Anyone else notice the extra cards? Normally there are only 249 rather than 269. I speculate that they may be there to allow for them to print both ally and enemy duals meaning no duals in Huie.
Perhaps M15 is just a set with a different number of cards in it than M14. Over the years, sets have been almost every size between 150 and 400. 269 is a good a number as any.
Honestly I think it's time to just put gold cards in the core sets. Nicol Bolas, Planeswalker showed that it was possible. Gold cards used to be every other block or so; now they've been in four blocks in a row. And no gold commons would make sense for a core set. So add 20 gold uncommons, and replace some rares with gold and you're fine.
But then, there's the mysterious "101st common", which only appears at half the rate of every other common. This implies that commons are printed in two sheets (60+60+1 and 40+40+40+1), but that on one sheet, the last slot contains something other than an actual card. For the numbers to make sense it has to be the first sheet; so, after you print three copies of the first sheet, and two copies of the second sheet, you have 6 copies of every common except the 101st, of which you have 3. The last slot is a mystery, possibly a checksum card like the "barcode card" that slipped into someone's booster, when was it, last year?
the last slot is not a mystery, and it's not half as common. it's 5:6.
there are two common sheets, each 11x11 or 121 cards. one has 60 cards on it twice, the other 40 cards thrice. the 101st common is on both sheets once. The first sheet is printed 3 times for every 2 times the second is, for six copies of every common except the last, which gets 5.
Remand is long overdue, but top would be ridiculous to say the least. For one its banned in modern, making it a questionable reprint and second thing is it wouldn't be healthy for standard as well, just adding a ton of time to a game, spinning your top every turn.
Since they add more uncommons, I'd appreciate if they finally kicked a common slot for an uncommon card in each booster.
I'm SO SICK of the "too strong for Standard" argument. It's the new "Dies to removal". We can have a two mana 4/4 with a zillion abilities, but we can't just have Accumulated Knowledge. Makes sense.
Remand is long overdue, but top would be ridiculous to say the least. For one its banned in modern, making it a questionable reprint and second thing is it wouldn't be healthy for standard as well, just adding a ton of time to a game, spinning your top every turn.
Well, they're not printing them in Commander, so I'm sort of running out of non-FTV ways to get top supply back up for it. Anyway I just listed the two expensive uncommons that popped into my head, so I didn't really give it much thought into citing examples.
I hope that you are joking about that, because I actually believe that recent sets have had too many rares; for example, Theros had 60 uncommons and 53 rares, which is almost as many, as opposed to only 15 mythic rares. Why were there so many rares in that set? Would it not be more sensible to have the number of rares be only slightly higher than the number of mythic rares, rather than only slightly lower than the number of uncommons, to help keep rares special and valuable?
I'm only half joking. I think more uncommons is a good thing as it shifts more of the sets vaule to the uncommon slot. Over the past 10 or so years though every time Wotc has done something good it's always been a prelude to making the game more expensive.
I wont be surpised if in 5 years they don't do something like "We heard that new players don't like coreset cards rotating out every year, so we are going back to biannual coresets. But won't this mean less new cards every year? Not so fast we're making the other sets bigger to make up for it" and then increase the large set sizes to 250 with 25 mythics and 88 rares. Then feed us some crap and skewed numbers like "These mythics are still more common than maze's end"
A 40 dollar mythic rare would constitute a must have 4 of that goes in many decks.
Stats About Mythics
-Mythics are on average 40% rarer than pre-mythic rares
(old blocks about 200 rares, Mythic blocks 35+ mythics)
-They are printing more new cards a year not less
(about 665 now vs. 630 in most pre-mythic block)
-To drop the value of a rare by $1 a mythic must go up $2
-In a 3 year time span deck prices doubled. I am petitioning for the removal of mythic rarity. Sig this to join the cause.
You've got as much chance of them reprinting top in M15 as you do of MaRo kicking down the door to your house and handing you a playset of every card ever printed including the ones that are just out of development and not actually released yet.
It doesn't make sense for WotC to print modern banned cards in standard sets. Supplementaries, yes (i.e. they could put them in dual decks, commander decks, etc). And top goes particularly for that, it slows formats down too much because so many people can't control the urge to top.
Remand... that I could buy. They printed rewind and I had that way below remand on the likely reprint list.
Remand is much more powerful than Rewind, they aren't even close in power level. Remand will not see print, period, in a standard set. I'll see if I can find the article where it was explicitly stated that remand will not come back to standard.
Can't say I'm a fan of this change - the uncommon slot means the most to me, and there being 20 more means less of a chance of getting the ones you want. We'll see how it plays out though.
Can one imagine if there're 20 more playable uncommons in Theros? That'll improve red significantly. The quality of draft was be sooooo much better than having Witches' Eye in all your three packs. ugh.
Can one imagine if there're 20 more playable uncommons in Theros? That'll improve red significantly. The quality of draft was be sooooo much better than having Witches' Eye in all your three packs. ugh.
That's just bad limited design.
Theros was very questionable. I've seen too many dead packs.
Rosewater said on his last podcast he is currently working on "Blood" which will be the big fall set in 2015. "Huey" is out of designs hands now.
I believe he also mentioned that uncommons are the place where they find the run out of slots the most. They have commons that really should be uncommons and rares that don't quite deserve to be rares both being pushed into the uncommon slots. I can see why they want to give themselves more breathing room in terms of design and development.
I'm more concerned about what this will mean for commons. Usually there's at least one good common in every set that's worth a couple of bocks. Will those cards get bumped to uncommon in the future? Will commons become stricly limited fodder? I guess this is only a problem for core sets, but still...
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Perhaps M15 is just a set with a different number of cards in it than M14. Over the years, sets have been almost every size between 150 and 400. 269 is a good a number as any.
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the last slot is not a mystery, and it's not half as common. it's 5:6.
there are two common sheets, each 11x11 or 121 cards. one has 60 cards on it twice, the other 40 cards thrice. the 101st common is on both sheets once. The first sheet is printed 3 times for every 2 times the second is, for six copies of every common except the last, which gets 5.
oh wait, i misread. you were so close.
he's mistaken, or lying. I did the print runs for years, and busted tens of cases on several occasions. It's 5:6 in both instances.
UR Melek, Izzet ParagonUR, B Shirei, Shizo's CaretakerB, R Jaya Ballard, Task MageR,RW Tajic, Blade of the LegionRW, UB Lazav, Dimir MastermindUB, UB Circu, Dimir LobotomistUB, RWU Zedruu the GreatheartedRWU, GUBThe MimeoplasmGUB, UGExperiment Kraj UG, WDarien, King of KjeldorW, BMarrow-GnawerB, WBGKarador, Ghost ChieftainWBG, UTeferi, Temporal ArchmageU, GWUDerevi, Empyrial TacticianGWU, RDaretti, Scrap SavantR, UTalrand, Sky SummonerU, GEzuri, Renegade LeaderG, WUBRGReaper KingWUBRG, RGXenagos, God of RevelsRG, CKozilek, Butcher of TruthC, WUBRGGeneral TazriWUBRG, GTitania, Protector of ArgothG
If we're lucky Remand and Sensei's Divining Top will be among them, I suppose.
Remand is long overdue, but top would be ridiculous to say the least. For one its banned in modern, making it a questionable reprint and second thing is it wouldn't be healthy for standard as well, just adding a ton of time to a game, spinning your top every turn.
Since they add more uncommons, I'd appreciate if they finally kicked a common slot for an uncommon card in each booster.
UR Melek, Izzet ParagonUR, B Shirei, Shizo's CaretakerB, R Jaya Ballard, Task MageR,RW Tajic, Blade of the LegionRW, UB Lazav, Dimir MastermindUB, UB Circu, Dimir LobotomistUB, RWU Zedruu the GreatheartedRWU, GUBThe MimeoplasmGUB, UGExperiment Kraj UG, WDarien, King of KjeldorW, BMarrow-GnawerB, WBGKarador, Ghost ChieftainWBG, UTeferi, Temporal ArchmageU, GWUDerevi, Empyrial TacticianGWU, RDaretti, Scrap SavantR, UTalrand, Sky SummonerU, GEzuri, Renegade LeaderG, WUBRGReaper KingWUBRG, RGXenagos, God of RevelsRG, CKozilek, Butcher of TruthC, WUBRGGeneral TazriWUBRG, GTitania, Protector of ArgothG
Well, they're not printing them in Commander, so I'm sort of running out of non-FTV ways to get top supply back up for it. Anyway I just listed the two expensive uncommons that popped into my head, so I didn't really give it much thought into citing examples.
I'm only half joking. I think more uncommons is a good thing as it shifts more of the sets vaule to the uncommon slot. Over the past 10 or so years though every time Wotc has done something good it's always been a prelude to making the game more expensive.
I wont be surpised if in 5 years they don't do something like "We heard that new players don't like coreset cards rotating out every year, so we are going back to biannual coresets. But won't this mean less new cards every year? Not so fast we're making the other sets bigger to make up for it" and then increase the large set sizes to 250 with 25 mythics and 88 rares. Then feed us some crap and skewed numbers like "These mythics are still more common than maze's end"
Stats About Mythics
-Mythics are on average 40% rarer than pre-mythic rares
(old blocks about 200 rares, Mythic blocks 35+ mythics)
-They are printing more new cards a year not less
(about 665 now vs. 630 in most pre-mythic block)
-To drop the value of a rare by $1 a mythic must go up $2
-In a 3 year time span deck prices doubled.
I am petitioning for the removal of mythic rarity. Sig this to join the cause.
As long as a set of them are designed by John Avon, im good with that.
And S'sDTop is by far my most expensive Uncommon. And i dont expect them to reprint SDT because its Wizards.
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Remand is much more powerful than Rewind, they aren't even close in power level. Remand will not see print, period, in a standard set. I'll see if I can find the article where it was explicitly stated that remand will not come back to standard.
UR Melek, Izzet ParagonUR, B Shirei, Shizo's CaretakerB, R Jaya Ballard, Task MageR,RW Tajic, Blade of the LegionRW, UB Lazav, Dimir MastermindUB, UB Circu, Dimir LobotomistUB, RWU Zedruu the GreatheartedRWU, GUBThe MimeoplasmGUB, UGExperiment Kraj UG, WDarien, King of KjeldorW, BMarrow-GnawerB, WBGKarador, Ghost ChieftainWBG, UTeferi, Temporal ArchmageU, GWUDerevi, Empyrial TacticianGWU, RDaretti, Scrap SavantR, UTalrand, Sky SummonerU, GEzuri, Renegade LeaderG, WUBRGReaper KingWUBRG, RGXenagos, God of RevelsRG, CKozilek, Butcher of TruthC, WUBRGGeneral TazriWUBRG, GTitania, Protector of ArgothG
Wall is possible, very unlikely we'll ever see Path in standard again.
Check out http://www.mtgbrodeals.com/author/john-murphy/ for my EDH articles!
That's just bad limited design.
Theros was very questionable. I've seen too many dead packs.
I believe he also mentioned that uncommons are the place where they find the run out of slots the most. They have commons that really should be uncommons and rares that don't quite deserve to be rares both being pushed into the uncommon slots. I can see why they want to give themselves more breathing room in terms of design and development.