because not all cards are designed to be Standard competitive staples.
And therein lies the problem:
When they design cards specifically to NOT be playable in standard, modern or legacy a lot of flavorful cards are never going to be used even by casual players because the cards are so horrible.
Wizards are throwing fine art and resources out of the window for the sake of selling more boosters and predicting the metagame, at best.
Instead, why don't they simply reprint a whole lot more with new art?
Is Karametra any good outside of EDH? I confess I am kinda disappointed at first glance.
It seems to me that by the time you hit 5 mana, you won't have tooo much need for ramping; and there's no guarantee you'll even have a creature to cast on the next turn. She doesn't have the immediacy of Xenagos and Mogis; and for a god that costs 5 mana, I feel that she needed to make a little more oomph. :[
Didn't people make this same argument against Primeval Titan?
I mean who needs to ramp when you have 6 mana to play the Titan?
Didn't people make this same argument against Primeval Titan?
I mean who needs to ramp when you have 6 mana to play the Titan?
The thing is, though...Titan auto-grabs you two lands upon ETB, AND every time it attacks. It doesn't require you to have other creatures to cast, it's a one-man-army on it's own. Not to mention, the most important difference...Titan grabs utility power lands. Titan fetches your Gaea's Cradle, Vesuva, Wasteland, Kor Haven, Wolf Run, Valakut, etc. The best Karametra can nab you is Mistveil Plains, Savannah, Murmuring Bosk or Temple Garden.
The thing is, though...Titan auto-grabs you two lands upon ETB, AND every time it attacks. It doesn't require you to have other creatures to cast, it's a one-man-army on it's own. Not to mention, the most important difference...Titan grabs utility power lands. Titan fetches your Gaea's Cradle, Vesuva, Wasteland, Kor Haven, Wolf Run, Valakut, etc. The best Karametra can nab you is Mistveil Plains, Savannah, Murmuring Bosk or Temple Garden.
Right this card does have some nice features though, I mean it costs less than Titan and it will be sweet to be able to thin your deck of lands mid-late game when you drop say a Elvish Mystic or some other normally irrelevant creature that is usually pretty bad turn 6+.
You also missed a few utility lands not including the obvious dual lands/shocks it can grab:
I'm just not sure how I feel about it. GW is my favorite color combo, but this card doesn't do it for me. My standard GW deck doesn't want it..she costs too much. I don't think I like her in my Rhys EDH either. As I mentioned, the best thing I can fetch with her is Temple Garden or Mistveil Plains, and my other cards in the deck that are in the same cost range are must-answer-now cards. I just don't get that feel from her.
I'm just not sure how I feel about it. GW is my favorite color combo, but this card doesn't do it for me. My standard GW deck doesn't want it..she costs too much. I don't think I like her in my Rhys EDH either. As I mentioned, the best thing I can fetch with her is Temple Garden or Mistveil Plains, and my other cards in the deck that are in the same cost range are must-answer-now cards. I just don't get that feel from her.
This card is not designed for g/w beatdown where the curve stops usually at say 4 for Advent of the Wurm. This card is probably best in a deck that can utilize the extra mana for value like a Sphinx's Revelation deck that plays heavier creatures or something.
White and Green are #1 and #2 in terms of ratio creature spells to non-creature spells though. However, I would assume that it says "cast" because otherwise it's way too easy to combo off with cards like Saproling Cluster or Zombie Infestation.
I don't think that the 5 drop would be broken in any combos in Modern, EDH, or Legacy, and there are no cards like those in Standard.
I don't think that the 5 drop would be broken in any combos in Modern, EDH, or Legacy, and there are no cards like those in Standard.
You could also repeatedly trigger it with Dryad Arbor. Oh I will play this random guy then go get Dryad Arbor and then use that to get another Dryad Arbor etc...
It also would be quite annoying with creatures like Deranged Hermit, Oh I will play Deranged Hermit with this god out and go get 5 lands.
You could also repeatedly trigger it with Dryad Arbor. Oh I will play this random guy then go get Dryad Arbor and then use that to get another Dryad Arbor etc...
If I play a 5 drop that doesn't do much and have a Dryad Arbor in hand, I can put 4 Dryad Arbors and another land in play! That isn't a good combo in any format that they are both legal in.
At the beginning of each upkeep, if you control no creatures name Wolron, Sireweasel, put a 3/3 Legendary enchantment creature token named Wolron, Siresweasel on the battlefield.
I'm referencing the giant animal that's sitting around her.
Private Mod Note
():
Rollback Post to RevisionRollBack
I fear I won't have much time to play Magic these days.
I get to watch worlds develop around me.
I get to watch great leaders, terrible oppressors, and trend setters rise and fall.
Limited, Standard, Modern, everything is a different playing field I feel I can observe, but will not actually touch.
I look forward to the stories I will hear.
And more so to the ones I will watch unfold first hand.
Isn't the unknown exciting?
Karametra just whispered in my ear. She said, "Go look in your collection and find those Fleetfoot Panthers that you thought were useless. The Rampaging Baloths and I will be waiting for them here."
I don't think that the 5 drop would be broken in any combos in Modern, EDH, or Legacy, and there are no cards like those in Standard.
Sporemound. Yeah, it's two five mana spells, neither of them all that good, and it's not an actual instant win, but if you can't win with all the lands in your deck plus 15 1/1s on the board...
Sporemound. Yeah, it's two five mana spells, neither of them all that good, and it's not an actual instant win, but if you can't win with all the lands in your deck plus 15 1/1s on the board...
I've been playtesting Karametra as a 2-of in my Standard deck, and good lord does she do work. she usually comes down turn 4, and the ramp really helps my deck. It's a lot easier to get my hand emptied or have mana available for responses to my opponent's actions with her on the field. Whereas my deck, a Junk defender mana-ramp, now just ramps through creatures, Karametra provides that little bit of extra resilience that I'd been so craving. No longer will I be so vulnerable to the removal of my Axebane Guardians. This is beautiful!
And therein lies the problem:
When they design cards specifically to NOT be playable in standard, modern or legacy a lot of flavorful cards are never going to be used even by casual players because the cards are so horrible.
Wizards are throwing fine art and resources out of the window for the sake of selling more boosters and predicting the metagame, at best.
Instead, why don't they simply reprint a whole lot more with new art?
Didn't people make this same argument against Primeval Titan?
I mean who needs to ramp when you have 6 mana to play the Titan?
Feel free to bid on my cards here!
The thing is, though...Titan auto-grabs you two lands upon ETB, AND every time it attacks. It doesn't require you to have other creatures to cast, it's a one-man-army on it's own. Not to mention, the most important difference...Titan grabs utility power lands. Titan fetches your Gaea's Cradle, Vesuva, Wasteland, Kor Haven, Wolf Run, Valakut, etc. The best Karametra can nab you is Mistveil Plains, Savannah, Murmuring Bosk or Temple Garden.
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Right this card does have some nice features though, I mean it costs less than Titan and it will be sweet to be able to thin your deck of lands mid-late game when you drop say a Elvish Mystic or some other normally irrelevant creature that is usually pretty bad turn 6+.
You also missed a few utility lands not including the obvious dual lands/shocks it can grab:
Feel free to bid on my cards here!
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Pucatrade with me!
(Signature courtesy of Argetlam of Hakai Studios
This card is not designed for g/w beatdown where the curve stops usually at say 4 for Advent of the Wurm. This card is probably best in a deck that can utilize the extra mana for value like a Sphinx's Revelation deck that plays heavier creatures or something.
Feel free to bid on my cards here!
I don't think that the 5 drop would be broken in any combos in Modern, EDH, or Legacy, and there are no cards like those in Standard.
Storm Crow is strictly worse than Seacoast Drake.
You could also repeatedly trigger it with Dryad Arbor. Oh I will play this random guy then go get Dryad Arbor and then use that to get another Dryad Arbor etc...
It also would be quite annoying with creatures like Deranged Hermit, Oh I will play Deranged Hermit with this god out and go get 5 lands.
Feel free to bid on my cards here!
If I play a 5 drop that doesn't do much and have a Dryad Arbor in hand, I can put 4 Dryad Arbors and another land in play! That isn't a good combo in any format that they are both legal in.
Storm Crow is strictly worse than Seacoast Drake.
At the beginning of each upkeep, if you control no creatures name Wolron, Sireweasel, put a 3/3 Legendary enchantment creature token named Wolron, Siresweasel on the battlefield.
I'm referencing the giant animal that's sitting around her.
I get to watch great leaders, terrible oppressors, and trend setters rise and fall.
Limited, Standard, Modern, everything is a different playing field I feel I can observe, but will not actually touch.
I look forward to the stories I will hear.
And more so to the ones I will watch unfold first hand.
Isn't the unknown exciting?
Sporemound. Yeah, it's two five mana spells, neither of them all that good, and it's not an actual instant win, but if you can't win with all the lands in your deck plus 15 1/1s on the board...
The point is that it is 2 5 mana cards.
Storm Crow is strictly worse than Seacoast Drake.