Again, depends heavily on your definition of power.
Being able to essentially "unmake" others from the multiverse or be able to smack the other down.
Both have their applications and your definition of power determines who's the most powerful.
If we talk physical strength I doubt many of the walkers (even oldwalkers) could rival the gods. If we talk magical prowess I believe the tables are turned (in most cases).
Jace was struggling against Exava and Ruric Thar, and needed Emmara to save his butt from Varolz. He's nowhere near the power level of a god.
Gideon ran away at the mere sight of Emrakul, knowing he could never beat such a thing. And that's coming from the planeswalker with the biggest balls in the multiverse.
Karn is another thing, though, but the average planeswalker is basically mage with a wider array of spells due to their travels. Nothing too crazy.
*Looks at all the information, contemplates, then comes up with some convoluted concept*
It's obvious that white is going to play a huge role in this particular block and it'll have something to do with Elspeth and Ajani. We can agree with that because of JIN having those two. The fact also shows that the same god will possibly show up (okay, more than likely) because it (he) is in BNG/JIN.
Now setting lands aside as a major aspect (because they will be), is it to far fetched to say that U will play a part in BNG because of the lightning, clouds, etc... or do we look at the blatantly obvious things?
Also, the red/black aspect of the god itself (which I am sure has been established) would lead me to believe that it's going to be a URG in BNG but WBR in JIN.
I can't say this with 100%, neither can anyone really, but I'm just giving my perspective to such.
The god in both posters is Xenagos (which we know is the antagonist of the block) and he is RG, not RB (yet).
What it has to do with URG or WBR makes no sense to me.
Please rephrase your argument/observation so I'll have a chance to understand what your views are.
You don't call "dying to removal" if the removal is more expensive in resources than the creature. If you have to spend BG (Abrupt Decay), or W + basic land (PtE) to remove a 1G, that is not "dying to removal". Strictly speaking Goyf dies to removal, but actually your removal is dying to Goyf.
As I see it there are 4 possible ways this can end and all of them includes Xenagos is losing against Elspeth (and Ajani).
1: He is killed off. End of story.
2: He is defeated and runs off in search of another world to conquer (this is ofc presuming he keeps his Planeswalker Spark and doesn't sacrifice it to become one of the lesser gods)
3: He is defeated and "atone" his sins and become a "domesticated" part of the god pantheon on Theros.
4: "Xenagos uses self-destruct. It is super effective. Elspeth is extremely wounded and some side-person (Ajani or Heliod - Heliod most likely) fainted (- is killed)."
I'm not even sure which ending I'd prefer. I'd want him to be part of the settled pantheon but then again I find it hard to believe he can do that without "atoning for his sins" - I believe he has done some cruel actions that Elspeth in her righteousness wants to punish.
Xenagos manages to mortally wound Elspeth and Ajani has to retreat with her unconscious body back to Heliod to report they've failed before he planeswalks out to get help. Whether Elspeth will live is not sure.
We'll revisit the plane in a future where it looks pretty much like Time Spiral's essential chaotic world with no order and Xenagos has destroyed the rest of the god pantheon and the residents of Theros is scattered and few in numbers. Perhaps throwing back Gideon as a recruiter-type is too cliche but something along those lines be the story arc.
I'm positive Xenagos is going to lose his spark to ascend, now it's a matter of whether or not he'll live by the end of this story. If he's defeated by the dynamic white duo I just don't see Heliod allowing someone he once considered a usurper staying around in his pantheon. Would you keep someone around you know once tried to back stab you?
I doubt Xenagos will temporary lose his spark or be a godwalker. Satyr are known to be very prideful and defeated Xenagos would just be awful to deal with, story wise. "I was once a powerful, awesome god, and I would have gotten away with it too if it wasn't for that pesky knight girl and her cat-man friend."
I agree with your assumption that Xenagos most likely wont yield to become "good" but I do believe that Heliod could give second chances. I also wanted to write this within my initial post but apparently I forgot.
I do believe that Mogis is another aggressive and ambitious god but he's tolerated in the pantheon because he can be controlled. Perhaps a similar mental shackle can be put on Xenagos.
After all he apparently feels restless that he essentially has ascended a god by igniting his Spark and he wants to "settle" for a local god on his native plane.
As such he might confine to be an equal part of the pantheon rather than face execution or exile.
I just hope that Xenagos won't be killed off. I like his design, and want to see, after the imho 100% sure loss against Elspeth in Theros, how he will evolve while travelling the multiverse again in search of a new purpose.
I doubt he'll continue to be able to planeswalk once he becomes a god.
So Xenagos will become a god and kick everyone's ass. Good.
Also, I'd like to see Enchantment Lands, like the artifact ones in Mirrodin. I find that reasonable, there's no real way to abuse them and they could be a nice addition to enchantment decks in every format.
Nah, they didnt win. Their stories are just ongoing.
Phyrexia still needs their new glorious leader and the Eldrazi just left off to somewhere we dont know. There is still room for the good guys to win.
Stories that go wors before they get better are much more exiting because of all the dramatic tention. They will be comcluded at some point.
I guess it depends on when you choose to end the story. I chose to end it at the end of the block. Saying 'the good guys still have room to win,' is like saying Loki didn't lose in the Avengers movie. Yeah, there's a sequel, yeah he's involved, but he definitely lost in the first chapter.
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Protection from reason (Decadent_Creed can't be blocked, targeted, dealt damage, or enchanted by reason.)
So Xenagos will become a god and kick everyone's ass. Good.
Also, I'd like to see Enchantment Lands, like the artifact ones in Mirrodin. I find that reasonable, there's no real way to abuse them and they could be a nice addition to enchantment decks in every format.
Most likely wont happen. Simply because it creates Land Destruction at 2-3 mana (a single 1 CMC) in standard and there's no reason to put them there.
This block doesn't care about enchantments, it has some additional themes where enchantment is a big portion of that, but it wont gain anything from enchantment lands.
Enchantment lands are extemely unlikely because for Theros they don't want to print any enchantment and another thing cards that don't feel mechanically like enchantments.
So Xenagos will become a god and kick everyone's ass. Good.
Also, I'd like to see Enchantment Lands, like the artifact ones in Mirrodin. I find that reasonable, there's no real way to abuse them and they could be a nice addition to enchantment decks in every format.
They don't do anything for "enchantment decks." None of the playable enchantresses would trigger off an enchantment land.
I'm so glad they returned the art style to classical antiquities. Perhaps now they further will explore new potential creature types of the old greek tales.. though I'm hoping they come up with some new 'magic' because lately its just been looking like they are selling products. Specifically I'd like to see more Dryads, more nymphs, and perhaps some kind of integrations of old magic creatures and old mythic beasts.
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BUG Pact Spanish Inquisition BUG U Solidarity U
Luck is a residue of design.
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I'm so glad they returned the art style to classical antiquities. Perhaps now they further will explore new potential creature types of the old greek tales.. though I'm hoping they come up with some new 'magic' because lately its just been looking like they are selling products. Specifically I'd like to see more Dryads, more nymphs, and perhaps some kind of integrations of old magic creatures and old mythic beasts.
Wouldn't the type Enchantment Land make enchantment hate incredibly playable? We have so much land/enchant hate that a deck packing Polis Crusher and a few early enchant removal spells could consistently keep you to 1/2 mana the entire game. Frenzied Tilling is in standard, too...
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"The trick to creativity is knowing how to hide your sources." -Albert Einstein
Maro already said there wouldn't be enchantment lands for development reasons. Which is understandable since the artifact lands were banned in block, standard and modern.
Maro already said there wouldn't be enchantment lands for development reasons. Which is understandable since the artifact lands were banned in block, standard and modern.
Sphere of Safety isn't going to kill anyone out of nowhere, like the affinity wincons did.
Some say a God might be more powerful, because on paper it's indestructible. But if Karn were to be in Theros, I doubt there'll be comparisons.
UR Melek, Izzet ParagonUR, B Shirei, Shizo's CaretakerB, R Jaya Ballard, Task MageR,RW Tajic, Blade of the LegionRW, UB Lazav, Dimir MastermindUB, UB Circu, Dimir LobotomistUB, RWU Zedruu the GreatheartedRWU, GUBThe MimeoplasmGUB, UGExperiment Kraj UG, WDarien, King of KjeldorW, BMarrow-GnawerB, WBGKarador, Ghost ChieftainWBG, UTeferi, Temporal ArchmageU, GWUDerevi, Empyrial TacticianGWU, RDaretti, Scrap SavantR, UTalrand, Sky SummonerU, GEzuri, Renegade LeaderG, WUBRGReaper KingWUBRG, RGXenagos, God of RevelsRG, CKozilek, Butcher of TruthC, WUBRGGeneral TazriWUBRG, GTitania, Protector of ArgothG
Being able to essentially "unmake" others from the multiverse or be able to smack the other down.
Both have their applications and your definition of power determines who's the most powerful.
If we talk physical strength I doubt many of the walkers (even oldwalkers) could rival the gods. If we talk magical prowess I believe the tables are turned (in most cases).
Jace was struggling against Exava and Ruric Thar, and needed Emmara to save his butt from Varolz. He's nowhere near the power level of a god.
Gideon ran away at the mere sight of Emrakul, knowing he could never beat such a thing. And that's coming from the planeswalker with the biggest balls in the multiverse.
Karn is another thing, though, but the average planeswalker is basically mage with a wider array of spells due to their travels. Nothing too crazy.
It's obvious that white is going to play a huge role in this particular block and it'll have something to do with Elspeth and Ajani. We can agree with that because of JIN having those two. The fact also shows that the same god will possibly show up (okay, more than likely) because it (he) is in BNG/JIN.
Now setting lands aside as a major aspect (because they will be), is it to far fetched to say that U will play a part in BNG because of the lightning, clouds, etc... or do we look at the blatantly obvious things?
Also, the red/black aspect of the god itself (which I am sure has been established) would lead me to believe that it's going to be a URG in BNG but WBR in JIN.
I can't say this with 100%, neither can anyone really, but I'm just giving my perspective to such.
The god in both posters is Xenagos (which we know is the antagonist of the block) and he is RG, not RB (yet).
What it has to do with URG or WBR makes no sense to me.
Please rephrase your argument/observation so I'll have a chance to understand what your views are.
"OH GOD MY BRAIN IS EXPLOADING AT HOW BAD THE ART IS ON MY OWN CARD"
-A friend's first impression of Ancestral Recall
10/10, I tapped.
Tho i like the idea of a card that changes colour throughout a story i agree with you.
1: He is killed off. End of story.
2: He is defeated and runs off in search of another world to conquer (this is ofc presuming he keeps his Planeswalker Spark and doesn't sacrifice it to become one of the lesser gods)
3: He is defeated and "atone" his sins and become a "domesticated" part of the god pantheon on Theros.
4: "Xenagos uses self-destruct. It is super effective. Elspeth is extremely wounded and some side-person (Ajani or Heliod - Heliod most likely) fainted (- is killed)."
I'm not even sure which ending I'd prefer. I'd want him to be part of the settled pantheon but then again I find it hard to believe he can do that without "atoning for his sins" - I believe he has done some cruel actions that Elspeth in her righteousness wants to punish.
We'll revisit the plane in a future where it looks pretty much like Time Spiral's essential chaotic world with no order and Xenagos has destroyed the rest of the god pantheon and the residents of Theros is scattered and few in numbers. Perhaps throwing back Gideon as a recruiter-type is too cliche but something along those lines be the story arc.
- Yea I'm not paid to create story arcs
I doubt Xenagos will temporary lose his spark or be a godwalker. Satyr are known to be very prideful and defeated Xenagos would just be awful to deal with, story wise. "I was once a powerful, awesome god, and I would have gotten away with it too if it wasn't for that pesky knight girl and her cat-man friend."
I do believe that Mogis is another aggressive and ambitious god but he's tolerated in the pantheon because he can be controlled. Perhaps a similar mental shackle can be put on Xenagos.
After all he apparently feels restless that he essentially has ascended a god by igniting his Spark and he wants to "settle" for a local god on his native plane.
As such he might confine to be an equal part of the pantheon rather than face execution or exile.
I doubt he'll continue to be able to planeswalk once he becomes a god.
Also, I'd like to see Enchantment Lands, like the artifact ones in Mirrodin. I find that reasonable, there's no real way to abuse them and they could be a nice addition to enchantment decks in every format.
I guess it depends on when you choose to end the story. I chose to end it at the end of the block. Saying 'the good guys still have room to win,' is like saying Loki didn't lose in the Avengers movie. Yeah, there's a sequel, yeah he's involved, but he definitely lost in the first chapter.
This block doesn't care about enchantments, it has some additional themes where enchantment is a big portion of that, but it wont gain anything from enchantment lands.
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They don't do anything for "enchantment decks." None of the playable enchantresses would trigger off an enchantment land.
Standard: W/R Aggro
U Solidarity U
Luck is a residue of design.
I'm an aspiring Psychedelic Trance musician. Please feel free to enjoy my sense of life:
http://soundcloud.com/vacrix
I think he meant more on the Ethereal Armor end of the spectrum
You mean like Sphinxes and Minotaurs?
Standard: W/R Aggro
Maro already said there wouldn't be enchantment lands for development reasons. Which is understandable since the artifact lands were banned in block, standard and modern.
Sphere of Safety isn't going to kill anyone out of nowhere, like the affinity wincons did.
Standard: W/R Aggro