My group loves Planechase EDH. The chaos makes it interesting, especially when you get on one of those planes that is horrible and no one can roll off of it.
I remember that Time when we couldn't roll Naar Isle off and it went totally out of control by the time it got 10 counters,
Cards that are symmetrical seem bad in theory but in practice it's really not that bad. You're the only one who builds his or her deck with the symmetrical card in mind so really you should be getting the brunt of the advantage. It's the same reason why Balance is/was such a force. Anyone else who benefits from this card in a game will only do so incidentally and thus shouldn't be winning the game off of it 99% of the time. Yes, the 1% of the time they do win because of your card will suck for you. But it'll also be a great story.
I agree. Slivers are the exception, but good players would learn how to use their Sliver deck against another Sliver deck. Even so, topdecking was very important. The game needs more symmetrical effects like this.
On Planechase: Agreed, some games get bogged down in planes that aren't fun, but we push through it. On the whole, everyone sees at least one plane that helps their deck. And since we're fairly evenly matched most of the time, that randomness helps us break deadlocks and vary up the games a little bit. In the times where one of us ends up playing a deck the others don't like and end up in an Archenemy scenario (but without the cards, since I don't have any yet), they can be an equalizer for them instead of a gang-up loss.
It was more like the planes were doing too much, randomly distributing resources and tempo advantages every which way. It became so chaotic, it felt like whoever would end up winning was just completely up to random chance, and no decisions we could make would really affect the outcome of the game. Granted, regular EDH can feel like that at times, but not nearly to such an extent.
Regular EDH is complicated and chaotic enough on its own. You don't need to inject more chaos just for the sake of chaos.
Man, I couldn't agree more. Planechase is stupid. But maybe that's because I like to play control. Or because I like to actually strategize.
You don't call "dying to removal" if the removal is more expensive in resources than the creature. If you have to spend BG (Abrupt Decay), or W + basic land (PtE) to remove a 1G, that is not "dying to removal". Strictly speaking Goyf dies to removal, but actually your removal is dying to Goyf.
And it was never played again but seriously, I may use it here and there but it seems slightly dangerous, I do wish they had just printed this one sided
Hmm, I'm not really certain whether this will go as a "third" doubling season in my rhys deck. Despite the symmetrical effect, I'll admit that it's not a bad idea, but my deck probably could have better use of that idyllic tutor I've never picked up for some reason.
lol I am so done. You are beyond talking to. Enjoy your casual trash. Back to Duel Commander I go!
Humm... I wonder how well your deck would function in an all-vs-all 9 player commander games? Especially with vanguard, planechase and/or archenemy? Possibly it would work well, possibly not so well.
Although I have to admit that we usually have 4-6 persons in our games, only had 9 players few times.
Thing is, nobody in our playgroup would even try duel commander. I assume there are people who think its cool format as well, but I think if there are only two players, then its vintage or legacy time.
Anyways, in correct deck, this card might be well worth the 99. There are cards that really wouldn't be good in any deck (without specific build restrictions, like "all soldiers"), like maybe Squire, but this card is not so straightforward.
lol I am so done. You are beyond talking to. Enjoy your casual trash. Back to Duel Commander I go!
Damn, you're pretty bad at evaluating cards, huh? Guess you're that type of person who plays blue based control who thinks he himself is above all of us mortals because he plays card draw and counterspells. That would explain why you can't evaluate this card properly. Saying "the card is bad because your opponents can interact with it via removal" and "it's strictly worse than DS" just proves how a bad player you are. If you ever played a combo deck, you would know that extra copies, even slightly worse one, are ALWAYS helpful, period. Your deck is dedicated to combo, so yes, you take out other cards who don't accomplish said combo for cards that tutor your combo pieces and the combo pieces themselves, even if they're utter pieces of crap on their own way. Ever heard of Splinter Twin in modern? Pestermite and Deceiver Exarch are pretty bad on their own, but they somehow manage to appear as a 6-8 in Modern tops. What's even better, Pestermite is "strictly worse" than exarch due to it being weak to Bolt. By your logic it makes every player out there who gets combo'd out by Pestermite a "bad player", even pros who lost to it at big events. But I assume your playing level is over them and your card evaluating is supreme. Go enter the Hall of Fame or something.
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Card is strictly worse than DS, but it's a 2nd (3rd if we count Parallel Lives) copy of the card. Combo decks will welcome it as they don't give a damn about symmetry anyways. Also, Ghave for example has access to W and B sweeperes to break said Symmetry.
I remember that Time when we couldn't roll Naar Isle off and it went totally out of control by the time it got 10 counters,
I agree. Slivers are the exception, but good players would learn how to use their Sliver deck against another Sliver deck. Even so, topdecking was very important. The game needs more symmetrical effects like this.
On Planechase: Agreed, some games get bogged down in planes that aren't fun, but we push through it. On the whole, everyone sees at least one plane that helps their deck. And since we're fairly evenly matched most of the time, that randomness helps us break deadlocks and vary up the games a little bit. In the times where one of us ends up playing a deck the others don't like and end up in an Archenemy scenario (but without the cards, since I don't have any yet), they can be an equalizer for them instead of a gang-up loss.
Lim-Dul Zombies
Kresh | Ghost Council | Sliver Overlord | Reaper King | Sharuum
Kaalia | Ghave | Zedruu | Mimeoplasm | Riku | Child of Alara (Kamigawa) | Anax and Cymede | Damia | Melek | Rakdos | Vela
Building:
Derevi | Maelstrom Wanderer (Primeval) | Nekusar | Borb, Enraged | Tymaret | Ur-Dragon | Marrow-Gnawer | Ruric Thar | Lavinia
arrrrrrggg i hate that one lol
Lim-Dul Zombies
Kresh | Ghost Council | Sliver Overlord | Reaper King | Sharuum
Kaalia | Ghave | Zedruu | Mimeoplasm | Riku | Child of Alara (Kamigawa) | Anax and Cymede | Damia | Melek | Rakdos | Vela
Building:
Derevi | Maelstrom Wanderer (Primeval) | Nekusar | Borb, Enraged | Tymaret | Ur-Dragon | Marrow-Gnawer | Ruric Thar | Lavinia
Man, I couldn't agree more. Planechase is stupid. But maybe that's because I like to play control. Or because I like to actually strategize.
EDH Primers
Phelddagrif - Zirilan
EDH
Thrasios+Bruse - Pang - Sasaya - Wydwen - Feather - Rona - Toshiro - Sylvia+Khorvath - Geth - QMarchesa - Firesong - Athreos - Arixmethes - Isperia - Etali - Silas+Sidar - Saskia - Virtus+Gorm - Kynaios - Naban - Aryel - Mizzix - Kazuul - Tymna+Kraum - Sidar+Tymna - Ayli - Gwendlyn - Phelddagrif 4 - Liliana - Kaervek - Phelddagrif 3 - Mairsil - Scarab - Child - Phenax - Shirei - Thada - Depala - Circu - Kytheon - GrenzoHR - Phelddagrif - Reyhan+Kraum - Toshiro - Varolz - Nin - Ojutai - Tasigur - Zedruu - Uril - Edric - Wort - Zurgo - Nahiri - Grenzo - Kozilek - Yisan - Ink-Treader - Yisan - Brago - Sidisi - Toshiro - Alexi - Sygg - Brimaz - Sek'Kuar - Marchesa - Vish Kal - Iroas - Phelddagrif - Ephara - Derevi - Glissa - Wanderer - Saffi - Melek - Xiahou Dun - Lazav - Lin Sivvi - Zirilan - Glissa
PDH - Drake - Graverobber - Izzet GM - Tallowisp - Symbiote Brawl - Feather - Ugin - Jace - Scarab - Angrath - Vraska - Kumena Oathbreaker - Wrenn&6
There is no punchline.
CUBE: http://www.cubetutor.com/viewcube/73964;jsessionid=2DE1F5FF41A24820A137448A2FD5CF8F
I LIKE DRAGONS!
Got that with a Karador deck. My group didn't find that very amusing.
"I hope to have such a death... lying in triumph atop the broken bodies of those who slew me..."
Lim-Dul Zombies
Kresh | Ghost Council | Sliver Overlord | Reaper King | Sharuum
Kaalia | Ghave | Zedruu | Mimeoplasm | Riku | Child of Alara (Kamigawa) | Anax and Cymede | Damia | Melek | Rakdos | Vela
Building:
Derevi | Maelstrom Wanderer (Primeval) | Nekusar | Borb, Enraged | Tymaret | Ur-Dragon | Marrow-Gnawer | Ruric Thar | Lavinia
there is nothing wrong with strategy but the cool thing about planechase is constantly having to reevaluate your strategy but thats my opinion
Making this symmetrical sucks.
- H. L. Mencken
French Duel Commander
WBR Kaalia of the Vast WBR
RUG Maelstrom Wanderer RUG
lol you couldnt pay me to drop it against krenko
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Club Flamingo Wins: 10
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EDH Decks
BG Vicious Varolz | RW Jor Kadeen, the Mean Machine | RG Atarka: Muh_Dragons.dec (WIP) | WU Brago, Blink Eternal (WIP)
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And then everyone starts dying on their upkeep, before they get a chance to roll the planar die...
...Yeah, I've had that happen in a game, once.
But that's the fun of Planechase, it adds a fun random element without having to deal with the group hug/chaos players.
Humm... I wonder how well your deck would function in an all-vs-all 9 player commander games? Especially with vanguard, planechase and/or archenemy? Possibly it would work well, possibly not so well.
Although I have to admit that we usually have 4-6 persons in our games, only had 9 players few times.
Thing is, nobody in our playgroup would even try duel commander. I assume there are people who think its cool format as well, but I think if there are only two players, then its vintage or legacy time.
Anyways, in correct deck, this card might be well worth the 99. There are cards that really wouldn't be good in any deck (without specific build restrictions, like "all soldiers"), like maybe Squire, but this card is not so straightforward.
Damn, you're pretty bad at evaluating cards, huh? Guess you're that type of person who plays blue based control who thinks he himself is above all of us mortals because he plays card draw and counterspells. That would explain why you can't evaluate this card properly. Saying "the card is bad because your opponents can interact with it via removal" and "it's strictly worse than DS" just proves how a bad player you are. If you ever played a combo deck, you would know that extra copies, even slightly worse one, are ALWAYS helpful, period. Your deck is dedicated to combo, so yes, you take out other cards who don't accomplish said combo for cards that tutor your combo pieces and the combo pieces themselves, even if they're utter pieces of crap on their own way. Ever heard of Splinter Twin in modern? Pestermite and Deceiver Exarch are pretty bad on their own, but they somehow manage to appear as a 6-8 in Modern tops. What's even better, Pestermite is "strictly worse" than exarch due to it being weak to Bolt. By your logic it makes every player out there who gets combo'd out by Pestermite a "bad player", even pros who lost to it at big events. But I assume your playing level is over them and your card evaluating is supreme. Go enter the Hall of Fame or something.
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Card is strictly worse than DS, but it's a 2nd (3rd if we count Parallel Lives) copy of the card. Combo decks will welcome it as they don't give a damn about symmetry anyways. Also, Ghave for example has access to W and B sweeperes to break said Symmetry.
Thanks to DNC from Heroes of the Plane Studios for the sig
Check my Pauper Cube!
GWU Rafiq
RWB Zurgo
WBG Ghave
WUB Oloro
WBR Kaalia (Archived)
My Blog, currently working on series about my custom set Cazia.
Steam Trades - I play Dota 2, CS:GO, TF2, and trade cards heavily. Add me if you like.
I'm just saying it's bad by his logic, not by common sense.
Thanks to DNC from Heroes of the Plane Studios for the sig
Check my Pauper Cube!
.