Restore
1G sorcery
Put target land card in a graveyard onto the battlefield under your control.
*Edit: Yes, it's from ANY graveyard and targets ANY land
*Edit2: Fixed the url so that it links to an English version of the card. Also, the card name is now confirmed to be "Restore". Thanks nal!
Cool, now I'm going to show those people after they blow up my land with their Strip Mine. I actually like how you can steal their best land after blowing it up. Maybe I'm not seeing something, but why couldn't this have been printed in a regular set?
Wow. This is really powerful with Fetches and utility lands. It can act as anything from Rampant Growth to Stone Rain in common scenarios. You can also double up on your opponent's Cabal Coffers, Nykthos, etc.
I could also see something very entertaining with Glacial Chasm
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Treasure maps, fallen trees, operator please
Patch me back to my mind
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Now that I see it, I am surprised it hasn't been printed before this. Seems very powerful and probably has some rather broken application. Best I can think of is double wasteland and legacy elves abusing the new legendary rule to great effect with 2 gaea's cradle's. Though all around a powerful and versatile ramp spell in formats with fetchlands.
Momir Vig, Simic Visionary
Melek, Izzet Paragon
Oona, Queen of the Fae
Bruna, Light of Alabaster
Gisela, Blade of Goldnight
Rhys the Redeemed
Jarad, Golgari Lich Lord
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It is actually not much different to casting Farseek and that gets no play and it sometimes is a dead card.
Sure sometimes you can get a Wasteland but when you get Wastelanded early you probably cant even afford to cast this when it matters.
well I SAID eternal, and it lets you grab wasteland, or strip mine, or any fetch land that coincides with a fetch for a color you haven't hit since you are most likely playing duals.
I didn't say it was game breaking, but the scenarios of use are obvious and in true vintage or legacy it is specifically tech against the inevitable wasteland, strip mine plays. If you don't get there's, it's also good for a second go around of said land ON THE SECOND TURN!!!!(meaning you can keep things low even longer.) It has CLEAR implications in legacy.
I love how you seem to get overly offended over a one sentence statement, and still manage to be wrong while being offended. You are going to die of a heart attack with that attitude.
This card is worse than Explore, and that see basically no play in eternal. I don't see how this will.
Explore doesn't allow you to reuse a Wasteland or triple-up on Cradle activations. i'm not yet convinced these applications alone will make it an eternal staple, but it definitely isn't simply "worse than Explore."
Every now and then, WotC produces a card that is so simple and yet so wonderful that you wonder how the heck they hadn't printed anything like it before. Agree with others that this is by far the most interesting thing spoilt so far.
Have a helicopter drop you off out front. Light your cigar with a small Indonesian boy holding a black lotus. Then bust out a craw wurm deck with no sleeves. Raw dog shuffle, loose terribly, flip the table, leave in a hovercraft.
I think what some people are missing is that this is the best 2 mana land ramp in existence.
First Fetches are a thing and in legacy you play them no exceptions if you run more than 1 color.....hell they are even a thing to deck thin mono decks~
THUS this is basically a rampant growth that has the BADLAND ENTER UNTAPPED. to my knowledge other than dorks its simple not possible to do this unless im missing something?
Second and probably more importantly is that this is not just land ramp its amazing utility and means that strip mine and wasteland are that much more powerful of strategy's.
Then of cores there's every other broken land for legacy like cradle. Who doesn't want to activate cradle play cradle then bringing back the original for a third cradle activation? then getting back glacier after the cumulative upkeep becoms to high or anything else you can think of.
calling this a bad explore undersells it so bad that you should feel bad for saying it.
P.S. imagine this in modern as a viably enters untapped rampant growth. picture how quickly you could grow~!:D
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I find the slow pace games fun so if im not playing EDH im going Control. Unless I'm actually trying to win and not have fun then i go super hyper agro
EDH Decks I run RL.
UW :: Ephara, God of the Polis :: Permanent based control :: UW RWB :: Tariel Reckoner of Souls :: Big Dudes and random reanimation :: RWB UB :: Grimgrin, Corpse-Born :: ZOMBIES! :: UB BRG :: Xira Bug ***** :: CREATURES :: BRG
I don't see what triple Gaea's activation is supposed to do, when you get double it is more than enough to finish the game anyway usually.
yes, it's likely overkill in most cases, but my point was that it is something this card enables, and it therefore shouldn't simply be written off as "worse than Explore."
Don't see this making Eternal. Nature's Lore is better for ramping yourself (it's not dead when you get a 0 fetch draw), getting Wasteland or Strip Mine with it is just a conditional Sinkhole you probably can't use turn 2, and the Cradle shenanigans are weaker than Crop Rotation (which does not rely on you drawing two Cradles).
Would be great in some future Standard alongside a reprint of the fetchlands, however.
Besides being an awesome design (and way better than some people give it credit for), what does this imply for the Commander decklists? It's an uncommon, so it is in all three green decks. It is, however, a pretty useless card unless you have multiple reliable ways to get a land in either your or your opponent's graveyard(s). Evolving Wilds, Terramorphic Expanse and one of the alara-fetches does not seem like enough to me. Maybe throw in the uncommon Grassland-cycle, that makes 5? Is that enough? (I am trying really hard not to justify the inclusion of rare fetches to myself, because we all know that won't happen...)
As for Legacy, the format already has Life from the Loam. Even though Restore lets you target opponents' lands, that ability seems marginally useful. LftL is the better card overall, but I'd be willing to test this in my Legacy Lands deck. Not sure what I'd remove though.
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Restore
1G sorcery
Put target land card in a graveyard onto the battlefield under your control.
*Edit: Yes, it's from ANY graveyard and targets ANY land
*Edit2: Fixed the url so that it links to an English version of the card. Also, the card name is now confirmed to be "Restore". Thanks nal!
English version attached.
—:ER:
It's got more than 10 different strategies you can choose from.
Comment about it here.
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BBurnR
-Commander-
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Huh, "let me repair your fetch"? Edit: "restore" sounds not so hilarious, but I'm digging this strange mana acceleration anyway.
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I could also see something very entertaining with Glacial Chasm
Patch me back to my mind
If the core set contains fetch lands then maybe, but even then I still would be surprised to see this card.
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--------------------------
Well except for pauper EDH
Garruk's Packleader | Inkfathom Witch | Gelectrode | Sigil Captain | Glider Barin | Sludge Strider | Paragon of the Ameshsa
And hey, it's in multiple decks!
Too bad it doesn't have Dredge
Reprint Stasis!
Control needs more love.
EDH:
Momir Vig, Simic Visionary
Melek, Izzet Paragon
Oona, Queen of the Fae
Bruna, Light of Alabaster
Gisela, Blade of Goldnight
Rhys the Redeemed
Jarad, Golgari Lich Lord
Sen Triplets
The Mimeoplasm
WUBRGSliver OverlordGRBUW
WUBRGSliver Hivelord(Superfriends)GRBUW
well I SAID eternal, and it lets you grab wasteland, or strip mine, or any fetch land that coincides with a fetch for a color you haven't hit since you are most likely playing duals.
I didn't say it was game breaking, but the scenarios of use are obvious and in true vintage or legacy it is specifically tech against the inevitable wasteland, strip mine plays. If you don't get there's, it's also good for a second go around of said land ON THE SECOND TURN!!!!(meaning you can keep things low even longer.) It has CLEAR implications in legacy.
I love how you seem to get overly offended over a one sentence statement, and still manage to be wrong while being offended. You are going to die of a heart attack with that attitude.
Explore doesn't allow you to reuse a Wasteland or triple-up on Cradle activations. i'm not yet convinced these applications alone will make it an eternal staple, but it definitely isn't simply "worse than Explore."
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This card is nothing like explore. Do you know what wasteland is?
First Fetches are a thing and in legacy you play them no exceptions if you run more than 1 color.....hell they are even a thing to deck thin mono decks~
THUS this is basically a rampant growth that has the BADLAND ENTER UNTAPPED. to my knowledge other than dorks its simple not possible to do this unless im missing something?
Second and probably more importantly is that this is not just land ramp its amazing utility and means that strip mine and wasteland are that much more powerful of strategy's.
Then of cores there's every other broken land for legacy like cradle. Who doesn't want to activate cradle play cradle then bringing back the original for a third cradle activation? then getting back glacier after the cumulative upkeep becoms to high or anything else you can think of.
calling this a bad explore undersells it so bad that you should feel bad for saying it.
P.S. imagine this in modern as a viably enters untapped rampant growth. picture how quickly you could grow~!:D
EDH Decks I run RL.
RWB :: Tariel Reckoner of Souls :: Big Dudes and random reanimation :: RWB
UB :: Grimgrin, Corpse-Born :: ZOMBIES! :: UB
BRG :: Xira Bug ***** :: CREATURES :: BRG
yes, it's likely overkill in most cases, but my point was that it is something this card enables, and it therefore shouldn't simply be written off as "worse than Explore."
Would be great in some future Standard alongside a reprint of the fetchlands, however.
As for Legacy, the format already has Life from the Loam. Even though Restore lets you target opponents' lands, that ability seems marginally useful. LftL is the better card overall, but I'd be willing to test this in my Legacy Lands deck. Not sure what I'd remove though.