Does protection even work that way? Won't they have to redefine how protection works, or even redefine what a player is?
I'm pleading ignorance here, so if somebody can break it down for me, I'd appreciate it.
They will have to define what having protection from a player means. A player isn't really a game object and so the standard definition for protection is inadequate. How does a player "target" something? How does a player "block" something? How does a player "damage" something? The current rules don't cover these. The reminder text does explain what these all mean and so it's safe to assume that the rules will be updated to cover this. Similar to how we could assume how Miracle, Souldbond, Evovle, and Banisher Priest all worked based entirely on their reminder/rules text, we can assume that the rules will be changed to match the reminder text on this card.
They will have to define what having protection from a player means. A player isn't really a game object and so the standard definition for protection is inadequate. How does a player "target" something? How does a player "block" something? How does a player "damage" something? The current rules don't cover these. The reminder text does explain what these all mean and so it's safe to assume that the rules will be updated to cover this. Similar to how we could assume how Miracle, Souldbond, Evovle, and Banisher Priest all worked based entirely on their reminder/rules text, we can assume that the rules will be changed to match the reminder text on this card.
Thanks. I suppose that the reminder text is enough. In the same way that Obsidian Fireheart has his wonky wording.
Really cool that they are using these sets to try out things that wouldn't be try-out-able in Standard. Also glad this guy hits the 3 power spot for Sygg decks, as it still fits Commander decently well. And it's not strictly-OP since it can be Wrath'ed but it should definitely be really good.
WOW! this guy is gonna be expensive down the road.
but how is this supposed to be blue? first off creature wise he is way above the curve that is normal in blue and even then black is more likely to have a fanatical hatred for a particular opponent. I wonder what deck he is gonna be in, because the blue deck might be ridiculous in this set.
also the art is wicked!
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a small sentence for you to read while you ignore my post.
So that's about it for Blue previews, including that we have all but one of the Blue Legends (Delevi's second)
There is going to be something like 5 Cards per mono color, total 25 cards (half the set)
10 gold legends- 35 cards total
leaving 16 for artifacts, lands, hybrid, and gold non-legend (4 each?)
*could take 5 from 'artifacts, lands, hybrid, gold non-legend for a 2-color Legend cycle,
bringing Gold up to 15. Maybe no new lands and only 3 artifact?
also, we now have multiple Rares in Blue, so do not expect Blue to have anything surprisingly great left to spoil.
It's just about time to get a White Spoiler, but I'm more interested in anything that looks very Prossh.
Deck Knowledge We have So Far:
1. Jeleva: Most: Cards in 3 colors, her 2nd General, Rares in 2 colors.
2. Oloro: Tie except no Mono-White.
3. Delevi: Cards in 2 colors, missing 2nd General, know lots of Blue.
3. Marath: Tie Cards in 2 colors, have 2nd General, no White, no Rares in Red.
4. Prossh: Least: Cards in 3 colors, Rares in 2 colors, but more likely to be in Jeleva or Marath, missing 2nd General.
Ironically we have as many White generals as Blue generals.
I am probably every color-combination it is possible to be, though it's really hard to figure out what it would mean to be 4-colored....it doesn't seem logical to be 4-colored without being 5-colored.
This card is a FAKE. If it was real, it would warp Legacy and Vintage in a seriously harsh manner. There would be no reason not to play Blue in Vintage as this card single handedly smashes MUD. Which would force every player to play blue or dredge.
In legacy, the card is nearly invincible. Wrath and Liliana are the only played cards that beat it. It's simply too good and I refuse to believe it's real.
Blue devotion in both vintage and legacy would become too strong with this card.
This card is a FAKE. If it was real, it would warp Legacy and Vintage in a seriously harsh manner. There would be no reason not to play Blue in Vintage as this card single handedly smashes MUD. Which would force every player to play blue or dredge.
In legacy, the card is nearly invincible. Wrath and Liliana are the only played cards that beat it. It's simply too good and I refuse to believe it's real.
Blue devotion in both vintage and legacy would become too strong with this card.
This card is a FAKE. If it was real, it would warp Legacy and Vintage in a seriously harsh manner. There would be no reason not to play Blue in Vintage as this card single handedly smashes MUD. Which would force every player to play blue or dredge.
In legacy, the card is nearly invincible. Wrath and Liliana are the only played cards that beat it. It's simply too good and I refuse to believe it's real.
Blue devotion in both vintage and legacy would become too strong with this card.
Hah, whoa, calm down there, chief.
This card is bonkers good, it's potentially playable in Legacy and Vintage, and I will be buying as many as I can get my hands on. All true.
However, there's no reason to be crying chicken little about it. Vintage will have no trouble adapting to deal with another 3-drop aggressive blue creature. Clique is probably better than him, and she's not warping the format. I agree that this dude has applications against MUD, blocking and killing Golems all day long, but it's no big deal for the same reason that Teferi's Realm never caught on as shops hate: it costs 1UU. If you're getting to that much mana, something is going seriously wrong for the shops pilot already.
Legacy has way more ways to deal with this than you are mentioning. Engineered Explosives, black sacrifice effects, Terminus, and many other cards deal with him.
He's good, but calm down. The Eternal Ones can handle pretty much anything WotC can throw at em.
WOW! this guy is gonna be expensive down the road.
but how is this supposed to be blue? first off creature wise he is way above the curve that is normal in blue and even then black is more likely to have a fanatical hatred for a particular opponent. I wonder what deck he is gonna be in, because the blue deck might be ridiculous in this set.
also the art is wicked!
It is clearly a blue card. Overpowered is in blues part of the color pie! (in case ppl missunderstand me: I am going for sacastic here).
I generally do not do this (look at my posting history), but I cant see why this is blue.
Protection from a color of your choice is white (protection from a choosen color is the cloests I could find to pro: player of your choice - white got alot of pro creatures). Black got a decent amount of protection (atleast from white). Blue (and all other colors) is not good at protection (the keyword). I guess it is in some sense unblockable + hexproof + prevent all damage dealt to this, but wizards has generally indicated that not just that the effect should be in a given color but also the implementation and while the sum of effects is not too far from what blue could do the implementation is.
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"Hail to the speaker, hail to the knower; joy to he who has understood, delight to they who have listened." - Odin
Protection from unusual things is in blue's color pie. Wizards gave this to blue back when they rebalanced the color pie and have continually mentioned the ability to print cards with text such as "Protection from instants" in blue. Horizon Drake is the only time they've exercised this part of the color pie, but Wizards has kept saying that they could print similar cards at any time.
CMoriarty, that's nice and all. But in Vintage, this card makes Jace irrelevant, is a moat against MUD, and opens up a blue devotion deck. This card is too good for vintage, and I can say the same about Legacy. Think about the Blue devotion deck in Legacy with this. Its too good to be real.
How does everyone else not realize that this card is surreal and a fake?
It's boring in commander, but format warping in Legacy and Vintage.
Wow!! That's new. So, this guy is a Merfolk, is cheap, has good power, unblockable and extremely hard to kill. I wonder if this guy might actually see Legacy play? I hear Merfolk is a big deck there.
Where do you get that he's unblockable? Players don't block, creatures do and he has no protection from creatures but players..
EDIT: Wut that reminder text... You're right sorry then.
CMoriarty, that's nice and all. But in Vintage, this card makes Jace irrelevant, is a moat against MUD, and opens up a blue devotion deck. This card is too good for vintage, and I can say the same about Legacy. Think about the Blue devotion deck in Legacy with this. Its too good to be real.
How does everyone else not realize that this card is surreal and a fake?
It's boring in commander, but format warping in Legacy and Vintage.
Just because it's powerful doesn't mean it's fake.
Heck, Wizards has a good track record of printing overpowered cards and then saying "opps" years latter. For the sake of argument, lets say that this is overpowered and will change Legacy and Vintage. That didn't stop this little abomination from being printed.
The only thing that is off-the-wall is the source, in this case, target player rather than a specific card or a colour
Yes, I'm not sure why this is tricky for people. It's just looking at a different piece of a permanent/spell's identity. Your pyroclasm is a red sorcery you control. Protection from red obviously prevents the damage. Protection from you just as clearly prevents the damage. Progenitus was equally self explanatory - it's a thing. It's pretty simple and it completely fits with the definition of protection.
They will have to define what having protection from a player means. A player isn't really a game object and so the standard definition for protection is inadequate. How does a player "target" something? How does a player "block" something? How does a player "damage" something? The current rules don't cover these. The reminder text does explain what these all mean and so it's safe to assume that the rules will be updated to cover this. Similar to how we could assume how Miracle, Souldbond, Evovle, and Banisher Priest all worked based entirely on their reminder/rules text, we can assume that the rules will be changed to match the reminder text on this card.
Again, it's not really anything new. Protection from red means protection from red sources. Protection from you means protection from sources you control.
WTF!!! This may push Merfolk in legacy to DTB, the only way to stop this would be by countering it, unless it is Vialed into play, or Sac and Wrath effects. Heck I can see this being played in almost any deck with Blue in it, early turn pitch to FoW, mid to late game winning card. I hope to see some other goodies that would be legacy playable in commander decks to counteract this card.
#1 - What's the dumbest idea you ever had?
#2 - 15/15 for 15?
#1 - Make it dumber
#2 - Give it protection from removal and counter?
#1 - DUMBER!
#2 - Add Timewalk?
#1 - DAMN IT MAN, I SAID DUMB!! DUMB !!!
#2 - It destroys everything when it attacks.... And wait, I have a friend who plays mill decks... I want to beat him too.
#1 - Excellent! Recess is over, go back and learn sex-ed with the other 6th graders.
It is clearly a blue card. Overpowered is in blues part of the color pie! (in case ppl missunderstand me: I am going for sacastic here).
It's funny because it's true, sarcasm or not. This card not only breaks the color pie for completely nonsensical reasons, it's overpowered as **** in Legacy. It's hexproof, unblockable, cannot be damaged, 3/1 for 3 with the most relevant creature type in Legacy, and being played in a 12-lords-deck it will be a 4/2 or 5/3 most of the time.
Protection from unusual things is in blue's color pie. Wizards gave this to blue back when they rebalanced the color pie and have continually mentioned the ability to print cards with text such as "Protection from instants" in blue. Horizon Drake is the only time they've exercised this part of the color pie, but Wizards has kept saying that they could print similar cards at any time.
Kitsune Riftwalker, Runed Halo, Mistmeadow Skulk, Baneslayer Angel, Seht's Tiger and a half a dozen cards say otherwise. You can justify anything with some incredibly tenuous excuses, but that doesn't make it solid reasoning. You act like Horizon Drake is the only time they have ever used different protections.
CMoriarty, that's nice and all. But in Vintage, this card makes Jace irrelevant, is a moat against MUD, and opens up a blue devotion deck. This card is too good for vintage, and I can say the same about Legacy. Think about the Blue devotion deck in Legacy with this. Its too good to be real.
How does everyone else not realize that this card is surreal and a fake?
It's boring in commander, but format warping in Legacy and Vintage.
1) SMFcorp has spoiled real cards in the past.
2) The first Commander sets contained Scavenging Ooze and Flusterstorm, cards that were OBVIOUSLY better suited for other formats.
*Rubs hands with a evil grin on his face..* SO MUCH fun ahead.
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They will have to define what having protection from a player means. A player isn't really a game object and so the standard definition for protection is inadequate. How does a player "target" something? How does a player "block" something? How does a player "damage" something? The current rules don't cover these. The reminder text does explain what these all mean and so it's safe to assume that the rules will be updated to cover this. Similar to how we could assume how Miracle, Souldbond, Evovle, and Banisher Priest all worked based entirely on their reminder/rules text, we can assume that the rules will be changed to match the reminder text on this card.
Thanks. I suppose that the reminder text is enough. In the same way that Obsidian Fireheart has his wonky wording.
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but how is this supposed to be blue? first off creature wise he is way above the curve that is normal in blue and even then black is more likely to have a fanatical hatred for a particular opponent. I wonder what deck he is gonna be in, because the blue deck might be ridiculous in this set.
also the art is wicked!
Considering Illusionist's Gambit is number 47, we can conclude that this card name is NOT "Identity Nemesis" seeing as how the card is number 63.
I also do not believe the card name begins with "Nemesis", for we would have FIFTEEN cards twixt IL - NE.
There is going to be something like 5 Cards per mono color, total 25 cards (half the set)
10 gold legends- 35 cards total
leaving 16 for artifacts, lands, hybrid, and gold non-legend (4 each?)
*could take 5 from 'artifacts, lands, hybrid, gold non-legend for a 2-color Legend cycle,
bringing Gold up to 15. Maybe no new lands and only 3 artifact?
also, we now have multiple Rares in Blue, so do not expect Blue to have anything surprisingly great left to spoil.
It's just about time to get a White Spoiler, but I'm more interested in anything that looks very Prossh.
Deck Knowledge We have So Far:
1. Jeleva: Most: Cards in 3 colors, her 2nd General, Rares in 2 colors.
2. Oloro: Tie except no Mono-White.
3. Delevi: Cards in 2 colors, missing 2nd General, know lots of Blue.
3. Marath: Tie Cards in 2 colors, have 2nd General, no White, no Rares in Red.
4. Prossh: Least: Cards in 3 colors, Rares in 2 colors, but more likely to be in Jeleva or Marath, missing 2nd General.
Ironically we have as many White generals as Blue generals.
People need to read this fanfiction, though:
www.hpmor.com
I am probably every color-combination it is possible to be, though it's really hard to figure out what it would mean to be 4-colored....it doesn't seem logical to be 4-colored without being 5-colored.
In legacy, the card is nearly invincible. Wrath and Liliana are the only played cards that beat it. It's simply too good and I refuse to believe it's real.
Blue devotion in both vintage and legacy would become too strong with this card.
SMFcorp has previewed cards in the past, like Primal Cocoon.
I used to write cube articles on StarCityGames, now for GatheringMagic and podcast about cube (w/Antknee42.)
Seems rather forced, but ok.
.
Hah, whoa, calm down there, chief.
This card is bonkers good, it's potentially playable in Legacy and Vintage, and I will be buying as many as I can get my hands on. All true.
However, there's no reason to be crying chicken little about it. Vintage will have no trouble adapting to deal with another 3-drop aggressive blue creature. Clique is probably better than him, and she's not warping the format. I agree that this dude has applications against MUD, blocking and killing Golems all day long, but it's no big deal for the same reason that Teferi's Realm never caught on as shops hate: it costs 1UU. If you're getting to that much mana, something is going seriously wrong for the shops pilot already.
Legacy has way more ways to deal with this than you are mentioning. Engineered Explosives, black sacrifice effects, Terminus, and many other cards deal with him.
He's good, but calm down. The Eternal Ones can handle pretty much anything WotC can throw at em.
It is clearly a blue card. Overpowered is in blues part of the color pie! (in case ppl missunderstand me: I am going for sacastic here).
I generally do not do this (look at my posting history), but I cant see why this is blue.
Protection from a color of your choice is white (protection from a choosen color is the cloests I could find to pro: player of your choice - white got alot of pro creatures). Black got a decent amount of protection (atleast from white). Blue (and all other colors) is not good at protection (the keyword). I guess it is in some sense unblockable + hexproof + prevent all damage dealt to this, but wizards has generally indicated that not just that the effect should be in a given color but also the implementation and while the sum of effects is not too far from what blue could do the implementation is.
How does everyone else not realize that this card is surreal and a fake?
It's boring in commander, but format warping in Legacy and Vintage.
Where do you get that he's unblockable? Players don't block, creatures do and he has no protection from creatures but players..
EDIT: Wut that reminder text... You're right sorry then.
Read the reminder text.
Just because it's powerful doesn't mean it's fake.
Heck, Wizards has a good track record of printing overpowered cards and then saying "opps" years latter. For the sake of argument, lets say that this is overpowered and will change Legacy and Vintage. That didn't stop this little abomination from being printed.
Mental Misstep
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Yes, I'm not sure why this is tricky for people. It's just looking at a different piece of a permanent/spell's identity. Your pyroclasm is a red sorcery you control. Protection from red obviously prevents the damage. Protection from you just as clearly prevents the damage. Progenitus was equally self explanatory - it's a thing. It's pretty simple and it completely fits with the definition of protection.
Again, it's not really anything new. Protection from red means protection from red sources. Protection from you means protection from sources you control.
It's funny because it's true, sarcasm or not. This card not only breaks the color pie for completely nonsensical reasons, it's overpowered as **** in Legacy. It's hexproof, unblockable, cannot be damaged, 3/1 for 3 with the most relevant creature type in Legacy, and being played in a 12-lords-deck it will be a 4/2 or 5/3 most of the time.
Ordinary rules simply don't apply to U.
Kitsune Riftwalker, Runed Halo, Mistmeadow Skulk, Baneslayer Angel, Seht's Tiger and a half a dozen cards say otherwise. You can justify anything with some incredibly tenuous excuses, but that doesn't make it solid reasoning. You act like Horizon Drake is the only time they have ever used different protections.
0 Karn
W Darien
U Arcanis
B Geth
R Norin
G Yeva
UW Hanna
RB Olivia
WB Obzedat
UR Melek
BG Glissa
WR Aurelia
GU Kraj
BRU Nicol Bolas
RGB Prossh
BGW Ghave
GUB Mimeoplasm
WUBRG Sliver Overlord
GWU Treva, the Renewer
EDH Spike:
U Azami, Lady of Scrolls
Trades
EDH Primers
Phelddagrif - Zirilan
EDH
Thrasios+Bruse - Pang - Sasaya - Wydwen - Feather - Rona - Toshiro - Sylvia+Khorvath - Geth - QMarchesa - Firesong - Athreos - Arixmethes - Isperia - Etali - Silas+Sidar - Saskia - Virtus+Gorm - Kynaios - Naban - Aryel - Mizzix - Kazuul - Tymna+Kraum - Sidar+Tymna - Ayli - Gwendlyn - Phelddagrif 4 - Liliana - Kaervek - Phelddagrif 3 - Mairsil - Scarab - Child - Phenax - Shirei - Thada - Depala - Circu - Kytheon - GrenzoHR - Phelddagrif - Reyhan+Kraum - Toshiro - Varolz - Nin - Ojutai - Tasigur - Zedruu - Uril - Edric - Wort - Zurgo - Nahiri - Grenzo - Kozilek - Yisan - Ink-Treader - Yisan - Brago - Sidisi - Toshiro - Alexi - Sygg - Brimaz - Sek'Kuar - Marchesa - Vish Kal - Iroas - Phelddagrif - Ephara - Derevi - Glissa - Wanderer - Saffi - Melek - Xiahou Dun - Lazav - Lin Sivvi - Zirilan - Glissa
PDH - Drake - Graverobber - Izzet GM - Tallowisp - Symbiote Brawl - Feather - Ugin - Jace - Scarab - Angrath - Vraska - Kumena Oathbreaker - Wrenn&6
1) SMFcorp has spoiled real cards in the past.
2) The first Commander sets contained Scavenging Ooze and Flusterstorm, cards that were OBVIOUSLY better suited for other formats.
GGG [Primer] Omnath, Big Green Beatstick Machine GGG