Sooo, Jackal Pup is now put to rest next to Savannah Lions. I mean whats a better cheap red creature than Jackal Pup with fire-breathing? An optional 3 damage turn 2 to an opponent seems rather good no matter what people say.
Legacy could want it if people feel like running "R/x deck wins". Cube says "Goodbye Jackal Pup." Seems like a good 1 drop in R/G aggro for standard. Aggressive U/R might want it. I like the card.
[card=Dismal Failure]"Two magi could trade spells all day and never crown a victor.
The real battle is not one of power but of will.
If your confidence breaks, so too shall you." —Venser[/card]
It's a 2/1 for R that could hurt you bad, and it has harder to use firebreathing that also damages you on use.
vs
any other 2/1 or 2/2 1 drop that barely has any negatives if any or a usable ability.
It's downside is absolutely negligible. Aggro decks win *now*. You want to deal damage as fast as humanly possible, and you are outracing your opponent. If you are in a position where the downside actually matters, it means the opponent has out-gassed you anyway.
This is a creature which swings *big* when you have dumped your hand, and just chews out the damage.
Satyr is a great aggro one-drop. Plenty of people overestimate the drawback on Jackal Pup... unless you're in the aggro mirror, it's not like the damage is really that important anyway if you kill them dead.
Finally someone (among a few others) that are sensible.
While it's likely that Cackler is still the first choice for red 1 drops, they certainly have more than 4 slots for them, and this is almost certainly better than Denizen and Legion Loyalist. The Satyr should definitely see some play.
If you have Oblivion stone out and this then you can pay 5 mana to fate one of their creatures and exile it to give them.. oh wait that's bad..
well you can pay 5 mana to blink one.. oh wait that's also bad..
Well you can put more fate counters on you stuff so when you pop O-stone your stuff survives but it take 3 turns to set up... oh wait, also bad.
Jackal Pup was good when the rules only let you assign 1 damage to a 1 toughness creature. This is not Goblin Guide or even Rakdos Cackler. It has bad fire breathing with a HEAVY down side.
The fact of the matter is if you are playing mono-red your only possible one drops AFTER rotation are the following:
Legion Loyalist
Rakdos Cackler
Satyr
Now no true mono-red aggro deck worth its salt will only run 4x Cackler and call it a day. They will likely look to this card before they go to Legion Loyalist in my opinion.
@ Rules Changes
Back in the day the only time you were forced to only assign one damage was in the case of trample when blocking. There was never a time when if you block my 10/10 vanilla creature with your jackal pup that you only take one damage.
I definitely get that, just seems a bit... whelming. Pretty middle of the road.
meh, seems about right, BUT it will definitely see play in RDW, and a card making it into a standard tier 1 deck seems enough for me - most rares don't manage that...
It's a 2/1 for R that could hurt you bad, and it has harder to use firebreathing that also damages you on use.
vs
any other 2/1 or 2/2 1 drop that barely has any negatives if any or a usable ability.
lol, name all the other 2/1 or 2/2 1 drops for red besides rakdos krackler..? I couldn't think of any either. If you're RDW (because lets say you want to run ash zelot into boros reckoner into flamtongue Minotaur / red god), you want 8 1 drops, you know, so that you're doing something the first turn... That means this guy WILL see play. AND btw, as a 4/1 post-wrath he can kill the control player fairly quick and needs an answer
Edit:
The fates should NOT have been tap abilities but should have instead said "use each ability no more than once each turn". In the mythology (and picture) they're each a different role/ability, it makes little sense that because 1 of the 3 fates did something, neither of the other two fates could...
The satyr will deffinitely see play in standard, but I think it's funny that all of the colors (besides blue) get 2 power one drops without a drawback especially considering the satyr is a rare. Dryad militant is a 2/1 with upside and it's an uncommon.
Still this will definitely see play, and I don't think mono red aggro cares much about their life. This can set up some very scary early board states.
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meh, seems about right, BUT it will definitely see play in RDW, and a card making it into a standard tier 1 deck seems enough for me - most rares don't manage that...
Yeah, it will definitely be played. You will just never be excited to draw it. It's the sort of card you play because you are obliged to and it will put your win %age up a bit but you wish you could cut it.
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The devil's in the detail. BSkithiryx, the Blight DragonB GAzusa, Lost but SeekingG
Finally someone (among a few others) that are sensible.
This is an incredible red 1-drop.
The problem is people are saying "Well, I'd rather have a cackler in that spot"... which to me means that they don't really understand aggro. In my aggro decks I generally want 8-12 1-drops. THe loss of Waif and Stromkirk Noble (Which I never was mch a fan of) is big. This is more consistent damage output than *either*, and is potentially much bigger a threat than both. It also is far more relevant in the later game.
Certainly, it's not always good. And the difference between 1 and 2 power is quite large, so it is not comparable to Bellows Lizard in that regard. It may seem nigligible, but there is a very good reason why Legion Loyalist sees no play even though it is effectively a Rakdos Cackler with 1 less power, but with added upside. It's because in aggro decks that 1 extra power means all the world.
Both meh, the Satyr I would like more if Anger of the Gods hadn't been printed. The Fates are WAY TOO SLOW. If placing the fate counter was just a non tap ability then yes I could see it, but allowing your opponent two turns to respond to it is way too long.
Is the 1 power really worth it though compared to Bellows Lizard? I mean it is good that Blashemous Act is not in standard because I think that the Satyr would be avoided. Multiple of those Satyr suckers also poses for big problems with Anger of the Gods on the enemy side.
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To the people that say that a card needs to be a higher rarity because of Limited... I hate you guys so much. I present to you with this.
[card=Dismal Failure]"Two magi could trade spells all day and never crown a victor.
The real battle is not one of power but of will.
If your confidence breaks, so too shall you." —Venser[/card]
Legacy could want it if people feel like running "R/x deck wins". Cube says "Goodbye Jackal Pup." Seems like a good 1 drop in R/G aggro for standard. Aggressive U/R might want it. I like the card.
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The real battle is not one of power but of will.
If your confidence breaks, so too shall you."
—Venser[/card]
It's downside is absolutely negligible. Aggro decks win *now*. You want to deal damage as fast as humanly possible, and you are outracing your opponent. If you are in a position where the downside actually matters, it means the opponent has out-gassed you anyway.
This is a creature which swings *big* when you have dumped your hand, and just chews out the damage.
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Those Fates will commanders and they will be feared. Fantastic removal for BW control.
Let's be fair. Jackal Pup was put to rest the day Goblin Guide was printed.
BSkithiryx, the Blight DragonB
GAzusa, Lost but SeekingG
Finally someone (among a few others) that are sensible.
This is an incredible red 1-drop.
If you have Oblivion stone out and this then you can pay 5 mana to fate one of their creatures and exile it to give them.. oh wait that's bad..
well you can pay 5 mana to blink one.. oh wait that's also bad..
Well you can put more fate counters on you stuff so when you pop O-stone your stuff survives but it take 3 turns to set up... oh wait, also bad.
Jackal Pup was good when the rules only let you assign 1 damage to a 1 toughness creature. This is not Goblin Guide or even Rakdos Cackler. It has bad fire breathing with a HEAVY down side.
Legion Loyalist
Rakdos Cackler
Satyr
Now no true mono-red aggro deck worth its salt will only run 4x Cackler and call it a day. They will likely look to this card before they go to Legion Loyalist in my opinion.
@ Rules Changes
Back in the day the only time you were forced to only assign one damage was in the case of trample when blocking. There was never a time when if you block my 10/10 vanilla creature with your jackal pup that you only take one damage.
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meh, seems about right, BUT it will definitely see play in RDW, and a card making it into a standard tier 1 deck seems enough for me - most rares don't manage that...
lol, name all the other 2/1 or 2/2 1 drops for red besides rakdos krackler..? I couldn't think of any either. If you're RDW (because lets say you want to run ash zelot into boros reckoner into flamtongue Minotaur / red god), you want 8 1 drops, you know, so that you're doing something the first turn... That means this guy WILL see play. AND btw, as a 4/1 post-wrath he can kill the control player fairly quick and needs an answer
Edit:
The fates should NOT have been tap abilities but should have instead said "use each ability no more than once each turn". In the mythology (and picture) they're each a different role/ability, it makes little sense that because 1 of the 3 fates did something, neither of the other two fates could...
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Still this will definitely see play, and I don't think mono red aggro cares much about their life. This can set up some very scary early board states.
Standard/Block = The on-again, off-again holiday fling
Modern/Vintage/Legacy = Stable, homely. A ***** after absence/misreading
Limited/Sealed = Heart breaking free spirit
Commander/Cube = Agreeable, needy and expensive
Pauper/Peasant = Sweet, kind, practical, but shy and boring
Yeah, it will definitely be played. You will just never be excited to draw it. It's the sort of card you play because you are obliged to and it will put your win %age up a bit but you wish you could cut it.
BSkithiryx, the Blight DragonB
GAzusa, Lost but SeekingG
Feel free to tell me yours!
Of course they are, they have to.
Crazy prediction!
Satyr will see heavy play in standard until it rotates, especially in MTGO where the horde of mono red players are rejoicing.
The Fates will see casual level (i.e. tier 2-3) edh play but most wish they were just playing a Teysa.
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Jackal satyr is neat too.
The problem is people are saying "Well, I'd rather have a cackler in that spot"... which to me means that they don't really understand aggro. In my aggro decks I generally want 8-12 1-drops. THe loss of Waif and Stromkirk Noble (Which I never was mch a fan of) is big. This is more consistent damage output than *either*, and is potentially much bigger a threat than both. It also is far more relevant in the later game.
Certainly, it's not always good. And the difference between 1 and 2 power is quite large, so it is not comparable to Bellows Lizard in that regard. It may seem nigligible, but there is a very good reason why Legion Loyalist sees no play even though it is effectively a Rakdos Cackler with 1 less power, but with added upside. It's because in aggro decks that 1 extra power means all the world.
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Haha, quite true.
There have been plenty 1 drops with drawbacks that have outdone the pup but this one is basically the "Pup +1"
:symr::symu: Reality Bites
:symr::symu: Delver Cyclops
:symr::symu: Niv Control EDH
:symg::symw: Sigarda EDH
The real battle is not one of power but of will.
If your confidence breaks, so too shall you."
—Venser[/card]
It is was a bloody COMMON Bellows Lizard a set ago. All it got was 1 extra power.
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