Game Day: Hydra deck contents

  • #1
    More or less complete info about the mechanics of the 'Face the Hydra' challenge at Theros Game Day.
    The hydra challenge deck is a 60-cards. There are 19 head cards and 41 Sorcery cards. Up to four of the 19 heads start on the battlefield based on difficulty. The deck contains only 15 unique cards.

    11x Hydra Head
    4x Ravenous Brute Head
    1x Snapping Fang Head
    1x Shrieking Titan Head
    1x Savage Vigor Head
    (I am missing 1 in this count, but I'm fairly certain that there are exactly 19 head cards and that the count discrepancy is a missing Hydra Head or Ravenous Brute Head.)

    Hydra Head
    When it dies, each player gains 2 life.
    0/3
    *Two, three, or four of these start on the battlefield at the beginning of the game.

    Ravenous Brute Head
    (Probably Elite)
    When it dies, each player gains 2 life and draws a card.
    0/6

    Snapping Fang Head
    Elite
    Deals 1 (additional) damage to each player during the hydra's end step.
    (Has some sort of beneficial effect when it dies.)
    0/8

    Shrieking Titan Head
    Elite
    Each player discards a card during the hydra's end step.
    (Has some sort of beneficial effect when it dies.)
    0/8

    Savage Vigor Head
    Elite
    The hydra draws/casts an additional card during its end steps.
    0/8

    The 41 unique spells are as follows

    2x Strike the Weak Spot
    Destroy target head. (You make all choices for the hydra.) If the head is Elite, the hydra takes another turn after this one.

    4x Hydra's Impenetrable Hide
    Heads are indestructible until the hydra's next turn.

    3x Neck Tangle
    Something about tapping two heads and then something else. (Tapped heads won't damage players during the hydra's end step.)

    4x Torn Between Heads
    I don't remember this one's text.

    4x Grown from the Stump
    Return up to 2 of the 0/3 heads from the hydra's graveyard to play. If there aren't any, reveal the library until you hit a head and put that into play and the rest into the graveyard.

    5x Swallow the Hero Whole
    I think this one was already spoiled, but it's like Journey to Nowhere. Each player chooses a creature they control to exile but those creatures come back when a head dies.

    4 Hydra's Noxious Breath
    Choose one -- 5 damage to each player or destroy each tapped non-head creature. (You make decisions for the hydra. We assume this means you can choose the latter option on turn 1 when you have no creatures.)

    6x Unified Lunge
    The hydra deals X damage to each player where X is the number of heads it controls.

    5x Disorienting Glower
    Each player can't cast spells until the Hydra's next turn.

    5x Distract the Hydra
    I don't remember the text of this one.There was a Sorcery to the effect of:
    "Each player may sacrifice a creature. Each player that does so may tap a head. Each player that doesn't sacrifice a creature loses 3 life." (Tapped heads don't do damage to players during the hydra's end step.)

    There was a Sorcery to the effect of:
    "If the hydra has 5 or more heads, do something. Otherwise the hydra casts the top card of its deck." (The hydra never had five heads when we drew it so I don't remember what the first clause did.



    The player(s) always take the first turn (and don't draw on their first turn.

    The hydra "casts" the top card of its library each turn (again a ~15:41 head:spell ratio). During its end step, each untapped head deals 1 damage to each player. Each Elite head deals an additional 1 damage to each player. (Snapping Fang Head's ability thus causes it to deal 3 total damage to each player by itself since it's also elite.)

    Players attack the heads directly with creatures.

    When a head dies, the hydra reveals the top two cards of his or her library. Any heads come into play; any sorceries go to the graveyard. (Hitting double spells is not unlikely.)

    If a head would leave play, it dies instead. (Disperse / Cyclonic Rift do good things.)

    The player(s) win when no heads remain on the battlefield.

    As far as I can remember, the graveyard never reshuffles, so the 19 head cards (and 4 copies of Grown from the Stump) are the actual kill limit. (Though this will vary randomly based on the exact order of spells in the deck.)
    Last edited by viperesque: 9/28/2013 9:04:55 PM
    My sig broke.
  • #2
    Sedge Scorpion makes me smile. Smile
    Contemplations: Panglacial Wurm , Using Morph , White Weenie
  • #3
    Assuming that you can go up against the Hydra with any deck, Terminus is hella tech here. As is Mannichi, the Fevered Dream.
    Proud NYU Scrub, CAS '14 - empyreanobscure on tumblr - Clan Flamingo YMTC Co-Runner
  • #4
    Quote from void_nothing
    Assuming that you can go up against the Hydra with any deck, Terminus is hella tech here. As is Mannichi, the Fevered Dream.
    I think the heads would die instead of being put on the bottom.

    If this weren't Standard, it would be fun to just play Doran to annoy your team mates. :p
    Last edited by Crypt Rat: 9/28/2013 9:32:09 PM
    Contemplations: Panglacial Wurm , Using Morph , White Weenie
  • #5
    Quote from void_nothing
    Assuming that you can go up against the Hydra with any deck, Terminus is hella tech here. As is Mannichi, the Fevered Dream.


    I suppose you can go with any deck, but your supposed to restrict it to standard which those are not. Also, neither does any more than a normal wrath would. You make a whole lot of stumps for heads to grow back on.

    [23:18] <CC> You're somehow gayer than I am.
  • #6
    Quote from Small Adult
    I suppose you can go with any deck, but your supposed to restrict it to standard which those are not. Also, neither does any more than a normal wrath would. You make a whole lot of stumps for heads to grow back on.



    Actually, the deck is apparently able to be scaled to play against any deck at all, even competitive legacy decks.
    Rules Advisor
  • #7
    So... what happens with the 'mill until you find a land' cards such as Balustrade Spy?

    Since there are no lands in the hydra deck, does the whole thing go in the graveyard, or does it not work because the challenge deck technically doesn't have a 'player' ?
  • #8
    Quote from gdiffuser
    Actually, the deck is apparently able to be scaled to play against any deck at all, even competitive legacy decks.


    I was informed by my LGS that it's a Standard-only affair.
  • #9
    The game day event was standard only. But once you buy a 'meet the hydra' deck, what is stopping you from doing whatever you like? (And wizards designers surely considered this when designing it)
  • #10
    Illustration

    ATTACHMENTS
    • Challenge deck
  • #11
    Sounds too east to beat on the hardest mode sadly
    did you know there is a Power Ranger Card Game? Started in 2013 and Growing! Check out the official facebook page. http://www.facebook.com/PowerRangersCards

    EDH Deck
    URGThe Group HugsWUG
  • #12
    So wait, wouldn't something like Traumatize wreck this deck then?
  • #13
    The heads seem to be tokens Tongue

    ATTACHMENTS
    • bomba-trinquete-ratchet-bomb-34027
  • #14
    I broke the format: Wink


    ATTACHMENTS
    Last edited by mKausa: 9/29/2013 3:24:39 AM
  • #15
    Quote from Hexcel
    So... what happens with the 'mill until you find a land' cards such as Balustrade Spy?

    Since there are no lands in the hydra deck, does the whole thing go in the graveyard, or does it not work because the challenge deck technically doesn't have a 'player' ?


    I assume that the hydra doesn't count as a "player" for targeting purposes...

  • #16
    Quote from mKausa
    I broke the format: Wink




    It's a 3 mana wrath effect, but remember that you might just get more heads back than you 'destroyed'.

    Also: to up the difficulty, simply proxy in more elite heads, maybe create your own heads (shroud heads, heads with pro: colour, heads which damage creatures that damage them, etc.)
    Last edited by Thief of Time: 9/29/2013 4:43:42 AM
  • #17
    Nyeleas Bow is awesome now, wait all attacking creatures I control have death touch? Oh, well I guess my regenerating 1/1's are awesome now!

    Also can Lord of the Void get you hydras on your side of the battlefield?
  • #18
    So it doesn't seem like some sort of token swarm deck would work against this. Frown And here I was hoping to bring some sort of Akroan Crusader.dec to simulate a bunch of dudes slaying the Hydra. Oh well.

    But hey, Sedge Scorpion works! Hell, so does Baleful Eidolon, even. I'll have fun trying to break that deck using draft fodder. Bounce spells also work fine, too.
  • #19
    Quote from Archy
    So it doesn't seem like some sort of token swarm deck would work against this. Frown And here I was hoping to bring some sort of Akroan Crusader.dec to simulate a bunch of dudes slaying the Hydra. Oh well.

    Why won't tokens work? The heads don't appear to attack your creatures, so a bunch of 1/1s will be safe, and it only takes 3 to kill a normal head.
  • #20
    The Hydra is definitely not a player, so Dimir grind isn't an instakill.
    Proud NYU Scrub, CAS '14 - empyreanobscure on tumblr - Clan Flamingo YMTC Co-Runner
  • #21
    Quote from Archy
    So it doesn't seem like some sort of token swarm deck would work against this. Frown And here I was hoping to bring some sort of Akroan Crusader.dec to simulate a bunch of dudes slaying the Hydra. Oh well.

    But hey, Sedge Scorpion works! Hell, so does Baleful Eidolon, even. I'll have fun trying to break that deck using draft fodder. Bounce spells also work fine, too.


    use the hero card that gives deathtouch...
    about Kalonian Hydra
    Quote from Georg51
    Then you have to make a fool of yourself by suggesting that I would ever lose to you playing this soon-to-be junk Mythic.
  • #22
    I mean, according to those rules posted above a wrath effect wins instantly. You win when there are no head creatures in play. When a head dies, the effect that flips two cards is certainly triggered, right? So you win which a bunch of "regrow" triggers on the stack...?

    Quote from clan_iraq

    Oh, I thought he was talking about playing a spell that is countering a spell with counters on it as it comes into play, but I see you guys were just discussing whether he was flashing a creature with flash in order to flash a flashback or just flashing a creature with flash but not needing flash in order to flashback a spell without flash.

    -regarding Snapcaster Mage.
  • #23
    I plan on playing the following:

    Crypt Rat's DeckMagic OnlineOCTGN2ApprenticeBuy These Cards
    1x The Harvester
    1x The Warrior

    4x Sedge Scorpion
    4x Wasteland Viper
    4x Baleful Eidolon
    4x Deadly Recluse
    4x Thrill-Kill Assassin
    4x Wight of Precinct Six
    1x Undercity Informer

    4x Pit Fight
    4x Doom Blade
    3x Mark of the Vampire

    15x Forest
    9x Swamp


    This seems more consistent and faster than Izzet Staticaster + The Avenger and Angelic Accord.


    Bear in mind that if your first play is on turn 4, you've already taken 12+ damage. Better hope it doesn't Silence you or become indestructible.
    Last edited by Crypt Rat: 9/29/2013 10:27:25 AM
    Contemplations: Panglacial Wurm , Using Morph , White Weenie
  • #24
    Quote from HammerAndSickled
    I mean, according to those rules posted above a wrath effect wins instantly. You win when there are no head creatures in play. When a head dies, the effect that flips two cards is certainly triggered, right? So you win which a bunch of "regrow" triggers on the stack...?


    I assume the rules are worded such that there have to be no heads after all the "regrowths" are complete, otherwise it would be far too easy.
  • #25
    That's all? Looks more like targeting practice. Frown
    I am still waiting for "Duel Decks: Azusa vs. Lorthos".
  • To post a comment, please or register a new account.
Posts Quoted:
Reply
Clear All Quotes