I'll clarify my statement. I replied to someone who said it was great in limited. I only meant it's not great. A vanilla 6/6 for 5 is an average limited card. You can't reliably play it on turn 4 in Theros limited, and on turn 5 your cards need more of an impact than a vanilla creature. You'll play it if your green, but it's probably a card you're looking to table. Remember that curves are hugely important in limited, and there are a lot of good Green 5 drops at common as already that you'd rather have, so this becomes less of a priority.
Now, everything I said above is all assuming you get a 6/6 on turn 5. Meaning you hit it on curve and your opponent let you have a 6/6. This 6/6 also had a drawback, it could be a 3/3 they destroys an irrelevant permanent. We know that the permanent will be irrelevant because the opponent got to choose of it had the ability.
tl;dr - This is a 7-11thish pick. If you're picking it higher you will learn your mistakes after a few times.
I'll clarify my statement. I replied to someone who said it was great in limited. I only meant it's not great. A vanilla 6/6 for 5 is an average limited card. You can't reliably play it on turn 4 in Theros limited, and on turn 5 your cards need more of an impact than a vanilla creature. You'll play it if your green, but it's probably a card you're looking to table. Remember that curves are hugely important in limited, and there are a lot of good Green 5 drops at common as already that you'd rather have, so this becomes less of a priority.
I'd put a vanilla 6/6 for 5 in limited as either above average or somewhat better. In this format, I'd certainly love to have an Asp over a 6/6 for 5, but that's about it. A hypothetical 6/6 for 5 would be a mid to relatively high pick in most formats. That said, this is not the case *here*, just a hypothetical.
Now, everything I said above is all assuming you get a 6/6 on turn 5. Meaning you hit it on curve and your opponent let you have a 6/6. This 6/6 also had a drawback, it could be a 3/3 they destroys an irrelevant permanent. We know that the permanent will be irrelevant because the opponent got to choose of it had the ability.
tl;dr - This is a 7-11thish pick. If you're picking it higher you will learn your mistakes after a few times.
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Certainly agreed on this. It'd have to be a very crummy pack for me to want to pick this higher than a very low mid pick (Around Pick 6) or later. If I'm in green, I might consider it including it if: (A) I have a bunch of Voyaging Satyr's or the like after Pack 2 & 3; *and* (B) I am playing against a Bestow-heavy deck. Reason being that either form should be difficult to deal with for the Bestow deck if I can get this out turn 4. I still would be hard-pressed to really want to do it, but if I have a flux card I might consider including it in games 2&3. Of course, if you ramp it out on turn 4, they'll have to decide if they want to be behind on land or give you a sufficiently large creature early on. Either one can be brutal in limited if you get it out early enough. The choice between the two, however, mean that it's not particularly good many times, and far worse the later in the game you draw it and play it.
It's a 6/6 for five the vast majority of the time(always in in constructed), which downgredes to a 3/3 of your opponent has mana flood and no other noncreature permanents. Will never see constructed play, and isn't a bomb in limited(though still a big beater.
How many beaters with the possibility of ENCHANTMENT destruction do you want in Limited? I think everybody is looking at this strictly as a STONE RAIN - not likely. By the time you can play this, there will be other things out on the board that your opponent will want to protect. BTW - are there any cards in this set that allow you to transfer +1/+1 counters from one critter to another? Just askin.
In limited this seems like a distinct second fiddle to nessian asp. It doesn't even compare all that favorably with vulpine goliath. Playing it on curve is pretty strong though, even if its just a textless invader parasite.
How many beaters with the possibility of ENCHANTMENT destruction do you want in Limited? I think everybody is looking at this strictly as a STONE RAIN - not likely. By the time you can play this, there will be other things out on the board that your opponent will want to protect. BTW - are there any cards in this set that allow you to transfer +1/+1 counters from one critter to another? Just askin.
But if they have an enchantment they don't want to lose, it's not enchantment destruction. It's just a 6/6, which can easily get outclassed quickly in Theros limited. On top of that, the later the game goes, the worse it gets. For being a large creature, it's a pretty bad top deck as it doesn't actually do anything besides providing a body.
Very conflicted over this Tribute card in particular.
Would have been nice if it had something that made a green 6/6 no fun, such as trample or a reduced cost. Of course, then there would be issues in balancing the card so that it wouldn't be generally better than any pre-existing cards (not that this is necessarily a consideration when developing and designing cards).
Now, everything I said above is all assuming you get a 6/6 on turn 5. Meaning you hit it on curve and your opponent let you have a 6/6. This 6/6 also had a drawback, it could be a 3/3 they destroys an irrelevant permanent. We know that the permanent will be irrelevant because the opponent got to choose of it had the ability.
tl;dr - This is a 7-11thish pick. If you're picking it higher you will learn your mistakes after a few times.
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Check out http://www.mtgbrodeals.com/author/john-murphy/ for my EDH articles!
I'd put a vanilla 6/6 for 5 in limited as either above average or somewhat better. In this format, I'd certainly love to have an Asp over a 6/6 for 5, but that's about it. A hypothetical 6/6 for 5 would be a mid to relatively high pick in most formats. That said, this is not the case *here*, just a hypothetical.
Certainly agreed on this. It'd have to be a very crummy pack for me to want to pick this higher than a very low mid pick (Around Pick 6) or later. If I'm in green, I might consider it including it if: (A) I have a bunch of Voyaging Satyr's or the like after Pack 2 & 3; *and* (B) I am playing against a Bestow-heavy deck. Reason being that either form should be difficult to deal with for the Bestow deck if I can get this out turn 4. I still would be hard-pressed to really want to do it, but if I have a flux card I might consider including it in games 2&3. Of course, if you ramp it out on turn 4, they'll have to decide if they want to be behind on land or give you a sufficiently large creature early on. Either one can be brutal in limited if you get it out early enough. The choice between the two, however, mean that it's not particularly good many times, and far worse the later in the game you draw it and play it.
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But if they have an enchantment they don't want to lose, it's not enchantment destruction. It's just a 6/6, which can easily get outclassed quickly in Theros limited. On top of that, the later the game goes, the worse it gets. For being a large creature, it's a pretty bad top deck as it doesn't actually do anything besides providing a body.
Check out http://www.mtgbrodeals.com/author/john-murphy/ for my EDH articles!
Would have been nice if it had something that made a green 6/6 no fun, such as trample or a reduced cost. Of course, then there would be issues in balancing the card so that it wouldn't be generally better than any pre-existing cards (not that this is necessarily a consideration when developing and designing cards).