
Maybe going out on a limb (I'm sure someone can correct me if wrong) but what if Sarkhan isn't his first name, but rather a rank or title so he's the Sar-Khan and we might see other characters with names like Tel-Khan or whatever that have other tribes (the Sar, the Tel whatever), just a thought
-Tribal? Fits well with the "lord" aspect of it, but I doubt we'll ever get something as hardcore as Lorwyn.
-Tokens? Maybe the most likely, but seems difficult to support a whole block based around it.
-Legendary Matters? Not at common, but commander is still popular and the idea of bringing back Grandeur has been kicking around for a while.
Cubetutor Link
M15.M14 not M15 ><Legendary seems like its due to come back into standard. The last tribal block was Innistrad and tokens had a small theme for Selesnya on Ravnica. Not saying that they won't make an appearance in WoK, but I don't think they'll be central to the block.
Can you explain top down vs. Bottom up?
Top down means they come up with the creative, flavour aspects of the set first, then design mechanics to resonate with the creative stuff. Bottom up means they come up with mechanics and then the flavour to explain the mechanics.
Basically, in a top-down design, flavour comes first, while in a bottom-up design, mechanics come first.
Top-down blocks:
Kamigawa (Japanese mythology)
Innistrad (Gothic horror)
Theros (Greek mythology)
Bottom-up blocks:
Lorwyn (Tribal)
Ravnica (Two-colour combinations)
Zendikar (Land set)
Each block has elements that are mechanical and flavourful, for example Innistrad had a graveyard theme (mechanical) and Zendikar had an exploration theme (flavourful,) but what determines if a block is top-down or bottom-up is the global idea that affects how most of the cards are designed.
"Battlefield" mechanics haven't been done in a while and come up a lot as a possibility for this set. I'm betting on them. Stuff like horsemanship, flanking, and "evolve" was originally proposed as a battlefield mechanic before it was put into RTR so I think something similar to it could be viable. Also, if memory serves, Maro said he wanted to do a dragon-themed block sometime, which is a theme that I could see fitting into this block. Some people have proposed artifacts with "siege engine" themes; stuff like ballistas, siege towers, mangonels, etc.
Which begs the question of what that could be, considering how most permutations have been used.
Twitter
The simplest answer is Large-Large-Large. This year's fall set would be a good time for it, since coming after a Large-Small-Small block will prevent too many cards from being in Standard.
If that isn't it, it could have something like two small sets released at the same time.
Practice for Khans of Tarkir Limited:
Draft: (#1) (#2) (#3) (#4) (#5)
top 5 anime of all time (tv, not books because dragon ball would be first)
1. Sword art online 2. Fairy tail 3. Naruto(shipuden) 4. Bleach 5. Claymore
Club Flamingo Wins: 1!
UBRThe MindrazerRBU
UUUSpymaster of TrestGGG
GGGThe South TreeGGG
RRRHuman AscendantRRR
Aw, fnord beat me to my answer. Large-Large-Large would theoretically let you draft each set alone, but together as well. So you could choose between WoK-Wok-Wok or WoK-KoT-Set3
Mafia Stats
Kill shot: BB
Issue with my shooting? Please visit my helpdesk and help me learn to aim!
Didn't MaRo say Large Large Large would be too many cards for the format though? (I'm inclined to agree)
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In Standard? Having one Large-Small-Small block like Theros and one Large-Large-Large block would be having 4 large sets and 2 small sets, just like in INN/RTR Standard.
Maybe it'll make block constructed a bit too close to standard constructed, but I don't think anyone cares about that
Too many cards? It depends. We've never been given a definitive minimum number on what constitutes a large set. Lets say they deicide to make each set have 240 cards including basic lands and lets say they like Innistrad/Avacyn Restored they make 15 of that count basics lands. Since basic lands don't increase the card pool for standard the actual card count for the sets would be 225 each. Basically if they do it something like that the Theros-Huey standard will have only like 21 extra cards over the RtR-Theros standard. Those 21 extra cards will be 94 less cards than we had in Inn-RtR standard. Thats just one set of numbers too, They could make the first set large 249-20 for basics for a total of 229 then 220 no basics in the second and third set and only have an extra 15 cards over the previous standard.
Now that I think about it we may be getting introduced to medium sets. Hence how Huey block will have a unique structure. It could end up being Large-Medium-Medium.
BAfter the lights go out on you, after your worthless life is through. I will remember how you scream...B
Current post- Grand Prix KC Modern Postmortem (7/7/13)
I can't see them delaying 3 large until they eventually go back to Ravnica again. 3 large sets will mean more card sales (even if it's just store owners cracking packs for singles), as individual cards will appear in packs less frequently. Profit margins will dictate that Wizards will try 3 large sets (and see how they are received/sales are impacted/etc.) at some point sooner than the time it will take us to get back to Ravnica.