You're right- it is pretty simple, but Limited has absolutely nothing to do with it.
They wanted these to sell more packs, so they made them Rare.
Since admitting that type of thing would be all kinds of bad,
Limited becomes an *extremely* convenient excuse.
If they wanted to sell more packs, they'd just print more power creep. I'm going to assume you're being sarcastic.
Ok I was reading MaRo's tumbler where he said that the new lands were defo standard constructed playable and where people said that the new lands were better than gates. However I can't help to see how little any of those points prove how good those lands are.
a) Any card Wizards have printed in a set can be standard constructed playable, if you are allowed to put it in a 60 card deck then its constructed playable. Cards like Tin Street Market or Trait Doctoring are playable in constructed but doesn't mean that people will play them.
"Playable" in this context means "will see play". The scrylands are playable by that definition. You are free to disagree, but I'm certain you will be proven wrong as the format takes shape.
b) Gates should have never been printed, they are only the 8th edition tap lands being reprinted and given a new subtype. How many card actually care about gates 13 and 1 mythic. I would have rather had domain instead of gates, heck I would have wanted dual lands that come in tapped but are like shocks in that they say forest-mountain or swamp-island.
Duals were necessary at common for Limited, and anything more than Gates would have been too powerful at common. Gates absolutely should have been printed.
I can't help but notice MaRo only answers questions where he feels it will either put him in a nice light or has an easy answer. I asked him 4 times whether or not the idea of a creature 'transforming' into a planeswalker was too broken and never heard back. I also never heard back on a Bladerunner set, why the reserve list exist or why he wanted Mirrodin to be destroyed. The only question he has ever answered for me was when I complimented him.
MaRo gets tons of questions a day, so he clearly can't answer all of them, and those he does answer tend to be questions that he can answer, not necessarily the ones that put things lightly.
The Planeswalker question sounds like one that he'd have to respond with a "Maybe. : )" as he is wont to do, because that's design space that hasn't been explored, and they're still working out the kinks of cards that transform like the Double-Faced, or Flip, or whatever. I'd rather no answer than that cagey BS.
I have no clue what you mean by a Bladerunner Set, and so the only answer that comes to mind is, it sounds like copyright infringement, or breaking too much into Sci-Fi, which he's stated he doesn't want to do because Magic is a Fantasy inspired game.
The Reserve List question is one that may or may not have been answered before, but I have no doubt he gets a lot, so let's just go with the reasoning on the official reprint policy:
"The Magic trading card game has tremendous appeal as both a game and a collectible. For us, however, the Magic game is first and foremost a supreme game of strategy and skill. We choose to reprint cards because we believe (a) the cards we reprint make for enjoyable game play, and (b) all Magic players deserve an opportunity to play with these cards. Any card that isn't on the reserved list may be reprinted."
So, simply put, they think certain cards make the game not fun.
And as for why he wanted Mirrodin to be destroyed...uh, I don't think that was anyone's thought process for New Phyrexia. Pretty sure the thought process was "Hey! People like Phyrexia, let's bring back the Phyrexians! That'll probably sell some cards! But where should we put these monsters of metal and flesh? Hey, I know, how about the world already filled with monsters of metal and flesh! Mirrodin it is!"
Of course, if the questions are all worded like your post, he may not have answered due to confusion.
Or it may just be that I'm super sleepy, and making your post out to be more confusing than it is. Sorry if that's the case.
Oh, and uh, I guess since I'm in this thread now, I should give my opinion on these lands or whatever since that's the topic at hand.
They're lands. Whatever. I'll be getting one of each anyway for the collection. I'll be perfectly content to open some, if only to fill binder space.
Alright, rather than have people try to break down Maro's opinion on the Scry lands, here's what he said on his Tumblr account:
These scry lands are pretty souring. Actually they aren't bad lands and I'm 100% sure they will see constructed play in a wide range of decks, and i really do appreciate toning down the multicolor insanity of standard. But why are they rare? These are clearly uncommon quality cards; scry 1 is not bad at all, but rare? Can we get some insight here?
I’ll do my best.
Plain come-into-play tapped lands (meaning that’s all they do) are default uncommon. That’s the baseline. Then depending on the set things can move around a little.
In Return to Ravnica, we had the gates. The gates were common because in a multicolor block it’s crucial for limited that the mana fixing show up high in as-fan (as-fan talks about how many of something you get in each booster taking rarity into account) so to match the needs of the block we pushed the cards down a rarity.
The scry lands are the tap-lands plus. (Yes, the gates had the gates subtype but that mattered, especially in constructed, very little.) I know some of you don’t value scry 1 highly, but as I think time will show, in both constructed and limited, it’s more significant than it might seem at first blush. This pushes them to somewhere between uncommon and rare.
To figure out which way they fall, we look at the set they are in and the needs of the set. Theros limited is the opposite of Return to Ravnica. There is a little multicolor but mostly at higher rarities and mana fixing is way less important in Theros limited. This means that the momentum pushes the opposite way. Uncommon is very valuable space for making limited have longterm replay value and we would rather have five other cards there than the dual lands so the environment pushes them upwards instead of down.
There are obvious numerous other factors, but this is the impact that each set had on the decision about where to put its dual lands.
The impression I get from this is yes, the Scry lands could have been uncommon; but, unlike RtR where less rare duals are necessary, on Theros duals are much less necessary, and limited would prefer more useful uncommons than dual lands. In terms of power level, they are much more powerful than they first appear.
While I don't agree with the decision, I do respect his candidness in telling us. Realistically, they are not bad, though aggro might not enjoy them. They will teach players how to think more about their mana base, rather than shove all the dualsin their colors into their decks and call it a day. And having duals that are decent while having the second best set of duals ever during this current standard season will be fine.
How would I ever get by without vanquish the foul... my cup runneth over.
I may have misspoke a bit. I understand that dual lands are very valuable in limited, and I think Maro understands the same thing too. What I was meaning to say was that duals, while nice, aren't critical to insuring that the limited format plays well. Bumping them up to rare allowed them to put in more uncommons that people would rather see with greater frequency in Theros limited.
Since my main format is draft/limited followed by standard, I understand how important this type of descision could be. Most limited environments are either defined by how bomby the rares are or how much utility the uncommons provide. Now, if you hate limited this is all a moot point, but still it is valuable to us dedicated drafters.
Edit: In the case of vanquish the foul, I can imagine that it could have been a common, but maybe it tested better as an uncommon. Depending on the speed of the limited format, I would probably be willing to draft it, since I know that Smite the Monstrous was quite good in Innistrad limited.
Maybe I'm in the minority, but I like this rare land cycle. They're not great, but they're OK. And the fact that they're just OK means they'll be more affordable and easier to get for more casual and budget players, which is always a good thing. The internet has turned card games into "whoever googles the best decks and spends the most money to buy cards wins" and its nice to see cards that don't play into that.
And besides, can anyone really say that it won't be a good thing to tone down the ease at which multicolor decks can be made? You don't think Wizards saw this coming? It plays into the Devotion mechanic. Yea, these lands are available if you want to use them in a multicolor deck, but they're really nothing special so it'll encourage players to make monocolored decks, hence Devotion. Especially since the guildgates will still be usable for a while and they're dirt cheap.
O
b) Gates should have never been printed, they are only the 8th edition tap lands being reprinted and given a new subtype. How many card actually care about gates 13 and 1 mythic. I would have rather had domain instead of gates, heck I would have wanted dual lands that come in tapped but are like shocks in that they say forest-mountain or swamp-island.
.
enlighten us with this plz.
why were gates a mistake? i think they really helped rtr limited, and some of them were even played as a 1 or 2-off in some constructed decks.
how were them a mistake?
In other words, they value denying color fixing in limited over the value packs. They'd rather make sure that we don't have very many duals in limited, and accept the fact that we'll be opening what essentially could have been uncommons in our rare slot. Personally, I think that uncommon mana fixing in limited is perfectly fine, if not desirable, so I obviously would prefer it swing the other way- more fixing in limited, and also not take up a rare slot with something that's uncommon level.
why were gates a mistake? i think they really helped rtr limited, and some of them were even played as a 1 or 2-off in some constructed decks.
how were them a mistake?
Because he is a masterz of teh magic... Remember, everyone on here is a ProTour winner, and they regularly smash GPs and PTQs. They all have worked in R&D for WotC, and they know how to create a set that is great for drafting, limited, Standard, and Modern.
By the way, if you cannot sense my sarcasm then I am sorry. I can translate for you: "most people here whine too much."
It's impossible to say until people play with them. Free scry may turn out to be subtly powerful like MaRo and Stodden say it is. I am cautiously optimistic at this point, though I was very skeptical at first like everyone else.
I will say I'm awfully glad we didn't get these when miracles were a thing.
I'm going to have to say, I think WotC is getting their feet underneath them. I mean, except for JtMS, and then Thragtusk, I think they have done a great job. Standard is healthy and we keep getting playable cards in Modern and Legacy. I am not upset with these lands.
I think the alara shard lands were much better and still uncommon. Any reason other than "we needed junk rares to fill the spots" is an excuse not be upfront with the sad truth.
The fact that they chained a multicolored block with a monocolored block back to back with both being in standard at the same time makes it awkward for the land base. Who is gonna play scrylands when you can play shocks?
Scry 2 or 3 might have made it work at rare.
I'm going to have to say, I think WotC is getting their feet underneath them. I mean, except for JtMS, and then Thragtusk, I think they have done a great job. Standard is healthy and we keep getting playable cards in Modern and Legacy. I am not upset with these lands.
I would not define Voice of Resurgence as doing a great job. Also, the only cards that we have seen so far that might be playable in Modern are Thassa, Xenagos, Nykthos, Destructive Revelry, Sylvan Caryatid, and Stormbreath Dragon. Of those, Thassa, Xenagos, and Nykthos probably won't see play, Destructive Revelry is a sideboard card that won't change the meta at all, and Sylvan Caryatid and Stormbreath Dragon are just additional options that are about as good as the stuff already played (Birds of Paradise and Thundermaw Hellkite respectively). For a set that was designed with Modern in mind, I'm sure not seeing anything that indicates that.
I think the alara shard lands were much better and still uncommon. Any reason other than "we needed junk rares to fill the spots" is an excuse not be upfront with the sad truth.
The fact that they chained a multicolored block with a monocolored block back to back with both being in standard at the same time makes it awkward for the land base. Who is gonna play scrylands when you can play shocks?
Scry 2 or 3 might have made it work at rare.
whats that kind of an argument? shocks are better than checklands too, still checklands were played together with shocks? oO so why shouldnt scry-lands not be played togetehr with shocks?
also your first few words: "i think", say everthing. you think that they are better, but they are not. 1 more color but not scrying is much worse.
people just see guildgates in RTR and say: "hey, these are just guildgates with scry, they shoul be uncommon!".
but they dont realise that guildgates would have been uncommon in every other block ever created in magic. mb besides in the original ravnica block.
So if you see it from that side: Guildgates = uncommon powerlevel, but printed down to common, to make limited healthier. and Scry-lands are rare because they are just better than guildgates.
so they are totaly fine at rare. sure they could have printed at uncommon, but like maro said, i want some good cards for my deck at uncommon in limited and no dual lands.
manafixing is supposed to be common for limited. and rare for constructed, so it doesnt really damage limited, with several of them opened at uncommon by the same person.
i think thats a perfect decicion, and i wouldnt change anything in it if i could.
whats that kind of an argument? shocks are better than checklands too, still checklands were played together with shocks? oO so why shouldnt scry-lands not be played togetehr with shocks?
also your first few words: "i think", say everthing. you think that they are better, but they are not. 1 more color but not scrying is much worse.
people just see guildgates in RTR and say: "hey, these are just guildgates with scry, they shoul be uncommon!".
but they dont realise that guildgates would have been uncommon in every other block ever created in magic. mb besides in the original ravnica block.
So if you see it from that side: Guildgates = uncommon powerlevel, but printed down to common, to make limited healthier. and Scry-lands are rare because they are just better than guildgates.
so they are totaly fine at rare. sure they could have printed at uncommon, but like maro said, i want some good cards for my deck at uncommon in limited and no dual lands.
manafixing is supposed to be common for limited. and rare for constructed, so it doesnt really damage limited, with several of them opened at uncommon by the same person.
i think thats a perfect decicion, and i wouldnt change anything in it if i could.
In Alara, the tri color lands were uncommon. Do you really think that scry 1 is worth so much more than an extra color to push it up a rarity above them?
I would not define Voice of Resurgence as doing a great job. Also, the only cards that we have seen so far that might be playable in Modern are Thassa, Xenagos, Nykthos, Destructive Revelry, Sylvan Caryatid, and Stormbreath Dragon. Of those, Thassa, Xenagos, and Nykthos probably won't see play, Destructive Revelry is a sideboard card that won't change the meta at all, and Sylvan Caryatid and Stormbreath Dragon are just additional options that are about as good as the stuff already played (Birds of Paradise and Thundermaw Hellkite respectively). For a set that was designed with Modern in mind, I'm sure not seeing anything that indicates that.
where the hell did anyone say, that they designed theros to support modern? they gave you thoughtseize, a 50$ staple. thats enough love for modern.
wizards never printed cards just to support an eternal format in a standard set, because they mostly would be so powerful that they would warp standard meta completly.
so if some cards are good enough for modern thats fine. but they will never print more powerful cards in standard, just to make them playable in modern.
who the hell told you that? or did you just dream it in your wet modern dream?
they only reprint some modern staples, because they became too expensive, if they are not that overpowered, that they completly dominate standard. like thoughtseize and soon fetchlands who are only too strong when you can fetch shocks.
but they will never start to print cards in a standard legal set just for modern. that will never happen.
I'm sorry you get consistently beat by this card. I didn't have a problem playing against it last night at FNM.
Did you people read what MaRo said? Do you guys actually see the juggling act WotC has deal with when it comes to so many different formats? Clearly people never look at context.
I also think everyone that is complaining about these cards should quit. I'm always buying cards, please feel free to message me.
In Alara, the tri color lands were uncommon. Do you really think that scry 1 is worth so much more than an extra color to push it up a rarity above them?
yes, i seriously do. they are not MUCH better, but they are better. And if you would have read anything about what i said too, or what maro said. you would understand the reason, why these are rare and not uncommon. maro said by himself, that they COULD have been uncommon. because they were somewhere between uncommon and rare.
but they had their reason to make it rare, which i wont repeat now again.
just read the last few sides and you mb will understand it.
It should also be noted that these are MUCH better top decks than any other dual land. In the current meta, I'd rather see a late game Kessig Wolf Run than a scry land, but if we're losing utility lands then these make pretty decent draws later on.
Basically they're at their worst on turns 2-5. Turn 1 they're fine, and turn 6+ they're fine. This more or less completes the cycle of check lands (bad early, fine late) and fast lands (fine early, bad late).
Any deck that wants to run multicolour? You don't really think 4 duals in a deck is enough, do you?
We've had uncommon multicolour lands before that ETB tapped, but I think Scry will prove to be strong enough to justify the rarity. Frankly, many top tier decks have run ETB tapped mana fixing in past meta environments. When the format is slower, it's absolutely fine to play tapped lands, because you will have a few turns breathing room. People will have to learn when to play the right lands, making the game more skill intensive.
The alara tri-lands existed in a block focusing on 3 colour decks, so obviously mana fixing was going to be readily available for limited. This is a mostly mono coloured block, so expecting/hoping for multicolour lands to be printed at the same availability is just silly.
Of course the new lands are good but only at the late game in control decks.
So multicolored decks will become inviable and slow. Monocolored decks may domintate standard because they are fast.
It is easy to see that they are trying to sell Theros by hating RTR eliminating the basis for RTR: the mana base. With no enough playable mana color fixing it is very disappointing. (hate: no duals im M14, new chroma, god cards, no playable duals on Theros. No other playable mana fixation.. and so on)
And another related ideia I can say is that fetchlands and shock lands must be standard forever with a proper rarity control. Fetching lands is the best strategy in mana color fixation. And they are not broken. If the game is for the players we deserve the best and not just "to adapt".
Of course the new lands are good but only at the late game in control decks.
Are you serious?! So, in aggro deck, you drop this card after you have vomitted your had out, and you want to scry your next lands to the bottom of your deck, that is bad thing?
*edit to clarify and remove less than professional text.
Are you serious?! So, in aggro deck, you drop this card after you have vomitted your had out, and you want to scry your next lands to the bottom of your deck, that is bad thing? I wish I was out of the military so I could smoke whatever you all are on.
*edit to clarify
I read: win more...
Aggro needs fast lands and tap lands are slow. If you use it you can have to muligate more.... and be disapointed instead,
If they wanted to sell more packs, they'd just print more power creep. I'm going to assume you're being sarcastic.
"Playable" in this context means "will see play". The scrylands are playable by that definition. You are free to disagree, but I'm certain you will be proven wrong as the format takes shape.
Duals were necessary at common for Limited, and anything more than Gates would have been too powerful at common. Gates absolutely should have been printed.
MaRo gets tons of questions a day, so he clearly can't answer all of them, and those he does answer tend to be questions that he can answer, not necessarily the ones that put things lightly.
The Planeswalker question sounds like one that he'd have to respond with a "Maybe. : )" as he is wont to do, because that's design space that hasn't been explored, and they're still working out the kinks of cards that transform like the Double-Faced, or Flip, or whatever. I'd rather no answer than that cagey BS.
I have no clue what you mean by a Bladerunner Set, and so the only answer that comes to mind is, it sounds like copyright infringement, or breaking too much into Sci-Fi, which he's stated he doesn't want to do because Magic is a Fantasy inspired game.
The Reserve List question is one that may or may not have been answered before, but I have no doubt he gets a lot, so let's just go with the reasoning on the official reprint policy:
"The Magic trading card game has tremendous appeal as both a game and a collectible. For us, however, the Magic game is first and foremost a supreme game of strategy and skill. We choose to reprint cards because we believe (a) the cards we reprint make for enjoyable game play, and (b) all Magic players deserve an opportunity to play with these cards. Any card that isn't on the reserved list may be reprinted."
So, simply put, they think certain cards make the game not fun.
And as for why he wanted Mirrodin to be destroyed...uh, I don't think that was anyone's thought process for New Phyrexia. Pretty sure the thought process was "Hey! People like Phyrexia, let's bring back the Phyrexians! That'll probably sell some cards! But where should we put these monsters of metal and flesh? Hey, I know, how about the world already filled with monsters of metal and flesh! Mirrodin it is!"
Of course, if the questions are all worded like your post, he may not have answered due to confusion.
Or it may just be that I'm super sleepy, and making your post out to be more confusing than it is. Sorry if that's the case.
Oh, and uh, I guess since I'm in this thread now, I should give my opinion on these lands or whatever since that's the topic at hand.
They're lands. Whatever. I'll be getting one of each anyway for the collection. I'll be perfectly content to open some, if only to fill binder space.
The impression I get from this is yes, the Scry lands could have been uncommon; but, unlike RtR where less rare duals are necessary, on Theros duals are much less necessary, and limited would prefer more useful uncommons than dual lands. In terms of power level, they are much more powerful than they first appear.
While I don't agree with the decision, I do respect his candidness in telling us. Realistically, they are not bad, though aggro might not enjoy them. They will teach players how to think more about their mana base, rather than shove all the dualsin their colors into their decks and call it a day. And having duals that are decent while having the second best set of duals ever during this current standard season will be fine.
How would I ever get by without vanquish the foul... my cup runneth over.
Feel free to tell me yours!
Cheers!
Krichaiushii on PucaTrade.
I may have misspoke a bit. I understand that dual lands are very valuable in limited, and I think Maro understands the same thing too. What I was meaning to say was that duals, while nice, aren't critical to insuring that the limited format plays well. Bumping them up to rare allowed them to put in more uncommons that people would rather see with greater frequency in Theros limited.
Since my main format is draft/limited followed by standard, I understand how important this type of descision could be. Most limited environments are either defined by how bomby the rares are or how much utility the uncommons provide. Now, if you hate limited this is all a moot point, but still it is valuable to us dedicated drafters.
Edit: In the case of vanquish the foul, I can imagine that it could have been a common, but maybe it tested better as an uncommon. Depending on the speed of the limited format, I would probably be willing to draft it, since I know that Smite the Monstrous was quite good in Innistrad limited.
And besides, can anyone really say that it won't be a good thing to tone down the ease at which multicolor decks can be made? You don't think Wizards saw this coming? It plays into the Devotion mechanic. Yea, these lands are available if you want to use them in a multicolor deck, but they're really nothing special so it'll encourage players to make monocolored decks, hence Devotion. Especially since the guildgates will still be usable for a while and they're dirt cheap.
Agreed.
Standard Deck(s)
Nayaish Slivers
(W/G)Selesnya Populate(G/W)
Dega Midrange
Extended Deck(s)
(R/G)Transforming Werewolves(G/R)
Modern Deck(s)
Slivggro
(W/U)Level Up(U/W)
(W/G)Muraganda Vanilla(G/W)
enlighten us with this plz.
why were gates a mistake? i think they really helped rtr limited, and some of them were even played as a 1 or 2-off in some constructed decks.
how were them a mistake?
Karador EDH
Comments on decks welcome: http://tappedout.net/users/AradonTemplar/
Currently developing Set 1 of 3, 'Shadow': http://forums.mtgsalvation.com/showthread.php?t=436885
Because he is a masterz of teh magic... Remember, everyone on here is a ProTour winner, and they regularly smash GPs and PTQs. They all have worked in R&D for WotC, and they know how to create a set that is great for drafting, limited, Standard, and Modern.
By the way, if you cannot sense my sarcasm then I am sorry. I can translate for you: "most people here whine too much."
It's an incremental change to match SCG prices, but it does mean people are buying them.
I will say I'm awfully glad we didn't get these when miracles were a thing.
The fact that they chained a multicolored block with a monocolored block back to back with both being in standard at the same time makes it awkward for the land base. Who is gonna play scrylands when you can play shocks?
Scry 2 or 3 might have made it work at rare.
I would not define Voice of Resurgence as doing a great job. Also, the only cards that we have seen so far that might be playable in Modern are Thassa, Xenagos, Nykthos, Destructive Revelry, Sylvan Caryatid, and Stormbreath Dragon. Of those, Thassa, Xenagos, and Nykthos probably won't see play, Destructive Revelry is a sideboard card that won't change the meta at all, and Sylvan Caryatid and Stormbreath Dragon are just additional options that are about as good as the stuff already played (Birds of Paradise and Thundermaw Hellkite respectively). For a set that was designed with Modern in mind, I'm sure not seeing anything that indicates that.
Storm Crow is strictly worse than Seacoast Drake.
whats that kind of an argument? shocks are better than checklands too, still checklands were played together with shocks? oO so why shouldnt scry-lands not be played togetehr with shocks?
also your first few words: "i think", say everthing. you think that they are better, but they are not. 1 more color but not scrying is much worse.
people just see guildgates in RTR and say: "hey, these are just guildgates with scry, they shoul be uncommon!".
but they dont realise that guildgates would have been uncommon in every other block ever created in magic. mb besides in the original ravnica block.
So if you see it from that side: Guildgates = uncommon powerlevel, but printed down to common, to make limited healthier. and Scry-lands are rare because they are just better than guildgates.
so they are totaly fine at rare. sure they could have printed at uncommon, but like maro said, i want some good cards for my deck at uncommon in limited and no dual lands.
manafixing is supposed to be common for limited. and rare for constructed, so it doesnt really damage limited, with several of them opened at uncommon by the same person.
i think thats a perfect decicion, and i wouldnt change anything in it if i could.
In Alara, the tri color lands were uncommon. Do you really think that scry 1 is worth so much more than an extra color to push it up a rarity above them?
Storm Crow is strictly worse than Seacoast Drake.
where the hell did anyone say, that they designed theros to support modern? they gave you thoughtseize, a 50$ staple. thats enough love for modern.
wizards never printed cards just to support an eternal format in a standard set, because they mostly would be so powerful that they would warp standard meta completly.
so if some cards are good enough for modern thats fine. but they will never print more powerful cards in standard, just to make them playable in modern.
who the hell told you that? or did you just dream it in your wet modern dream?
they only reprint some modern staples, because they became too expensive, if they are not that overpowered, that they completly dominate standard. like thoughtseize and soon fetchlands who are only too strong when you can fetch shocks.
but they will never start to print cards in a standard legal set just for modern. that will never happen.
I'm sorry you get consistently beat by this card. I didn't have a problem playing against it last night at FNM.
Did you people read what MaRo said? Do you guys actually see the juggling act WotC has deal with when it comes to so many different formats? Clearly people never look at context.
I also think everyone that is complaining about these cards should quit. I'm always buying cards, please feel free to message me.
yes, i seriously do. they are not MUCH better, but they are better. And if you would have read anything about what i said too, or what maro said. you would understand the reason, why these are rare and not uncommon. maro said by himself, that they COULD have been uncommon. because they were somewhere between uncommon and rare.
but they had their reason to make it rare, which i wont repeat now again.
just read the last few sides and you mb will understand it.
Basically they're at their worst on turns 2-5. Turn 1 they're fine, and turn 6+ they're fine. This more or less completes the cycle of check lands (bad early, fine late) and fast lands (fine early, bad late).
Of course the new lands are good but only at the late game in control decks.
So multicolored decks will become inviable and slow. Monocolored decks may domintate standard because they are fast.
It is easy to see that they are trying to sell Theros by hating RTR eliminating the basis for RTR: the mana base. With no enough playable mana color fixing it is very disappointing. (hate: no duals im M14, new chroma, god cards, no playable duals on Theros. No other playable mana fixation.. and so on)
And another related ideia I can say is that fetchlands and shock lands must be standard forever with a proper rarity control. Fetching lands is the best strategy in mana color fixation. And they are not broken. If the game is for the players we deserve the best and not just "to adapt".
Are you serious?! So, in aggro deck, you drop this card after you have vomitted your had out, and you want to scry your next lands to the bottom of your deck, that is bad thing?
*edit to clarify and remove less than professional text.
I read: win more...
Aggro needs fast lands and tap lands are slow. If you use it you can have to muligate more.... and be disapointed instead,