honestly, I want few, if any, of the rares and mythics so far, phoenix was disappointing to say the least, not mythic worthy, but these uncommons! i play Modern monored burn and I want 4 RIGHT NOW!
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Project Booster Fun makes it less fun to open a booster.
Yeah, I'm not a fan of the art either. It's too weak looking for a red card. I wanna see some dude's arm bursting in fire when I hear "Searing Blood." Suffering over a subtle cut on the palm is more black than red.
If you didn't notice, his blood is literally on fire. As in, his blood is searing, as in, the card name. I'm pretty sure it doesn't get much better than that.
When red gets outright card advantage, take notice.
Very solid card. Not sure if it warrants an automatic "4 of" in most burn decks but having 2 or 3 seems like a good idea. Solves the eternal question of "Do I burn the creature or go straight for the dome?".
Its a good card but its not card advantage. One for one removal, damage is just damage
Its a good card but its not card advantage. One for one removal, damage is just damage
To be fair it's virtual card advantage in burn decks. You have to kill DRS or you just lose to it so when you also dome them for 3 it feels like you played 2 cards. I know that you're technically correct and that burn isn't card advantage but in the context of burn archetypes it can certainly be virtual CA . I'm pretty sure that's what he meant by CA anyways. I don't disagree, it isn't hard CA by any means, but let's not get wrapped up in technicalities.
Worried opponent wont have creatures? Odds are they will have something Swan Song hits. Just a thought.
Bow before the greatest of two card combos, ladies and gentlemen.
I mean, I like this card, but needing to kill something is a much bigger drawback than people realize. This is more of an inverse Pharika's Cure than Searing Blaze.
I want a playset of these ASAP. I briefly played a Boros Burn deck this season, and Searing Blood fits in there nicely. I definitely want a playset for the SB of my Legacy Burn deck, too. So I guess I need two playsets. Thoughtfully, they made it uncommon so it won't cost me ten bucks a card. Thanks, WotC!
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My Decks:
Innistrad-RTR
UWR Flash: 7-1, 1 FNM Win-A-Box
Rakdos Aggro: 20-8
UW Flash: 11-5
Boros Aggro: 3-1
Jund: 42-12-3, 4 TNM Win-A-Box, 2 Koopa Standard IQs, Gatecrash Game Day Champion, M14 Game Day Champion
It's barely showing up outside of Delver builds and tier 2 Burn strategies. Not exactly a cornerstone of the format.
I don't see a good shell that would want that card over existing options, except perhaps the aforementioned Burn. I'm open to being proven wrong once the cards hit the table though.
Never talked decks or where they are in the Legacy Meta. Just pointing out that Bolt is a very real spell and this card flat out kills a large majority of creatures. It can still snag some other ones depending on timing.
May I just say that I love the wording of "when" rather than "if" the creature dies this turn. I understand it was for mechanical purposes that they had to use "when" but it adds a vibe of confidence to it. THE CREATURE WILL DIE.
Is it just me, or does this set have some POWERHOUSE uncommons?
It's not just you. The Uncommons are likely the best cards in the set so far. So rad.
This card is really, really good. If Pharika's Cure is good enough to run in the main, so is this. In Limited this is going to make aggressive Red decks that much better. Can't wait for it.
Not true, searing blaze doesn't have to kill the creature to do 3 damage, while this does. If all you're facing is a desecration demon or a polukranos or a aetherling (common enough scenarios), searing blood won't be enough to kill them, even with most combat damage in a red deck (they wouldn't block your reckoner, except aetherling), while with searing blaze you're assured 3 damage if you hit a land drop (and even if aetherling blinks in response).
Ok, you are right that Searing Blaze doesn't have to kill the creature to do 3 damage, but it's only doing 1 damage on your opponent's turn, which is 1 less than what this does on your opponent's turn. The point of the poster you quoted was that this is only better on your own turn from the landfall. That is the only time it does 3 damage to another player. It can't do that on their turn, and we all know the difference between casting spells on your opponent's turn and your turn. Then there is a list of creatures in Modern that have 2 or less toughness: Delver of Secrets, Snapcaster Mage, Arbor Elf, Eternal Witness, Deathrite Shaman, Birds of Paradise, Melira, Murderous Redcap, Kithen Finks, Scavenging ooze if they don't have a untapped source of green, Elvish Visionary(mono green devotion deck in Modern). I mean this seems to have a lot of legitimate uses in Modern.
Searing blaze needing landfall is rarely relevant in formats with fetchlands as you just fetch and cast it. I see that still being the go to in legacy, though if in a deck like burn (without lavamancer and fetches) then this could be played
Comparisons to Searing Blaze are stupid. Searing Blaze is only better than this card:
1) when cast as a sorcery and
2) when you hit a land drop.
Neither are true for this card, and 2 damage kills a LOT of relevant creatures in every format. This is a seriously good uncommon and is likely to be four-of in mono-red decks.
Ok, you are right that Searing Blaze doesn't have to kill the creature to do 3 damage, but it's only doing 1 damage on your opponent's turn, which is 1 less than what this does on your opponent's turn. The point of the poster you quoted was that this is only better on your own turn from the landfall. That is the only time it does 3 damage to another player. It can't do that on their turn, and we all know the difference between casting spells on your opponent's turn and your turn. Then there is a list of creatures in Modern that have 2 or less toughness: Delver of Secrets, Snapcaster Mage, Arbor Elf, Eternal Witness, Deathrite Shaman, Birds of Paradise, Melira, Murderous Redcap, Kithen Finks, Scavenging ooze if they don't have a untapped source of green, Elvish Visionary(mono green devotion deck in Modern). I mean this seems to have a lot of legitimate uses in Modern.
Fetchlands, people. Fetchlands.
EDIT: And of course someone posts that 2 seconds before I did. Ha!
2 damage for 2 mana is pretty inefficient, and I think if I really wanted that effect I'd prefer the scry 2 of Magma Jet over the 3 damage this card can do. This card also lacks the ability to go to the face at all if your opponent only plays large creatures or no creatures at all. Doesn't seem very good to me.
Dromar-
I might agree with you if this were a SORCERY speed card, but it rolls at INSTANT speed! I think that trumps your argument. Count on seeing this in all formats except Vintage [and I'm sure someone will find a way to make that happen as well].
Dromar-
I might agree with you if this were a SORCERY speed card, but it rolls at INSTANT speed! I think that trumps your argument. Count on seeing this in all formats except Vintage [and I'm sure someone will find a way to make that happen as well].
Why does it matter if it's an instant? Magma Jet and Lightning Strike are both instants as well so it's not like that's some advantage in standard. In eternal formats with fetchlands it's arguable whether this is even better than Searing Blaze. If the opponent's only creature is a 4/4 Searing Blaze can still at least ding the opponent for 3, while this card does nothing.
Finally something new for my standard deck! Yay! Now the question becomes do I continue to mainboard skullcrack and this in the sb, go for a split, or skullcrack in the sb and this mb......
I love the fact that this can blast mutavault, every deck I play against that doesn't run "weenies" of any sort run mutavault. As does damn near every other deck I play against.
And on the art, it makes perfect sense.
You cut yourself to release your flaming god blood, ***** slap their dude and as your fiery acid blood kills their guy you backhand them for their insolence in defying your all powerful fiery-flaming-death-magic-of-doom-and-destruction-and-despair and cackle manically as you sling more cards at your opponent's face while they sit there and look befuddled as to why you're throwing your cards at them when you're winning.
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And then I spoiled it.
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If you didn't notice, his blood is literally on fire. As in, his blood is searing, as in, the card name. I'm pretty sure it doesn't get much better than that.
Its a good card but its not card advantage. One for one removal, damage is just damage
To be fair it's virtual card advantage in burn decks. You have to kill DRS or you just lose to it so when you also dome them for 3 it feels like you played 2 cards. I know that you're technically correct and that burn isn't card advantage but in the context of burn archetypes it can certainly be virtual CA . I'm pretty sure that's what he meant by CA anyways. I don't disagree, it isn't hard CA by any means, but let's not get wrapped up in technicalities.
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Bow before the greatest of two card combos, ladies and gentlemen.
I mean, I like this card, but needing to kill something is a much bigger drawback than people realize. This is more of an inverse Pharika's Cure than Searing Blaze.
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"Burn out your Mutavault, kick you in the nuts for 3" for RR. Nice.
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Implying that Swan Song is bad.
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Innistrad-RTR
UWR Flash: 7-1, 1 FNM Win-A-Box
Rakdos Aggro: 20-8
UW Flash: 11-5
Boros Aggro: 3-1
Jund: 42-12-3, 4 TNM Win-A-Box, 2 Koopa Standard IQs, Gatecrash Game Day Champion, M14 Game Day Champion
RTR - Theros
RDW 6-0 1 TNM Win-A-Box
Esper Control 7-4
Boros Burn 3-1
RW Devotion 3-1
Monoblack Devotion 8-4
Never talked decks or where they are in the Legacy Meta. Just pointing out that Bolt is a very real spell and this card flat out kills a large majority of creatures. It can still snag some other ones depending on timing.
Standard
W.I.P.
EDH
WNorn Tokens
It's not just you. The Uncommons are likely the best cards in the set so far. So rad.
This card is really, really good. If Pharika's Cure is good enough to run in the main, so is this. In Limited this is going to make aggressive Red decks that much better. Can't wait for it.
And that art, it's sick!
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Ok, you are right that Searing Blaze doesn't have to kill the creature to do 3 damage, but it's only doing 1 damage on your opponent's turn, which is 1 less than what this does on your opponent's turn. The point of the poster you quoted was that this is only better on your own turn from the landfall. That is the only time it does 3 damage to another player. It can't do that on their turn, and we all know the difference between casting spells on your opponent's turn and your turn. Then there is a list of creatures in Modern that have 2 or less toughness: Delver of Secrets, Snapcaster Mage, Arbor Elf, Eternal Witness, Deathrite Shaman, Birds of Paradise, Melira, Murderous Redcap, Kithen Finks, Scavenging ooze if they don't have a untapped source of green, Elvish Visionary(mono green devotion deck in Modern). I mean this seems to have a lot of legitimate uses in Modern.
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Fetchlands, people. Fetchlands.
EDIT: And of course someone posts that 2 seconds before I did. Ha!
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[Deck/Primer] Knights in Legacy
[Deck] Darth Knights in Legacy
[Deck] Casual Knights in Legacy
[Deck/Primer] Modern Knights
[Deck/Primer] Modern Ninjas
LEGACY
Legacy Knights Variants WG,WU,WR,WB,W,B
Soldiers Stompy W
NinjaStill UB
FOWless Merfolk UW
Aggro Elves G
MODERN
Modern Knights Variants WG,BR
Modern Ninjas Variants UB,UG,UW,UWR
Modern Kithkins WR,W
I might agree with you if this were a SORCERY speed card, but it rolls at INSTANT speed! I think that trumps your argument. Count on seeing this in all formats except Vintage [and I'm sure someone will find a way to make that happen as well].
http://www.kickstarter.com/projects/1988614295/worlds-finest-mtg-pewter-life-spinner-is-about-to?ref=category
http://forums.mtgsalvation.com/showthread.php?t=16581
http://www.youtube.com/watch?v=LH_UXXKRzlM
.
Why does it matter if it's an instant? Magma Jet and Lightning Strike are both instants as well so it's not like that's some advantage in standard. In eternal formats with fetchlands it's arguable whether this is even better than Searing Blaze. If the opponent's only creature is a 4/4 Searing Blaze can still at least ding the opponent for 3, while this card does nothing.
Hero's Downfall > Fated Conflagration.
Desecration Demon > FW Pheonix
Searing Blaze > Searing Blood
Can we accuse Wizards of selling counterfeit products? lol
UR Melek, Izzet ParagonUR, B Shirei, Shizo's CaretakerB, R Jaya Ballard, Task MageR,RW Tajic, Blade of the LegionRW, UB Lazav, Dimir MastermindUB, UB Circu, Dimir LobotomistUB, RWU Zedruu the GreatheartedRWU, GUBThe MimeoplasmGUB, UGExperiment Kraj UG, WDarien, King of KjeldorW, BMarrow-GnawerB, WBGKarador, Ghost ChieftainWBG, UTeferi, Temporal ArchmageU, GWUDerevi, Empyrial TacticianGWU, RDaretti, Scrap SavantR, UTalrand, Sky SummonerU, GEzuri, Renegade LeaderG, WUBRGReaper KingWUBRG, RGXenagos, God of RevelsRG, CKozilek, Butcher of TruthC, WUBRGGeneral TazriWUBRG, GTitania, Protector of ArgothG
I love the fact that this can blast mutavault, every deck I play against that doesn't run "weenies" of any sort run mutavault. As does damn near every other deck I play against.
And on the art, it makes perfect sense.
You cut yourself to release your flaming god blood, ***** slap their dude and as your fiery acid blood kills their guy you backhand them for their insolence in defying your all powerful fiery-flaming-death-magic-of-doom-and-destruction-and-despair and cackle manically as you sling more cards at your opponent's face while they sit there and look befuddled as to why you're throwing your cards at them when you're winning.
URGRiku, Sorcerer SupremeGRU
Who needs permanents anyways?
WUBRGDeckbuilder's ToolboxGRBUW
Warning:Contents include 34 decks and growing