I don't care about which one is better but your points 2 and 4 against the Kraken are wrong. The only way they can chump block the Kraken is if they sacrifice their entire field to 'chump' it, which could only count as chumping if they have a single small creature on field later than turn 8 (aka you are crushing them). If they have attacked with literally anything, they can't block it which seems pretty evasive to me. I would much rather have the Kraken's 'not evasion' than flying as you are more likely to get through(and or destroy the majority of their field win-win) than you are with flying.
Remember kids, if everyone isn't ready to block then the Terrorist Krakens win.
what about decks that have one or two dudes, and can easily have a big enough grip to keep spitting them out/kill he kraken with instants when he attacks ? Im not saying your wrong, it is a form of evasion, but unblockable it is not..just sayin
The true mind can weather all the lies and illusions without being lost. The true heart can tough the poison of hatred without being harmed. Since beginning-less time, darkness thrives in the void but always yields to purifying light.
I invision a future where one is not mighty when he can silence a crowd with brutality,
but when he leaves them speechless with wisdom.
Also your #3 made me laugh. "Dies to removal" is such an MTGsalvation cliche, are we really saying it to hexproof creatures too? This guy dodges all sorcery speed removal, which is one of the big draws of Obzedat.
Except Obzedat dodges wraths, which is incredibly relevant.
what about decks that have one or two dudes, and can easily have a big enough grip to keep spitting them out/kill he kraken with instants when he attacks ? Im not saying your wrong, it is a form of evasion, but unblockable it is not..just sayin
There are plenty of ways to make their ability to block cease to exist without having to eliminate their entire field, which is pretty effective in the late game. It isn't 'unblockable' but you are putting a lot of your opponent's resources into one creature, which should make for more two for ones than one for ones in your favor.
Another boring card. Is it me or Born of the Gods is shaping up to be a bad set so far? The most interesting card so far is an uncommon, and the gods are subpar. From all the rares we've seen so far, none looks playable in Standard except maybe Pain Seer. Hopefully they stop showing limited fodder soon enough.
Heh, I designed this ability back when I was a regular on the Salvation cardmaking section (except it was on a 2RRR 5/3 red creature with haste, which was definitely way more competitive than this). Always thought it was a pretty cool one. Glad to see it finally made it to print.
The hexproof clause just affects him against instant removal, such as PtE, which is in a format where this won't likely be played. Aside from that, nearly every creature in the game falls for that kind of removal. So an 8/8 for 7 which is going to let your army swing in for free whilst trading or killing off their best creature or getting in for 8 is sweet. I'm not at all convinced abouth its potential in, say, standard, but at least it has a cool set of abilities.
Except actual hexproof creatures (and Aetherling) don't die to Hero's Downfall, Divine Verdict (if it ever actually sees play), Ultimate Price and probably one or two others I'm not thinking of.
Almost everyone seems to be either undervaluing his protection (either they forget that you'll have untapped completely before you actually attack with him and cause him to lose protection or by downplaying the amount of good sorcery speed removal) or overvaluing his protection (ignoring wraths and/or downplaying the prevelance of instant speed removal).
There are plenty of ways to make their ability to block cease to exist without having to eliminate their entire field, which is pretty effective in the late game. It isn't 'unblockable' but you are putting a lot of your opponent's resources into one creature, which should make for more two for ones than one for ones in your favor.
Fair enough, he definitely iisnt WEAK. And he gets points for being unique, definitely nothing else does quite what he does.
I thought RW were the "mess with combat" colors ala odric, master tactician and the like. seems like blue is getting in on the action lately here and there, although I suppose all the colors have it to some extent
Almost everyone seems to be either undervaluing his protection (either they forget that you'll have untapped completely before you actually attack with him and cause him to lose protection or by downplaying the amount of good sorcery speed removal) or overvaluing his protection (ignoring wraths and/or downplaying the prevelance of instant speed removal).
Agree with this, but its easy to understand as both are new abilities to the game pretty much, especially on one so fat and crabby
The true mind can weather all the lies and illusions without being lost. The true heart can tough the poison of hatred without being harmed. Since beginning-less time, darkness thrives in the void but always yields to purifying light.
I invision a future where one is not mighty when he can silence a crowd with brutality,
but when he leaves them speechless with wisdom.
This is a great way to flavorfully do a cool kraken. He's only targetable when he attacks or blocks because he has to surface to do so, otherwise he's swimming deep under the sea. He can only be stopped by a full coordinated defense from the city.
Well, it avoids most limited removal. White has Divine Verdict as common so it's alright, black has Hero's Downfall...Other colors are screwed against it:D
Blue can bounce it, and then counter it when you try to cast it again
The reason it wont be played is because of conditonal hexproof,if it was alway hexproof that wouldve been a playable card.
...No, that's really not it.
If it was always Hexproof with the rest of his effects he'd still be outclassed in this Standard by Aetherling at pretty much every turn.
The reason he won't be played is most decks aren't aiming for a long game right now, the only deck that has that aim is Esper/Azorious Control, and Mono-White (Aetherling and Elspeth respectively).
If next standard is significantly slower, then he's got a shot at a Voltron build (maybe). Or a Reanimator.
Artwork makes me cringe; but this is what I was really hoping for! Sadly it can't have better art; Velinov's Kraken from Theros Prerelease was a thousand times cooler; but sadly the arts never work I want them to.
Well the cool thing is that chump blocking becomes harder. No Flashing in a creature to be used as chump blocks when you already attacked with your other non-vigilant creatures.[unless it is the only creature on the field]
He kinda looks like Skarner from League of Legends... but more loonier/sillier. Can't take the art seriously though...
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To the people that say that a card needs to be a higher rarity because of Limited... I hate you guys so much. I present to you with this.
I'm not sure why some of you are hating this card so much. It's pretty much a new Aetherling.
-Both essentially have cmc 7 (most of the time, you're going to want U open for Aetherling)
-Both have evasion
-Both have protection
-Both can swing hard
-Both have versatility
The main difference is that with Tromokratis, you're sacrificing a little bit of protection and a wee bit of evasion for not having to invest loads of mana into it each turn.
Aetherling saw play, so will Tromokratis. I'll probably replace the Aetherling in my Grixis Control deck with Tromokratis.
Aetherling saw play, so will Tromokratis. I'll probably replace the Aetherling in my Grixis Control deck with Tromokratis.
Wtf, why would you ever do that...? Aetherling costs less, is more flexible, can attack and block, almost never dies, you can blink him out, wrath and still keep him, just...why?
Wtf, why would you ever do that...? Aetherling costs less, is more flexible, can attack and block, almost never dies, you can blink him out, wrath and still keep him, just...why?
Because I like not having to spend up to 6 mana each turn to be able to do those things.
Also, it seems that you didn't read the rest of my post. Aetherling essentially costs the same, almost all of the time, you're keeping that extra U open for the blink ability when you cast Aetherling. I don't see how Aetherling is more flexible, his maximum power is 8, and that's after spending 4 mana, and sure, you could spend as much mana as you want on his toughness, but it's going to cost a lot, as anything over 8 toughness also costs 4 or more mana.
Sure, Tromokratis does lose Hexproof when he attacks and blocks, and there is no better protection than just not being there, but having hexproof most of the time still gives him a good amount of protection, especially in a blue deck.
The trade off is that with Aetherling, you have a more reliable creature, but you have to constantly baby it. With Tromokratis, he dies a little easier, however you're saving yourself an extra 3-6 mana each turn. This is a fair trade off, and Tromokratis is a good card.
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what about decks that have one or two dudes, and can easily have a big enough grip to keep spitting them out/kill he kraken with instants when he attacks ? Im not saying your wrong, it is a form of evasion, but unblockable it is not..just sayin
personally, I miss Sphinx of jwar isle. he was elvis baby, the king
I invision a future where one is not mighty when he can silence a crowd with brutality,
but when he leaves them speechless with wisdom.
Except Obzedat dodges wraths, which is incredibly relevant.
It's a trade-off Obzedat dodges wraths, Tromo can actually block.
There are plenty of ways to make their ability to block cease to exist without having to eliminate their entire field, which is pretty effective in the late game. It isn't 'unblockable' but you are putting a lot of your opponent's resources into one creature, which should make for more two for ones than one for ones in your favor.
Terrible opinion.
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Cards that cost 6-7CMC might as well say "win the game next turn" because they are just so hard to drop.
This is sorta the way im leaning, with this all just being a brainstorm thrown together, without a second thought on it. "RUGrats"
In multiplayer formats, this kraken is often 'win the game next turn'. Or at least eliminate one player.
I'm not saying it's great, but it is a threat that can sit on the board and is hard to remove. In slow multiplayer, it is at least viable.
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Except actual hexproof creatures (and Aetherling) don't die to Hero's Downfall, Divine Verdict (if it ever actually sees play), Ultimate Price and probably one or two others I'm not thinking of.
Almost everyone seems to be either undervaluing his protection (either they forget that you'll have untapped completely before you actually attack with him and cause him to lose protection or by downplaying the amount of good sorcery speed removal) or overvaluing his protection (ignoring wraths and/or downplaying the prevelance of instant speed removal).
Fair enough, he definitely iisnt WEAK. And he gets points for being unique, definitely nothing else does quite what he does.
I thought RW were the "mess with combat" colors ala odric, master tactician and the like. seems like blue is getting in on the action lately here and there, although I suppose all the colors have it to some extent
Agree with this, but its easy to understand as both are new abilities to the game pretty much, especially on one so fat and crabby
I invision a future where one is not mighty when he can silence a crowd with brutality,
but when he leaves them speechless with wisdom.
You want Hexproof drop a Benthic Giant.
This way you get a creature that's actually hexproof and actually unblockable
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I don't play multiplayer.
Standard is fast. I play against red decks stacked with haste all the time and don't like dying before I can play my spells.
Blue can bounce it, and then counter it when you try to cast it again
...No, that's really not it.
If it was always Hexproof with the rest of his effects he'd still be outclassed in this Standard by Aetherling at pretty much every turn.
The reason he won't be played is most decks aren't aiming for a long game right now, the only deck that has that aim is Esper/Azorious Control, and Mono-White (Aetherling and Elspeth respectively).
If next standard is significantly slower, then he's got a shot at a Voltron build (maybe). Or a Reanimator.
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He kinda looks like Skarner from League of Legends... but more loonier/sillier. Can't take the art seriously though...
http://www.youtube.com/watch?v=SY8h2vp5Xis
-Both essentially have cmc 7 (most of the time, you're going to want U open for Aetherling)
-Both have evasion
-Both have protection
-Both can swing hard
-Both have versatility
The main difference is that with Tromokratis, you're sacrificing a little bit of protection and a wee bit of evasion for not having to invest loads of mana into it each turn.
Aetherling saw play, so will Tromokratis. I'll probably replace the Aetherling in my Grixis Control deck with Tromokratis.
Wtf, why would you ever do that...? Aetherling costs less, is more flexible, can attack and block, almost never dies, you can blink him out, wrath and still keep him, just...why?
Because I like not having to spend up to 6 mana each turn to be able to do those things.
Also, it seems that you didn't read the rest of my post. Aetherling essentially costs the same, almost all of the time, you're keeping that extra U open for the blink ability when you cast Aetherling. I don't see how Aetherling is more flexible, his maximum power is 8, and that's after spending 4 mana, and sure, you could spend as much mana as you want on his toughness, but it's going to cost a lot, as anything over 8 toughness also costs 4 or more mana.
Sure, Tromokratis does lose Hexproof when he attacks and blocks, and there is no better protection than just not being there, but having hexproof most of the time still gives him a good amount of protection, especially in a blue deck.
The trade off is that with Aetherling, you have a more reliable creature, but you have to constantly baby it. With Tromokratis, he dies a little easier, however you're saving yourself an extra 3-6 mana each turn. This is a fair trade off, and Tromokratis is a good card.